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For the second time ever i'm going to make a Sorc.. But what other classes?


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#1
Makta

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Seeing how i'm mostly thinking that a fighter should only have fighting classes and a caster should only have caster classes im not after the "best"
So far i thought about palemaster but they don't really look that great for a sorc.. Then we have RDD but they are not good for sorc's either i've heard. Any other ideas?

Edit: Don't forget to mention if i need a certain number on some stats for a specific feat or so. Thanks

And i would still like to know where you can get Deck of Hazards seeing how i've gone through the game way to many times and never seen it :|

Modifié par Makta, 04 novembre 2010 - 10:24 .


#2
Eurypterid

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Don't recall the Deck of Hazards. As for the Sorcie, I'd say leave it pure. Since they gain new spells one level later than a WIZ, there's more to lose than gain if you add other classes.

#3
Makta

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Eurypterid wrote...

Don't recall the Deck of Hazards. As for the Sorcie, I'd say leave it pure. Since they gain new spells one level later than a WIZ, there's more to lose than gain if you add other classes.


Hmm ok.. Im going to go trough SOUT and HOTU if that matters?

#4
Eurypterid

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Nope, not really. You'll reach around level 27 by the end of HotU, which will mean 2 epic SOR bonus feats if you keep it pure.

#5
HipMaestro

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35sorc/3pally/2rogue

STR - 14
DEX - 8 or 10
CON - 14
INT - 14
WIS - 10 or 8
CHA - 16 (30)

1- Sorcerer - Power Attack, Still Spell
2- Sorcerer
3- Sorcerer - Spell Focus (Evocation)
4- Sorcerer - CHA +1
5- Sorcerer
6- Sorcerer - Empower Spell
7- Paladin
8- Sorcerer - CHA +1
9- Sorcerer - Greater Spell Focus (Evocation)
10- Sorcerer
11- Sorcerer
12- Sorcerer - Maximize Spell
13- Sorcerer
14- Sorcerer
15- Sorcerer - Silent Spell
16- Paladin - CHA +1
17- Rogue
18- Paladin - Divine Shield
19- Sorcerer
20- Sorcerer - CHA +1
21- Sorcerer - Armor Skin
22- Sorcerer
23- Sorcerer
24- Sorcerer - Automatic Still Spell I, CHA +1
25- Sorcerer
26- Sorcerer
27- Sorcerer - Automatic Still Spell II, Automatic Still Spell III
28- Sorcerer - CHA +1
29- Sorcerer
30- Sorcerer - Great Charisma I, Epic Spell: Epic Mage Armor
31- Sorcerer
32- Sorcerer - CHA +1
33- Sorcerer - Great Charisma II, Epic Spell: Epic Warding
34- Sorcerer
35- Sorcerer
36- Sorcerer - Great Charisma III, Epic Spell: Greater Ruin, CHA +1
37- Rogue
38- Sorcerer
39- Sorcerer - Great Charisma IV
40- Sorcerer - Epic Spell Focus (Evocation), CHA +1

Not my build, but I've used it and it is uber.

Modifié par HipMaestro, 05 novembre 2010 - 03:14 .


#6
Kail Pendragon

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Exalted Sorceress

#7
Westan Willows

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RDD is not bad for a sorc, but if you are not carefull you can wind up with a 15 level Pc that can't fight to save his life. A Sorc5/RDD10 is still a 5th level sorc going up against 15 lv opponanets.

#8
Shadooow

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HipMaestro wrote...

35sorc/3pally/2rogue

STR - 13
DEX - 8
CON - 12
INT - 13
WIS - 8
CHA - 18 (34)

1- Sorcerer - Expertise, Improved Expertise
2- Sorcerer
3- Sorcerer - Extend Spell
4- Sorcerer - CHA +1
5- Sorcerer
6- Sorcerer - Still Spell
7- Paladin
8- Sorcerer - CHA +1
9- Sorcerer - Empower Spell
10- Sorcerer
11- Sorcerer
12- Sorcerer - Maximize Spell, CHA +1
13- Sorcerer
14- Sorcerer
15- Sorcerer - Power Attack
16- Paladin - CHA +1
17- Sorcerer
18- Paladin - Divine Shield
19- Sorcerer
20- Sorcerer - CHA +1
21- Sorcerer - Armor Skin
22- Sorcerer
23- Sorcerer
24- Sorcerer - Automatic Still Spell I, CHA +1
25- Sorcerer
26- Sorcerer - Automatic Still Spell II
27- Sorcerer - Automatic Still Spell III
28- Sorcerer - CHA +1
29- Sorcerer - Improved Combat Casting
30- Sorcerer - Epic Spell: Epic Mage Armor
31- Sorcerer
32- Sorcerer - Great Charisma I, CHA +1
33- Sorcerer - Epic Spell: Epic Warding
34- Sorcerer
35- Sorcerer - Great Charisma II
36- Sorcerer - Great Charisma III, CHA +1
37- Sorcerer
38- Rogue
39- Rogue - Great Charisma IV, skill dump
40- Sorcerer - Great Charisma V, Great Charisma VI, CHA +1

fixed double silent spell, missing one level of rogue, missing one epic feat and made it more power

Spel focuus is useless, with my changes you get +2 DC to all spells for all spell school and you can wear Elven Ceremonial Armor which will give you all spell focuses which is anither +2.

Rogue in this build is there because of traps. Pixie is bad choice for this cause, you can't really control her very much in combat.

As familiar, I suggest eyeball because of its imba knockdown and daze ray.

(maybe I made another mistake cos I just rewroted it there without trying in game, in that case please correct me)

Modifié par ShaDoOoW, 06 novembre 2010 - 04:54 .


#9
Kail Pendragon

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ShaDoOoW wrote...


Spel focuus is useless...

Not true generally speaking. Sure, Evocation ain't the typical focus choice for mages I'd rather go with Necromancy.

Modifié par Kail Pendragon, 06 novembre 2010 - 12:54 .


#10
HipMaestro

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I'm not going to revisit the spell focus/spell penetration debate because it's been pretty much beat to death, ShaDoOoW.  Like I said, I've used this build and it works very well.  I always assume mundane equipment in builds.

How are you going to take Autostill feats without the prereq?  (There weren't two Silent Spells, if you look closer.)

My original inclination was to go the expertise route but was informed it doesn't work with casting in a large number of environments.  Besides that, I was skeptical as to if it would stack with EMA.

The rogue dumps are only for Tumble and UMD afaik.  I've seldom used pixie for anything but recon after early levels since the skills and combat effectiveness degrade rapidly in epic levels. I really have no clue why you added a third rogue level, especially as consecutive levels. As far as traps go, just possess the pixie and trigger all those that can't be disarmed (or summon a badger to spring them)  Damage taken in possessed form is insignficant doing it this way.

BTW, the Greater Ruin epic is a matter of personal choice.  I don't use it myself but hear many do so left it there.

Modifié par HipMaestro, 06 novembre 2010 - 02:58 .


#11
Shia Luck

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Makta wrote...

Seeing how i'm mostly thinking that a fighter should only have fighting classes and a caster should only have caster classes im not after the "best"
So far i thought about palemaster but they don't really look that great for a sorc..


Generally true yes, but PM has hide and MS as class skills so it is one way to get access to SD (Now you only have to cross class 5 tumble points) and the value of HiPS to a caster can not be understated. That single level also grants +2 AC. S35/SD4/PM1 is a good split.

Then we have RDD but they are not good for sorc's either i've heard. Any other ideas?


RDD isn't very good, no. 1 level of cleric can be very useful to get turn undead which is access to Divine Might. 3 levels of paladin also gets you access to it and has the wonderful divine grace at lvl 1. Blackguard is similar but much harder to qualify for so isn't the best choice, but can work.

And i would still like to know where you can get Deck of Hazards seeing how i've gone through the game way to many times and never seen it :|


Can't remember if there is one in the OCs but I think there is in the Sands of Fate series which is designed to carry on after HoTU and get you to lvl40 ish. If you plan on 40 levels of course you get a lot more flexibility of what you can build.

EDIT: As far as spell foci go. I like enchantment, necromancy or even necromancy & illusion. I wouldn't bother with evocation spell focus tho.

Have fun :)

Modifié par Shia Luck, 06 novembre 2010 - 03:49 .


#12
jmlzemaggo

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'Evocation' is only a man thing I suppose. The 'boum-boum' philosophy.More like mine. :o

#13
Shadooow

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Kail Pendragon wrote...

ShaDoOoW wrote...


Spel focuus is useless...

Not true generally speaking. Sure, Evocation ain't the typical focus choice for mages I'd rather go with Necromancy.

Well consider +4 to all and +6 to one school. Elven armor is quite mundane equipment. Its halfplate +1, available amost everywhere. This is enviroment specific, but generally on most server monsters has high fortitude due to devastating critical, so I would not take Necromancy which is however best for pvp.

HipMaestro wrote...

How are you going to take Autostill feats without the prereq?  (There weren't two Silent Spells, if you look closer.)

Ah right, there was silent spell, I misread it as Still spell, I fixed it in that sheet. That can be usefull in some situations, but I would never take it over Extend Spell thats quite big mistake.

HipMaestro wrote...
My original inclination was to go the expertise route but was informed it doesn't work with casting in a large number of environments.  Besides that, I was skeptical as to if it would stack with EMA.

Right, I forgot about this. Depends on enviroment really. In OC its possible to use.

The rogue dumps are only for Tumble and UMD afaik.  I've seldom used pixie for anything but recon after early levels since the skills and combat effectiveness degrade rapidly in epic levels. I really have no clue why you added a third rogue level, especially as consecutive levels. As far as traps go, just possess the pixie and trigger all those that can't be disarmed (or summon a badger to spring them)  Damage taken in possessed form is insignficant doing it this way.

I didnt noticed there is rogue pre-epic, I replaced it with sorcerer now in order to not need to change feat at levels, but its not a bad choice to give it pre-epic.

Well I dumped also Lockpick, Disable Trap and few points into Set Trap and Search in order to replace need of pixie. This is also enviroment specific, pixie can't beat high DC, which I due to items like Amulet of the Master and Rogue Gloves can. And as I said I often needed to lockpick in combat. While I can use Greater Sanctuary and then unlock/untrap, pixie is beaten immediately in such situation.

Also, I wanted eyeball. Its imba, its daze ray cannot be resisted other way than immunity and its for hour really. Knockdown ray is good too.

BTW, the Greater Ruin epic is a matter of personal choice.  I don't use it myself but hear many do so left it there.

60-120 damage once per day is really bad for feat. I would never spent the feat for offensive epic spells, they are not useable in pvm which is my main focus.

Basically your build is not bad, you and me have the same levels, only feats differs due to enviroment. I would say my version is more pvm/solo friendly.

Modifié par ShaDoOoW, 06 novembre 2010 - 05:00 .


#14
qaerinju

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Why are you guys suggesting lvl 40 builds for SoU/HotU?



The first reply was the best one. Go pure. You won't be disappointed.

#15
HipMaestro

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qaerinju wrote...

Why are you guys suggesting lvl 40 builds for SoU/HotU?

The first reply was the best one. Go pure. You won't be disappointed.


That's one opinion, just not mine.  The OP's main question was in regards to what other classes would be beneficial to a sorc.  "None" surely qualifies for an answer albeit somewhat indescript.

The synergy of pally and the dump benefits of rogue is worth it IMO.  Just whack off the last 10-12 levels of the posted build and you have an effective HotU solo PC, just without the full monty of autostills (perhaps) and obviously without EMA and EW.  (I could have removed all the levels after 28 if I wanted, but what's the point?)

Modifié par HipMaestro, 06 novembre 2010 - 05:54 .


#16
Shadooow

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qaerinju wrote...

Why are you guys suggesting lvl 40 builds for SoU/HotU?

The first reply was the best one. Go pure. You won't be disappointed.

Yea, I agree totally, I just tried to beat the build posted here with mine version, because I played it a lot.:innocent:

#17
MrZork

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That's one of the problems with level-40-focused build suggestions, especially in cases, like this one, where the OP has stated that s/he will actually be playing the character in a campaign and we know the campaign doesn't get the PCs to level 40, as is the case with SoU + HotU. And, even for those campaigns that bring a character to level 40 at or near the end, plenty of level 40 recipes aren't the most fun to actually play before the tail end of the module when you hit that level, in part because you wait until the end to grab a class level in which you can dump skill points or pick up some cool feat. This is particularly painful at some of the lower levels, where spending those skill points each level can really add to the fun and survivability of the character. It's kind of like telling a child to wait until he's 17 before doing anything athletic and to save all of his skill points as a teenager so that he take a level of "jock" and dump into the "throw ball" skill right before reaching maturity. ;-)

(BTW, I am certainly not knocking saving some skill points to spend when taking a class level in which you can get cool skills on the cheap. But, lots of recipes have you saving a giant pool of skill points to spend on skills at or  near level 40 when that essentially means taking like eight levels without bumping any other skills.)

Anyway, I don't have the expertise that others here do with sorcerers, but since the OP is playing this character and won't even see level 30 by the end of the campaigns he's in, he might get better use from builds that are more fun to play all the way through than from ones that are focused on the end product. Also, for a sorcerer, it seems like spell suggestions might be useful, too. And, that's another area where choosing playability at lower levels will result in a different character than choosing the most uber level 40 spammer. How many level 40 builds are getting any use out of their Sleep spell? But it's a pretty good spell at the beginning...

#18
Kail Pendragon

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ShaDoOoW wrote...

Kail Pendragon wrote...

ShaDoOoW wrote...


Spel focuus is useless...

Not true generally speaking. Sure, Evocation ain't the typical focus choice for mages I'd rather go with Necromancy.

Well consider +4 to all and +6 to one school. Elven armor is quite mundane equipment. Its halfplate +1, available amost everywhere. This is enviroment specific, but generally on most server monsters has high fortitude due to devastating critical, so I would not take Necromancy which is however best for pvp.

Of course the specific environment has to be taken in consideration. If mind immunity isn't overabundant for example, Enchantment is a great school to possibly focus in. Regarding the equipment, well of course it depends on what is available; IMO getting SF in all schools from one item is pretty unbalanced. I wouldn't be surprised to see such items absent in many a place. But aye, in the end it depends on where one plays.

Oh, and anyhow by dropping ESF and Greater Ruin it is +1 to DC not +2. The other +1 is from a different starting stats spread which is achievable also in the other build. In a different build you might very well not be able to achieve any extra DC (from higher CHA) at all, hence SF feats, generally speaking, are far from useless.

Modifié par Kail Pendragon, 06 novembre 2010 - 10:25 .


#19
Kail Pendragon

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MrZork wrote...

That's one of the problems with level-40-focused build suggestions, especially in cases, like this one, where the OP has stated that s/he will actually be playing the character in a campaign and we know the campaign doesn't get the PCs to level 40, as is the case with SoU + HotU. And, even for those campaigns that bring a character to level 40 at or near the end, plenty of level 40 recipes aren't the most fun to actually play before the tail end of the module when you hit that level, in part because you wait until the end to grab a class level in which you can dump skill points or pick up some cool feat. This is particularly painful at some of the lower levels, where spending those skill points each level can really add to the fun and survivability of the character. It's kind of like telling a child to wait until he's 17 before doing anything athletic and to save all of his skill points as a teenager so that he take a level of "jock" and dump into the "throw ball" skill right before reaching maturity. ;-)

(BTW, I am certainly not knocking saving some skill points to spend when taking a class level in which you can get cool skills on the cheap. But, lots of recipes have you saving a giant pool of skill points to spend on skills at or  near level 40 when that essentially means taking like eight levels without bumping any other skills.)

Anyway, I don't have the expertise that others here do with sorcerers, but since the OP is playing this character and won't even see level 30 by the end of the campaigns he's in, he might get better use from builds that are more fun to play all the way through than from ones that are focused on the end product. Also, for a sorcerer, it seems like spell suggestions might be useful, too. And, that's another area where choosing playability at lower levels will result in a different character than choosing the most uber level 40 spammer. How many level 40 builds are getting any use out of their Sleep spell? But it's a pretty good spell at the beginning...

The OP might very well choose to play the same character in downloaded modules built to be played after HotU so suggesting a lvl 40 build ain't necessarily a bad choice. There are plenty of lvl 40 builds which achieve the result of overall playability and in fact many charcater builders make playability one of their main concerns.

#20
avado

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MrZork wrote...

That's one of the problems with level-40-focused build suggestions, especially in cases, like this one, where the OP has stated that s/he will actually be playing the character in a campaign and we know the campaign doesn't get the PCs to level 40, as is the case with SoU + HotU. And, even for those campaigns that bring a character to level 40 at or near the end, plenty of level 40 recipes aren't the most fun to actually play before the tail end of the module when you hit that level, in part because you wait until the end to grab a class level in which you can dump skill points or pick up some cool feat. This is particularly painful at some of the lower levels, where spending those skill points each level can really add to the fun and survivability of the character. It's kind of like telling a child to wait until he's 17 before doing anything athletic and to save all of his skill points as a teenager so that he take a level of "jock" and dump into the "throw ball" skill right before reaching maturity. ;-)


I have spent a considerable amount of time in the Epic Character builders guild over the years and this statement confuses me.  While I think I understand where you are coming from, there is a significant difference between a "born at 40" build and a playable from 1 up build.  The truly great builds are ones where you enjoy the experience all the way through, and there are LOTS of those.  That these same builds END at lv 40 does not mean they focus on lv 40 however.  As a builder, it would be incomplete to finish a build at lv 23, for example. 

Also, you dont need an EPIC character for the OC, SOU, nor HOTU, and, in my very humble opinion, most of the epic builds shouldnt be playd in those.  The truly great ones were made for challenges.  I played the server where the Exalted Sorc was designed for, and HOTU would be a dream to have that challenge!  It was HARD.  IF I were to do the OC, I would do a pure cleric.  IF i were to do SOU and HOTU, I would again, do a pure cleric (right to the end). Why?  While I love cleric26/bard4/rdd10, it doesnt fit into those games.  I want the power all the way. 

Remember, Bioware wasnt the best at building mods!  They specialized in making the engine and let the community run with the game.  I have always seen the OC and expansions as basic training.   Just my 2 cents.

#21
MrZork

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Because I went on for a bit without checking how much I had written, here's the Short reply:

Folks, all I am saying is that perhaps the answers in the thread may not really address the question the OP actually asked. If someone asks "I am a college student heading to Taco Bell. What would be tasty for lunch?" and the replies are all in the line of "Have a cup of bean curd, a raw bell pepper, and a half a grapefruit. You will be winning marathons at age 85.", then I think it's fair to wonder if they've really answered the right question. ;-)


And, here's the less pithy Long reply:

Kail Pendragon wrote...

The OP might very well choose to play the same character in downloaded modules built to be played after HotU so suggesting a lvl 40 build ain't necessarily a bad choice. There are plenty of lvl 40 builds which achieve the result of overall playability and in fact many charcater builders make playability one of their main concerns.


I didn't say anything to disagree with that. Obviously, there are level 40 builds that are great fun at level 5, level 10, and level 20. But, some aren't really intended to be very fun or effective at those levels and here we have the OP specifically saying that he wants the character to take through SoU and HotU. Of course, he may want to use the character after that, but that's not something we know.

avado wrote...

MrZork wrote...

That's one of the problems with level-40-focused build suggestions, especially in cases, like this one, where the OP has stated that s/he will actually be playing the character in a campaign and we know the campaign doesn't get the PCs to level 40, as is the case with SoU + HotU. And, even for those campaigns that bring a character to level 40 at or near the end, plenty of level 40 recipes aren't the most fun to actually play before the tail end of the module when you hit that level, in part because you wait until the end to grab a class level in which you can dump skill points or pick up some cool feat. This is particularly painful at some of the lower levels, where spending those skill points each level can really add to the fun and survivability of the character. It's kind of like telling a child to wait until he's 17 before doing anything athletic and to save all of his skill points as a teenager so that he take a level of "jock" and dump into the "throw ball" skill right before reaching maturity. ;-)


I have spent a considerable amount of time in the Epic Character builders guild over the years and this statement confuses me. While I think I understand where you are coming from, there is a significant difference between a "born at 40" build and a playable from 1 up build. The truly great builds are ones where you enjoy the experience all the way through, and there are LOTS of those. That these same builds END at lv 40 does not mean they focus on lv 40 however. As a builder, it would be incomplete to finish a build at lv 23, for example.


Epic builds are great and I absolutely agree that there are epic builds that are fun earlier on. I have no idea why anyone is presuming I think otherwise. But, getting back to this thread, did the OP ever ask for a world-beater at level 40? My concern is whether the level 40 focus is really helping the OP in terms of what he has actually asked about.

In this instance, we have a couple potentially cool builds discussed, but you can see that the OP would go all the way through SoU with a basic sorcerer buffed with a very nice save bump (and some added weapon/armor proficiencies) from the one level of paladin. There is also a suggested variation where two levels of rogue are taken near level 40 (and, FWIW, I love rogues for the nice skill dumps), but the OP will never see his character take that level of rogue in the SoU-HotU arc he plans to play. In addition, the OP actually started out by mentioning that he isn't so excited about mixing fighter classes with his sorcerer. So, naturally, we ignore that and most of the suggestions include adding a level of paladin! And, of course I understand that there is a very nice synergy between the two classes because they both benefit from high charisma. But, why not think about the question the OP actually appears to be asking, instead of giving the standard recommendation? Or, at least provide some discussion on why there isn't a good non-fighter mix for sorcerers, if that's the contention. Keeping in mind, of course, that he has stated he is not after the "best", which sounds to me like a player who knows there is no need for a perfect power build to complete SoU or HotU and he is thinking more in terms of fun and variety than in terms of pulverizing mountains.

Let me be clear: I am not generally against the builds suggested. Frankly, I can very sincerely defer to others' expertise in builds in general and to sorcerer builds in particular (since I have never played one, in no small part because of the more limited skill points compared to wizards). All I am saying is that it would be nice if, taking into account the OP's posts, the suggested builds had more prominent features that would make a difference (more varied game play, more fun, more effective, etc.) before the end of SoU and before the end of HotU, where we know the OP's character will be played.

Meanwhile, IMO, it would be fine to suggest a build that ends at level 23 if someone was playing that character through a mod that ends at level 20. Not that there is anything wrong with rounding out a build to level 40, but the idea that the build isn't done before level 40 depends on the purpose of the build. Lots of players like low-level, pre-epic, or mid-epic play and may not plan to take a particular character beyond that. So, designing a build that makes certain trade-offs in order to have a great level 40 character may well be sacrificing some of the fun available at lower levels. If someone is asking about a fun build just for the OC, a perfectly good suggestion might be one that details up to level 20, with a note that it may be gimped at later levels or in hard campaigns.

BTW, I am not saying that the OP doesn't want to take this character past level 26-28. That's quite likely, of course. But, what he has told us is that he's going through SoU and HotU, not that he's going through those modules en route to Sands of Fate and then on to a post 40 PW or whatever.

Also, you dont need an EPIC character for the OC, SOU, nor HOTU, and, in my very humble opinion, most of the epic builds shouldnt be playd in those. [...]


Bingo! I agree completely that none of the three BW campaigns requires anything like an optimal build. I'd wager that one could take a wizard / sorcerer / harper scout into the OP and still make it through. SoU and HotU are a bit more challenging, but I played them with a non-recipe wizard / rogue and still felt pretty overpowered by the end.

And, that's basically why I am trying to point out that maybe the OP isn't looking for an epic build. He never asked for one and he hasn't said anything to indicate that's what he wants. I'm not trying to insult anyone's builds here, I am just wondering if they are really what the OP has asked for.

[BTW, I am using "epic build" referring to a build whose primary goal is generally play optimization for power, fun, etc. at level 40, not simply a level 21+ character.]

#22
Shadooow

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avado wrote...

I have spent a considerable amount of time in the Epic Character builders guild over the years and this statement confuses me.  While I think I understand where you are coming from, there is a significant difference between a "born at 40" build and a playable from 1 up build.  The truly great builds are ones where you enjoy the experience all the way through, and there are LOTS of those.  That these same builds END at lv 40 does not mean they focus on lv 40 however.  As a builder, it would be incomplete to finish a build at lv 23, for example.

I don't think, that being in the epic character build guild mean anything. You wont get master just by making builds on paper. (EDIT: nothing against you, you are good really, rather that guild ;))

Lvl 40 builds presume, that game (pvp, pvm) begins at lvl 40. While most of them is playable through all levels, it could be easier if the OP would took build which is not focused on 40, but for "making OC" rather. That sorcerer upward is good example of that. But in OC and other modules the game begins at lower level and you can't wait till level 17 for example to get rogue for first skill dump. In OC of course you don't need rogue, you don't need AC and you don't need pixie because you can destroy most of the doors that blocking your way.

Therefore I consider as best answer to go pure sorcerer.

Modifié par ShaDoOoW, 07 novembre 2010 - 11:03 .


#23
Kail Pendragon

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ShaDoOoW wrote...

avado wrote...

I have spent a considerable amount of time in the Epic Character builders guild over the years and this statement confuses me.  While I think I understand where you are coming from, there is a significant difference between a "born at 40" build and a playable from 1 up build.  The truly great builds are ones where you enjoy the experience all the way through, and there are LOTS of those.  That these same builds END at lv 40 does not mean they focus on lv 40 however.  As a builder, it would be incomplete to finish a build at lv 23, for example.

I don't think, that being in the epic character build guild mean anything. You wont get master just by making builds on paper. (EDIT: nothing against you, you are good really, rather that guild ;))

Lvl 40 builds presume, that game (pvp, pvm) begins at lvl 40. While most of them is playable through all levels, it could be easier if the OP would took build which is not focused on 40, but for "making OC" rather. That sorcerer upward is good example of that. But in OC and other modules the game begins at lower level and you can't wait till level 17 for example to get rogue for first skill dump. In OC of course you don't need rogue, you don't need AC and you don't need pixie because you can destroy most of the doors that blocking your way.

Therefore I consider as best answer to go pure sorcerer.

Let's face it: in the OCs you don't need a good build at all hence all build suggestions are good ;)

Modifié par Kail Pendragon, 07 novembre 2010 - 11:14 .


#24
Kail Pendragon

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BTW, this is the place where to check for lvl 20 an dlvl 30 builds which roughly fit the OCs environment lvl wise.

#25
Makta

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Shia Luck wrote..

Can't remember if there is one in the OCs but I think there is in the Sands of Fate series which is designed to carry on after HoTU and get you to lvl40 ish. If you plan on 40 levels of course you get a lot more flexibility of what you can build.

EDIT: As far as spell foci go. I like enchantment, necromancy or even necromancy & illusion. I wouldn't bother with evocation spell focus tho.

Have fun :)


Is Sands of Fate fanmade or is it BW made? I also heard about some other "xpack" that you could get nowdays. Forgot the name of that one tho but from what i remember you would get it if you bought all the games in a pack now.
I've had my discs sice many years ago so i don't have that one.