Opinions about the art direction
#1
Posté 04 novembre 2010 - 10:43
Seriously, they look like generic 80's fodder you'd expect to see He Man kicking around. Skeletor, come pick your goons up. I half expect to see fist fights with "BAM", "CRACK" and "BONK" appear on the screen when you land a hit. You went from frightening terrors to wiley meth heads without lips. WTF??
1. Does anyone think these things are an improvement? Why? And please tell us what you are smoking.
Dwarves = hobbits? They are no longer bulky and look like human midgets. Why the hell would you do this, Bioware? A midget human is not a dwarf.
2. Do you prefer the midget look?
And now the Qunari are all demon kin. Yeah, that's what they are. And it's not just the horns (even though they are way to big... Turians will probably have 4 arms in ME3). They look like they should all be in loincloth carrying clubs, stratching their butts, picking their nose, eating their own boogers and saying things like "Duuurrrr, me smash you!" Their low brow and slouched posture looks uncultured and uncivilized... the opposite of how they were established in DAO. "some qunari cut their horns off", "some are born without horns"... Riiiight, and some humans are born with 5 eyes and some with 2. Sten was just a tall human afterall?
3. What do you think of this new look?
I don't think they look bad (like the ridiculous hurlocks). It's just that the lack of consistency is alarming.
Only the elves were left alone, for the most part. Ears that stick out awat fromn the head (like FFXI elvan) aren't all that bad.
#2
Posté 04 novembre 2010 - 11:03
#3
Posté 04 novembre 2010 - 11:11
It just doesn't look like Dragon Age, it looks like some other fantasy game.
#4
Posté 04 novembre 2010 - 11:12
The dwarf change is eh, we'll see how well it fits in the game world as a whole. The darkspawn are well... not so darkspawn-y?
#5
Posté 04 novembre 2010 - 11:13
#6
Posté 04 novembre 2010 - 11:16
Brockololly wrote...
Visual retcon, "Hot rod samurai," "amped up," whatever you want to call it, I'm not crazy about the new art design, mostly because a good deal of it flies in the face of what was established in Origins and as a result breaks any sense of visual continuity you'd expect in a sequel still in the same universe.
It just doesn't look like Dragon Age, it looks like some other fantasy game.
Agreed 110%, not digging the "Hot rod samurai" art make over at all.
#7
Posté 04 novembre 2010 - 11:18
#8
Posté 04 novembre 2010 - 11:22
#9
Posté 04 novembre 2010 - 11:27
#10
Posté 04 novembre 2010 - 11:27
Upsettingshorts wrote...
I like the dawkspawn one myself, it makes them seem more like once-normal-corrupted-beings and not just generic movie monsters. The other changes I'm indifferent towards.
Well thats the thing, the concept art for the new hurlocks I like- but the in game hurlocks are just not cutting it. I like the notion of them looking more like corrupted humans, but I just think they need to look more monster like- how they look now is more like what I'd imagine a ghoul would look like, not a full fledged darkspawn.
And their armor is ridiculous- the whole jaggy angle thing just harkens back to the chunky polygons of the N64 days. In theory the notion of having more scrapped together armor is neat, but how they all look in the game, they come across as Total War style clone soldiers, except they like to do a little Wizard of Oz flying monkey scamper.
#11
Posté 04 novembre 2010 - 11:30
Darkhour wrote...
Darkspawn - Are these supposed to be human hurlocks in the middle of a transition into full darkspawnhood? You know, maybe hurlock come from humans, genlocks from dwarves, ogres from Qunari, shreikers from elves or something????
Seriously, they look like generic 80's fodder you'd expect to see He Man kicking around. Skeletor, come pick your goons up. I half expect to see fist fights with "BAM", "CRACK" and "BONK" appear on the screen when you land a hit. You went from frightening terrors to wiley meth heads without lips. WTF??
1. Does anyone think these things are an improvement? Why? And please tell us what you are smoking.
I'm not sure what I think about the darkspawn's look. Honestly, I don't think I've ever liked how they look, now or then. They look like generic bad horde guys. They're perhaps more visually striking now, but they look neither frightening nor grotesque to me. On some part, I agree with it--now they look like they have the same disease, and they look like they used to be non-Tainted. You can still see a human in them.
But, as I said, I'm not really warmed up to them. I don't like either looks, but the last look I at least was used to and had accepted.
I think I'd like to see a bit more of the Disciples in them, perhaps.
Also, I think you perhaps shouldn't insult people for liking the new look. There are valid reasons to. I'm pretty sure everyone hated the darkspawn when we first saw them for DAO.
Dwarves = hobbits? They are no longer bulky and look like human midgets. Why the hell would you do this, Bioware? A midget human is not a dwarf.
2. Do you prefer the midget look?
Yeah, I do wish you'd not be derogatory towards people who might like the new look.
As for me...eh. He looked shockingly small, this is true, but his legs were spread and we didn't get a perspective shot. To be fair, there are probably humans the same size as the dwarves in DAO, just thinner. It doesn't really bother me, but I'd have to see them in action to know if I'll accept it or not.
And now the Qunari are all demon kin. Yeah, that's what they are. And it's not just the horns (even though they are way to big... Turians will probably have 4 arms in ME3). They look like they should all be in loincloth carrying clubs, stratching their butts, picking their nose, eating their own boogers and saying things like "Duuurrrr, me smash you!" Their low brow and slouched posture looks uncultured and uncivilized... the opposite of how they were established in DAO.
Looking uncivilized in terms of body shape is a cultural discrimination, on your part. That doesn't make them uncivilized.
"some qunari cut their horns off", "some are born without horns"... Riiiight, and some humans are born with 5 eyes and some with 2.
Well, they're not human. So you can't compare the two. Some people don't have an appendix or wisdom teeth. These are the same species of animal:

Sten was just a tall human afterall?
That's what he pretty much looked like in DAO. Didn't you notice how Morrigan referred to him as a beast or that Sten seemed to think his face was somehow that different than other humans? The fact that he was supposed to look different but didn't was weird. I don't mind the change for that reason.
Only the elves were left alone, for the most part. Ears that stick out awat fromn the head (like FFXI elvan) aren't all that bad.
We've only seen concept art.
Modifié par Saibh, 04 novembre 2010 - 11:51 .
#12
Posté 04 novembre 2010 - 11:32
This actually is the case heh.
1. Does anyone think these things are an improvement? Why? And please tell us what you are smoking.
I think they are different. DA:O's darkspawn felt more like orcs and goblins, an image that most are already used to. Once people are also used to the more original approach, they won't feel so bad.
#13
Posté 04 novembre 2010 - 11:32
#14
Posté 04 novembre 2010 - 11:32
But anyway, I think the new style is okay.
#15
Posté 04 novembre 2010 - 11:33
Dave of Canada wrote...
I like it. Origins was really outdated.
In that it was dark and gritty? Like you'd expect a blight might be? Or in it took 5 years of development time?
#16
Posté 04 novembre 2010 - 11:34
../../../uploads_user/1000/46/60537.jpg
This is a Batman image drawn by Sam Kieth.
../../../uploads_user/1000/46/60538.jpg
Which image is "right"?
Modifié par Chris Priestly, 04 novembre 2010 - 11:34 .
#17
Posté 04 novembre 2010 - 11:34
CoS Sarah Jinstar wrote...
Or in it took 5 years of development time?
This part.
#18
Posté 04 novembre 2010 - 11:35
Chris Priestly wrote...
Which image is "right"?
The older one. Because visual continuity is important. Or something. I don't get it either.
#19
Posté 04 novembre 2010 - 11:35

*dawww*
#20
Posté 04 novembre 2010 - 11:36
#21
Posté 04 novembre 2010 - 11:37
#22
Guest_Puddi III_*
Posté 04 novembre 2010 - 11:38
Guest_Puddi III_*
Oh, and the dwarves barely look any different (from what I can tell), and some of the old dwarves looked kind of comical themselves. And the qunari look better, although their posture could use some work. (not just the shackled ones either)
Modifié par filaminstrel, 04 novembre 2010 - 11:42 .
#23
Posté 04 novembre 2010 - 11:39
#24
Posté 04 novembre 2010 - 11:41
To be blunt. the top image is the modernized classical visualization with gothic stylizations. AKA: 'old' batman.Chris Priestly wrote...
This is a Batman image drawn by artist Jim Lee.
../../../uploads_user/1000/46/60537.jpg
This is a Batman image drawn by Sam Kieth.
../../../uploads_user/1000/46/60538.jpg
Which image is "right"?
The bottom image is more noir with exaggerated features and a more self-oriented art style. AKA: 'new' batman.
You're saying that the art style was changed to hit a different crowd and/or appeal to a seperate gaming 'group'. No shame in saying that, as a business decision, you decided to appeal to new crowds. I personally detest anything as convoluted as the "J" style of game art.
#25
Posté 04 novembre 2010 - 11:43
Kaiser Shepard wrote...
I need to see more before I can form a properly constructed opinion on it.
Word. However, I had a gripe with the new darkspawn look. I'm getting used to it though. Besides that, I'm pretty much indifferent to the other art changes you mentioned. I'll wait to form real opinions until I play the game.





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