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#351
PsychoBlonde

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Pseudocognition wrote...

Mike Laidlaw wrote...

Still in. Sten's too cool to not be bronze.

And I'm pretty much immune to forum rage. I DID, however, get to tick off a box in my anger bingo when someone called me an "ass wipe" of all things. Woo! Retro!


Yesssss. Loved that color.

Now that I'm thinking about Sten, if changes are in the works, I would like to see his hairline reflect where horns would have been, had he been born with some. Cool jaggedy hairlines are cool, and that would kinda drive home that he is super special awesome is of a species that usually has horns.


Sten's not Tal'vashoth, though, so he hasn't removed horns, he just never had them to begin with.

I really do hope we have a Qunari companion in DA2, and that he's as cool as Sten without really being LIKE Sten.  I think a rogue would be ossum.

#352
Pseudo the Mustachioed

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PsychoBlonde wrote...

Sten's not Tal'vashoth, though, so he hasn't removed horns, he just never had them to begin with.

I really do hope we have a Qunari companion in DA2, and that he's as cool as Sten without really being LIKE Sten.  I think a rogue would be ossum.


Wouldn't you think that a race that usually had horns in a certain place on the head would not grow hair there, though, even if they were born without horns?

#353
Dave of Canada

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PsychoBlonde wrote...

Sten's not Tal'vashoth, though, so he hasn't removed horns, he just never had them to begin with.


Still though, a human that's born without say... a finger still has his hands developed for that missing finger. Sten would probably still be genetically prepared for horns, even though he was born without them.

Though genetics in an RPG world is often wonky.

#354
PsychoBlonde

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Pseudocognition wrote...

PsychoBlonde wrote...

Sten's not Tal'vashoth, though, so he hasn't removed horns, he just never had them to begin with.

I really do hope we have a Qunari companion in DA2, and that he's as cool as Sten without really being LIKE Sten.  I think a rogue would be ossum.


Wouldn't you think that a race that usually had horns in a certain place on the head would not grow hair there, though, even if they were born without horns?


Er, I dunno?  And Sten doesn't have eyebrows.  From what I've been able to tell, Armaas is the only Qunari we've seen thus far with eyebrows.

#355
PsychoBlonde

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Dave of Canada wrote...

Still though, a human that's born without say... a finger still has his hands developed for that missing finger. Sten would probably still be genetically prepared for horns, even though he was born without them.


Developed in what way?  I've never seen this particular defect, from what I can tell it's EXTREMELY rare and I don't think you can say that the hands are "developed for" the missing finger.  Due to the way bones grow, what you use them for determines their form, so the quasi-formed plastic bones of a baby would develop into adult bones that were fully suited to the four-finger hand configuration.  And from my own experience, without an actual growth of horns to push your hairline back, your hairline isn't going to change.

#356
twincast

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I like the rehornification of the Qunari, the depurplisation of ogres and dewarcraftification of hands and feet, but the other visual differences in (barbarified) Qunari, (beautified) darkspawn and (balloonified) female secondary sex characteristics (not to mention sexed-up Flemeth) and all that silly hot rod samurai stuff in general are simply very jarring a difference from the first game.



DA:O might have looked liked generic dark fantasy, but DA2 definitely looks like generic flashy fantasy. Know-at-a-glance uniqueness my derriere.



And the mantra-like repeated condescending comics comparison simply does not fly because a) that extreme a difference is comparatively rare to come by and B) it's a Totally. Different. Medium.



Besides, I don't like oddly proportioned "stylish" or oh-so-pretty porn-pasted styles in my mainstream comics either.

#357
Luigitornado

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It's okay to not like the new style...but calling it "generic flashy fantasy..." is not correct.



There are not too many games with the same art style, sure it has been used in the comic book worlds, but not so much in video games.

#358
John Epler

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It's funny - for the last three years, I kept seeing this odd piece of concept art on the fifth floor from DA:O that I didn't recognize. It was some tall humanoid with long, curving horns. I'd played through DA:O several times and never seen anything that I felt the concept art was representative of.



Then we released the pictures of the DA2 Qunari and suddenly a lightbulb went on. It was a great 'Ohhhhh, THAT'S what that is' moment.

#359
PsychoBlonde

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Mary Kirby was in here a while ago talking about the "original" Qunari concept art where they not only had horns, but spikes and a tail. Apparently everyone in the department was like, "ew", so they scrapped it.

I suspect that this is a result of Qunari being the original race, so you guys get to decide from the ground up what they look like, yah?  But this also makes it a bit hard to decide.

Modifié par PsychoBlonde, 15 novembre 2010 - 05:56 .


#360
Darkhour

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Mike Laidlaw wrote...

Actually we did. The horns were removed largely because of Sten being in the party.


What does Sten being in the party have to do with rather or not Qunari had horns in DA:O?

#361
Pseudo the Mustachioed

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Darkhour wrote...

Mike Laidlaw wrote...

Actually we did. The horns were removed largely because of Sten being in the party.


What does Sten being in the party have to do with rather or not Qunari had horns in DA:O?


Possibly so he could equip the same helmets as everyone else?

#362
David Gaider

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Darkhour wrote...

Mike Laidlaw wrote...

Actually we did. The horns were removed largely because of Sten being in the party.


What does Sten being in the party have to do with rather or not Qunari had horns in DA:O?


Helmets.

#363
errant_knight

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David Gaider wrote...

Darkhour wrote...

Mike Laidlaw wrote...

Actually we did. The horns were removed largely because of Sten being in the party.


What does Sten being in the party have to do with rather or not Qunari had horns in DA:O?


Helmets.

Lol! Sometimes I lose sight of the obvious. That hadn't even occurred to me.

#364
crimzontearz

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David Gaider wrote...

Darkhour wrote...

Mike Laidlaw wrote...

Actually we did. The horns were removed largely because of Sten being in the party.


What does Sten being in the party have to do with rather or not Qunari had horns in DA:O?


Helmets.


would have been funnier if you said "codpieces"

#365
tmp7704

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David Gaider wrote...

Helmets.

Since armour gets separate mesh for each race though, couldn't the qunari version just have helmets designs that'd "work" with the horns being part of them?

#366
Malanek

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David Gaider wrote...

Darkhour wrote...

Mike Laidlaw wrote...

Actually we did. The horns were removed largely because of Sten being in the party.


What does Sten being in the party have to do with rather or not Qunari had horns in DA:O?


Helmets.

Out of interest, was the lore about some Qunari being hornless altered at (or after) this point? Or was it always envisaged that some would be hornless?

#367
Leonia

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Huh, I suppose horns can't be treated the same as hair when it comes to headgear, that actuallly makes a lot of sense. Guessing based on the fact that we are going to see horned characters and unique armour in DA 2, it looks like some sort of solution/compromise has been made to armour them and include them this time around. Or maybe it rules out a horned qunari as a companion. Hm..

Modifié par leonia42, 17 novembre 2010 - 03:45 .


#368
In Exile

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tmp7704 wrote...
Since armour gets separate mesh for each race though, couldn't the qunari version just have helmets designs that'd "work" with the horns being part of them?


The problem is a unique helmet design. Esssentially, you would have to reskin every helmet as a qunari appropriate helmet instead of just changing the size a little.

#369
Piecake

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leonia42 wrote...

Huh, I suppose horns can't be treated the same as hair when it comes to headgear, that actuallly makes a lot of sense. Guessing based on the fact that we are going to see horned characters and unique armour in DA 2, it looks like some sort of solution/compromise has been made to armour them and include them this time around. Or maybe it rules out a horned qunari as a companion. Hm..


I believe one of the benefits of having unique armored companions and not having one size fits all armor is that companions will now have their own unique body type.  So I imagine that this might fix the problem of helmets/qunari.  Or I could be totally wrong

#370
David Gaider

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In Exile wrote...
The problem is a unique helmet design. Esssentially, you would have to reskin every helmet as a qunari appropriate helmet instead of just changing the size a little.


Correct. The way out system works is the helmet-- like the hair-- replaces that portion of a model's skull instead of simply sitting on top of it (which would allow the horns to clip through, I suppose?). So in DAO we would have needed a Sten-specific version of every equippable helmet... or simply disallowed him to equip any helmet, I suppose. I don't remember the whole argument. I think it was one of those things that came at a time when there was no time to really find a graceful solution-- one of the realities of game development, I fear.

Piecake wrote...
I believe one of the benefits of having
unique armored companions and not having one size fits all armor is that
companions will now have their own unique body type.  So I imagine that
this might fix the problem of helmets/qunari.  Or I could be totally
wrong


Correct. You won't be equipping helmets on a companion, so we don't need to worry about what happens to their pretty little head. They can be as unique as we like.

Modifié par David Gaider, 17 novembre 2010 - 04:03 .


#371
Leonia

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The Origins companions are going to be so jealous of the DA 2 ones with their fancy outfits and ability to show off their hair.

#372
In Exile

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My DA:O NPCs showed off their hair. Helments weren't really that useful outside of the helm of honleath

#373
Brockololly

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David Gaider wrote...
Correct. You won't be equipping helmets on a companion, so we don't need to worry about what happens to their pretty little head. They can be as unique as we like.


But not as unique as we like. So if a companion gets stuck with a bulky, ugly mage hat or bulky helmet, they're stuck with that look the whole game?

Eh, I'm willing to see how this works out, but I'm not too keen on it if, for example, Aveline is a sword and shield tank, she seems to be in regular street clothes. Same with Carver as a 2 handed warrior. So barring some divine intervention, the damage absorbing tank/ 2 hander, is stuck in street clothes for 10 years. Of course, this is assuming they don't eat dirt early on in the game...

It just seems likely to kill immersion with the warrior /rogue classes more than unique outfits for mages potentially.

#374
Huntress

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David Gaider wrote...

In Exile wrote...
The problem is a unique helmet design. Esssentially, you would have to reskin every helmet as a qunari appropriate helmet instead of just changing the size a little.


Correct. The way out system works is the helmet-- like the hair-- replaces that portion of a model's skull instead of simply sitting on top of it (which would allow the horns to clip through, I suppose?). So in DAO we would have needed a Sten-specific version of every equippable helmet... or simply disallowed him to equip any helmet, I suppose. I don't remember the whole argument. I think it was one of those things that came at a time when there was no time to really find a graceful solution-- one of the realities of game development, I fear.

Piecake wrote...
I believe one of the benefits of having
unique armored companions and not having one size fits all armor is that
companions will now have their own unique body type.  So I imagine that
this might fix the problem of helmets/qunari.  Or I could be totally
wrong


Correct. You won't be equipping helmets on a companion, so we don't need to worry about what happens to their pretty little head. They can be as unique as we like.


Do this mean that the only one wearing wierd mages helmet/hat/whatever ugly thing made , is stuck on the players character only? sweet:sick:

#375
tmp7704

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David Gaider wrote...

In Exile wrote...
The problem is a unique helmet design. Esssentially, you would have to reskin every helmet as a qunari appropriate helmet instead of just changing the size a little.


Correct. The way out system works is the helmet-- like the hair-- replaces that portion of a model's skull instead of simply sitting on top of it (which would allow the horns to clip through, I suppose?). So in DAO we would have needed a Sten-specific version of every equippable helmet... or simply disallowed him to equip any helmet, I suppose.

Yes, i get that; i just wondered if it was really such big a deal to make qunari helmets with part of the regular mesh removed and replaced with the horns mesh instead, that it'd trigger such quite drastic change in race design as preferable alternative. After all that wouldn't be done just for Sten's sake but it affected all qunari NPCs in the game who'd come with helmet on.