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Opinions about the art direction


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#376
Brockololly

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tmp7704 wrote...
After all that wouldn't be done just for Sten's sake but it affected all qunari NPCs in the game who'd come with helmet on.


SHHHHH! The only Qunari we ever saw in Origins was Sten- thats the basis for the horned retcon after all. Forget about the dozens of Qunari mercenaries you saw!

#377
Nefario

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Brockololly wrote...

Forget about the dozens of Qunari mercenaries you saw!


I'm not disagreeing with you here - I think I remember them being titled as Qunari mercenaries - but would they actually be Qunari, or Tal'vashoth? I'd guess the latter, as I don't imagine Qunari could find themselves acting as mercenaries, but that's just an assumption, and might very well be wrong.

#378
Realmjumper

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I realize this thread is huge and I can't read the entire thing. I could if I wanted my eyes to bleed. Anyways I'm just going to hold off my final judgement and see what kind of Art is in the shipped game. That is the only fair to do. If I was to draw something and people would judge me as a I draw it wouldn't be fair because it is not the final piece.

#379
In Exile

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Brockololly wrote...
SHHHHH! The only Qunari we ever saw in Origins was Sten- thats the basis for the horned retcon after all. Forget about the dozens of Qunari mercenaries you saw!


They also didn't have helments.

No, another issue may be that since the armour models were all just base human + alterations, to allow Sten to equip gear, his build had to be human. Which meant that the qunari had to just look like tall people with horns, which might well be silly.

#380
BroBear Berbil

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I think the art direction is, generally, a vast improvement. My one gripe would be the architecture and armor. The goal was to make the game more iconic but in my opinion everything is so covered in spikes and points that it reminds me strongly of Isengard and the Uruk-hai in the LOTR films.

#381
In Exile

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To me, the concept art looks like it borrows very heavily from LoTR - moreso than DA:O by far. Whether that gets rendered differently in-game or not... that remains to be seen. But this is the Jade Empire art team! They seriously can do no wrong. I gush like a 13 year old at a Bieber concert whenever I talk about anyone on the JE team. An absolutely brilliant and underrated game.

#382
tmp7704

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In Exile wrote...

No, another issue may be that since the armour models were all just base human + alterations, to allow Sten to equip gear, his build had to be human. Which meant that the qunari had to just look like tall people with horns, which might well be silly.

Well, it's apparently not silly enough for DA2 though, where they essentially are tall people with horns, especially the females. You could probably argue the males deviate from that somewhat more, but even their modification is about on par with difference between human and dwarf build.

There also isn't such requirement that build has to be human in order for armour to be equippable. It's just 3d mesh with assigned skeleton, the exact shape it's given can be about anything especially for headgear which mostly just rotates with the head rather than deform like the body mesh -- consider the hurlock alpha helmet with horns much bigger than these of qunari, for example.

#383
Darkhour

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David Gaider wrote...

Darkhour wrote...

Mike Laidlaw wrote...

Actually we did. The horns were removed largely because of Sten being in the party.


What does Sten being in the party have to do with rather or not Qunari had horns in DA:O?


Helmets.


Why would he need a helmet when he has huge horns? 

That's like ditching the Shale or the dog because they can't wear gaunlets. And if it someone decided that it was absolutely necessary that he had something to go in his head slot,  he could have had character specific horn adornments (possibly taken from other Qunari) of something akin to kaddis. 

Are you saying that we will never have another qunari partry member in any future DA game now that the qunari have been retconned?

#384
tmp7704

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Nefario wrote...

I'm not disagreeing with you here - I think I remember them being titled as Qunari mercenaries - but would they actually be Qunari, or Tal'vashoth? I'd guess the latter, as I don't imagine Qunari could find themselves acting as mercenaries, but that's just an assumption, and might very well be wrong.

These would be Tal'vashoth yes, but they're still the same species with the same appearance. That actually brings up a question -- was the whole idea Tal'vashoth remove their horns made up to justify why the qunari other than Sten in DAO also didn't have horns, or is that a concept coined on its own (possibly earlier) that's not related to design changes?

#385
GodWood

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In Exile wrote...
To me, the concept art looks like it borrows very heavily from LoTR - moreso than DA:O by far. Whether that gets rendered differently in-game or not... that remains to be seen. But this is the Jade Empire art team! They seriously can do no wrong. I gush like a 13 year old at a Bieber concert whenever I talk about anyone on the JE team. An absolutely brilliant and underrated game.

Indeed

#386
Piecake

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GodWood wrote...

In Exile wrote...
To me, the concept art looks like it borrows very heavily from LoTR - moreso than DA:O by far. Whether that gets rendered differently in-game or not... that remains to be seen. But this is the Jade Empire art team! They seriously can do no wrong. I gush like a 13 year old at a Bieber concert whenever I talk about anyone on the JE team. An absolutely brilliant and underrated game.

Indeed


All this JE gushing is making me want to go out and give it a try.

#387
GodWood

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SUCCESS

#388
Atakuma

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Piecake wrote...

GodWood wrote...

In Exile wrote...
To me, the concept art looks like it borrows very heavily from LoTR - moreso than DA:O by far. Whether that gets rendered differently in-game or not... that remains to be seen. But this is the Jade Empire art team! They seriously can do no wrong. I gush like a 13 year old at a Bieber concert whenever I talk about anyone on the JE team. An absolutely brilliant and underrated game.

Indeed


All this JE gushing is making me want to go out and give it a try.

Gooble gobble gooble gobble we will make you one of us.

#389
Darkhour

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tmp7704 wrote...

Nefario wrote...

I'm not disagreeing with you here - I think I remember them being titled as Qunari mercenaries - but would they actually be Qunari, or Tal'vashoth? I'd guess the latter, as I don't imagine Qunari could find themselves acting as mercenaries, but that's just an assumption, and might very well be wrong.

These would be Tal'vashoth yes, but they're still the same species with the same appearance. That actually brings up a question -- was the whole idea Tal'vashoth remove their horns made up to justify why the qunari other than Sten in DAO also didn't have horns, or is that a concept coined on its own (possibly earlier) that's not related to design changes?


Later, of course.  Qunari were designed from the ground up without horns then they added horns after DAO.

#390
PsychoBlonde

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Darkhour wrote...

Why would he need a helmet when he has huge horns? 


Mmph.  considering that Sten had a slightly different body-model than the standard human male didn't you have to do a different ARMOR model for him for every suit of ARMOR anyway?

#391
Vylan Antagonist

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I think the art in Origins reflected the influences at the time- George R.R. Martin, for example.



New influence (Battlechasers, Record of Lodoss War), new art style.



The armor really bothers me, in a goofy Rita Repulsa kind of way, but the characters are fine.



I just really hope that the entire game doesn't take place in the land of mud, because the backgrounds have really sucked the life out of the visuals for me.

#392
Darkhour

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PsychoBlonde wrote...

Darkhour wrote...

Why would he need a helmet when he has huge horns? 


Mmph.  considering that Sten had a slightly different body-model than the standard human male didn't you have to do a different ARMOR model for him for every suit of ARMOR anyway?


*cricket sounds*

Once caught in a lie the dev handbook states that you must get out of the fire fast and stay out.  We won't be hearing anything else "official" about this.

Modifié par Darkhour, 20 novembre 2010 - 05:24 .


#393
Ayanna Nyx

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I do admit, I think something that has put me off the next DA instalment is the art direction. I was more eager before I started to see the concept art coming in. It's not something I've really thought about until just now, but I have noticed I'm more eager on the release of other games, whereas 6 months ago I was dying for DA:2. There is something lost (for me, I can't determine what others think) even though I appreciate the idea of updating from DA:O which was rather old school in appearance.



With regards to the batman art comparison. Batman is a character that is known and loved over many decades, it's not just been remade and re-envisioned once but multiple times, and people have their preferences. But with DA, this is just the second game we're getting to, with Batman there are dozens and dozens (hundreds?) of comics/ storylines. People had time to get used to a particular style, that's not really the case here. I agree with the idea of extending what was there to make it better but almost a complete make-over was not really required. It's like people showing up to see The Empire Strikes Back and finding Chewbacca is a large lemur like creature, the Millennium Falcon is now twice the size and bright green, R2-D2 now talks with a Scottish accent, and the ending of A New Hope is not canon. What if it had been said that changes like these were necessary, would you still have appreciated it? Silly comparison but you get my point (And people already complain about the changes made to SW lol).



I just feel that the art direction has been altered prematurely. It does sometimes look and feel (from trailers and artwork) like a different game I'm looking at. Related but more like a second cousin of the original.



I know all of what I have said is generally useless at this stage, but on reflection I do think it has something to do with my lack of interest compared to before. But I'm remaining as open as I can be to it, I'll still play the game, but whether I'll buy the DLC or future instalments, I'm not sure, and I'm not saying any of this to be ****y or anything of the kind, just merely my opinion. Take it or leave it.... But I am hoping that the game will pleasantly surprise me :)

#394
TRSniper4

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I can understand the new Qunari look based on dev comments, but I'm having a VERY hard time getting over the new darkspawn. The Hurlocks now look kind of... cute. When I see the new hurlocks, the last thing that comes to mind is:

Fifth day, they return and it's another girl's turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hated as she is violated.

I guess for me, the new darkspawn don't look repulsive enough :P.

edit: Some are saying these are the "awakened" darkspawn, but since my warden killed the Architect, no more awakened can be made... unless the Architect passed on his technique to one of his lieutenants.  I can never bring myself to trust The Architect after reading "Dragon Age: The Calling".    

Modifié par TRSniper4, 29 novembre 2010 - 02:44 .