Opinions about the art direction
#26
Posté 04 novembre 2010 - 11:44
So unless the continuity of the world is being tossed in the trash can for DA2, the shift in visual style isn't like a comic getting a new artist, it would be like reading one graphic novel and turning the page to the next chapter only to have a new artist doing all the art, with things and characters you grew to recognize completely changed.
And that lack of visual consistency is annoying as hell.
#27
Posté 04 novembre 2010 - 11:46
#28
Posté 04 novembre 2010 - 11:46
Trick question: they're aligned vertically.Chris Priestly wrote...
Which image is "right"?
#29
Posté 04 novembre 2010 - 11:47
Brockololly wrote...
The problem I have with this whole "Oh, its just like comics changing artists!" argument is that comics like Batman often crap all over any sense of continuity when they change artists and that often times the change to a different artist is tied to either a standalone graphic novel or some other sort of retcon in the lore to reset things story wise. Such that the new art style reflects the themes in the redesigned world.
So unless the continuity of the world is being tossed in the trash can for DA2, the shift in visual style isn't like a comic getting a new artist, it would be like reading one graphic novel and turning the page to the next chapter only to have a new artist doing all the art, with things and characters you grew to recognize completely changed.
And that lack of visual consistency is annoying as hell.
This.
#30
Posté 04 novembre 2010 - 11:47
Chris Priestly wrote...
This is a Batman image drawn by artist Jim Lee.
[snip]
This is a Batman image drawn by Sam Kieth.
[snip]
Which image is "right"?
Honestly, I don't like the comparison. Comic book artists are individual people whose individual flair is a part of what draws people to comics. What looks okay for the style of, say, New Mutants might not have looked alright for The Sandman.
It'd be difficult for them to be consistent, anyway--a comic book colored by different people but penciled and inked by the same guy can look pretty different in style and mood.
Besides that, both of those Batmans share pretty common attributes. It's not the same as a visual overhaul. If people were complaining that updating the character morph system so that past characters didn't share the same exact art style, then I could see where you're coming from. But Batman (usually) stays pretty consistent with appearance and style.
Modifié par Saibh, 04 novembre 2010 - 11:49 .
#31
Posté 04 novembre 2010 - 11:48
Well played.Maverick827 wrote...
Trick question: they're aligned vertically.Chris Priestly wrote...
Which image is "right"?
#32
Posté 04 novembre 2010 - 11:49
Some of us (myself included) prefer the grittier low-fantasy that DA:O presented. Where Flemeth was a bat**** insane old woman that was scary as hell because you just don't Know what she was capable of.yukidama wrote...
Honest question- What's the problem with the game looking different in terms of just pure aesthetics (no animations or whatever)? Why is that such a bad thing?
If I wanted Flemeth the Demigod to turn into a mid-30s cougar dragonthing with WoW-prostitute armor...
Modifié par Ympulse, 04 novembre 2010 - 11:51 .
#33
Posté 04 novembre 2010 - 11:51
Instead of citing comic examples, how about cite examples of actual RPG games that have been given visual changes?
#34
Posté 04 novembre 2010 - 11:51
Brockololly wrote...
The problem I have with this whole "Oh, its just like comics changing artists!" argument is that comics like Batman often crap all over any sense of continuity when they change artists and that often times the change to a different artist is tied to either a standalone graphic novel or some other sort of retcon in the lore to reset things story wise. Such that the new art style reflects the themes in the redesigned world.
So unless the continuity of the world is being tossed in the trash can for DA2, the shift in visual style isn't like a comic getting a new artist, it would be like reading one graphic novel and turning the page to the next chapter only to have a new artist doing all the art, with things and characters you grew to recognize completely changed.
And that lack of visual consistency is annoying as hell.
I really don't think that's the point of that particular analogy. Superhero comics are a whole other can of worms and the way they treat lore continuity is both unique to the superhero comic genre and not necessarily tied to artist changes. There's plenty of comics that switch artists without also changing all the lore around when they do so, but they tend to be the ones that started in the 80s and onward.
Also you might find the lack of consistency annoying but I and many others like seeing how different people interpret and reimagine things that I'm familiar with.
#35
Posté 04 novembre 2010 - 11:54
Kaiser Shepard wrote...
Well played.Maverick827 wrote...
Trick question: they're aligned vertically.Chris Priestly wrote...
Which image is "right"?
Not really, last I checked Dragon Age wasn't a comic book, isn't getting a lore/continuity reset aside from visually and I'd imagine most of the art team is pretty much the same.
Its comparing apples to oranges and totally fail.
They've essenitally changed the art style for the sake of changing the art style to look more "WoW/Cartoon/Actiony" thinking somehow it'll sell more copies. .
#36
Posté 04 novembre 2010 - 11:54
Saibh wrote...
Besides that, both of those Batmans share pretty common attributes. It's not the same as a visual overhaul. If people were complaining that updating the character morph system so that past characters didn't share the same exact art style, then I could see where you're coming from. But Batman (usually) stays pretty consistent with appearance and style.
Exactly, Saibh. Batman still wears a black mask and cloak.
It's not like he suddenly became pink, or grew horns or something like that. The style is different, but the character remains mostly the same.
#37
Posté 04 novembre 2010 - 11:55
Ympulse wrote...
Some of us (myself included) prefer the grittier low-fantasy that DA:O presented. Where Flemeth was a bat**** insane old woman that was scary as hell because you just don't Know what she was capable of.yukidama wrote...
Honest question- What's the problem with the game looking different in terms of just pure aesthetics (no animations or whatever)? Why is that such a bad thing?
If I wanted Flemeth the Demigod to turn into a mid-30s cougar dragonthing with WoW-prostitute armor...
So the reason is because you liked the old style? A matter of preference, then. I don't see how it affects continuity aside from how we as the player see the environments and characters (visually, not how we percieve them to be). It doesn't really affect the actual story which is about a (mostly) completely different set of people and events.
Modifié par yukidama, 04 novembre 2010 - 11:56 .
#38
Posté 04 novembre 2010 - 11:55
#39
Posté 04 novembre 2010 - 11:56
Maybe the details went over my head because I played it on the console but I see a lot of dragons, and I see a LOT of ugly faced grunt guys in scrappy armor, and I see a lot of European fantasy type stuff, but in this new style it all stands out and I don't have to squint at it to see that it's unique.
#40
Posté 04 novembre 2010 - 11:57
#41
Posté 04 novembre 2010 - 11:57
Pseudocognition wrote...
The new art direction is what has kept my interest in the series. I don't know if I'd be here eagerly anticipating the sequel if it was the same style, excellent story or no.
Maybe the details went over my head because I played it on the console but I see a lot of dragons, and I see a LOT of ugly faced grunt guys in scrappy armor, and I see a lot of European fantasy type stuff, but in this new style it all stands out and I don't have to squint at it to see that it's unique.
^Definitely This.
#42
Posté 04 novembre 2010 - 11:58
Suprez30 wrote...
Let's say the old art direction was the new art direction and the new art direction was the old art direction.Would it be a regression or a progression?
Regression.
#43
Posté 04 novembre 2010 - 11:58
Suprez30 wrote...
Let's say the old art direction was the new art direction and the new art direction was the old art direction.Would it be a regression or a progression?
Regression.
"omfg why the hell do darkspawn look like zombies?"
"why do ogres have horns when qunari don't?"
"why does everybody look like a human?!"
#44
Posté 04 novembre 2010 - 11:58
That is the strangest motivation to play a video game I have ever heard of. Even stranger than Sylvius' RP desires.Fortlowe wrote...
^Definitely This.Pseudocognition wrote...
The new art direction is what has kept my interest in the series. I don't know if I'd be here eagerly anticipating the sequel if it was the same style, excellent story or no.
Maybe the details went over my head because I played it on the console but I see a lot of dragons, and I see a LOT of ugly faced grunt guys in scrappy armor, and I see a lot of European fantasy type stuff, but in this new style it all stands out and I don't have to squint at it to see that it's unique.
You're entitled to it, of course. But it still makes me go
#45
Posté 04 novembre 2010 - 11:59
#46
Posté 04 novembre 2010 - 11:59
Even Isabela, I really like her new look.
Though I won't deny that possible -big- changes made to the other Origins characters may annoy me.
Modifié par Lord_Valandil, 04 novembre 2010 - 11:59 .
#47
Posté 04 novembre 2010 - 11:59
Ympulse wrote...
Some of us (myself included) prefer the grittier low-fantasy that DA:O presented. Where Flemeth was a bat**** insane old woman that was scary as hell because you just don't Know what she was capable of.yukidama wrote...
Honest question- What's the problem with the game looking different in terms of just pure aesthetics (no animations or whatever)? Why is that such a bad thing?
If I wanted Flemeth the Demigod to turn into a mid-30s cougar dragonthing with WoW-prostitute armor...
If she wants to cause a strong first impression to Hawke, old looks wouldn´t really work. I´m concerned in how visuals will affect game atmosphere. What little dark fantasy there was in Origins atmosphere may be gone with the new style, but backgrounds still look bleak where appropiate. Also depends on music, hope they won´t go heavy mithril with the soundtrack.
#48
Posté 05 novembre 2010 - 12:00
the_one_54321 wrote...
That is the strangest motivation to play a video game I have ever heard of. Even stranger than Sylvius' RP desires.
You're entitled to it, of course. But it still makes me go
Uh, artist here, lol. I play games to have fun and also to get inspired 8D
Modifié par Pseudocognition, 05 novembre 2010 - 12:56 .
#49
Posté 05 novembre 2010 - 12:00
#50
Posté 05 novembre 2010 - 12:01





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