Saibh wrote...
Lord_Valandil wrote...
Wait...what?
Generic, you say? I don't know. In my opinion, the art direction in Origins was excellent.
Excellent at being brown, perhaps.
Honestly, it wasn't until my...I dunno, seventh playthrough that I noticed there was a lot of lovely detail in the world. People kept mentioning how dogs are stamped all over Ferelden culture, but I didn't notice. Then, one day at the Gnawed Noble I noticed that the sconces were all shaped like dog heads. I started looking around more closely, and I realized it was everywhere--as support beams, in tapestries, as bookends, as bookshelves, as stands, and on and on.
And it was because the style itself was generic that the details glazed past me. All the same muddy look. The details rendered in a more sophisticated and unique engine would look better and more striking, I think.
There are a lot of nice details but it's difficult to see through very stretched out/LQ textures much of times. I hope the textures are better...
Modifié par yukidama, 05 novembre 2010 - 12:20 .





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