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Opinions about the art direction


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#76
mellifera

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Saibh wrote...

Lord_Valandil wrote...

Wait...what?
Generic, you say? I don't know. In my opinion, the art direction in Origins was excellent.


Excellent at being brown, perhaps. :D

Honestly, it wasn't until my...I dunno, seventh playthrough that I noticed there was a lot of lovely detail in the world. People kept mentioning how dogs are stamped all over Ferelden culture, but I didn't notice. Then, one day at the Gnawed Noble I noticed that the sconces were all shaped like dog heads. I started looking around more closely, and I realized it was everywhere--as support beams, in tapestries, as bookends, as bookshelves, as stands, and on and on. 

And it was because the style itself was generic that the details glazed past me. All the same muddy look. The details rendered in a more sophisticated and unique engine would look better and more striking, I think.


There are a lot of nice details but it's difficult to see through very stretched out/LQ textures much of times. I hope the textures are better...

Modifié par yukidama, 05 novembre 2010 - 12:20 .


#77
tmp7704

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Anarya wrote...

There was not one visual element in it that I could point to as something I haven't seen before in other fantasy games or movies. So that to me is generic.

While this is pretty true, the "new" visuals of DA2 don't appear to dodge this complaint, either. So it's a change but it fails to bring improvement (other than increased fidelity on consoles which is technical rather than matter of design)

#78
Ryngard

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Chris Priestly wrote...

This is a Batman image drawn by artist Jim Lee.

Which image is "right"?



Anything drawn by Jim Lee. ;)

#79
Guest_Puddi III_*

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re: the qunari thing, I found it weird and still find it weird that Morrigan calls Sten a "creature," even if he looked like he would in the new art style. It seemed to be made clear through the codexes and conversations and such that the qunari are basically like another race, the same way dwarves and elves are. I wouldn't call them "creatures" either. Or is that incorrect?

Modifié par filaminstrel, 05 novembre 2010 - 12:22 .


#80
Lord_Valandil

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tmp7704 wrote...

Anarya wrote...

There was not one visual element in it that I could point to as something I haven't seen before in other fantasy games or movies. So that to me is generic.

While this is pretty true, the "new" visuals of DA2 don't appear to dodge this complaint, either. So it's a change but it fails to bring improvement (other than increased fidelity on consoles which is technical rather than matter of design)


In fact, some of the new designs are a bit over-the-top, while Origins was mostly realistic.

#81
Ympulse

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filaminstrel wrote...

re: the qunari thing, I found it weird and still find it weird that Morrigan calls Sten a "creature," even if he looked like he would in the new art style. It seemed to be made clear through the codexes and conversations and such that the qunari are basically like another race, the same way dwarves and elves are. I wouldn't call them "creatures" either. Or is that incorrect?

Morrigan would call anything in that situation a creature. That's just her personality.

#82
Pseudo the Mustachioed

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@Yuki: I was actually shocked when I looked up nice crisp images of everything online. There really is some unique stuff in the Origins style, as far as the enemies are concerned, but hot damn is it hard to see, and I played on a HD screen and everything.

Modifié par Pseudocognition, 05 novembre 2010 - 12:24 .


#83
Indoctrination

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I'm really disliking the new art style for hurlocks. They look like mini-Skeletors now.

#84
Nerevar-as

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Most fantasy settings are taken from European MA. I haven´t seen that DA2 is going to change that for the setting, so that´ll probably still look generic. At best, it might use less used aspects of it.

#85
Anarya

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tmp7704 wrote...

Anarya wrote...

There was not one visual element in it that I could point to as something I haven't seen before in other fantasy games or movies. So that to me is generic.

While this is pretty true, the "new" visuals of DA2 don't appear to dodge this complaint, either. So it's a change but it fails to bring improvement (other than increased fidelity on consoles which is technical rather than matter of design)


Well, we haven't seen a whole lot. I'm thinking of some of the new armor designs (aside from the Darkspawn armor which I don't like), and the architecture, which I think already looks much less generic than in Origins and seems promising on that front.

#86
Saibh

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You know, I also remember that the game I immediately played after DAO was AC2. And let me tell you, I couldn't get over how beautiful that game was, especially in comparison. How impacting the visuals were--and when I looked at DAO again it just looked ugly to me. Uninteresting and bland. I adored the game, but looking at it sure was boring.



I really didn't like many of the dungeon level design (gameplay-wise) in DAO. But I remember the Brecilian Forest and the Lair of the Werewolves was my favorite, hands down, because it was far more beautiful than anything else. That main room, with the high ceiling and the trees growing in through the architecture and the floating dust motes? Probably my favorite place in the game.



The Deep Roads were excruciating, in no small part because it was all the same winding tunnels made of rock. The Fade had that greased-up camera look. It didn't look like a dream-realm, at all. If it were strange or spectral and beautiful (personally, I always thought of the Demon Door areas of Fable II and III as ideal for what strange quasi-unworlds should be like), it would have made it so much more bearable.

#87
mellifera

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Pseudocognition wrote...

@Yuki: I was actually shocked when I looked up nice crisp images of everything online. There really is some unique stuff in the Origins style but hot damn is it hard to see, and I played on a HD screen and everything.


Heh, having played on both PS3 and PC it is a big switch. It shouldn't be, though. It should look good no matter where you play it, IMO (not that highest settings on the PC should look the same as the lower ones, but yeah). It looked pretty bad until I got it for the PC and on the highest settings. But understandably, there are gonna be things where the texture isn't going to be a priority versus face and armor textures. But there were some instances where they were very noticably stretched out and it was kind of jarring.

Modifié par yukidama, 05 novembre 2010 - 12:30 .


#88
Nerevar-as

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Indoctrination wrote...

I'm really disliking the new art style for hurlocks. They look like mini-Skeletors now.


Around 3/4 people here dislike the new Hurlocks. Guess it´ll change for DA3 if as many outside the forum dislike it too. Really would like to know what the designer was thinking when s/he did that design (no sarcasm or irony, I feel really curious).

Modifié par Nerevar-as, 05 novembre 2010 - 12:31 .


#89
Anarya

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Pseudocognition wrote...

@Yuki: I was actually shocked when I looked up nice crisp images of everything online. There really is some unique stuff in the Origins style, as far as the enemies are concerned, but hot damn is it hard to see, and I played on a HD screen and everything.


It actually looks pretty nice at max settings on the PC, and there *are* a lot of nice details.

#90
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I hate both of the styles. But then again it is a great game none the less. But the more real it looks to me the better it is. DA2 is worse then DAO

Edit: Also so far of what I've seen of the enviorments is DULL!

Modifié par Goddess Of Boobs, 05 novembre 2010 - 12:30 .


#91
Dave of Canada

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Ympulse wrote...

there is not one visual element in DA2 that I haven't seen before in JRPGs or Movies in that genre.

Does that mean the 'new' look is a generic JRPG? Don't look to far into what you're telling yourself. It's a simple stylization shift.


Maybe it's just me but I don't see the new style being similar to JRPGs. At all.

#92
soundchaser721

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Anarya wrote...

tmp7704 wrote...

Anarya wrote...

There was not one visual element in it that I could point to as something I haven't seen before in other fantasy games or movies. So that to me is generic.

While this is pretty true, the "new" visuals of DA2 don't appear to dodge this complaint, either. So it's a change but it fails to bring improvement (other than increased fidelity on consoles which is technical rather than matter of design)


Well, we haven't seen a whole lot. I'm thinking of some of the new armor designs (aside from the Darkspawn armor which I don't like), and the architecture, which I think already looks much less generic than in Origins and seems promising on that front.


The new architecture looks very interesting, but IMO the architecture in origins wasn't generic, but the game overused some models- all the dwarven thaigs looked incredibly similar and after a while it just got completely redundant.

#93
Lord_Valandil

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Saibh wrote...

You know, I also remember that the game I immediately played after DAO was AC2. And let me tell you, I couldn't get over how beautiful that game was, especially in comparison. How impacting the visuals were--and when I looked at DAO again it just looked ugly to me. Uninteresting and bland. I adored the game, but looking at it sure was boring.

I really didn't like many of the dungeon level design (gameplay-wise) in DAO. But I remember the Brecilian Forest and the Lair of the Werewolves was my favorite, hands down, because it was far more beautiful than anything else. That main room, with the high ceiling and the trees growing in through the architecture and the floating dust motes? Probably my favorite place in the game.

The Deep Roads were excruciating, in no small part because it was all the same winding tunnels made of rock. The Fade had that greased-up camera look. It didn't look like a dream-realm, at all. If it were strange or spectral and beautiful (personally, I always thought of the Demon Door areas of Fable II and III as ideal for what strange quasi-unworlds should be like), it would have made it so much more bearable.


Ohhh...AC2 really looks beautiful. Truly beautiful.
I wish it wasn't so goddamn tedious at times.
I completely agree with you on the Deep Roads and the Fade bits, I hated that stuff. I still hate that sections of the game, the Deep Roads and the Fade are just terrible. And boring.
I'd say that my favorite part of the game was...well, Ostagar. Really. Maybe Denerim, I love medieval cities.

Modifié par Lord_Valandil, 05 novembre 2010 - 12:31 .


#94
Anarya

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Saibh wrote...

You know, I also remember that the game I immediately played after DAO was AC2. And let me tell you, I couldn't get over how beautiful that game was, especially in comparison. How impacting the visuals were--and when I looked at DAO again it just looked ugly to me. Uninteresting and bland. I adored the game, but looking at it sure was boring.

I really didn't like many of the dungeon level design (gameplay-wise) in DAO. But I remember the Brecilian Forest and the Lair of the Werewolves was my favorite, hands down, because it was far more beautiful than anything else. That main room, with the high ceiling and the trees growing in through the architecture and the floating dust motes? Probably my favorite place in the game.

The Deep Roads were excruciating, in no small part because it was all the same winding tunnels made of rock. The Fade had that greased-up camera look. It didn't look like a dream-realm, at all. If it were strange or spectral and beautiful (personally, I always thought of the Demon Door areas of Fable II and III as ideal for what strange quasi-unworlds should be like), it would have made it so much more bearable.


I also played DAO sandwiched in between some games with fabulous art direction, which didn't help it much at all. I played Red Dead Redemption and AC2 before and Uncharted 2 after, and all three of those games are beautiful.

I thought the ruins in the Sacred Ashes quest were nice too, to add to your list. 

#95
tmp7704

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Anarya wrote...

and the architecture, which I think already looks much less generic than in Origins and seems promising on that front.

Actually the architecture was so far source of a genuine "lol" moment i had with DA2. Because for all the talk how they want to move from "looking like Lord of the Rings", we get an "iconic new location" and the first thing you're going to see when you approach it?

Posted Image

impressive, origina-

Posted Image

oh, wait.

Posted Image

#96
Nerevar-as

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Posted Image

impressive, origina-

Posted Image

oh, wait.

Posted Image


First thing I thought too. And that´s concept art anyway. In game it´ll probably have less detail and look more "generic".

EDIT: Looking a bigger version, doesn´t look concept. Is it in game video?

Modifié par Nerevar-as, 05 novembre 2010 - 12:36 .


#97
Ortaya Alevli

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The new darkspawn don't look intimidating or menacing. They have this minion look, this "Oh I'd gather a bunch of you miserable skellies and give my children to play with like toys if not for the Archdemon" look. The old darkspawn looked far more monstrous. It's hard for me to imagine these poor skullheads giving hell to dwarves and claiming all those thaigs.

Not a fan of new ogres, either.

Can't say much about new elves and dwarves. Qunari look a tad more evil, yeah. That doesn't mean they'll lose their sophisticated traits and social structure and turn into brutes, though. I understand the concern, but we'll have to wait and see.

#98
upsettingshorts

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tmp7704 wrote...

impressive, origina-



oh, wait.

Posted Image


Because Tolkein invented the Pillars of Hercules!

Posted Image

Modifié par Upsettingshorts, 05 novembre 2010 - 12:37 .


#99
Pseudo the Mustachioed

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Anarya wrote...

It actually looks pretty nice at max settings on the PC, and there *are* a lot of nice details.


Wish I had it for PC but I'm a strict console gamer. I missed out ;__;

#100
Nerevar-as

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Ortaya Alevli wrote...

Can't say much about new elves and dwarves. Qunari look a tad more evil, yeah. That doesn't mean they'll lose their sophisticated traits and social structure and turn into brutes, though. I understand the concern, but we'll have to wait and see.


It´ll probably mean they are big antagonists. Seems the Evil/Antagonist (to include Loghain) is Ugly from Origins hasn´t changed with the new direction. Pity.