yukidama wrote...
Saibh wrote...
And it was because the style itself was generic that the details glazed past me. All the same muddy look. The details rendered in a more sophisticated and unique engine would look better and more striking, I think.
There are a lot of nice details but it's difficult to see through very stretched out/LQ textures much of times. I hope the textures are better...
Yeah, I think thats as much of a problem with the technology as anything. I won't argue that- I think the Eclipse engine and the tech in general did a mediocre job of creating the world and look that you can see in the Origins concept art:
Of all the characters, I think Morrigan was one of the few that in game, actually maintained the same feel from her concept art. I'm just hoping they can make the locales more interesting with the new lighting system as the concept art for Origins' locations is so awesome yet in the game they look so boring.
Like this is the Korcari Wilds:

This is supposed to be Redcliffe:

And this the mountain pass to Haven and the Urn:

So I don't think the art style of Origins is so much at fault as it is the tech not pulling through- not allowing for the sense of scale or the dynamic lighting you see in the concept art.
tmp7704 wrote...
While this is pretty true, the "new" visuals of DA2Anarya wrote...
There was
not one visual element in it that I could point to as something I
haven't seen before in other fantasy games or movies. So that to me is
generic.
don't appear to dodge this complaint, either. So it's a change but it
fails to bring improvement (other than increased fidelity on consoles
which is technical rather than matter of design)
Right- At best they're a sidestep. Instead of Lord of the RIngs, DA2 is borrowing from Conan and He-Man.
Modifié par Brockololly, 05 novembre 2010 - 12:40 .





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