Opinions about the art direction
#176
Posté 05 novembre 2010 - 04:24
The only part of the art direction I don't really like are the qunari changes. THe horns in particular. In DAO, I was under the impression that they were "bronze skinned giants" IN DA2, they do, as others have pointed out, look like D&D tieflings. Pretty jarring change if you ask me .
The dwarves elves, and the rest is...different. Maybe different "good" Maybe different "bad" I haven't decided yet. I think I could live with them though. Definitely not different "ugh"
#177
Posté 05 novembre 2010 - 04:36
Darkhour wrote...
That is subjective. Elves and humans can reproduce. That doesn't make them the same species
Well, under some definitions of species they would be.
#178
Posté 05 novembre 2010 - 04:59
SirOccam wrote...
How many Dwarves have you seen so far? One. One, who is a unique NPC, and therefore has a unique appearance, and therefore should not be exactly what all Dwarves look like. And besides, he is plenty bulky. To use your own words...what are you smoking? Seriously, are you just going off the concept art?
They don't look like humans to me at all (I mean obviously they have some things in common, but it's not like you're going to go "oh that human's really short." They're going to be clearly Dwarven.)
In the lastest trailer stop the movie at 39 seconds. The dude firing that double crossbow. That's a god damned hobbit. Not a dwarf.
Sten DID look like a tall human. That was not a good thing.
It's funny that you are bashing Dwarves for looking too human and Qunari for not looking human enough.
I'm bashing qunari for not looking like qunari in DAO. If all you ever saw was skin you might take him for a very large human, but after seeing other qunari they had their own distinctive look that set them apart. In DA2 they don't even have the golden skin anymore or the fiery outline around thier pupils and iris... which is how the codex describes them. They are a completely different animal all together. And I've seen no dwarves in DA2. I have only seen hobbits.
I would suggest holding off until you actually see some rendered in-game. Concept art isn't all that necessarily representative of the final product (almost by definition). This goes for all the races.
The dwarf concept art is thick and stout like DAO. Only difference is that they removed the destinctive look of the female dwarve for a human female face. The in-game "dwarves" are hobbits. Hopefully, dwarves who lose their connection with the stone become hobbits and the real dwarves are underground.
#179
Posté 05 novembre 2010 - 05:02
AlanC9 wrote...
Darkhour wrote...
That is subjective. Elves and humans can reproduce. That doesn't make them the same species
Well, under some definitions of species they would be.
Two beings that reproduce naturally and become fertile children of both sexes are by definition of the very same biological species. Elves and Humans in the DA setting qualify
#180
Posté 05 novembre 2010 - 05:15
Merci357 wrote...
Two beings that reproduce naturally and become fertile children of both sexes are by definition of the very same biological species. Elves and Humans in the DA setting qualify
Ditto isn't a Charizard!
#181
Posté 05 novembre 2010 - 05:24
Dave of Canada wrote...
Merci357 wrote...
Two beings that reproduce naturally and become fertile children of both sexes are by definition of the very same biological species. Elves and Humans in the DA setting qualify
Ditto isn't a Charizard!
Oh my, now I had to google what you meant. Pokemon... *runs away*
#182
Posté 05 novembre 2010 - 05:28
Upsettingshorts wrote...
Darkhour wrote...
Have you seen a male ram without horns? How about peacock without tail feathers? An elephant bull without tusks? Bioware failed attempt to retcon qunari is fail.
What about a male lion without a mane?
Perhaps a sick, unhealthy one?
Perhaps Sten was a sickly, deformed, pitiful qunari?
Saibh wrote...
And yet, as I mentioned, some humans are born without some of the organs or bones of other ones. This is considered natural. Not to mention that being born hornless can actually possibly be a physical deformity without them thinking of it like that. Like a sixth finger or an extended coccyx.
And, as I said, not human and therefore not held under the same light. Actually, non-existent and not human in a fantasy setting and therefore not held under the same light.
In that case we can just assume qunari are a human species. In fact, all humanoids in DA are humans. It's a non-existent world so common sense doesn't exist either.
The really telling thing about DA2 is that when I.. no, when ALL of us saw the first video we probably thought that horn dude was some kind of abomination or new beastmen race. Not a single person, without prior knowledge, knew that grey, stony skinned, horned, slouching, growling beastman was a qunari. So no, Sten is hardly a member of the same race. Why they would even try to pretend like they didn't completely retcon the qunari is beyond me. A better excuse would be that the qunari are a federation of at least two large races united under the Qun. Otherwise, it would be nice if they'd patch DA:O with updated qunari head models to reflect the new look and forget this "orcs and high elves are the same race" idiocy.
#183
Posté 05 novembre 2010 - 05:29

It's still the same ''universe'' but the characters have been so drastically altered it might as well be a whole new world altogether
( And I like ''new'' dante, he seems more realistic than platinum poser dante who has a one liner every 5 minutes)
Origins had that star wars feel, that this place had been lived in for a long time while still being a fantasy game
New Dragon age feels somewhat plastic, too fresh and sterile to be a deadly, rundown fantasy land
#184
Posté 05 novembre 2010 - 06:06
Dave of Canada wrote...
Merci357 wrote...
Two beings that reproduce naturally and become fertile children of both sexes are by definition of the very same biological species. Elves and Humans in the DA setting qualify
Ditto isn't a Charizard!
Isn't the species Pokemon?
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Anyway moving on. My only beef is with the Qunari's while I like the art work itself. I mean the artwork is B.A, the claws, teeth, etc....but, am I really supposed to believe that Sten was simply a unique Qunari? On the flipside, the new Qunari I think at least for me is going to make the game more engaging and immersing i.e I won't be fighting tall humans..etc.
On the positive side I think the elves are the best update, marathon runners haha. Dwarfs, artwork looks great, but I've only seen one so far.
The darkspawn well, they are darkspawn. The only that is bothering me at the moment about them is their skin tone...hmm I wonder if the change is a result of regional difference between people? hmm:whistle: Don't mind me I'm trying to make a connection between a certain someone's origin in DA: Awakening and Darkspawns in DA II...
#185
Posté 05 novembre 2010 - 06:10
Merci357 wrote...
AlanC9 wrote...
Darkhour wrote...
That is subjective. Elves and humans can reproduce. That doesn't make them the same species
Well, under some definitions of species they would be.
Two beings that reproduce naturally and become fertile children of both sexes are by definition of the very same biological species. Elves and Humans in the DA setting qualify
Not all definitions, though I agree that the definitions that wouldn't call humans and elves the same species are pretty mushy. Nobody's blown the whistle on the dog/wolf/coyote distinction or the human/Neanderthal distinction yet.
The Wikipedia page actually has over dozen different definitions of "species," which I found highly amusing.
#186
Posté 05 novembre 2010 - 06:11
~ The new qunari look.
~ The darkspawn.
~ All females having massive breasts.
#187
Posté 05 novembre 2010 - 06:13
Darkhour wrote...
The really telling thing about DA2 is that when I.. no, when ALL of us saw the first video we probably thought that horn dude was some kind of abomination or new beastmen race. Not a single person, without prior knowledge, knew that grey, stony skinned, horned, slouching, growling beastman was a qunari. So no, Sten is hardly a member of the same race. Why they would even try to pretend like they didn't completely retcon the qunari is beyond me. A better excuse would be that the qunari are a federation of at least two large races united under the Qun. Otherwise, it would be nice if they'd patch DA:O with updated qunari head models to reflect the new look and forget this "orcs and high elves are the same race" idiocy.
All I'm getting from this is that you really don't like changing the art look. We get it. Don't bother dressing it up further.
#188
Posté 05 novembre 2010 - 06:14
TrackerTrem wrote...
I think Dante is a perfect exmaple of this frm Devil May Cry
It's still the same ''universe'' but the characters have been so drastically altered it might as well be a whole new world altogether
( And I like ''new'' dante, he seems more realistic than platinum poser dante who has a one liner every 5 minutes)
Origins had that star wars feel, that this place had been lived in for a long time while still being a fantasy game
New Dragon age feels somewhat plastic, too fresh and sterile to be a deadly, rundown fantasy land
Thats Dante's new look?
I would say thats almost as much a different character as the Quanari are a new race.
Different body type, face, way of holding himself, dress style everything.
Why not just title the game the same and make it a new character at that point?
#189
Posté 05 novembre 2010 - 06:14
#190
Posté 05 novembre 2010 - 06:21
I can't remember what the advantages of DX11 were supposed to be anymore.
It's one louder
Modifié par IRMcGhee, 05 novembre 2010 - 06:25 .
#191
Posté 05 novembre 2010 - 06:24
Maria Caliban wrote...
My opinion is that the game could use more kittens. In fact, DA III, should be set on a rolling plane of warm and fuzzy kitten bellies.
Someone's inferno?
#192
Posté 05 novembre 2010 - 06:28
TheLastAwakening wrote...
Anyway moving on. My only beef is with the Qunari's while I like the art work itself. I mean the artwork is B.A, the claws, teeth, etc....but, am I really supposed to believe that Sten was simply a unique Qunari?
No they've explained it, not all qunari are born with horns.
#193
Posté 05 novembre 2010 - 06:33
However, they have come to grow on me.
And now looking at the darkspawn in DA:O. The original look looked bulky, slow, lumbering...if anything the only thing I don't like is how as Dragon Age progresses, the darkspawn are suffering from stromtrooper syndrome.
Meant to be scary, tough, elite, who in reality can't hit the broadside of a barn with a thanix cannon. But then again, thats an issue with pretty much every enemy soldier in the history of every game / movie / book ever created.
So the point is moot.
Continue your discussion.
#194
Posté 05 novembre 2010 - 06:38
GodWood wrote...
~ All females having massive breasts.
This was a change?
#195
Posté 05 novembre 2010 - 06:43
AlanC9 wrote...
I can't remember what the advantages of DX11 were supposed to be anymore.
DAII would benefit from DX11 with better visual qualities. I think the difference between DX9 and DX11 is noticeable enough to include it. Some of the features I have read about like tessellation seem like they are for the distant future rather than anytime soon though.
#196
Posté 05 novembre 2010 - 06:44
#197
Posté 05 novembre 2010 - 06:44
Darkhour wrote...
Upsettingshorts wrote...
Darkhour wrote...
Have you seen a male ram without horns? How about peacock without tail feathers? An elephant bull without tusks? Bioware failed attempt to retcon qunari is fail.
What about a male lion without a mane?
Perhaps a sick, unhealthy one?
Perhaps Sten was a sickly, deformed, pitiful qunari?
But a maneless lion is a naturally occuring thing--a strong, identifying characteristic that does not appear in all members of the species.
In that case we can just assume qunari are a human species. In fact, all humanoids in DA are humans. It's a non-existent world so common sense doesn't exist either.
It's totally cool how you ignored that my point about humans being born with pretty radical changes to their bodies (missing organs!) is common and normal, as well. Or that being hornless is a benign physical mutation without the qunari realizing it.
My point was, you don't say "turians make no sense--they're dextro-amino based and that's just not possible!". They're a new and made-up species. If turians could fly without telekinesis or wings or something, that would defy common sense. Not a qunari without horns.
The really telling thing about DA2 is that when I.. no, when ALL of us saw the first video we probably thought that horn dude was some kind of abomination or new beastmen race. Not a single person, without prior knowledge, knew that grey, stony skinned, horned, slouching, growling beastman was a qunari. So no, Sten is hardly a member of the same race. Why they would even try to pretend like they didn't completely retcon the qunari is beyond me. A better excuse would be that the qunari are a federation of at least two large races united under the Qun. Otherwise, it would be nice if they'd patch DA:O with updated qunari head models to reflect the new look and forget this "orcs and high elves are the same race" idiocy.
Yep, they were overhauled. New look. No one is denying that. What they deny retconning is that qunari ever had horns.
Modifié par Saibh, 05 novembre 2010 - 06:46 .
#198
Posté 05 novembre 2010 - 06:44
Well yes they were big before but now they're even bigger.AlanC9 wrote...
This was a change?GodWood wrote...
~ All females having massive breasts.
#199
Posté 05 novembre 2010 - 06:48
GodWood wrote...
Well yes they were big before but now they're even bigger.
Sounds like a pilot for an upcoming CBS sitcom.
#200
Posté 05 novembre 2010 - 06:50





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