Empty, sterile and lifeless city in new EA Showcase-demo according to German magazine PC Games
#1
Posté 05 novembre 2010 - 03:15
Whereas the combat seemed to impress, the empty city stood in stark contrast to every other Bioware game.
The editor also wrote about bugs as well as graphical problems.
I'm getting a bit nervous...
If you are able to read german, here is the article at PC Games.de.
#2
Posté 05 novembre 2010 - 03:25
#3
Posté 05 novembre 2010 - 03:25
Given that, it's certainly an understandable conclusion to draw, though not representative. We have a guy working almost full-time on making cities exciting and interesting!
EDIT: Curse you, Gaider!
Modifié par JohnEpler, 05 novembre 2010 - 03:26 .
#4
Posté 05 novembre 2010 - 03:39
Saibh wrote...
Without being able to read the article, there's also the integrity of not being misleading. He could have very well prefaced this with "it's a demo, and certain portions like the city aren't finished", but I can't know that.
Indeed. He may have mentioned this in his article... or it's possible he didn't hear/understand the warning. Or perhaps it wasn't given at all -- I wasn't there, so I can't really say. Regardless, like I said the props and ambient population are just starting to go into the city now. The area looks really good, don't get me wrong. I think we were proud to show it off. But it definitely looks empty without a bit of the clutter one would expect.
#5
Posté 05 novembre 2010 - 04:11
Once you get a demo that works and is somewhat representative of how the game will eventually look, you put it aside because there's always the possibility that you have one of those days where someone leaves a comma in the wrong place and breaks the entire game as a result. And unless you have a demo build that is miraculously more stable and fancy than the one you originally set aside, you keep the build that you know A) works and
The advantage, of course, being that the demo works and you know for sure that it works. Which isn't always the case with the main build. But when you only have finite resources - well, you have to make decisions as to where to spend your time.
Not to mention, again, things like ambient creatures and such are usually among the last things added to a game. You want everything else to work great before you start worrying about having Jim the Salesman hawking his wares from a street corner. Because if you have a game where Jim works but Tim the Critical Path Questgiver is broken, then that is a bad thing.
#6
Posté 05 novembre 2010 - 04:55
#7
Posté 05 novembre 2010 - 05:10
#8
Posté 05 novembre 2010 - 11:50
Phnx wrote...
I'm German and I just read the article.
Did he happen to mention whether he realized it was night? It's possible that didn't come up, and he was expecting teeming crowds because it was day. Our nights are reasonably bright (so you can play easily in them).
#9
Posté 06 novembre 2010 - 03:50
Phnx wrote...
Nope. He did not write anything about it being night time. But he did like the new combat system and he thought that maybe the "sterile" city should be considered as a contrast to emphasize the combat. He also wrote that the English VO was great, the character animations were believable and the dialog and cutscenes were great as well. So the article wasn't all negative.
Thanks. I asked a german friend for a translation, and those were his notes. Seemed that the demo hit a particular sore point for him, somehow. Ah well, it's a passion-driven industry, and we all have things we're passionate about.





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