Pseudocognition wrote...
It basically means choosing angles and composing shots and manipulating the camera and setting up lighting to get the right mood out of a scene. You can have nice lighting, well composed shots and interactivity.

Soooo, what mood is this trying to evoke?

bl00dsh0t wrote...
Take it from someone who speaks german: They do at the end mention that it is a demo, but they are worried that if bioware has something this buggy and incomplete to show off 4 months before release then things are not boding well. They do state the the fights were good, and that they liked the gamescom demo, but that this prerelase version they played was ridden with bugs and graphical hickups to an extent that they would not expect of a section of a bioware game shown to the public 4 months before release.
Thanks for the over view. Thats what I don't get either is that if the demo is buggy and looking incomplete, they want to show that off? Seeing how quickly the tunraround is on DA2, this has me worried the QA will suffer and we'll end up with another Awakening.
Mike Laidlaw wrote...
Ir's probably worth noting that the level of Kirkwall he saw was at night. The streets aren't usually teeming after the sun goes down.
No vampires like BG2?
Seagloom wrote...
Athkatla and Baldur's Gate were among the few cities that felt like cities in any RPG I played. There were people all over the place and quests came out of the woodwork. Since then, no city in a BioWare game has felt quite as lively.
Totally agree- I think alot of it was the sound design too, being able to hear tons of things that made a place like Athkatla feel alive.
Modifié par Brockololly, 05 novembre 2010 - 08:10 .