Aller au contenu

Photo

Empty, sterile and lifeless city in new EA Showcase-demo according to German magazine PC Games


168 réponses à ce sujet

#151
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Phnx wrote...

Nope. He did not write anything about it being night time. But he did like the new combat system and he thought that maybe the "sterile" city should be considered as a contrast to emphasize the combat. He also wrote that the English VO was great, the character animations were believable and the dialog and cutscenes were great as well. So the article wasn't all negative.


Thanks. I asked a german friend for a translation, and those were his notes. Seemed that the demo hit a particular sore point for him, somehow. Ah well, it's a passion-driven industry, and we all have things we're passionate about.

#152
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

AbounI wrote...

Maria Caliban wrote...

There were many bad reviews of Origins. In fact, BioWare was going to release the game in March but changed the release date to November in order to polish the game and graphics.


Not only for that reason, but also because EA decided to lauch simultanously Origins wathever was the platform you wanted to buy the game.In march, the game on PC was finished, but not the consolised one
So during this extra time, BioWare did polish the game by adding extra-content.Was it not the Shale bonus content?


Shale had already been created, the voice actor had read the lines, but Shale was cut because of lack of time to properly integrate her.

Yes, the extra time was the reason we got Shale, but we also got over two dozen extra quests, as well as improved graphics and playability.

Chris was very clear that BioWare had *asked* for more time to improve the game and so the PC release date was pushed back to the console release date.

#153
pizoxuat

pizoxuat
  • Members
  • 308 messages
No one likes previews that are just a re-write (sometimes not even that) of the marketing bulletpoints in the information packet that the developer gives to the writer. They are popular because they take way less effort to write and no one is likely to threaten to blacklist you for not previewing positively enough, but they aren't interesting to read.



When people write previews using their actual opinion, stuff like this happens. They have opinions. Sometimes on stuff that isn't finished or is going to be changed. They can't always know that; what the previewer knows is what is in front of them. They can be promised the moon, but they don't know how many of the promised improvements and changes will actually come true.



I would rather have honest previews from an array of people, working for different publications, who have different peeves and expectations than a dry recitation of marketing bullet points any day.

#154
slimgrin

slimgrin
  • Members
  • 12 481 messages

pizoxuat wrote...


I would rather have honest previews from an array of people, working for different publications, who have different peeves and expectations than a dry recitation of marketing bullet points any day.


^This. Although reviews of early builds can be very misleading.

#155
Gerudan

Gerudan
  • Members
  • 1 640 messages

Mike Laidlaw wrote...

Thanks. I asked a german friend for a translation, and those were his notes. Seemed that the demo hit a particular sore point for him, somehow. Ah well, it's a passion-driven industry, and we all have things we're passionate about.


Selbstverständlich sind viele der bemängelten Elemente für eine Vorabversion nicht weiter ungewöhnlich. Allein auf der Gamescom sahen wir ja schon deutlich überzeugenderes Material. Wenn ein so erfahrener Entwickler wie Bioware uns allerdings schlappe 4 Monate vor Release mit derart unfertig wirkendem Material abspeist, dann grenzt das an Fahrlässigkeit. Entweder Bioware besitzt die unfähigste Marketingabteilung der Spielebranche oder dieses Produkt Dragon Age 2 hat noch einen extrem weiten Weg vor sich. An die dritte Option (das gezeigte repräsentiert tatsächlich das spätere Spiel) möchten wir aktuell gar nicht denken …



The author basically criticize you (Bioware that is) for showing such an unfinished build only 4 months before release. He thinks it is either a stupid move from the Bioware marketing or you may run out of time, if the demo is any indication for how finished DA2 is at this time. The author doesn't even want to think about the third possibility, that the empty city may actually look like this in the finished game. 

Modifié par Gerudan, 06 novembre 2010 - 04:19 .


#156
Xallah

Xallah
  • Members
  • 169 messages
After reading this thread i'm really interested what people are writing about DA2 demo which was shown at Igromir (3-6 november, Russia, Moscow). Unfortunately i wasn't able to get there and try it myself, unfortunately. Not that i bother actually, since i trust in you Bioware and don't care about all these critics. I'm sure the game will be awesome ))) But it's interesting how people reacted here...

Modifié par Xallah, 06 novembre 2010 - 05:19 .


#157
Chuvvy

Chuvvy
  • Members
  • 9 686 messages
Will AI have pathing this time around or will we always see them in the same place?

#158
Jotun35

Jotun35
  • Members
  • 155 messages

StingingVelvet wrote...

Very few of their games have focused on immersive and explorable worlds though, they actually make very linear and closed RPGs.


Wrong ! Just play Baldur's Gate. There was hundred of little side quest EVERYWHERE... and trust me, the map was pretty big.
BG II was a little more closed but the side quest where better written (dialogues and the main quest too).
DAO is even more closed and side quests are mostly tasteless... Not an improvement if you ask me.

So yes, I'm a worried about DAII (shorter, and probably better written than DAO... OK... But what about freedom of action ? I don't want to play an interactive movie with some choices here and there) ...

In a nut shell : I will not moan at Bioware if they decide to polish the game a little bit, even if it means to postpone the release for 2 or 3 months (I had enough patience to wait 5 years for DAO and I was a bit disapointed... So I guess I can wait some extra months before playling DAII and be fully satisfied).

Modifié par Jotun35, 06 novembre 2010 - 09:01 .


#159
In Exile

In Exile
  • Members
  • 28 738 messages
I'm hoping freedom of action is very low. The less sandox, the more engaging the story and narrative, and the more personal the story. DA:O feel off the face of the earth in terms of the engagement of the story post-Ostagar because of how absolutely nothing happened while you were gathering your army. The whole game was a big letdown for me like that, because there was essentially nothing you felt like you were working toward. And this isn't the first time Bioware's done this. All of their games suffer from a very simple narrative. I'm really hoping the 10-year gap allows them to handle an entirely new kind of story.

#160
Jotun35

Jotun35
  • Members
  • 155 messages
I don't talk about sandbox games... I hate Oblivion ! But freedom of action (I means the different things you can do to achieve a goal defined by the story line) is important to me. And obviously, there was not such freedom in DAO (but there was such freedom in BGII AND this game was well written and narrative).

#161
Revya

Revya
  • Members
  • 240 messages
hmm...Well back to playing Fallout:New Vegas.

On another note I am curious to see if the german mag. suffers any repercusion if they do then BIoware has finally joined the drak side :P

Modifié par Revya, 07 novembre 2010 - 12:47 .


#162
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

Revya wrote...

hmm...Well back to playing Fallout:New Vegas.

On another note I am curious to see if the german mag. suffers any repercusion if they do then BIoware has finally joined the drak side :P


Honestly this is not just some blog from some random person. Pc Games is probably one of germany's biggest and oldest game magazines. Even though that doesn't mean tha they are always right. They gave Drakensang almost the same rating as Dragon Age, which was clearly a matter of being biased/supporting a german product.

#163
-Semper-

-Semper-
  • Members
  • 2 259 messages

AlexXIV wrote...

Honestly this is not just some blog from some random person. Pc Games is probably one of germany's biggest and oldest game magazines. Even though that doesn't mean tha they are always right. They gave Drakensang almost the same rating as Dragon Age, which was clearly a matter of being biased/supporting a german product.


drakensang's got 81% and da:o 91% - that's not a minor difference^^
regardless of that if i need good reviews to read i personally prefer 4players. they almost share my opinion.

Modifié par -Semper-, 07 novembre 2010 - 11:31 .


#164
kristheb

kristheb
  • Members
  • 12 messages

AlexXIV wrote...

Honestly this is not just some blog from some random person. Pc Games is probably one of germany's biggest and oldest game magazines.....


taking a look on the other german game review sites no one else mentioning this demo. seems like someone at pc games mistaked their all-so-good-wow crysis coverage with DA.

#165
Cyr8

Cyr8
  • Members
  • 342 messages

Lord_Darkmoon wrote...

There is short article on PC Games about he latest demo of Dragon Age at the EA Showcase in London. The editor who was able to play the demo told about a lifeless, empty and sterile setting of a city.
Whereas the combat seemed to impress, the empty city stood in stark contrast to every other Bioware game.
The editor also wrote about bugs as well as graphical problems.
I'm getting a bit nervous...

If you are able to read german, here is the article at PC Games.de.


You could at least have given us a page translated by Google Translate. You know, be a good OP and all...

translate.google.com/translate

#166
D4rkFire

D4rkFire
  • Members
  • 273 messages
Dragon Age 2, presented to the London EA Showcase at a new playable Xbox 360 version. Opportunity for us to play the role to undertake a detailed hands-on test. However, the new game demo caused headaches in many ways.



We were in London at the EA Showcase and had the opportunity to make a Dragon Age 2 demo to play. This was not the allusion to the 2010 Gamescom already customizable trial. The new version - which, incidentally, on an Xbox 360 presented - was devoted to a new group member, the Rogue Isabelle. The new character had to smile and blink rapidly to a finger wound us. Bioware provided with respect to the figure again all the work. Isabelle confirms Bioware's flair for believable and lovable characters, the player immediately to the heart grow the. Last but not least a great English setting, believable character animation class staged dialogues and cutscenes for the big screen! The actual game then awoke, however, new doubts we Gamescom actually had stored after.



Okay, Dragon Age 2, is to play action-packed and advance all the fighting in the center. That's fine, especially since we can do on the PC thanks to an exclusive view tactics allegedly still considered. If the focus onto carnage but means that the environment will be as lifeless as the new game demo, then the atmosphere will suffer massively. An empty city with few scattered NPCs. Clinically, sterile and lifeless - a sickening sight for fans of the otherwise lively Bioware titles. In terms of action there were also new: the plays section begins one year after the events in the Gamescom version that we played in the escape of the hero Hawke. A year later, Hawke is said to earn his spurs and gain supporters. The future status of the Champion of Kirkwall is there in the distance. This is where the charming Isabelle into play that has to grapple with a ring of smugglers and slave traders. Of course, we use the good among the poor and survive several battles in a district Kirk Walls. The deserted city lifted while acting out the very well-staged fights, robbed but the skirmishes between any atmosphere. All this is in no comparison to the dirty and organic look of the first album. Moreover, it was on the Xbox 360 still massive bugs, graphics and clipping errors.



Of course, many of the claimed elements of a pre-release are not uncommon. Alone on the Gamescom we saw already significantly more compelling material. If fobs such an experienced developer like Bioware us but measly 4 months before release with such unfinished material acting, then that borders on negligence. Either Bioware has the incompetent marketing department of the gaming industry or this product Dragon Age 2 still has a very long way to go. At the third option (which actually represents the shown later in the game) we would like to think not currently ...

#167
Zhijn

Zhijn
  • Members
  • 1 462 messages
Well its just that, a demo. So i wouldnt go all crazed about that article.

Altho im sort of inclined to agree with his statement about the incompetent of marketing, so fare.

#168
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

pizoxuat wrote...

When people write previews using their actual opinion, stuff like this happens. They have opinions. Sometimes on stuff that isn't finished or is going to be changed. They can't always know that; what the previewer knows is what is in front of them. They can be promised the moon, but they don't know how many of the promised improvements and changes will actually come true.


Indeed. I recall reading a preview after I bought that talked about features that never made it into the game. They had been told that it *would* be added so they talked about it as though it were actually there.

#169
In Exile

In Exile
  • Members
  • 28 738 messages

-Semper- wrote...

soteria wrote...

Ahh. You want to see negative previews, but not negative previews that you agree with. Gotcha.


reviews about the displayed sex content and the music of trailers are no bad words about the gameplay and the atmosphere of a rpg.


But they directly accused DA:O of being dumbed down crap. I'm going to look for the ones that accuse of it betraying BG by adding regenerating mana and health pools that dumb down the RPG elements.