Faery: Legends of Avalon
#51
Posté 10 novembre 2010 - 09:53
*excited*
#52
Posté 11 novembre 2010 - 01:27
#53
Posté 11 novembre 2010 - 01:53
Benzboysl500 wrote...
So played the full demo and the game has plenty of potential, I miss voice acting but that's because I'm spoiled by dragon age and mass effect. The flying around it pretty fun and the turn based fighting screams old school final fantasy. I don't think I will pay full price for the game but when it goes on deal of the week I will def pick it up.
Would be interesting to see what they could have done with the game if it had been a heavily funded full retail price release.
#54
Posté 11 novembre 2010 - 02:12
Ulous wrote...
Would be interesting to see what they could have done with the game if it had been a heavily funded full retail price release.
True, true I do like the upgrade system it takes a little getting used to but I enjoyed the first level.
#55
Posté 11 novembre 2010 - 02:13
Ulous wrote...
Benzboysl500 wrote...
So played the full demo and the game has plenty of potential, I miss voice acting but that's because I'm spoiled by dragon age and mass effect. The flying around it pretty fun and the turn based fighting screams old school final fantasy. I don't think I will pay full price for the game but when it goes on deal of the week I will def pick it up.
Would be interesting to see what they could have done with the game if it had been a heavily funded full retail price release.
Just think of how awesome it could have been if Bethesda or Bioware released it! I'll take it how it is though. I've been wanting a rpg with Faeries and now there is one that's 'pretty good'. Win!
Modifié par Norskatt, 11 novembre 2010 - 03:24 .
#56
Posté 11 novembre 2010 - 02:54
#57
Posté 11 novembre 2010 - 03:53
#58
Posté 11 novembre 2010 - 03:59
#59
Posté 11 novembre 2010 - 04:04
#60
Posté 11 novembre 2010 - 04:15
#61
Posté 11 novembre 2010 - 04:27
Considering how much I paid for some DAO DLC, the price to length ratio is good enough that I will not wait for a sale.
#62
Posté 11 novembre 2010 - 07:35
Seagloom wrote...
Considering how much I paid for some DAO DLC, the price to length ratio is good enough that I will not wait for a sale.
This.
#63
Posté 11 novembre 2010 - 07:54
With the price tag it carries I don't think you can go wrong getting it...which is something I'm not yet doing myself, as PC versions of things always have my preference (though by the time that arrives I might've forgotten about this).
Now I feel like rereading Tad Williams' War of the Flowers though, on account of it having potty-mouthed Applecore, my favourite when it comes to fairies.
#64
Posté 12 novembre 2010 - 04:31
The above interview with Spiders's CEO sheds a bit of light on FLoA. There is an interesting tidbit or two here, but not a whole lot of new information for those who already played the game. Most interestingly is there are three parts to this series total and progress from the current release does count.
#65
Posté 12 novembre 2010 - 06:34
#66
Posté 12 novembre 2010 - 12:14
#67
Posté 12 novembre 2010 - 12:40
@ Seagloom, I haven't got to the romance part yet, but yes you do have dialogue options and they are quite random, sometimes it could be three (three being the most dialogue options at any given time) different questions which are usually just represented with one word, for example you have to clear some hornets out of a nest, when you go back to the quest giver the dialogue response just says "Hornets", then on occasion what you say will be based on good and bad, with the good being highlighted in blue and the bad in red (like mass effect).
I think any real improvements they could do with the game would really depend upon budget.
#68
Posté 12 novembre 2010 - 01:56
I have to disagree, because I think they've tried to put a lot of effort into the writing, but I think the effort has been badly targeted. If they tried to make the characters and character interaction deeper instead of just adding to the volume of dialogue, I think they could really make the game significantly better. These people need to play BioWare games and take notes! What I mean is, often when you speak to different NPCs, you get the same question options. For instance, you have the dialogue option "Avalon" for every character on Avalon (the starting "plane"), and they all tell you pretty much the same thing about Avalon except using different words. That's a lot of dialogue that has been paraphrased differently for different characters, and it's basically useless exposition. And the same happens with every creature on every "plane". It seems like the writers have been so busy with telling little stories that they completely forgot to add character development of any kind.Ulous wrote...
I think any real improvements they could do with the game would really depend upon budget.
About the romances, so far I've only managed to trigger one. I stumbled upon one occasion where you could sort of "flirt" with that character during a completely unrelated dialogue, but that was the only time (and never happened with the other potential romanceable). Basically the romances are tied to how much the character in question likes you. When a recruitable NPC likes you enough, first they give you a gift. After that, they gain a more powerful magical attack and you get to choose which out of two options they pick. And finally, a romanceable character will declare their feelings for you, and you can either turn them down (friend) or reciprocate (love). And that's pretty much it. I never got any additional romance dialogue until the end of the game, where there was a short dialogue where the romance was acknowledged. No kisses, no interaction beyond that :|
I'm miffed at the moment because I played another character just to see the other romance, and I was unable to trigger it! You get the other romanceable NPC so late in the game that there's very little time to get them to like you, but I did have him with me as soon as possible and got influence every time it was available. I've no idea what I did wrong :|
And Seagloom, yes, I speak a little French, but not well enough to translate a game, I'm afraid
#69
Posté 12 novembre 2010 - 02:07
swirlwind wrote...
These people need to play BioWare games and take notes!
It's funny that you say that. In an article I read a couple months ago (I can't seem to find the link now) one of their developers, when talking about Faery, said that while this game is "no BioWare RPG" they think people that love RPGs would still really like this game.
#70
Posté 12 novembre 2010 - 02:23
Darn, so they've played them and not taken notes!Norskatt wrote...
It's funny that you say that. In an article I read a couple months ago (I can't seem to find the link now) one of their developers, when talking about Faery, said that while this game is "no BioWare RPG" they think people that love RPGs would still really like this game.
Modifié par swirlwind, 12 novembre 2010 - 02:24 .
#71
Posté 12 novembre 2010 - 02:51
#72
Posté 13 novembre 2010 - 06:34
The game got very bad reviews, being from a indie Eastern European dev, but was actually pretty fun to play.
#73
Posté 14 novembre 2010 - 01:08
@swirl - It may have suffered from too small a development team. In the interview I linked to earlier, the Spiders CEO says there were only twenty-two people on it. Those are indie levels by today's standards. Hopefully enough people give them useful feedback that they learn from this and hone their craft.
#74
Posté 14 novembre 2010 - 03:36
It was an adventure/RPG hybrid game that featured 2D hand-drawn backgrounds with 3D characters + travelling on an overland map with random encounters. Combat was turn-based and took place in arenas, similar to Final Fantasy. It also had a neat magic system with runes to create spells and wrote them in a spellbook.Seagloom wrote...
I discovered that game while randomly surfing Amazon one time and avoided it after reading several unfavorable reviews. It was supposedly a buggy mess. What was your experience with it? What made it fun?
I think it not only got panned for bugs (which are fixed by the latest patch, I never had any troubles), but the fact that the game is generally very unforgiving.
#75
Posté 15 novembre 2010 - 03:21
Graphics: I was honestly floored by how good it looks, it's gorgeous by the standards of a downloadable title. It's not incredibly life-like (slightly cel-shaded) but isn't overtly cartooney either. The colours are rather muted, which I like; it contributes to a strange kind of realism, which makes the small scale of your character a really cool thing to experience.
The character models are excellent, and every principal character has a unique design. The artstyle is more Grimm than Disney; the fae creatures which populate the world are positively eerie at times (especially that mermaid).
Customization: I love the character appearance creation. It gives you the option of doing in-depth customization of your features, but also includes a bunch of presets for each, so that you're not totally on your own. As you level up you can upgrade your spells/stats which comes with a cool little change in your appearance. Different paths have different add-ons associated with them. For example, choosing to kit yourself out with Dragonfly wings gives you access to the fire spell, whereas Butterfly or Bird wings give you a different element each. Appearance changes are totally optional, however there's no way to get their associated benefits otherwise. However once you choose which upgrade path you're going to take, you can't mix and match.
Plot: The main plot is rather anemic. It's your standard fantasy narrative, in which you are the only one who can figure out why the magic powering the various realms of the Faery is disappearing (though to be fair, I'm only about 3-4 hours in). The writing is...odd at times. Maybe it's because the game is translated from french to english, but there's a lot of weird phrases and circular dialogue. It's not bad, just not very economical, and I probably wouldn't mind if it wasn't for the teeny tiny eyesquint-o-vision that it's written in, which makes me dread the long paragraphs of exposition.
The companion characters I've aquired up to this point are ok I guess, but you can't actually talk to them on your own initiative, meaning you have to wait until they decide to talk to you, which isn't happening too often. So far I have a dudefairy who is kinda generic personality-wise, a nerdy Troll who says absolutely everything in rhyme, and an egg which presumably hatches into a dragon at some point.
I am liking the quests, which can be open ended at times (e.g you have to get rid of a nest of hornets by either fighting them or smoking them out via a potion you gather the ingredients for), not incredibly deep but a nice inclusion for a downloadable title. The NPCs have enough personality to make doing their personal quests an interesting diversion from the main story.
Gameplay: The game uses a turn-based battle system for combat. Each character has a number of action points (based on the player's level) which can be used to perform spells/attacks. The more powerful attacks take up more action points and/or can only be used once a certain number of turns have passed. It's fuctional, if a bit simplistic. Outside battle your character flies through the overworld. The flying controls very naturally, and is a fun way of getting around.
I'd recommend it. It's kinda like a smaller, less polished, Bioware RPG, and shows a lot of potential. Even though I was kinda harsh on the writing it's been a ton of fun so far, and is definitely worth the 15 dollars.
Modifié par jellobell, 02 février 2012 - 07:06 .





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