Faery: Legends of Avalon
Débuté par
Norskatt
, nov. 05 2010 04:00
#76
Posté 15 novembre 2010 - 02:15
Thanks Jellobell.. that was great info on the game
#77
Posté 15 novembre 2010 - 03:17
Bah, the PC version won't see a release until 2011.
#78
Posté 15 novembre 2010 - 03:24
ErichHartmann wrote...
Bah, the PC version won't see a release until 2011.
Yeah
#79
Guest_Adriano87_*
Posté 15 novembre 2010 - 04:40
Guest_Adriano87_*
It is about Faeries which I hate! and the game is too cartoony and dumb -> double lack of interest.
#80
Posté 15 novembre 2010 - 04:43
Then ignore this thread and stop trolling please.
Modifié par Norskatt, 15 novembre 2010 - 05:08 .
#81
Posté 15 novembre 2010 - 07:04
I played through the hour or so long demo the other day, and I got to say it was fairly interesting.
Having the conversation text at the top of the screen was annoying, and TBH I'd rather not play a game called Faery.
I'm still waiting for reviews.
Having the conversation text at the top of the screen was annoying, and TBH I'd rather not play a game called Faery.
I'm still waiting for reviews.
Modifié par B3taMaxxx, 15 novembre 2010 - 07:05 .
#82
Posté 15 novembre 2010 - 07:21
Faeries are just sooo cute and adorable. I love them so. The game looks interesting as well.
If only Mass Effect had faeries...
If only Mass Effect had faeries...
#83
Posté 15 novembre 2010 - 07:53
It does, mouse! What do you think is *really* inside a volus suit?? 
I haven't bought it yet (not enough points at the moment) but will probably get it for Thanksgiving.
The demo was fun, could tell it wasn't written in English to start with, but I have seen much worse translations. It is very visually appealing, even made my husband interested ("Oooh,what are you playing? This looks neat!") until he found out it was called Faery, LOL, then he went into football/shutdown mode. :s
I haven't bought it yet (not enough points at the moment) but will probably get it for Thanksgiving.
The demo was fun, could tell it wasn't written in English to start with, but I have seen much worse translations. It is very visually appealing, even made my husband interested ("Oooh,what are you playing? This looks neat!") until he found out it was called Faery, LOL, then he went into football/shutdown mode. :s
#84
Posté 15 novembre 2010 - 09:27
Will be defo geting it, heard enough to know will be worth the wait for the pc version 
#85
Posté 15 novembre 2010 - 10:14
Haha. Actually the male PC is technically an "elf", which was probably done so that the guys wouldn't feel totally emasculated.SarEnyaDor wrote...
It is very visually appealing, even made my husband interested ("Oooh,what are you playing? This looks neat!") until he found out it was called Faery, LOL, then he went into football/shutdown mode. :s
#86
Posté 16 novembre 2010 - 01:04
I finally got a chance to play it this weekend. It's good, very good mostly.
You can definitely tell there's some minor translation issues, but nothing overly outrageous. Like the word "Accept" or "Confirm" has been replaced with "Validate." No biggie. Considering my French heritage it's actually quite funny to me because I kind of know why they used certain words.
The world is quite beautiful, the game handles well, and combat is quite difficult on the "hard" setting, which is what I am playing. I sort of expected a cake-walk but I've been slapped down quite a few times so I've learned my lesson. All I can say is save a lot...and save often.
Only a few minor things that you might find annoying. Depends on your point of view.
One: While the skill point system does allow a lot of customization, it's blatantly obvious that the first chunk of creatures you face are weak against a specific elemental power. I don't see how I could have gotten past that part without intentionally choosing that element, which means I can't try out the others. It's almost like the game forces you into a certain path. But keep in mind, I'm playing on hard. On normal I doubt you'd have that problem.
Two: There's no way to tell how difficult an enemy encounter will be. Like you'll get this quest and think, "Ok, I'll take care of this now" only to find out that the enemies are going to whoop your butt. Thankfully losing in battle only means you restart from before the encounter, minus any potions you used during the fight. That's why I recommend saving often. This won't be an issue if you're careful.
Three: While you'll get some quest info from your log, sometimes it seems you have to blindly search for your objective. I kind of like this because it's more realistic. You won't know exactly where to go or what to do until you stumble upon it by exploration and talking with NPCs. Adds a little challenge to the game.
So far, I would say a solid verdict as a good purchase. And I'm only about halfway through world #2.
You can definitely tell there's some minor translation issues, but nothing overly outrageous. Like the word "Accept" or "Confirm" has been replaced with "Validate." No biggie. Considering my French heritage it's actually quite funny to me because I kind of know why they used certain words.
The world is quite beautiful, the game handles well, and combat is quite difficult on the "hard" setting, which is what I am playing. I sort of expected a cake-walk but I've been slapped down quite a few times so I've learned my lesson. All I can say is save a lot...and save often.
Only a few minor things that you might find annoying. Depends on your point of view.
One: While the skill point system does allow a lot of customization, it's blatantly obvious that the first chunk of creatures you face are weak against a specific elemental power. I don't see how I could have gotten past that part without intentionally choosing that element, which means I can't try out the others. It's almost like the game forces you into a certain path. But keep in mind, I'm playing on hard. On normal I doubt you'd have that problem.
Two: There's no way to tell how difficult an enemy encounter will be. Like you'll get this quest and think, "Ok, I'll take care of this now" only to find out that the enemies are going to whoop your butt. Thankfully losing in battle only means you restart from before the encounter, minus any potions you used during the fight. That's why I recommend saving often. This won't be an issue if you're careful.
Three: While you'll get some quest info from your log, sometimes it seems you have to blindly search for your objective. I kind of like this because it's more realistic. You won't know exactly where to go or what to do until you stumble upon it by exploration and talking with NPCs. Adds a little challenge to the game.
So far, I would say a solid verdict as a good purchase. And I'm only about halfway through world #2.
#87
Posté 16 novembre 2010 - 09:31
Thanks Wicked. It sounds like an old school RPG with unforgiving challenge and vague to nonexistent instructions on how to complete objectives. That is right up my alley even without the fairy theme.
I am unsure which difficulty to tackle on my first attempt, but I intend to go with whatever abilities and looks are interesting. It it will be tough going if I end up choosing a wrong element. I have no intention of going with fire if that turns out to be the one we are steered towards.
On a side note, it is refreshing to see a guy who is open-minded enough to give this game a fair shake on the chance it might be a worthwhile experience. You are like, the third or fourth I have seen consider it without bias. It makes me giggle a bit that most women who play games have no compunctions with trying a testosterone fest like Modern Warfare 2, but so many men cringe at the thought of trying a fairy themed game.
On a side note, it is refreshing to see a guy who is open-minded enough to give this game a fair shake on the chance it might be a worthwhile experience. You are like, the third or fourth I have seen consider it without bias. It makes me giggle a bit that most women who play games have no compunctions with trying a testosterone fest like Modern Warfare 2, but so many men cringe at the thought of trying a fairy themed game.
Modifié par Seagloom, 16 novembre 2010 - 09:48 .
#88
Posté 17 novembre 2010 - 12:54
Yeah, quite old-school. I've been replaying games like Breath of Fire I and II on my Droid phone and I'd say there are a lot of similar aspects between them and this game. In general, things I would consider good (though challenging).
Besides, a good game is a good game. Doesn't matter to me what the artistic specifics are as long as it can stimulate my imagination and provoke an emotional response. That's why music is so important to me. That said, I may be extremely opinionated but I'm also a little adventurous.
Besides, a good game is a good game. Doesn't matter to me what the artistic specifics are as long as it can stimulate my imagination and provoke an emotional response. That's why music is so important to me. That said, I may be extremely opinionated but I'm also a little adventurous.
Modifié par Wicked 702, 17 novembre 2010 - 12:56 .
#89
Posté 17 novembre 2010 - 07:12
That is how I usually feel too. There are certain genres I will not touch these days because I no longer find them entertaining, and I admit I get hung up over whether or not playing a female character is an option, but I try all sorts of games despite how they might put me off thematically. I never got to play Breath of Fire II, but I owned the original on SNES and loved it. It was a great, hard as heck game. In fact, I remember it being nigh unto impossible without finding that final dragon form that unified the whole party into this super beast. That was the first and last game to catch me by surprise with the final boss switcheroo.
On the subject of FLoA, Jehanne Rousseau did another interview. This one is split into two short parts. First | Second
On the subject of FLoA, Jehanne Rousseau did another interview. This one is split into two short parts. First | Second
Modifié par Seagloom, 17 novembre 2010 - 07:13 .
#90
Posté 17 novembre 2010 - 07:16
Ah, thanks for the links Seagloom, very intresting interviews
#91
Posté 17 novembre 2010 - 07:20
Great critique Wicked, thanks 
Also, thanks for the links Seagloom!
Also, thanks for the links Seagloom!
#92
Posté 08 décembre 2010 - 01:22
Aww..pushed back till January for PS3 now
#93
Posté 25 décembre 2010 - 08:50
I got it off of Xbox live and am playing as a female. Am I right in presuming the Archer (Axiel or something?) and the Korrigan are meant to be romance options? Sure seems that way...
I'm up to the flying dutchman level.
I'm up to the flying dutchman level.
#94
Posté 26 décembre 2010 - 09:11
Females choose between the elf archer and a djinn. The Korrigan is a male romance option. Speaking of Faery... there has not been any news in a long time. I wish Focus Home or Steam would give us a date already...
#95
Posté 12 janvier 2011 - 07:51
It FINALLY came out for PS3! I just downloaded it today & have been playing it for a while. So far, I like it. There's been a lot of back & forth trying to do some initial quests but overall pretty good. Like everyone else said the dialogue isn't great. They misspelled 'world' in one of their main opening scenes..lol
#96
Posté 12 janvier 2011 - 08:01
After finishing it, the major downside I saw is that the game is sooooo combat heavy and the combat is very repetitive. A little innovation along the way would have done wonders. But I think you'll find it entertaining.
I don't want to spoil anything but depending on how you approach the game, you might be able to deal with less combat than I did. I'll let that unfold for itself.
I don't want to spoil anything but depending on how you approach the game, you might be able to deal with less combat than I did. I'll let that unfold for itself.





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