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Sweet, Delicious Podcast


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#326
crimzontearz

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Yeah....and said grown woman would be an utter moron going into battle wearing only a shirt, a thong and thigh high boots if she is a melee fighter....just saying, this has been argued to death on the ME2 forums where it makes even less sense

#327
Ryzaki

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crimzontearz wrote...

Yeah....and said grown woman would be an utter moron going into battle wearing only a shirt, a thong and thigh high boots if she is a melee fighter....just saying, this has been argued to death on the ME2 forums where it makes even less sense


Well...ME squaddies have a semi excuse. Kinetic barriers and what not.

...I said it was a semi excuse. :pinched:

#328
Addai

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soteria wrote...

I'm not against unique sets. Unique is great. But tell me how it makes sense that there's a strategically placed bandanna that Isabela can wear, but no other female in the game can put it on. Or why Isabela can ONLY wear that strategically placed bandanna and no other piece of clothing ever made in Thedas.

Because she likes the way she's dressed and she's not a doll to play dress up with, I guess. Grown woman, and all that. I dunno, but it seems like if you're going down the realism/makes sense road, what makes sense is for your companions to wear what they want without asking the player for input.

I'm a grown woman, and I don't have X number of identical sets of clothing and wear nothing else but these.  Despite this, I even have my own personality.  Though if I only ever wore the same thing for ten years, or maybe only changed the color of my strategically placed bandanna, I think people would begin to doubt that last part.

Modifié par Addai67, 06 novembre 2010 - 12:27 .


#329
crimzontearz

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Yeah for weapon protection maybe but vacuum exposure with just a breather?

#330
Guest_Puddi III_*

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Addai67 wrote...

I'm a grown woman, and I don't have X number of identical sets of clothing.  Despite this, I even have my own personality.  Though if I only ever wore the same thing for ten years, or maybe only changed the color of my strategically placed bandanna, I think people would begin to doubt that last part.


Which is why I really hope they will add alternate outfits depending on time period. (and not via DLC) Like Dave of Canada said, if it's wintertime hopefully Isabela will find something to cover her bum.

:bandit:

vvv

#331
In Exile

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tmp7704 wrote...
Well i can understand you'd want to avoid it if you consider it a negative. But then why does it matter if someone else who doesn't subscribe to this mindset does that in their own game playthrough which you're most likely never going to see?


Again, it's the resource trade-off. The sort of game I want makes the sort of game you want impossible. It's like asking for co-op to be implement. It will always take away resources from something I want.

Alternatively, it can be argued that by the very fact the game allows you to swap gear of the companions, the writers acknowledge that their creations aren't bunch of simpletons who can't come up with more than single combination of clothes to wear, ever. And who stop being themselves as soon as they put on anything else.


Or it could be that they believe in story-gameplay segregation, which is why (for example) in DA2 you most likely cannot change the outfit at all but it will upgrade in stats.

And I never said we shouldn't swap their gear. Just that there should be restrictions, and each item should be unique and bound to a single character. I believe in the same thing for the PC, btw.

The game doesn't show many things due to budget and time restraints, and as part of narrative. It doesn't mean these things don't happen -- not to look far for example, DA2 will compress 10 years of Hawke's life into a 10-20 hours of entertainment. That leaves us with lot of time that "doesn't happen".


The game can have things happen off-screen, if they informs you of the events and doesn't make choices for you.

But I do not acknowledge fan fiction as possible game content. Morrigan never changes her attitude, for example, unless in-game I am given some indication that Morrigan changed her attitude.

I must say i simply don't understand this view if just because it can create multitude of problems with grasping the actual storyline -- since not everything can be shown, when events not shown or not alluded to still influence behaviour and decisions of the characters, do you sit there with firm belief these characters act without rhyme nor reason whatsoever? Or when events are not shown but then spoken about, do you sit there thinking these character's must've gone bonkers because they talk about things that did not happen?


As it turns out, yes. When events are not shown or alluded to and characters, well, break character, I assume they've either lost their minds or the writers failed to write properly (or the designers cut content) and there is a continuity error in the game.

tmp7704 wrote...
I'm thinking of something slightly different,
though. Or maybe just about a bit different approach to the subject --
while the developers spend some time on creation of these "unique"
outfits, it doesn't free them from the need to create additional,
different outfits for other NPCs (these outfits need to look different
otherwise the whole concept of uniquely looking companions goes out of
the window)


It actually does. You are asuming I want the same mesh for every person in the game. I don't. I want unique meshes for at least the party NPCs and the PC.

If the companions
are then allowed to wear these NPC outfits that had to be created
anyway simply because the other NPCs have to wear something, that's
hardly a problem for someone who'd rather have their companion keep the
"iconic" appearance in their own playthrough?


For the companions to wear the NPC outfit they have to share the NPC mesh. I don't want this. There ought to be a generic non-party NPC mesh for enemies, the individual NPC mesh, and several non-party quest NPC meshes (i.e. old, fat etc.).

We come right back to resource allocation, and my preference for allocating resources elsewhere. With your view, I lose content. So I am against it.

Addai67 wrote...

 ../../../images/forum/emoticons/andy.png  Do you always have this limited a reality?  If you've never
been to China, it doesn't exist?


That's silly. Things can happen off-screen, if they're acknowledge in-game. So if the news talks about China as a real country, I meet people from there, it appears that the landmass exists via a variety of scientific investigations possile from my location, etc, etc. I believe China exists.

But things can't happen to my character or to other characters without it being acknowledge.

Otherwise it would be like you asking me how I felt about our date yesterday. My only possible reaction is that you've lost your mind, because no such date happened.

The game has to acknowledge its own content, or I could literally imagine anything. There is nothing in-game that contracts the fact that the Warden is a shapeshifting alien who (with his friends) murdered everyone in the particular Origin at night and is now biding its time to enslae all of Thedas. 

In fact, if I can invent my own content, there's nothing in-game that prevents Duncan from being alive, or being my spirit companion, or me from having a secret love affair with the Maker, who replaces my body at night with a dummy each time.

Addai67 wrote...
I'm not against unique sets.  Unique is
great.  But tell me how it makes sense that there's a strategically
placed bandanna that Isabela can wear, but no other female in the game
can put it on.  Or why Isabela can ONLY wear that strategically placed
bandanna and no other piece of clothing ever made in Thedas.


It
doesn't. But the only other choice is that everyone wears the same bandana (or a pallete swap of it) in the same way all the time. And that's equally stupid.

It makes no sense that there are 2 kinds of nobles clothes, either, that are identical in every way except colour. Or that everyone of a race is the same height.

Modifié par In Exile, 06 novembre 2010 - 12:37 .


#332
Ryzaki

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crimzontearz wrote...

Yeah for weapon protection maybe but vacuum exposure with just a breather?


Hence the usage of "semi". =]

#333
Sappy69

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I applaud most of the new information we've found out from this, with a few caveats.

I like unique outfits:

I like that each companion will get a unique look in the form of outfits.  I like that Bioware left in the ability to customize them by allowing you to swap out accessories and (it appears) weapons.  It annoys me when my companions look like every other person in the game.  In DA:O, I *always* left Morrigan in her unique robes.  Even if I came across something better, I kept her in her outfit because it made her different.  It also helped that they gave her an upgraded version later on so she wasn't gimped later in the game.  I was heavily disappointed that the reward for Leliana's Song didn't include a unique-looking leather armor for Leliana.  Here was this awesome armor...and it looks like every other leather armor in the game!  GAAAH!!

Negatives about DA2's implementation of unique outfits:

Unfortunately, it looks like we lose some amount of customization.  So if you want Isabela walking around in plate armor just for the hell of it, you can't have that.  Ideally, Bioware should've done what they did with Morrigan in DA:O: allow you to completely customize her armor, but also provide her with a unique outfit that only she can wear.  The best of both worlds.  Also, be prepared for DLC where they'll ask you to purchase new outfits for your companions.  Like how ME2 players had the "privilege" of paying extra if you didn't want Garrus to look like he just took a rocket to the face.

I like unique skill trees and abilities for companions:

This provides another way for your companions to be unique and different, which is always a good thing.  In DA:O, if you were a SnS warrior, and Alistair was also a SnS warrior, you had pretty much the same abilities...you were just better because you received bonuses from the Fade.  I enjoyed that Wynne had her unique Vessel of the Spirit ability, and I'm glad DA2 is taking this even further.

Miscellaneous notes:

I'm glad to be rid of the ape-hands and man-shoulders for women that DA:O had.  I'd rather they be attractive than look like freaks.  Now, if they'll just have the DA2 women not have the "man-walk" that Morrigan and Leliana suffered in the first game...

#334
namedforthemoon

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If the angel wings and demon wings next to the swashbuckling icon represent friendship/rivalry (seems like an odd place to put that), what is the heart (6) and the ring (5) in the lower right corner?

Also, I love the music at the end of the podcast. Is that on the DA2 soundtrack? Will we hear it in game?

Modifié par namedforthemoon, 06 novembre 2010 - 01:36 .


#335
konfeta

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Is this podcast transcribed anywhere?

Modifié par konfeta, 06 novembre 2010 - 01:41 .


#336
In Exile

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namedforthemoon wrote...

If the angel wings and demon wings next to the swashbuckling icon represent friendship/rivalry (seems like an odd place to put that), what is the heart (6) and the ring (5) in the lower right corner?


They're in every shot. Every for Hawke.

#337
Faz432

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Dave of Canada wrote...

Screenshots are up!
Posted Image
Posted Image
Posted Image





Arrggghhhhhhh, Confusion....hurt-ing brain...why Hawke have multiple armor slots, but companion have only 1??

Modifié par Faz432, 06 novembre 2010 - 02:00 .


#338
Faz432

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As I continue to listen to Mike the more I am unable to order my thoughts to convey how I feel without screaming.

Modifié par Faz432, 06 novembre 2010 - 02:23 .


#339
crimzontearz

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namedforthemoon wrote...

If the angel wings and demon wings next to the swashbuckling icon represent friendship/rivalry (seems like an odd place to put that), what is the heart (6) and the ring (5) in the lower right corner?

Also, I love the music at the end of the podcast. Is that on the DA2 soundtrack? Will we hear it in game?


red and yellow

red = health
yellow = stamina

I assume they are poultices

#340
Sylvius the Mad

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tdawg7669 wrote...

The cool thing is that followers get their own unique talent trees.

That's not cool.  That is terrible.

The setting is broken.  The game is broken.

#341
Sir JK

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Sylvius the Mad wrote...
That's not cool.  That is terrible.

The setting is broken.  The game is broken.


I don't understand this view. What is so illogical about that they'd spent their entire lives developing their fighting style (and still are) and learned under instructors better than they are and through experience (something that cannot be taught) and this represented through unique skill trees?

Modifié par Sir JK, 06 novembre 2010 - 03:15 .


#342
SDNcN

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Sir JK wrote...

Sylvius the Mad wrote...
That's not cool.  That is terrible.

The setting is broken.  The game is broken.


I don't understand this view. What is so illogical about that they'd spent their entire lives developing their fighting style (and still are) and learned under instructors better than they are and through experience (something that cannot be taught) and this represented through unique skill trees?


That is the way I see it. Some characters will have their own fighting style
The PC has that same capacity through the ability to choose upgrades to talents/spells.

#343
Paul E Dangerously

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I have to say that I'm a bit leery on this, because I like changing my follower's attire. It bugged the living hell out of me in ME2 that I had to stare at Garrus' broken armor for the entire game unless I paid for DLC. That's very, very annoying. In another case, Jacob, a soldier that didn't wear armor at all.

I trust Bioware, because you guys haven't let me down and I've been playing your games since Baldur's Gate, but don't force us to pay just to get alternate attires.

Modifié par Sopa de Gato, 06 novembre 2010 - 03:51 .


#344
tmp7704

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namedforthemoon wrote...

If the angel wings and demon wings next to the swashbuckling icon represent friendship/rivalry (seems like an odd place to put that)

I would make a guess that these icons aren't friendship/rivalry meter per se, but they're pair of passive* skills which unlock when you max out relationship with the companion in either direction -- similar how you'd get bonuses in DAO depending on the friendship level.

*) the shape of skill icon apparently indicates the skill type now -- going by frequency in toolbars the square is a regular ability, hexagon is a sustained ability and round icon is passive one.

Modifié par tmp7704, 06 novembre 2010 - 04:06 .


#345
Esbatty

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Ooh I like the way this is turning out.

#346
filetemo

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can somebody point me to a transcription of the podcast? it won't load to me for whatever reason

#347
mmmu

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That looked and sound real sweet. Can hardly wait!

#348
soteria

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I'm a grown woman, and I don't have X number of identical sets of clothing and wear nothing else but these. Despite this, I even have my own personality. Though if I only ever wore the same thing for ten years, or maybe only changed the color of my strategically placed bandanna, I think people would begin to doubt that last part.


My guess is you don't hang out with people who try to dramatically alter the way you dress.

Your complaint that "all her outfits look the same" is dishonest because it implies that if only she had other clothes, you'd be fine with this one. That's not the case--you obviously want to dress her in something more practical. She could have 20 other outfits, but you still wouldn't like them if you didn't think they were practical.

#349
crimzontearz

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soteria wrote...

I'm a grown woman, and I don't have X number of identical sets of clothing and wear nothing else but these. Despite this, I even have my own personality. Though if I only ever wore the same thing for ten years, or maybe only changed the color of my strategically placed bandanna, I think people would begin to doubt that last part.

My guess is you don't hang out with people who try to dramatically alter the way you dress.
Your complaint that "all her outfits look the same" is dishonest because it implies that if only she had other clothes, you'd be fine with this one. That's not the case--you obviously want to dress her in something more practical. She could have 20 other outfits, but you still wouldn't like them if you didn't think they were practical.


It's ok, the devs ..well Mike pretty much confirmed they are taking the PST route for this one so we are good

#350
aaniadyen

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crimzontearz wrote...

It's ok, the devs ..well Mike pretty much confirmed they are taking the PST route for this one so we are good


This is a good point. PS:T was a great game, and it went in the same direction DA 2 is going in (Fixed protagonist, unique art style, focus on characterization and linking equipment to companions rather than having many impersonal peices of gear, companion-only abilities (Morte's litany of curses, anyone?) I also think it's funny when I see fans of the Witcher complaining about this stuff. How many peices of armor were there in the Witcher? 6. And you can only ever get 4 of them per playthrough. How about weapons? 16, 3 of which are vendor trash. Does that mean it's not an RPG? Not at all, it was a very good RPG. It was simply a different tyle, just like DA 2 will be.

Modifié par aaniadyen, 06 novembre 2010 - 01:34 .