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#351
GameBoyish

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First of all, I find it cool that your companions will wear what they wanna wear.

Origins:-
Dwarf: Here Sten, I'm not wearing this armor anymore.
Sten, with amazingly low approval :puts on armor:

:blink:

Secondly, I think it's great that all of them have their own inventory.

Origins:-
So many backpacks...


However, there is a problem. I have nothing against Isabela and her hawtness (I even loved her back in DAO) but allowing her to go pantiless in battle is pretty ridiculous. Or Varric's chest exposed in front of enemies.

Well, I guess since she's been able to handle all that as a shipless pirate all these while it makes sense she can handle it with a group of skilled fighters backing her up...

And Varric's chest hair probably has high defense and attack points (it's true) anyway.

Finally, I am ALL for unique talent trees! Can't wait to see what Varric is all about...

Sad that Hawke gets to only wear boring sheete tho.

#352
Guest_Puddi III_*

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Will the talent tree be like the sphere grid in FFX where you can only pick a talent adjacent to a recently picked talent, or can you start in one a tree, then go to another tree, then go back to the first tree?

#353
Mike Laidlaw

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filaminstrel wrote...

Will the talent tree be like the sphere grid in FFX where you can only pick a talent adjacent to a recently picked talent, or can you start in one a tree, then go to another tree, then go back to the first tree?


The latter.

#354
In Exile

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filaminstrel wrote...

Will the talent tree be like the sphere grid in FFX where you can only pick a talent adjacent to a recently picked talent, or can you start in one a tree, then go to another tree, then go back to the first tree?


I would bet it's only gridlike to make navigation on the console easier.

#355
Guest_Puddi III_*

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Hm, I suppose it's like a bunch of tiny, not-interconnected sphere grids then (superficially at least), in place of what used to be talent lines.

#356
Guest_Blasto the jelly_*

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Sylvius the Mad wrote...

tdawg7669 wrote...

The cool thing is that followers get their own unique talent trees.

That's not cool.  That is terrible.

The setting is broken.  The game is broken.

Oh yes, because companions don't use  the same talent tree as Hawke the game is broken.
That's just one part of the game how can you judge it by this? 

#357
AlanC9

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What Sylvius meant, I think, is that the game is no longer even pretending to be any kind of simulation of a world where fighters work a certain way, mages work a certain way, etc., and the characters are just beings in that world. Instead, the rule system is being treated as a story-delivery device.

#358
Guest_Blasto the jelly_*

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AlanC9 wrote...

What Sylvius meant, I think, is that the game is no longer even pretending to be any kind of simulation of a world where fighters work a certain way, mages work a certain way, etc., and the characters are just beings in that world. Instead, the rule system is being treated as a story-delivery device.

But now companions will bring new tactical advantages to combat  with there own unique set of skills.

#359
Nic-V

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No armor change for companions? :o How is my tank going to survive I wonder...
Oh well overall I'm happy with it, it's not like I ever changed Morrigan's robes. As long as the upgrades are useful.

Modifié par Nic-V, 06 novembre 2010 - 11:11 .


#360
Aumata

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In light of recent events, I must say that besides the having to attack with button (console player) the whole inventory system seems like a compromise to me. Now to know that there will be interrupts in dialog because that was the best addition in the dialog system. Because if there is I will be a happy camper.

#361
Sylvius the Mad

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Blasto the jelly wrote...

But now companions will bring new tactical advantages to combat  with there own unique set of skills.

But why?  Explain that within the setting?

On the PST comparison for the specific equipment, the PST companions were sufficiently distinct to offer obvious lore-based explanations as to why they had different equipment.  Only Morte could use those fangs.  There was only one Modron in the party.  Stuff like that.

If there's some specific bandanna Isabela wears, why is it somehow impossible for LadyHawke to equip it?

#362
Fortlowe

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Because Lady Hawke only wants Izzie's bandana in two places: on Izzie or on the ground in her tent.

Modifié par Fortlowe, 07 novembre 2010 - 06:47 .


#363
soteria

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If there's some specific bandanna Isabela wears, why is it somehow impossible for LadyHawke to equip it?


Same reason it was impossible to equip Morrigan's robes, I'm guessing.

#364
AxelBat

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I LOVE the new armor system! I think giving that amount of customization to only Hawke will give the player a greater sense of identification with the main character, and also you don't get those awkward moments where that thick yet short suit of armor your dwarf is wearing somehow fits on your elf 0.0

The flash game just serves to remind me how facebook is taking over the world... SOON ALL GAMES WILL BE ONE FACEBOOK! WOOOOO! >.>

Sweet podcast, you keep these forums bursting <3

Modifié par AxelBat, 07 novembre 2010 - 07:02 .


#365
Chaos Lord Malek

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This is totally awesome. Well done, Bioware! But i also hope, that Hawke is`t always going to carry around the old 'crappy' armors from previous part.

That there are some more new and cool looking armors - like the one from presentations (PAX, or even E3) and that he wear in video.

Modifié par Chaos Lord Malek, 07 novembre 2010 - 08:04 .


#366
Addai

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soteria wrote...

I'm a grown woman, and I don't have X number of identical sets of clothing and wear nothing else but these. Despite this, I even have my own personality. Though if I only ever wore the same thing for ten years, or maybe only changed the color of my strategically placed bandanna, I think people would begin to doubt that last part.

My guess is you don't hang out with people who try to dramatically alter the way you dress.
Your complaint that "all her outfits look the same" is dishonest because it implies that if only she had other clothes, you'd be fine with this one. That's not the case--you obviously want to dress her in something more practical. She could have 20 other outfits, but you still wouldn't like them if you didn't think they were practical.

You're assuming that when I the player change a team member's armor, that that corresponds to my Warden going up to Sten and ordering to him to strip.  Sometimes it could mean that, as equipment is story based, and I always tend to see the inventory system as followers getting their share of the loot.  Their wages, if you will.  It's your job as the leader to equip your troops.  But still, what we're talking about is having player agency removed, not making Hawke into a demigod or not.

If we had only 20 different outfits per NPC, that would be better, though still pointlessly restrictive.  However, that's not what we're being offered here.

#367
Sylvius the Mad

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soteria wrote...

If there's some specific bandanna Isabela wears, why is it somehow impossible for LadyHawke to equip it?

Same reason it was impossible to equip Morrigan's robes, I'm guessing.

You say that like its a credible defense of the position.

It is not.  DAO did some things badly, too.

#368
JrayM16

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Sylvius the Mad wrote...

soteria wrote...


If there's some specific bandanna Isabela wears, why is it somehow impossible for LadyHawke to equip it?

Same reason it was impossible to equip Morrigan's robes, I'm guessing.

You say that like its a credible defense of the position.

It is not.  DAO did some things badly, too.


Post of the day.

#369
In Exile

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Sylvius the Mad wrote...
But why?  Explain that within the setting?


Their life experiences are sufficiently distinct that they have reached adulthood while learning things that are now currently impossible for Hawke to learn, while developing and molding their bodies in such a way as to make learning some other sets of skills impossible. They also lacked, from birth, the aptitude for particular skills.

As Isabella might tell a warrior/mage in DA:O: you lack the needed grace to be a duelist. Well, the same can apply for any character.

We could easily argue that within DA:O, for any one person there is a period of plasticity where they could learn almost any skill, and this dissapears by adulthood and they are locked into a "class".

But even if that wasn't the case, there isn't anything incoherent about special rules like Tim's Laws of Gravity that Apply Only to Him.

On the PST comparison for the specific equipment, the PST companions were sufficiently distinct to offer obvious lore-based explanations as to why they had different equipment.  Only Morte could use those fangs.  There was only one Modron in the party.  Stuff like that.

If there's some specific bandanna Isabela wears, why is it somehow impossible for LadyHawke to equip it?


Only one for sale, and Hawke can't buy it. Why couldn't a male warden cross-dress, and always had gender appropriate clothes in DA:O? 

The absence of sufficient models to make any combination of clothes possible is a practical limitation to video-games.

#370
ArcanistLibram

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It took me roughly 15 seconds to remember how much of a goddamn chore it is party inventory in DAO, so I can't say I'm sorry to see it go. All I ever did was give my Warden the best equipment possible and give everybody else whatever crap I happened to have.



The interface looks nice. Much sleeker than what DAO has.

#371
Sylvius the Mad

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In Exile wrote...

The absence of sufficient models to make any combination of clothes possible is a practical limitation to video-games.

And if each character in DA2 uses a unqiue model, then we'll have a justification.

They could just tell us this.  But they aren't.  I wonder if maybe that's because it isn't true.

#372
soteria

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Sylvius the Mad wrote...

soteria wrote...

If there's some specific bandanna Isabela wears, why is it somehow impossible for LadyHawke to equip it?

Same reason it was impossible to equip Morrigan's robes, I'm guessing.

You say that like its a credible defense of the position.

It is not.  DAO did some things badly, too.


No, I assumed you wouldn't accept that.  I may as well have said, "the same reason the Knight-Commander's armor was Templar-only, and the same reason certain D&D items were race, class, or alignment restricted."  The *real* reason varies from item to item, but often they put an in-game explanation on the tooltip.  In DA:O, I don't think Morrigan is the type to share her clothes, and I don't think the Templars would appreciate someone outside their order wearing their armor any more than the US Marines would tolerate a civilian running around in their uniform.  

#373
Sylvius the Mad

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soteria wrote...

In DA:O, I don't think Morrigan is the type to share her clothes, and I don't think the Templars would appreciate someone outside their order wearing their armor any more than the US Marines would tolerate a civilian running around in their uniform.

But if they don't know about it, they can't object.

#374
Obadiah

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I think locking NPCs into a specific look doesn't really differentiate them that much. Honestly, The reason I liked the companions in ME1 and DAO was because of their personality. Even with the distinctive look, the companions in ME2 seemed much less interesting.

#375
Nerevar-as

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Morrigan was Morrigan whatever she was wearing. Most characters had very distinctive and deep personalities regardless of clothing. No distinctive clothes will do that if thre´s no character beneath, often the opposite, but so far writing is the one thing from DA2 I´m not worried about. And at least here I guess they´ll won´t go in corrosive and toxic enviroemnts with just a breath mask.



Will Hawke´s armors be also upgradeble?. There were a few armors in Origins I thought fitted the character (such as Ancient Elven Armor for Dalish) but were not powerful enough for the mid-late game.