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Sweet, Delicious Podcast


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#51
Ryzaki

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the_one_54321 wrote...

Ryzaki wrote...

Also...96 items?

Hm....

But each character seems to have his/her own capacity? :huh:


Yeah that's what I was thinking.

So no more giant bag. :P

#52
the_one_54321

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It should also be pointed out that Hawkes armor is completely different from what he wears in the opening sequence. That suggests that it changes based on what you equip on him.

#53
Ympulse

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Christ, the graphics look like it's on PS2.




#54
Mike Laidlaw

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[quote]the_one_54321 wrote...

Hm....[/quote]
But each character seems to have his/her own capacity? :huh:

[/quote]

Just different points in the game. The inventory is shared, as it was in Origins.

#55
Lord_Valandil

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Aigyl wrote...
Companions's inventory is ME2'd.



Image IPB

Damn it.

#56
Ryzaki

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tdawg7669 wrote...
Its probably a financial decision. Less resources put into different armors PLUS the fact that they can sell alternate armors for companions later on as DLC.


I guess. Gah. That just makes me more irritated.

#57
silentassassin264

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This makes me angry. I am now going to punt the squirrels outside my dorm.

#58
nightcobra

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[quote]Mike Laidlaw wrote...

[quote]the_one_54321 wrote...

Hm....[/quote]
But each character seems to have his/her own capacity? :huh:

[/quote]

Just different points in the game. The inventory is shared, as it was in Origins.

[/quote]

hoping for lots of different outfits for followers and not just 3, 4 or that kind of small number.

Modifié par nightcobra8928, 05 novembre 2010 - 05:34 .


#59
Marionetten

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Is that an alignment meter I see by the Swashbuckler icon?

#60
the_one_54321

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Lord_Valandil wrote...

Aigyl wrote...
Companions's inventory is ME2'd.

Image IPB
Damn it.

That's cool with me. It looks better than anything I could have dressed them with in DA:O. :whistle:

#61
Dave of Canada

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Marionetten wrote...

Is that an alignment meter I see by the Swashbuckler icon?


I think it's friendship / rivalry.

#62
Rawgrim

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The runes goes in her push-up bra, most likely. Looks like we get more options on how to kill stuff, and alot less when it comes to customization. Especially for the companions. I wonder how Isabella s armour-class and such can improve, if she is running around in that stuff. I can`t see any good reason why it should improve at all all actually.

#63
Saibh

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Marionetten wrote...

Is that an alignment meter I see by the Swashbuckler icon?


Oooh...a Friendship/Rivalry makes sense.

Modifié par Saibh, 05 novembre 2010 - 05:36 .


#64
nightcobra

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Dave of Canada wrote...

Marionetten wrote...

Is that an alignment meter I see by the Swashbuckler icon?


I think it's friendship / rivalry.


same here

#65
the_one_54321

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Dave of Canada wrote...

Marionetten wrote...
Is that an alignment meter I see by the Swashbuckler icon?

I think it's friendship / rivalry.

My thoughts as well.

#66
Ryzaki

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Rawgrim wrote...

The runes goes in her push-up bra, most likely. Looks like we get more options on how to kill stuff, and alot less when it comes to customization. Especially for the companions. I wonder how Isabella s armour-class and such can improve, if she is running around in that stuff. I can`t see any good reason why it should improve at all all actually.


And she doesn't get the kinetic barriers excuse that the ME2 squad gets. <_<

Modifié par Ryzaki, 05 novembre 2010 - 05:37 .


#67
Maria Caliban

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I love this idea and am glad that they've decided to adopt this system.

#68
ashwind

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Nice screenshots :wizard:

The females anatomy finally evolved from DAO ape-ish anatomy to DA2 human anatomy. Never thought the DA team can accomplish such a monumental feat!

:wizard:

Modifié par ashwind, 05 novembre 2010 - 05:38 .


#69
Blastback

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Dang it bioware....

#70
hawketheman

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say "aye" if you started dancing to the outro music of the podcast

#71
the_one_54321

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LOL

Like the leather miniskirts every gave all that much protection either. Come on. Nothing was every realistic about the armor. This is selective bias talking.

#72
Dave of Canada

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ashwind wrote...

The females anatomy finally evolved from DAO ape-ish anatomy to DA2 human anatomy. Never thought the DA team can accomplish such a monumental feat!


I don't see how having breasts the size of mountains fits.

#73
mellifera

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Dave of Canada wrote...

ashwind wrote...

The females anatomy finally evolved from DAO ape-ish anatomy to DA2 human anatomy. Never thought the DA team can accomplish such a monumental feat!


I don't see how having breasts the size of mountains fits.


Yeah... males should have big boobs too~

I've given up on asking for smaller boob sizes :crying:

Modifié par yukidama, 05 novembre 2010 - 05:41 .


#74
Ryzaki

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the_one_54321 wrote...

LOL
Like the leather miniskirts every gave all that much protection either. Come on. Nothing was every realistic about the armor. This is selective bias talking.


Who said I ever found the leather miniskirts protective? Hell I always used stubbed leather armor for that very reason (along with a handy mod that made the male and female version unisex.) 

And yes the ridculously large boobs are sooooo realistic. <_<

Modifié par Ryzaki, 05 novembre 2010 - 05:41 .


#75
Aigyl

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nightcobra8928 wrote...

Aigyl wrote...

Saibh wrote...
So...we can't put pants on Isabela.


If I've got it right, nope. But we can put shiney runes on top of her boots ^_^

So there is some companion customisation, plus the unique talent trees. Probably not as much as Origins allowed however.


 there may yet be pants for isabela, remember that they said that you can have multiple outfits for the same character.


Very true, now we just to have to see if any of Isabela's outfits contain pants :wizard:

Overall I'm happy with this, if each companion has 3-4 outfits, that's already nearly as many looks as I had for my companions over the course of Origins, and they won't be boring generic one-fits-all armor. Leliana was in studded leather for the most of the game until I got my mitts on some sweet armour mods for her.

Modifié par Aigyl, 05 novembre 2010 - 05:49 .