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So. Companion equipment. Clarification please?


11 réponses à ce sujet

#1
Anarya

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The followers will keep their unique looks and have their own specific talents *braces for AMGDRAGONEFFECT forumsplosion*, but will have equippable accessories (belts, amulets, etc.) and weapons.

One thing I wasn't too clear on, listening to the podcast: Mike said the companions will change equipment at points throughout the game and get upgrades so they won't be stuck in starter gear for the whole game. Does this mean their equipment will also change visually? Or are they going to basically wear the same outfit for a decade? Clarification would be appreciated.

I have mixed feelings about the change but I'm basically okay with it because, for example, in Origins I generally kept Morrigan in her unique robes. And also, mismatched hand-me-down armor annoys me (I'm very visually-oriented).

Discuss (and please try to remain civil).

Modifié par Anarya, 05 novembre 2010 - 06:06 .


#2
Mike Laidlaw

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Anarya wrote...

One thing I wasn't too clear on, listening to the podcast: Mike said the companions will change equipment at points throughout the game and get upgrades so they won't be stuck in starter gear for the whole game. Does this mean their equipment will also change visually? Or are they going to basically wear the same outfit for a decade? Clarification would be appreciated.


Some may, but that is more the exception rather than the rule. Their equipment, however, will evolve over time from a statistical point of view, as will your access to upgrades. Apologies for the confusion.

#3
Mike Laidlaw

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filaminstrel wrote...

Hmph, now I have to go and eat my hat, thanks Mike. I wonder what sauce I should put on it?


Rawksauce.

#4
John Epler

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I'm going to point out, politely, that if you can't discuss things rationally and civilly then you won't be discussing things at all.



As I've said before, and I will reiterate - everyone's entitled to their opinion. Just as everyone's entitled to not be ridiculed and insulted for their opinion.

#5
John Epler

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One more time - if you're here to discuss or debate, great! Just stay polite and civil and I don't care if you think we're making Dragon Age 2 out of liquefied evil, so long as you're being constructive.



If you're just going to post to try and get a reaction, though, you will be getting a vacation. These forums are not your personal soapbox, nor are they the back seat of your parents' minivan where you can try and goad someone into a reaction so you tell your parents 'he hit me! He hit me!'

#6
David Gaider

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CoS Sarah Jinstar wrote...
I still cannot fathom in the slightest why people would encourage removal of choice from an RPG.


And I cannot fathom in the slightest why some people equate the removal of some choice with the removal of all choice-- as if hyperbole will suddenly convince everyone that it's some other game completely.

There are benefits to what we've done, just as there are drawbacks. We happen to like these benefits as they affect the game we're making (as opposed to the imaginary one some people wish we would make), and we still have plenty of choices for the player to contend with.

Not enough choices for you? That's obvious, but I'm not sure why we (or anyone) should place your opinion above everyone else's, despite your constant need to belittle them.

#7
David Gaider

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FieryDove wrote...
If you make the imaginary game I will buy it. Image IPB


Deal! I'll make an imaginary game, and you can pay me with imaginary money-- and you'll have lots of imaginary fun with it, I'm sure. Or at least Sylvius will, as most of the fun he has with games appears to be imaginary anyhow.

#8
David Gaider

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CoS Sarah Jinstar wrote...
Explain what those benefits are then? Because I'd certainly like to hear it.


On the contrary, I doubt you'd hear it at all. Selective hearing appears to be your specialty.

Read this thread David, I'm not the only one not impressed by this by a long shot. Thanks for singling me out though.


I didn't suggest you were the only one, and I'm not blind. I'm very capable of seeing exactly how you operate, Ms. Jinstar. You and everyone else are free to be as "not impressed" as you like-- just keep it civil, thanks.

#9
David Gaider

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Upsettingshorts wrote...
On the forum?  I'd venture a guess and say a comfortable majority dislike it, on a variety of levels (from mild annoyance to complete rage) for a variety of reasons.


Honestly, were we expecting anything else? It's not as bad as some make it out to be, but with any change you're going to encounter the most opposition (or, at least, trepidation) amongst those who are most invested in having everything remain exactly the same.

Regardless, this isn't a vote. The podcast was just meant to answer the question (which has come up) in as complete a way as possible, outlining the positives and negatives. If some choose to only look at the negatives, that's entirely up to them.

#10
David Gaider

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crimzontearz wrote...
so uhm.....David....just out of curiosity here, why not give people the choice?

I mean, why not handle followers like morrigan in DAO? one set of "individually relevant" outfit and then the choice to equip other things to satisfy both sides of the field


I'm not the person to speak on this, but my understanding is that there are advantages-- both from the characterization point of view (meaning characters looking how they are supposed to look rather than having one-size-fits all bodies for the followers and mostly generic outfits-- when you see someone like Isabela, we'd like it to look like Isabela and not generic-rogue-armor with an Isabela head) as well as from an animation point of view. We're not talking about one static look, either, but I suppose for some the fact that you can't simply put any armor on your followers makes the difference semantic.

Regardless, you can still customize your PC however you like-- and there are options to outfit your followers with weapons and equipment, as well as mods.  To us, at least for DA2, that's enough.

#11
David Gaider

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ralph2190 wrote...
Mr. Gaider that makes a heck a lot of sense, thanks. I was always weirded out by how Justice in Awakening, was just a rotten head on a ripped, very much alive body :lol:


Indeed, and I like to think just how much cooler Justice could have looked had he a unique model to himself. Ideally, sure, there'd be variations on that model as well-- but I'm sure anyone here could come up with ways that something cool could be made even cooler if more content was created for it. ;)

Perfect-Kenshin wrote...
As for you claiming that people
simply don't like change, with all due respect, this argument is a
cop-out. People made the same complaints about ME2 even AFTER it came
out and STILL have this problem with the game.


"People" meaning the people who sit on these forums day-in and day-out? My point was that those exact people are the ones who are most biased one way or the other, and in the case of DA it's still people who are emotionally committed to DAO (and good on 'em-- I happen to like that game, too) and don't have a lot of attachment to DA2 just yet. Possibly they never will, but if they choose to remain on these forums and complain to Jinstar levels of bitterness that hardly makes their points any more valid, does it?

In other words, I'm not saying these arguments are invalid-- not in the least. But considering where they're originating, they're hardly surprising, either.

Modifié par David Gaider, 06 novembre 2010 - 02:56 .


#12
David Gaider

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crimzontearz wrote...
ok...these mods and upgrades are they going to be as important and effective as armor/vestments/unique items?


I don't know, and I'm not really the person to comment on them.

You know if THAT is the case then......
a lot of people would stop complaining........


The hell you say.