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So. Companion equipment. Clarification please?


1080 réponses à ce sujet

#226
pitchblaq

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Ryzaki wrote...

BW already said they were going to warn when there was going to be a time skip.

Interesting start to my second paragraph, then.

I'd appreciate if you read the whole post, should you find the time to spare.

Modifié par pitchblaq, 05 novembre 2010 - 08:51 .


#227
Harid

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Ryzaki wrote...

pitchblaq wrote...

Would it be better, I wonder, to allow all companions to wear everything, despite the potential that any party member may be entirely absent for several if not all following time periods? Imagine the burn of having Alistair walk away with your Dragon Bone Plate every time skip.

Is it more immersive to encounter your 'heads up, things are about to get messy' story progression warning and strip everyone down to their smallclothes so you don't lose your best armor? Just because we've had one system before doesn't necessarily mean that it's the only system that can work.


BW already said they were going to warn when there was going to be a time skip.


Easily managed by automatically unequipping your party members who leave post skip like they did with Daveth and Jory.

#228
MerinTB

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yukidama wrote...

Good thing there's no liquor in my house or I'd be dead over taking shots every time someone says Dragon Effect.


Heh... well, I encourage everyone upset with this change to finally add to there sig -

DRAGON EFFECT

and therefore you can just drink yourself dead anytime one of us posts.

Also -

Dragon Effect.
Dragon Effect.
Dragon Effect.


--

I've got an idea - why let us choose a class?  Wouldn't it be easier to tell a more compelling narrative if they could just focus on Hawke the Warrior or Hawke the Mage?
Of course it would!
And why the story choices?  That makes it harder for a compelling narrative!  How about the game proceeds on a set game pattern, and all the player can affect is how they fight the combats and where they put upgrade points!
That'd be awesome!
That'd be Final Fantasy!

SO CLOSE.  Dragon Effect is so close to Final Fantasy I can almost taste it.

that should incite something

#229
Calla S

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I THINK I HAVE SOME VODKA IN THE FREEZER.

It is Friday, after all. Let's do this. Who cares that it's only 4 PM.

#230
pitchblaq

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Harid wrote...

Easily managed by automatically unequipping your party members who leave post skip like they did with Daveth and Jory.

Taking the clothes of dead people at the beginning of a game isn't as odd as taking everyone's clothes several times during the game, at least in my opinion.

#231
Alodar

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Anything that allows me to spend more time enjoying the game and less time on micro-managing inventory is a good thing.

I also like it from an RPG prospective because it distinguishes the NPCs from the PC.


Well done BioWare!

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#232
Rawgrim

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Nefario wrote...

Rawgrim wrote...

Nefario wrote...

Rawgrim wrote...

It gives you less stuff to manage, when removing outfits and such. Ergo its dumbing the game down.


Well, first, you're only losing helm, glove, and boot slots.
Second, the outfits are upgradable.
Third, there are (eventually) rune slots for enchantments, which the main campaign in Origins didn't even have.
So there's still plenty of stuff to manage for the followers, it would seem.

But I'm inclined to disagree with your argument just for what it is, anyway. Less items to manage doesn't make the game dumber any more than more items would make it smarter. In fact, more items would probably just make it more tedious.


Only losing helm, glove and boots? Thats half the slots from the first game, man.

Outfits are upgradable, sure. But it doesn`t show does it? Still the same outfits in the game. the only thing thye customize are numbers.

Where does Isabella keep her runestones, I wonder? Does she have slots for them in her bra?

Less is pretty much allways less. I do belive Bioware said it would be less skills as well. But you can boost each skill to make it better. If you have more factors in play,, it makes the game "broader", and it gives you alot more options on how to deal with situations, certain fights, how to fight certain enemies. And whatsnot. But you are right. More equipment doesn`t make a game smarter. But it does add an extra, and kind of vital, dimension to an rpg.


Well, it's three out of eight. Less than half... though I know what you mean. It's significant.
Upgrades and enchantments probably don't show (I'm guessing), but again, that's really more just a visual issue.

I'm not sure about abilities... some are certainly upgradeable, but I don't know if there are going to be less or not. I get the impression that for followers, there will be. But I think that has more to do with having more strongly defined characters. For example, Isabela is a duelist, so you're not going to have an archery tree for her.
It does take something away from how well you're able to customize your character in terms of having them being able to fulfill different roles. And if that's something that's important to you, I guess there's a legitimate complaint there.
Personally, I'm in favor of it if it helps to build a stronger (in terms of characterization, not so much battle prowess) character.

I can respect your taking issue, but I don't think it's fair to call this sort of change a "dumbing down".



Ohh I am probably going to enjoy the game anyway. But i dont like the inventory for the companions. The inventory wasn`t the first games strong point anyway. For me it was the story, and the interaction with and between the companions that I enjoyed the most.

Side note: anyone know how many companions we will be getting? I f mass effect is anything to go by, we should be getting a few more than in the first game right?

#233
Harid

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I kinda got away from JRPG's for the choices you could make in WRPGs. . .and now WRPGs are beginning to move toward the directions of JRPG's via the elimination of choice.



I just. . .I don't know anymore. Chainmail bikinis, meaningless choices, and bosses you fight repeatedly is our future.

#234
MerinTB

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Didn't some BioWare guys mock JRPGs for lack of choices?



...



?



Oh, yeah, sorry, Dragon Effect.



OR we could start...



Final Dragon Effect. I kinda like the sound of that one.

#235
Sirsmirkalot

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Anything that allows me to spend more time enjoying the game and less time on micro-managing inventory is a good thing.

You might as well have said that RPG's just aren't your thing.

#236
Nefario

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Rawgrim wrote...

Side note: anyone know how many companions we will be getting? I f mass effect is anything to go by, we should be getting a few more than in the first game right?


I think it was said a while ago that it'd be at least two of each class. So at least six, probably more?

#237
Morroian

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Wyndham711 wrote...

On the gameplay side of things this is the only _really_ bad decision I've yet witnessed of DA2. I think this is horrendously bad choice.

Agreed this is the first change that I really don't like at all. Honestly how can the devs have not looked at the reaction to the changes in ME2 and not thought this was a bad idea. There is basically no comeback to the Dragon Effect claims now.

Modifié par Morroian, 05 novembre 2010 - 08:58 .


#238
Nerevar-as

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Harid wrote...

I kinda got away from JRPG's for the choices you could make in WRPGs. . .and now WRPGs are beginning to move toward the directions of JRPG's via the elimination of choice.

I just. . .I don't know anymore. Chainmail bikinis, meaningless choices, and bosses you fight repeatedly is our future.


Just where do devs get the idea less is better? Most RPGs I´ve played go more is better in sequels. Is it a european thing? Less customization, probably shorter game (and with PC VO, gameplay likely even shorter). AFAIK ME2 didn´t work that much better than ME1. Ds FFs sell that good?

#239
Anarya

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Sylvius the Mad wrote...

Anarya wrote...

What do you mean by "the wrong sort of armor"? This is literally impossible in a system like that.

What if the armour isn't heavy enough for the role I have that character playing in combat?  Like a Rogue acting as tank.  If I increase that Rogue's strength enough in DAO, I can give him heavy armour and thus improve his performance.  Apparently this is denied me in DA2.


Well I would think a rogue tank would be evasion based in the first place and would look a little silly doing backflips in full plate.

But that's sort of unimportant as the way the new classes and unique skills work sort of already took that option away, disregarding the equipment changes.

#240
AlanC9

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Sylvius the Mad wrote...

rexil wrote...

Or maybe Arcane Warrior got cut out just for the sake of companions unique look.

I wouldn't be surprised.

This is the tail wagging the dog.  They're designing this game backward.


Personally, I thought AW should have been cut on the merits.

But if they did still want Bethany to be able to go AW, they could simply make an armor suit as an alternate outfit. 

#241
Morrigans God son

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Final Dragon Effect.

Can BioWare explain how they didn't Mass Effect the game? We didn't add guns and spaceships.

DA2 is such a disapointment, I mean it's the lamest excuse for a RPG sequel ever.

#242
John Epler

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One more time - if you're here to discuss or debate, great! Just stay polite and civil and I don't care if you think we're making Dragon Age 2 out of liquefied evil, so long as you're being constructive.



If you're just going to post to try and get a reaction, though, you will be getting a vacation. These forums are not your personal soapbox, nor are they the back seat of your parents' minivan where you can try and goad someone into a reaction so you tell your parents 'he hit me! He hit me!'

#243
Rawgrim

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I dont mind the change in graphics either. Mostly they changes looks like vast improvements. And so what if hurlocks looks like Skeletor? That man is probably the most evil creature I have ever seen! I Would not mind chopping his head off thats for sure.

#244
mellifera

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MerinTB wrote...

yukidama wrote...

Good thing there's no liquor in my house or I'd be dead over taking shots every time someone says Dragon Effect.


Heh... well, I encourage everyone upset with this change to finally add to there sig -

DRAGON EFFECT

and therefore you can just drink yourself dead anytime one of us posts.

Also -

Dragon Effect.
Dragon Effect.
Dragon Effect.


--

I've got an idea - why let us choose a class?  Wouldn't it be easier to tell a more compelling narrative if they could just focus on Hawke the Warrior or Hawke the Mage?
Of course it would!
And why the story choices?  That makes it harder for a compelling narrative!  How about the game proceeds on a set game pattern, and all the player can affect is how they fight the combats and where they put upgrade points!
That'd be awesome!
That'd be Final Fantasy!

SO CLOSE.  Dragon Effect is so close to Final Fantasy I can almost taste it.

that should incite something


You'd let me die so you can get your jollies from it. So cruel. :crying:

#245
Alodar

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Sirsmirkalot wrote...


Anything that allows me to spend more time enjoying the game and less time on micro-managing inventory is a good thing.

You might as well have said that RPG's just aren't your thing.


So micromanagement of inventory=Roleplaying. What a curious definition.


I play the character I create.
I might guide NPCs in combat but they are certainly not my characters.
I make the choices for my character.
I choose the path my character follows.

In good RPGs my companions react to the decisions of my character.
Playing dressup with my companions does not an RPG make.



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#246
tdawg7669

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Rawgrim wrote...

Nefario wrote...

Rawgrim wrote...

It gives you less stuff to manage, when removing outfits and such. Ergo its dumbing the game down.


Well, first, you're only losing helm, glove, and boot slots.
Second, the outfits are upgradable.
Third, there are (eventually) rune slots for enchantments, which the main campaign in Origins didn't even have.
So there's still plenty of stuff to manage for the followers, it would seem.

But I'm inclined to disagree with your argument just for what it is, anyway. Less items to manage doesn't make the game dumber any more than more items would make it smarter. In fact, more items would probably just make it more tedious.


Only losing helm, glove and boots? Thats half the slots from the first game, man.

Outfits are upgradable, sure. But it doesn`t show does it? Still the same outfits in the game. the only thing thye customize are numbers.

Where does Isabella keep her runestones, I wonder? Does she have slots for them in her bra?

Less is pretty much allways less. I do belive Bioware said it would be less skills as well. But you can boost each skill to make it better. If you have more factors in play,, it makes the game "broader", and it gives you alot more options on how to deal with situations, certain fights, how to fight certain enemies. And whatsnot. But you are right. More equipment doesn`t make a game smarter. But it does add an extra, and kind of vital, dimension to an rpg.


Dude thats like 57657568787657 time today you said this.

Im starting to come around on the unique outfits for followers. As long as they are well done. The fact that Mike said that some characters might change equipment as the story leaves way for something like Alistair going from Templar based armor to King based armor.

The main problem I had with ME2 was actually with Shepard's armor now that I think about it. There was 1 armor set plus the DLC set that you got to change colors. As long as Hawke's armor isnt like that Ill be good.

#247
ErichHartmann

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Sirsmirkalot wrote...

Anything that allows me to spend more time enjoying the game and less time on micro-managing inventory is a good thing.

You might as well have said that RPG's just aren't your thing.


Lets not get into a fight about what defines an RPG.  I love character customization as much as the next person but a strong storyline is more important than inventory (in my opinion).  I love loot driven RPGs too but pay little attention to their bare minimum plots.    

#248
Anarya

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JohnEpler wrote...

One more time - if you're here to discuss or debate, great! Just stay polite and civil and I don't care if you think we're making Dragon Age 2 out of liquefied evil, so long as you're being constructive.

If you're just going to post to try and get a reaction, though, you will be getting a vacation. These forums are not your personal soapbox, nor are they the back seat of your parents' minivan where you can try and goad someone into a reaction so you tell your parents 'he hit me! He hit me!'


Requesting that DA3 be made of pure liquid evil!

I have no vodka, but I have rum, whiskey and gin.

#249
MerinTB

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Morroian wrote...

Wyndham711 wrote...

On the gameplay side of things this is the only _really_ bad decision I've yet witnessed of DA2. I think this is horrendously bad choice.

Agreed this is the first change that I really don't like at all. Honestly how can the devs have not looked at the reaction to the changes in ME2 and not thought this was a bad idea. There is basically no comeback to the Dragon Effect claims now.


Well, they saw how ME2 sold more than DA:O and thought adapting the ME2 ideas was a sure-winner.
After all, forum posters who complain are not a good sampling of their customer base - not like people who get into gaming conventions at the few places in the world that hold them, now there's a varied, significantly mixed and statistically large group of people to judge reactions from!

...

I'm sorry, what was that.... DA:O outsold ME2?  Really?  Huh... but then why adapt ME2 mechanics to DA:O?

Spiritual successor, maybe?  Even though ME2 didn't sell that well it has a cult following and the cult of BioWare ME is of course not the same as the cult of BioWare DA.  Different groups entirely - barely any overlap - best blend the games.  Curious as to why there are no pistols in DA:O (pirates use pistols, no?  or handcrossbows for the 3rd person shooter angle, eh?)

...


and for those of you waiting desparately with your shots poised before your lips...

(Final) Dragon Effect! :wizard:

#250
eyesofastorm

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JohnEpler wrote...

One more time - if you're here to discuss or debate, great! Just stay polite and civil and I don't care if you think we're making Dragon Age 2 out of liquefied evil, so long as you're being constructive.

If you're just going to post to try and get a reaction, though, you will be getting a vacation. These forums are not your personal soapbox, nor are they the back seat of your parents' minivan where you can try and goad someone into a reaction so you tell your parents 'he hit me! He hit me!'


What... you guys didn't have a meeting that started off, "Our fans are going to hate this but,..." and ended, "So in short, be prepared for the mother of all **** storms."?