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So. Companion equipment. Clarification please?


1080 réponses à ce sujet

#251
ENolan

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JohnEpler wrote...

One more time - if you're here to discuss or debate, great! Just stay polite and civil and I don't care if you think we're making Dragon Age 2 out of liquefied evil, so long as you're being constructive.

If you're just going to post to try and get a reaction, though, you will be getting a vacation. These forums are not your personal soapbox, nor are they the back seat of your parents' minivan where you can try and goad someone into a reaction so you tell your parents 'he hit me! He hit me!'


Do the warnings ever stop them? I'm seriously asking what's the average number of times that the people usually stop...

#252
Blacklash93

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You can't even apply armor to followers simply for the statistics and not the aesthetic change?

I've defended Bioware to this point, but come on! Streamlining is to refine elements in a game so they're easier to manage, not drop them to make everything else simpler to do. This is absolutely dumbing down from Origins. To nerf the companions' inventory options is to nerf the game as an RPG.

I don't care about how the characters look, I just want to be able to customize their statistics on the same level I would Hawke. That type of customization is always what I look for in an RPG.

Modifié par Blacklash93, 05 novembre 2010 - 09:05 .


#253
Morrigans God son

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eyesofastorm wrote...

JohnEpler wrote...

One more time - if you're here to discuss or debate, great! Just stay polite and civil and I don't care if you think we're making Dragon Age 2 out of liquefied evil, so long as you're being constructive.

If you're just going to post to try and get a reaction, though, you will be getting a vacation. These forums are not your personal soapbox, nor are they the back seat of your parents' minivan where you can try and goad someone into a reaction so you tell your parents 'he hit me! He hit me!'


What... you guys didn't have a meeting that started off, "Our fans are going to hate this but,..." and ended, "So in short, be prepared for the mother of all **** storms."?


Well said.

#254
Addai

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Morrigans God son wrote...

Final Dragon Effect.
Can BioWare explain how they didn't Mass Effect the game? We didn't add guns and spaceships.

Those will be available in the Mothership Kirkwall DLC.  Only $5, and Isabela even gets a spandex thong upgrade.

#255
tdawg7669

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Sylvius the Mad wrote...

JrayM16 wrote...

I don't consider inventory a necessity of RPGs.  I do consider it a nice feature that can be very fulfilling when applied correctly.

I agree.  I just think this restriction makes no sense.  If they forced a default apearance in Hawke too, then maybe I'd understand.  But why just the non-Hawke party members?  What makes them special?


I think there are two aspects to this decision.

1) The creative aspect. Hawke is YOUR character. You choose his class, his specialization and his personality. Thus it is only fitting that you get to pick the armor to best augment the choices you make. He is your character, it is up to you. The NPCs ARENT your characters, what they wear is dependent upon their personalities and skills.

2)The business aspect. Less time spent on armor, with the option to make DLC armor packs available later.

#256
MerinTB

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yukidama wrote...
You'd let me die so you can get your jollies from it. So cruel. :crying:



Nah, at this point I'm past upset and angry and now just seeing the fun in it.

So, people happy with DA2 changes, I'm your friend. :)

This is a good change for you, I hear.  What else about DA:O are you hoping they fix for DA2?  I'm honestly curious.

I'm personally quite surprised at all the complaints for the game, didn't know that being able to change your party member's armor (which you could choose NOT to do, after all) was a big thing, but apparently it was.

The dialog wheel is good.  Gotcha.  The set outfits for party members is good, check.  Shorter game play on a playthrough is up your alley.  Roger.  Faster paced, quicker combat with speedy attacks and zipping and flipping across the battlefied your speed?  Right.

What other fixes from DA:O mistakes do you think are in store?

(seriously, absolutely serious at this point... well, I'm smiling, but it's alright...)

And...

my sig for the drinking game!

#257
AlanC9

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MerinTB wrote...

Heh... well, I encourage everyone upset with this change to finally add to there sig -

DRAGON EFFECT


But what if you think Dragon Effect is a good thing? We need positive and negative versions of the sig.

#258
Terra_Ex

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Harid wrote...

I kinda got away from JRPG's for the
choices you could make in WRPGs. . .and now WRPGs are beginning to move
toward the directions of JRPG's via the elimination of choice.


As did I.

MerinTB wrote...
Didn't some BioWare guys mock JRPGs for lack of choices?

They mocked them as being stagnant - lack of evolution and linear stories were cited iirc. Clearly the way to evolve the genre is to remove all these pesky freedoms afforded to the player. I trust the irony isn't lost on BW.

#259
Morrigans God son

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tdawg7669 wrote...

Sylvius the Mad wrote...

JrayM16 wrote...

I don't consider inventory a necessity of RPGs.  I do consider it a nice feature that can be very fulfilling when applied correctly.

I agree.  I just think this restriction makes no sense.  If they forced a default apearance in Hawke too, then maybe I'd understand.  But why just the non-Hawke party members?  What makes them special?


I think there are two aspects to this decision.

1) The creative aspect. Hawke is YOUR character. You choose his class, his specialization and his personality. Thus it is only fitting that you get to pick the armor to best augment the choices you make. He is your character, it is up to you. The NPCs ARENT your characters, what they wear is dependent upon their personalities and skills.

2)The business aspect. Less time spent on armor, with the option to make DLC armor packs available later.


Hawke is not my character. They choose his voice and personality. I pick his class and armour.

Modifié par Morrigans God son, 05 novembre 2010 - 09:10 .


#260
Dave of Canada

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Honestly, maybe it's just me but I don't see why there's such an outcry. You can't put Chainmail instead of Splintmail on a companion, it's the end of the world?

#261
Anarya

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MerinTB wrote...

yukidama wrote...
You'd let me die so you can get your jollies from it. So cruel. :crying:



Nah, at this point I'm past upset and angry and now just seeing the fun in it.

So, people happy with DA2 changes, I'm your friend. :)

This is a good change for you, I hear.  What else about DA:O are you hoping they fix for DA2?  I'm honestly curious.

I'm personally quite surprised at all the complaints for the game, didn't know that being able to change your party member's armor (which you could choose NOT to do, after all) was a big thing, but apparently it was.

The dialog wheel is good.  Gotcha.  The set outfits for party members is good, check.  Shorter game play on a playthrough is up your alley.  Roger.  Faster paced, quicker combat with speedy attacks and zipping and flipping across the battlefied your speed?  Right.

What other fixes from DA:O mistakes do you think are in store?

(seriously, absolutely serious at this point... well, I'm smiling, but it's alright...)

And...

my sig for the drinking game!


Well, it's a bit disingenuous to lump everyone who has a positive opinion on DA2 into one giant hivemind. Some people might enthusiastically support all of those things and more, but most people probably endorse many but not all of the changes.

#262
Remmirath

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Well, this isn't as depressing as the dialogue wheel/voiced PC combination (I'm not sure anything can be), but it's pretty disappointing. Granted, I haven't actually played Mass Effect 2 yet, but it sounds like NPC armour will be even less able to be changed than in Planescape: Torment (as in, you can't even go buy something that looks exactly the same but maybe colour-changed and has better stats). And that was one of my major annoyances with that game. Made more sense there, too, since it's not like anybody you fought ever seemed to have much in the way of armour, whereas assuming things stay similar in DAII most people you fight will be wearing obvious armour, that might be obviously better than what the NPCs are wearing. I also expect it'll be more intrusive with these graphics.

I really don't get why. For personality, they could have it there as an option. People who wanted to keep Morrigan in her robes did, I'm sure, and the rest of us didn't. I don't see what was wrong with that. Assuming that we can in fact still control the NPCs (and I think we can), why make the armour unable to be switched? Why is it more out of character that they would wear better armour than that they would do a particular thing in the fight? Note that I'm not advocating for the NPCs to be completely uncontrolled, but that I could see that it makes sense if they were. As it is, it's confusing as well as annoying.

pitchblaq wrote...

Would it be better, I wonder, to allow all companions to wear everything, despite the potential that any party member may be entirely absent for several if not all following time periods? Imagine the burn of having Alistair walk away with your Dragon Bone Plate every time skip.


Yes. I would much rather have NPCs walk away with all manner of equipment than not be able to change it. They can take the only armour that will defend against the villain's best attack if they like, so long as I can equip it on them.

If people want to meta-game (I.E., stripping NPCs of armour before they leave the party), they're going to meta-game with whatever they get. Other people (such as myself) would prefer the NPC being able to get the armour and then running away with it.

#263
Morrigans God son

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Addai67 wrote...

Morrigans God son wrote...

Final Dragon Effect.
Can BioWare explain how they didn't Mass Effect the game? We didn't add guns and spaceships.

Those will be available in the Mothership Kirkwall DLC.  Only $5, and Isabela even gets a spandex thong upgrade.


What! No Tali?This is an outrage.

#264
tdawg7669

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pitchblaq wrote...

Would it be better, I wonder, to allow all companions to wear everything, despite the potential that any party member may be entirely absent for several if not all following time periods? Imagine the burn of having Alistair walk away with your Dragon Bone Plate every time skip.

Is it more immersive to encounter your 'heads up, things are about to get messy' story progression warning and strip everyone down to their smallclothes so you don't lose your best armor? Just because we've had one system before doesn't necessarily mean that it's the only system that can work.


This is another good point.

#265
Calla S

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If Isabela gets a new ship, can we name it the "Shores of Normandy?"

I am so sick of this Dragon Effect OH TEH NOES ME2 HISS SCOWL bull**** that it's actually making me laugh.

Modifié par Calla S, 05 novembre 2010 - 09:14 .


#266
FedericoV

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I think that the changes in the companion equipment system are mostly right and they are a good mix between ME2 and DA:O system.

You have an unique outlook that matches the iconic design of the charachter wich is very important for me (and many others). You have less need of inventory micromanagement that is an outdated feature of most CRPGs. You have still a lot of room to customize the stats of your companions with rings, amulets, belts and runes. Yep, maybe having the same old outfit for 10 years would be odd... but for sure I will never buy equipment DLCs (and no one is forcing us to do so: if we all stop buying them, they will stop to produce the,).

The only valid complaint I've read is the tactical remark of Sylvius. That's my reply: let's take Isabella. She has a story, she is not a blank page when you meet her. She is a pyrate and has learned to fight and behave in a certain way. If you want a rogue "tank" or an archer, because it's better for your ideal party setup, you simply have to use another charachter that it's best suited for the job.

I don't see that fact as a restrisction but as a good example of choiche and consequences.

Modifié par FedericoV, 05 novembre 2010 - 09:18 .


#267
Ryzaki

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pitchblaq wrote...

Ryzaki wrote...

BW already said they were going to warn when there was going to be a time skip.

Interesting start to my second paragraph, then.

I'd appreciate if you read the whole post, should you find the time to spare.


The relevance doesn't matter seeing as they're doing it anyways. :whistle:

If you leave armor on them and they vanish yes they should steal your armor. You left it on them. :P

Besides companions already stole your armor in DA or have you forgotten? 

Modifié par Ryzaki, 05 novembre 2010 - 09:16 .


#268
MerinTB

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AlanC9 wrote...
But what if you think Dragon Effect is a good thing? We need positive and negative versions of the sig.


It was for the proposed drinking game.  I don't think context was important.

If you think it's good that DA:O is more like ME2, that's a legitimate stance! :)  You aren't stupid in my book or anything.

Really, I'm just having fun now and hopefully having fun WITH people instead of against them.

I don't drink, so I can't join in the fun that way.

I think at this point stepping back and realizing that, like it or not, this is just a game afterall and being passionate is one thing, but starting to treat those you disagree with like members of the opposing political party is another.

---

Honestly, this could have been a good change.  Maybe still is.  Just isn't one, for me added with all the other changes, that I personally like.  *shrug*  Others will have different takes.

#269
Khayness

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Dave of Canada wrote...

Honestly, maybe it's just me but I don't see why there's such an outcry. You can't put Chainmail instead of Splintmail on a companion, it's the end of the world?


The player customisation was hindered. Let's imagine if this inventory management was in DA:O aswell.

What if I wanted to play Zevran as a frontline DPS Momentum/Dual Strike one-sword-in-each-hand, but his designed outfit supports crit/backstab damage only?

BioWare's vision substitues your own.

Modifié par Khayness, 05 novembre 2010 - 09:17 .


#270
Wyndham711

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I guess I just generally don't understand the ideal that the party member should be more visually distinct at all cost. I think what made me care so deeply about and relate so easily to the Origins party members had nothing to do with their appearance. I actually appreciated the fact that the one's I most liked were the least 'distinct'. It made them feel tangible, actual people.

The people I interact day to day with don't look particularly 'visually distinct'. They look bland, they don't have flashy outfits and they aren't in any way iconic. That an RPG character can make such a deep and memorable impact with their personality alone is I think what should be valued and emphasized. If anything, giving such strong focus on shiny outfits is in conflict with that idea to some extent.

And all this is just in terms of me enjoying the characters and the redundancy of the change - on the gameplay side of things I think the remifications of this and other similar changes will be even more severe.

I really don't understand what they think they are gaining with this change? Sure, individual looks for the characters, but those could have been added without demolishing the previous succesful system. I feel they took one step forward and ten steps backwards.

#271
tdawg7669

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Morroian wrote...

Wyndham711 wrote...

On the gameplay side of things this is the only _really_ bad decision I've yet witnessed of DA2. I think this is horrendously bad choice.

Agreed this is the first change that I really don't like at all. Honestly how can the devs have not looked at the reaction to the changes in ME2 and not thought this was a bad idea. There is basically no comeback to the Dragon Effect claims now.


Because they know you will still buy the game, and further pay for the DLC armors.

#272
Guest_Puddi III_*

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I has a poll for you guys here. What is this, California?

Modifié par filaminstrel, 05 novembre 2010 - 09:18 .


#273
The Masked Rog

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Khayness wrote...

Dave of Canada wrote...

Honestly, maybe it's just me but I don't see why there's such an outcry. You can't put Chainmail instead of Splintmail on a companion, it's the end of the world?


The player csutomisation was hindered. Let's imagine if this inventory management was in DA:O aswell.

What if I wanted to play Zevran as a frontline DPS Momentum/Dual Strike one-sword-in-each-hand, but his designed outfit supports crit/backstab damage only?

BioWare's vision substitues your own.

Zevran decides he is not that and he won't wear that armor. I'd say that you shouldn't even be able to decide what abilities the character gains as it levels up.

#274
Dave of Canada

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Khayness wrote...

The player csutomisation was hindered. Let's imagine if this inventory management was in DA:O aswell.

What if I wanted to play Zevran as a frontline DPS Momentum/Dual Strike one-sword-in-each-hand, but his designed outfit supports crit/backstab damage only?

BioWare's vision substitues your own.


I've been hearing a few things but... aren't backstabs removed or accessed by every weapon type now?

#275
Rawgrim

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Still...its just a video game. I am sure 2011 will be a good year even if I don`t like Dragon Age 2. I am sure I will like it though. The companions looks interesting after all.