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So. Companion equipment. Clarification please?


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#276
ErichHartmann

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Khayness wrote...

Dave of Canada wrote...

Honestly, maybe it's just me but I don't see why there's such an outcry. You can't put Chainmail instead of Splintmail on a companion, it's the end of the world?


The player customisation was hindered. Let's imagine if this inventory management was in DA:O aswell.

What if I wanted to play Zevran as a frontline DPS Momentum/Dual Strike one-sword-in-each-hand, but his designed outfit supports crit/backstab damage only?

BioWare's vision substitues your own.


More or less yes from me.  If the story really immerses me and holds my attention then micromanaging every little detail about companions doesn't cross my mind. 

Modifié par ErichHartmann, 05 novembre 2010 - 09:27 .


#277
Calla S

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The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.

#278
Lord_Valandil

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I feel really disappointed.
I must admit that I was heartbroken when it was announced that we'll have to stick with a predetermined human character "a la Shepard", instead of choosing an elf of a dwarf (Dalish elves are my favorites). But, oh well...that wasn't so terrible.
But the static outfits are kind of annoying, especially because of the 10 years span. It didn't bother me in ME2...in fact, I still think that ME2 was an improvement over ME1, and I wish ME3 follows its path.

That doesn't mean, however, that I want Dragon Age to become "Dragon Effect", as some people say.


I'm still supporting the game, of course. And I'll be buying the SE, but still...give me a couple of days and I'll be happy again (which means I won't care about something I can't change).

Modifié par Lord_Valandil, 05 novembre 2010 - 09:25 .


#279
casedawgz

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Calla S wrote...

The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.


This, so hard. If Leliana is a fan of bows, she's not gonna just drop everything and learn an entirely new way to fight because the Warden says so. Wynne isn't just going to become a blood mage at the suggestion of some dude. I would rather the companions have identities of their own, rather than their identity being whatever the player feels like at a given time.

#280
Guest_Puddi III_*

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Calla S wrote...

The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.


Couldn't you make that same argument to remove player talent/attribute selection for companions, or even direct control over them during battle?

#281
FedericoV

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Khayness wrote...

The player customisation was hindered. Let's imagine if this inventory management was in DA:O aswell.

What if I wanted to play Zevran as a frontline DPS Momentum/Dual Strike one-sword-in-each-hand, but his designed outfit supports crit/backstab damage only?

BioWare's vision substitues your own.


It's allready like that with each party member of DA:O. And it was the same in BG2 too. Leliana was designed to be an archer. Morrigain a Nuker/controller. Winnie a Healer. Alistair a tank. Reskilling them toward a completely different focus means to gimp them. It was easier and better to develop them in the suggested direction. You could use a mod tool to reskill them, off course, but that will be probably true for DA2 too (tool or not). Then, if you mod their skill, you can even mode their clothes.

#282
Meltemph

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I have to say, it is changes like this that makes me glad I like just about every genre and like just about anything as long as it is made well. Cause if I only liked specific types of games or liked specific mechanics in certain genre's, I would probably be quite upset over this move.

This is the real 1st move, to me, that while I won't care about it personally, I can actually see backfiring on them.  In the vien of WoW/Diablo/Fallout it is safe to assume, that with RPG's with settings and feel like DA, loot is kinda a big deal. I could be wrong about it, but I think at worst it(this specific change, not the game as a whole) will lose more then it gets and at best, I would wager is a zero-sum change. Would consider this the more risky change out of any of them.

Modifié par Meltemph, 05 novembre 2010 - 09:30 .


#283
Morroian

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tdawg7669 wrote...

Morroian wrote...

Wyndham711 wrote...

On the gameplay side of things this is the only _really_ bad decision I've yet witnessed of DA2. I think this is horrendously bad choice.

Agreed this is the first change that I really don't like at all. Honestly how can the devs have not looked at the reaction to the changes in ME2 and not thought this was a bad idea. There is basically no comeback to the Dragon Effect claims now.


Because they know you will still buy the game, and further pay for the DLC armors.

I will buy the game but not DLC armors. I refuse to buy any DLC that is clearly a rip off eg. the feast day crap.

I can see others not buying the game though. Plus there's also the issue of the incremental effect of decisions customers won't like, they may still buy this game but it reduces the likelihood they'll buy future games especially new or pre-ordered.

#284
Khayness

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I see, the fans of combat theorycrafting are in a different thread. :)

#285
Calla S

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filaminstrel wrote...

Calla S wrote...

The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.


Couldn't you make that same argument to remove player talent/attribute selection for companions, or even direct control over them during battle?

For the first, perhaps, but not the second. They're part of your party. Being such, you - as the leader of said party - give them orders. Not an incredibly difficult concept to grasp. For the talent/attributes thing, sure, whatever. I'd rather have a certain theme in which to level them up (like Isabela's "Swashbuckler") with individual attacks than the "hey, you hit this like this with this weapon you probably never touched before we ran into each other" scheme.

#286
Wittand25

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Khayness wrote...

Dave of Canada wrote...

Honestly, maybe it's just me but I don't see why there's such an outcry. You can't put Chainmail instead of Splintmail on a companion, it's the end of the world?


The player customisation was hindered. Let's imagine if this inventory management was in DA:O aswell.

What if I wanted to play Zevran as a frontline DPS Momentum/Dual Strike one-sword-in-each-hand, but his designed outfit supports crit/backstab damage only?

BioWare's vision substitues your own.

You can still customize the stats of the armor, just the look is unchangeable now. In the podcast it is mentioned that you will find upgrades that you can use to improve and customise the armor of the companions.

The new system has both positive and negative sides and I am still unsure about it. On one hand it takes away player control and options on the other hand this allows for more distinct NPC appearance because now every follower can have his/her own unique body and avoids the awkwardness of talking about Zevran´s tattoos or Morrigan's remark at the estate in Denerim not to mention her bizarre inflating and shrinking bosom.

#287
andar91

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Calla S wrote...

The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.

Image IPBImage IPBThis is pretty much how I feel as well.  I get why people are upset, but to me, it makes more sense that companions are their own characters.  They get to pick their clothes.  They get to pick their fighting styles.  It just makes sense to me.  But Hawke is our character and he/she is under our influence.

I also think it will add to their character in a visual way.  Honestly, I hardly ever changed Morrigan's armor because anything other than her classic look just looked odd to me.  So I'm actually happy that our companions get to keep that.  The only bad thing will be if I don't like that look, but I'm never going to like every little visual detail in the game.  So I'm not upset.

#288
Guest_Illborne_*

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I know only too well that I'm going to end up buying DA2 - eventually, if not right away, so my bickering will likely be taken as poor entertainment for the devs (after all, they'll get my money anyway), but this announcement just doesn't sit well with me - At all.

Fitting equipment to characters, set based or not, is entertainment to me. It's not me playing dress-up, it's me combining visual aesthetics and stats from items to make the perfect companions. Whether they become gimped or not - it's still me making the most of the experience. It provides the game with a higher entertainment value (IMO), and gives me more value for my money.

It's a minor issue, sure, but the thought of having Bethany, Isabela, Varric or any other companion following me into battle and into areas of cold climate wearing scant clothing strikes me as stupid; as poor and questionable design. I have no issues with the companions having a distinguishable look, including unique clothing - I even find it preferable. What I don't like is set, static clothes for the character models; clothing that is part of the characters mesh models. A look that I can't change, even when realism or sensibility dictates otherwise (and yes, I know it's a game. Yes, I know that magic exists within the game world - but so does bruises and cold weather. It doesn't make it less strange).

Anyway, this is me nitpicking. I am a big fan of DA:O, and I'll likely be a fan of DA2 as well. Overall I enjoyed the podcast, can't wait for the next. So just take this for what it is:
A rant.

Modifié par Illborne, 05 novembre 2010 - 09:46 .


#289
Wyndham711

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The more I think about this, the less I'm able to see any valid 'design philosophy' behind this change. I think this is a direct downgrade - perhaps a downgrade that's to the direction that will make the least amount of damage in terms of the number of people in the player base who are going to be annoyed about it, but a downgrade none the less.

I feel that the way to actually improve the Origins system would have been to add the character specific outifts in as on option amongst the freely mixed and matched armor sets. Sure, making the lootable armor sets fit non-human characters would have costed money and needed resources, but I think here they really are approaching things backwards. Throwing such huge amounts of resources on an aspect as secondary as presentation (with graphics improvements and PC VO) that there seems to be insufficient amount left to actually improve such an important aspect of gameplay as gear. Tail seems to be wagging the dog indeed. :(

#290
Wulfram

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Wittand25 wrote...

You can still customize the stats of the armor, just the look is unchangeable now.


I doubt there'll be much room for customisation, when you've only got character specific items to choose from.

#291
Tellervo

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Calla S wrote...

I'll never understand why people want to gimp themselves and their party for the sake of "roleplaying." While it's an RPG, there's still that very crucial G at the end. Meaning it's a game. A game that you play to win (to my knowledge?).


That's the problem.  You don't "win" an RPG.  You finish the story.  Usually with something epic that makes you feel like you're winning.  But win?  No.  You do not win.  The RP is the important part--its all a self-insertion wet fantasy escapist sort of thing.  Now, if you're playing to win, you're not "doing it wrong", just... winning?  You're probably missing out on some of the genre's appeal.

#292
Guest_Puddi III_*

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Calla S wrote...

filaminstrel wrote...

Calla S wrote...

The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.


Couldn't you make that same argument to remove player talent/attribute selection for companions, or even direct control over them during battle?

For the first, perhaps, but not the second. They're part of your party. Being such, you - as the leader of said party - give them orders. Not an incredibly difficult concept to grasp. For the talent/attributes thing, sure, whatever. I'd rather have a certain theme in which to level them up (like Isabela's "Swashbuckler") with individual attacks than the "hey, you hit this like this with this weapon you probably never touched before we ran into each other" scheme.


That's consistent, then. I approve. :P

#293
Calla S

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It's a game. You win or lose games. It's just how the universe works.

#294
AlanC9

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filaminstrel wrote...
Couldn't you make that same argument to remove player talent/attribute selection for companions, or even direct control over them during battle?


 Wouldn't bother me too much; if the DAO AI could handle AoE spells and friendly fire I'd leave everyone running on tactics. Though if they ever do go back to NWN1 style I'd want something like NWN1's voice commands.

But there are far too many emergent behaviors in the DAO spell setup to leave mage builds under AI control.

#295
upsettingshorts

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On a scale of 1-10, 1 being hate, 10 being love, I'm rating this at about a 4.



It will plummet if the outfits overall end up being as silly as ME2, and it will raise slightly - to a 5, hooray for indifference as the glorious ideal - if they aren't.

#296
Rawgrim

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The outfits in ME2 never struck me as silly though. Except for Miranda and Samara only wearing breathmasks for protection, when they were in vacum areas.

#297
Ryzaki

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...You didn't think it was silly that Miranda and Jacob went into battle with practically clothes on while Shep was the *only* one in full battle armor?

No Garrus' busted armor doesn't count. <_<

Modifié par Ryzaki, 05 novembre 2010 - 09:46 .


#298
Wittand25

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Wulfram wrote...

Wittand25 wrote...

You can still customize the stats of the armor, just the look is unchangeable now.


I doubt there'll be much room for customisation, when you've only got character specific items to choose from.

According to the podcast, there are various ways to upgrade the armor through "paddings" and runes during the game, both seem not to be specific to characters, although some might actually be. And the non armor slots remain unchanged so you can still pick rings, a belt and a necklache as well as weapons to fit your needs.

#299
upsettingshorts

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*cough* Jack *cough*



I understand tattoos being a reflection of the psychological urge to regain control of her body after growing up abused, but the outfit was still completely silly. Not all of them were, but many.

#300
Ryzaki

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Upsettingshorts wrote...

*cough* Jack *cough*

I understand tattoos being a reflection of the psychological urge to regain control of her body after growing up abused, but the outfit was still completely silly. Not all of them were, but many.


Not really when you think about it in the CS the only person who was completely and utterly covered was Shep and Garrus (and Garrus had that busted armor) Grunt's arms were showing, Legion might have made sense but he wasn't available then. And everyone else had that stupid mask on.

...Wait...did Thane? I never took him.

Modifié par Ryzaki, 05 novembre 2010 - 09:50 .