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So. Companion equipment. Clarification please?


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#301
upsettingshorts

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There is one unequivocally positive bonus to this system though, and I didn't go through all 12 pages to see if it's been raised before but:



We don't have to put our mages in ugly robes with condom hats anymore! REJOICE!

#302
Dave of Canada

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Ryzaki wrote...

...Wait...did Thane? I never took him.


Thane had the Assassin / Merc helmet.

#303
Ryzaki

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Upsettingshorts wrote...

There is one unequivocally positive bonus to this system though, and I didn't go through all 12 pages to see if it's been raised before but:

We don't have to put our mages in ugly robes with condom hats anymore! REJOICE!


Actually if Hawke's a mage there's still a chance for condom hats. :P

#304
Ryzaki

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Dave of Canada wrote...

Ryzaki wrote...

...Wait...did Thane? I never took him.


Thane had the Assassin / Merc helmet.


Seriously? :/

Was that strip of skin on his chest covered? 

#305
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AlanC9 wrote...

filaminstrel wrote...
Couldn't you make that same argument to remove player talent/attribute selection for companions, or even direct control over them during battle?


 Wouldn't bother me too much; if the DAO AI could handle AoE spells and friendly fire I'd leave everyone running on tactics. Though if they ever do go back to NWN1 style I'd want something like NWN1's voice commands.

But there are far too many emergent behaviors in the DAO spell setup to leave mage builds under AI control.


I suppose I could see it using NWN's kind of AI again (but keeping DA's tactics system, in a much more robust form), but I'd prefer to keep control over companions, really. And decide what talents/attributes they get on level up. I can see why from a roleplaying perspective it could make more sense to have them choose (with maybe Hawke having an influence, like you could over Nathyrra's progression for instance), but I like being able to choose these things, even still... for gameplay, I guess.

Regarding the outfits, I'm okay with them being set, because while I like being able to customize that as well, I feel the devs have made a convincing argument as to the benefits of giving the companions a visually distinct feel.

Still though, I'd like to see them to have variability in that distinction. *shameless plug for poll below"

#306
upsettingshorts

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Ryzaki wrote...
Not really when you think about it in the CS the only person who was completely and utterly covered was Shep and Garrus (and Garrus had that busted armor) Grunt's arms were showing, Legion might have made sense but he wasn't available then. And everyone else had that stupid mask on.

...Wait...did Thane? I never took him.


My issue was never the believability of the outfits in a vaccuum.  Just their relative appropriateness for combat.

I was thinking Zaeed was fine.   Wrex was fine, his suit even sealed completely (just like Garrus). Kasumi was somewhat believable as her strength came from her cloak. A few others.  But the silly outfits really stand out.

#307
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Ryzaki wrote...

...Wait...did Thane? I never took him.

Thane wore something akin to the Recon Hood, from the Dr.Pepper promotions.

#308
Dave of Canada

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Ryzaki wrote...

Was that strip of skin on his chest covered?


No idea.

#309
twincast

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Brockololly wrote...

shepard_lives wrote...
At this point, and with this info, it's really a matter of trusting or not trusting the dev team. Personally, I trust them. I think they'll give us at least a couple of outfits per companion.


Well, I'd have no problem of you had several "unique" outfits for each companion in the game. But it sounds like you get the one and can change the stats on it and still use rings, amulets and all that, but those still don't change the companion's appearance. So you can give Isabela some nice amulet but she'll have her Mr.T bling grafted to her neck.

Daewan wrote...
I had no problem changing Morrigan out of her Chasind gear whenever I  felt like it.  What stopped you from slapping some Tevinter robes on  her, or even a Chantry robe?  Both changed her appearance  significantly.  Or were you expecting her to change clothes automatically?

I think perhaps you misunderstand me- I'm saying that in this new system, its the equivalent of visually being forced to have Morrigan in those Witch robes the whole game. So even if I wanted now to make her an arcane warrior and slap some armor on her, you wouldn't be able to do that. If they're going this new route, I'd like some measure of choice and agency still, beyond just stat tweaking their existing outfit. Its just another step in taking away player choice.

Mike Laidlaw wrote...
Some may, but that is more the  exception rather than the rule. Their equipment, however, will evolve  over time from a statistical point of view, as will your access to  upgrades. Apologies for the confusion.


So they'll be wearing the same clothes for 10 years...:sick: Hope they've got a good laundromat in Kirkwall. Would hate it if Isabela spilled some nacho cheese on her pirtate gear and have to deal with that for 10 years. And still no visual changes when you equip the rings, amulets or belts on the companions?

And in looking at those screens of the inventory, is it also the case that companions now no longer have a spot for helmets/headgear? I guess that answers the helmet toggle question and the goofy mage hats....

And DW rogues can only equip daggers as a pair? So no more one long handed sword + dagger, or dual axes or axe+dagger, everything has to be equipped as a group?


DAOME2FTW wrote...

I don't see why they should change it from Dragon age origins.

Before anyone pegs me as some reactionary that simply wants DA2 to be a DAO clone, no thats not it at all. Unique looks are cool if they would have been handled like Morrigan in DAO- each companion having the one or 2 unique looks but then being able to have other stuff beyond that. I'm guessing thats not feasible for resources sake, but still, visually at least this just comes across as a step backwards and limits player choice and agency, which should be paramount in an RPG.


Ditto. Too tired for eloquence.

#310
Blastback

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Upsettingshorts wrote...

On a scale of 1-10, 1 being hate, 10 being love, I'm rating this at about a 4.

It will plummet if the outfits overall end up being as silly as ME2, and it will raise slightly - to a 5, hooray for indifference as the glorious ideal - if they aren't.


I'm more on the 3/2.5 side my self, but I echo this sentiment. 


Look at Carver, who is supposed to be a warrior.  Now, assuming that we can keep him for the whole game, how in the world is he supposed to fight in that outfit?  I can see Isabela in her pirate gear, even if I do wish she'd get some freakin pants, because she's a rogue.  A pirate.  They don't fight in heavy armor.  A warrior using a two handed sword does. 

Yeah, this bums me out. 

#311
Ryzaki

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Upsettingshorts wrote...

Ryzaki wrote...
Not really when you think about it in the CS the only person who was completely and utterly covered was Shep and Garrus (and Garrus had that busted armor) Grunt's arms were showing, Legion might have made sense but he wasn't available then. And everyone else had that stupid mask on.

...Wait...did Thane? I never took him.


My issue was never the believability of the outfits in a vaccuum.  Just their relative appropriateness for combat.

I was thinking Zaeed was fine.   Wrex was fine, his suit even sealed completely (just like Garrus). Kasumi was somewhat believable as her strength came from her cloak. A few others.  But the silly outfits really stand out.


Meh personally ears and bits of face being exposed kind of made me facepalm. I couldn't take anyone seriously.

Even in battle their armor is ridculous. Miranda and Jacob are wearing skintight spandex. (or something similar enough) Jack...is wearing nothing edit: but pants and a nipple belt. Samara's chest is exposed (real smart might as well paint a target their and call it a day, how hilariously ironic that the sex vampire is more covered up than the warrior monk), Grunt's arms are a prime target, Garrus' armor is busted, Zaeed's arm is exposed, Legion has a giant hole in his chest where you can see several dangling cords (doesn't he need those..not exposed?), Kasumi is wearing clothes but this is excused from her being a ninja...and urgh. It just bugs me.

Wait that bit of skin on Grunt's (not Wrex, Wrex had sense enough not to expose himself :innocent:) arm covered up on the CS mission? 

...Gah I'm going to have to replay that for character outfits. :pinched:

Modifié par Ryzaki, 05 novembre 2010 - 09:58 .


#312
Wyndham711

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The basically cloth made outfits were an utterly silly choice for combat in ME and they will be a silly one for any melee character in DA2 as well. Seeing Isabela fight Qunari grunts in those tights of hers.... I'd be fine if it was an option, but now that it'll be forced on me should I include her in my party, I'll be very much less enthused.

#313
upsettingshorts

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Ugh, I said Wrex, not Grunt.

/trudges off to make coffee

Anyway, I woulda been cool if the ME2 companion outfits worked just like Shepard - if they had casual outfits (what they wear now) and combat outfits (ones that make some kind of sense) even if both outfits were fixed and unchangeable.  It still woulda been better.  Oh and Jack's outfit is trousers and suspenders. 

Modifié par Upsettingshorts, 05 novembre 2010 - 09:59 .


#314
Ryzaki

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Upsettingshorts wrote...

Ugh, I said Wrex, not Grunt.

/trudges off to make coffee

Anyway, I woulda been cool if the ME2 companion outfits worked just like Shepard - if they had casual outfits (what they wear now) and combat outfits (ones that make some kind of sense) even if both outfits were fixed and unchangeable.  It still woulda been better.  Oh and Jack's outfit is trousers and suspenders. 


Yeah I had to fix that...but suspenders? I thought it was pants with a jacket/sweater tied around her waist? She wears a nipple belt for some reason (might as well have either not had the belt at all or given her a shirt).

#315
Dave of Canada

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Blastback wrote...

Look at Carver, who is supposed to be a warrior.  Now, assuming that we can keep him for the whole game, how in the world is he supposed to fight in that outfit?  I can see Isabela in her pirate gear, even if I do wish she'd get some freakin pants, because she's a rogue.  A pirate.  They don't fight in heavy armor.  A warrior using a two handed sword does. 


I suspect it's either:
1) Carver leaves immediately after Kirkwall.
2) Carver gets an outfit for himself after arriving at Kirkwall.

#316
upsettingshorts

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Thats just how I like to describe it. There is no real world equivalent to Jack's outfit I can think of, but I've led a sheltered vanilla life.

#317
Lord_Valandil

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Now, thinking about the underwear just give me chills...

#318
Sylvius the Mad

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JrayM16 wrote...

Maybe they're starting to move back toward a single character RPG kind of feel?

Then we shouldn't have tactical control of the whole party.

They can't have it both ways without the game being nonsensical.

#319
rexil

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Upsettingshorts wrote...

There is one unequivocally positive bonus to this system though, and I didn't go through all 12 pages to see if it's been raised before but:

We have to put only our Hawke in ugly robes with condom hats! REJOICE!

:wizard:

#320
Ryzaki

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Upsettingshorts wrote...

Thats just how I like to describe it. There is no real world equivalent to Jack's outfit I can think of, but I've led a sheltered vanilla life.


Oh. I just call it a nipple belt because that's all it seems to be a belt to cover her nipples. Ra forbid we see nipples. The world might explode. =]

#321
Delta.Echo

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Well, for all the hate it'll earn me, I kind of like this new system. I always disliked how some of my companions looks just like each other with the same helmets and armor and stuff...

Speaking of which, people really shouldn't get angry with BioWare's choice of making their game. Because, you know, if you're going to play Dragon Age 2, it's because you're paying to play the game they made.
Not so much you paying BioWare to make you the game you want, exactly how you want. Just saying.

Modifié par Delta.Echo, 05 novembre 2010 - 10:06 .


#322
Dave of Canada

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Sylvius the Mad wrote...

Then we shouldn't have tactical control of the whole party.

They can't have it both ways without the game being nonsensical.


You actually reason that that's Hawke giving orders to the companions.

#323
the_one_54321

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Sylvius the Mad wrote...
Then we shouldn't have tactical control of the whole party.

They can't have it both ways without the game being nonsensical.

So what you're suggesting is.... they should either give us complete control over the other characters or give us zero control over the other characters?
And I am certain you are aware that you had no choice over what the characters, other than the PC, said in the last game. Correct? So then wasn't that game already nonsensical?

#324
Sylvius the Mad

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Blacklash93 wrote...

I don't care about how the characters look, I just want to be able to customize their statistics on the same level I would Hawke.

I do care how they look, and I want control over that to the same degree I have with Hawke.

There's no reason to treat the companions differently from how Hawke is treated.  If BioWare thinks there is such a reason, I'd love to hear it.

#325
tmp7704

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CoS Sarah Jinstar wrote...

Maria Caliban wrote...

I feel vindicated.


Lovely you got your wish. Thanks for screwing over the rest of us. No really thanks.

You can always hope these unique companion outfits turn out really not to Maria's liking and she'll be stuck with watching them through the entire game. Just to even it out. Image IPB
(also, Dragon Effect; just for yuki Image IPB