So. Companion equipment. Clarification please?
#326
Posté 05 novembre 2010 - 10:09
#327
Posté 05 novembre 2010 - 10:09
I am pretty sure that Bethany,Carver and Aveline should they survive the journey to Kirkwall will change into appropriate armor. This is actually an improvment from the old system because after the first timejump it would be silly if all of them to still wear the cloths they had while fleeing from Lothering and the new system allows to change the armor of a companion if the plots needs it. Thinking back one of my most beloved RPGs Planscape Torment had hardly any armor variation, if I remember correctly only the two female companions had more than one armor option and even then the look was identical in everything but color.Blastback wrote...
Upsettingshorts wrote...
On a scale of 1-10, 1 being hate, 10 being love, I'm rating this at about a 4.
It will plummet if the outfits overall end up being as silly as ME2, and it will raise slightly - to a 5, hooray for indifference as the glorious ideal - if they aren't.
I'm more on the 3/2.5 side my self, but I echo this sentiment.
Look at Carver, who is supposed to be a warrior. Now, assuming that we can keep him for the whole game, how in the world is he supposed to fight in that outfit? I can see Isabela in her pirate gear, even if I do wish she'd get some freakin pants, because she's a rogue. A pirate. They don't fight in heavy armor. A warrior using a two handed sword does.
Yeah, this bums me out.
#328
Posté 05 novembre 2010 - 10:09
#329
Posté 05 novembre 2010 - 10:09
It's an RPG. It's not possible to lose an RPG.Calla S wrote...
It's a game. You win or lose games. It's just how the universe works.
#330
Posté 05 novembre 2010 - 10:09
#331
Posté 05 novembre 2010 - 10:10
Well, you are presuming the mandatory outfits for mage companions in DA2 won't be ugly robes and condom hats...Upsettingshorts wrote...
There is one unequivocally positive bonus to this system though, and I didn't go through all 12 pages to see if it's been raised before but:
We don't have to put our mages in ugly robes with condom hats anymore! REJOICE!
#332
Posté 05 novembre 2010 - 10:10
Sylvius the Mad wrote...
I do care how they look, and I want control over that to the same degree I have with Hawke.Blacklash93 wrote...
I don't care about how the characters look, I just want to be able to customize their statistics on the same level I would Hawke.
There's no reason to treat the companions differently from how Hawke is treated. If BioWare thinks there is such a reason, I'd love to hear it.
We finally agree on something, Sylvius.
I want control over my characters outfits. I do care how they look too.
#333
Posté 05 novembre 2010 - 10:10
tmp7704 wrote...
Well, you are presuming the mandatory outfits for mage companions in DA2 won't be ugly robes and condom hats...
That would be terrifying.
#334
Posté 05 novembre 2010 - 10:10
Shevy_001 wrote...
So, when your followers equipment is not changeable, does that mean, that if I play a rogue hawke ( for example), there will not drop plate boots or mage robes? I'm thinking about this, cause nobody could use them.
Hm...you could still sell them but I see your point.
#335
Posté 05 novembre 2010 - 10:13
#336
Posté 05 novembre 2010 - 10:14
Not a game stopper, but if the the entire goal of this change, was to make the character have distinct looks like in ME2, I think I'd have rather they still let us equip found armor on them, but make it still appear as their unique pirate look or whatever.
I hope the lesser need for finding items for our party members, doesn't end up with it being an excuse to have very little fun and cool stuff to find for our Hawke character.
#337
Posté 05 novembre 2010 - 10:14
Then why aren't there distance restrictions? Why don't I lose control when Hawke is unconscious?Dave of Canada wrote...
You actually reason that that's Hawke giving orders to the companions.
Yes.the_one_54321 wrote...
So what you're suggesting is.... they should either give us complete control over the other characters or give us zero control over the other characters?
Yes. Amd I complained about that quite a lot. I thought we should have been able to have any party member act as the party's spokesperson in conversation.And I am certain you are aware that you had no choice over what the characters, other than the PC, said in the last game. Correct? So then wasn't that game already nonsensical?
In the intra-party conversations, I have no problem with them acting independently, but when dealing with the outside world we should control all of them equally.
Some characters are PCs. Some are NPCs. Never the twain shall meet.
#338
Posté 05 novembre 2010 - 10:14
andar91 wrote...
Calla S wrote...
The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.This is pretty much how I feel as well. I get why people are upset, but to me, it makes more sense that companions are their own characters. They get to pick their clothes. They get to pick their fighting styles. It just makes sense to me. But Hawke is our character and he/she is under our influence.
I also think it will add to their character in a visual way. Honestly, I hardly ever changed Morrigan's armor because anything other than her classic look just looked odd to me. So I'm actually happy that our companions get to keep that. The only bad thing will be if I don't like that look, but I'm never going to like every little visual detail in the game. So I'm not upset.
I also like the idea of companions being their own character, but that should not include silly clothing restrictions. Why should companions keep on walking around in useless rags while Hawke has a perfectly fine 2nd set of armour available for them to wear? Does their personality include being stupid?
#339
Posté 05 novembre 2010 - 10:15
If i was the guy who made these hats i'd take time to make one really special for DA2.Upsettingshorts wrote...
That would be terrifying.
Then name it "Cold Dish".
(and stuck it on every mage companion)
Modifié par tmp7704, 05 novembre 2010 - 10:16 .
#340
Posté 05 novembre 2010 - 10:15
Yeah, that's not the kind of game this is every going to be. Or... like any game anymore for a long long time if not forever. Much like your preferences for cinematic, I suggest you prepare yourself for disappointment.Sylvius the Mad wrote...
stuff about RPGness
Modifié par the_one_54321, 05 novembre 2010 - 10:16 .
#341
Posté 05 novembre 2010 - 10:16
Ryzaki wrote...
Shevy_001 wrote...
So, when your followers equipment is not changeable, does that mean, that if I play a rogue hawke ( for example), there will not drop plate boots or mage robes? I'm thinking about this, cause nobody could use them.
Hm...you could still sell them but I see your point.
Sure, this could be an option, but imagine this:
You play a rogue Hawke and are hunting for treasures in a nasty dungeon. At the end, you get a badass plate set and your only option is to sell it for some worthless coins? This would annoy me, if I'm honest.
#342
Posté 05 novembre 2010 - 10:16
Upsettingshorts wrote...
tmp7704 wrote...
Well, you are presuming the mandatory outfits for mage companions in DA2 won't be ugly robes and condom hats...
That would be terrifying.
I'm sure they've learned. Those mage outfits were weird.
#343
Posté 05 novembre 2010 - 10:17
Sylvius the Mad wrote...
Yes. Amd I complained about that quite a lot. I thought we should have been able to have any party member act as the party's spokesperson in conversation.
But...no matter what I do, I can't make Leliana a mage, or spec Morrigan as a rogue. I don't have full control over them. I have control only over what the devs gave me to begin with.
#344
Posté 05 novembre 2010 - 10:17
Shevy_001 wrote...
Sure, this could be an option, but imagine this:
You play a rogue Hawke and are hunting for treasures in a nasty dungeon. At the end, you get a badass plate set and your only option is to sell it for some worthless coins? This would annoy me, if I'm honest.
I expect that this change means armor simply won't drop, at least not like that. Changes like this mean changes in the entire loot and vendor system.
#345
Posté 05 novembre 2010 - 10:17
Shevy_001 wrote...
Ryzaki wrote...
Shevy_001 wrote...
So, when your followers equipment is not changeable, does that mean, that if I play a rogue hawke ( for example), there will not drop plate boots or mage robes? I'm thinking about this, cause nobody could use them.
Hm...you could still sell them but I see your point.
Sure, this could be an option, but imagine this:
You play a rogue Hawke and are hunting for treasures in a nasty dungeon. At the end, you get a badass plate set and your only option is to sell it for some worthless coins? This would annoy me, if I'm honest.
That would annoy me too. And I doubt BW would change the armor depending on class. <_<
#346
Posté 05 novembre 2010 - 10:18
Wyndham711 wrote...
I really hope DA3 will have either/both A) more aptly set priorities where presentation wont drive past gameplaya larger budget and a longer dev time to make the more arduous, less glamorous improvements as necessary. I'd think taking away choice from the player should be counter productive to an RPG design, and that every design choice should aim at adding more choice, certainly not cutting existing choices out.
Totally, totally, totally agree. Dangerous road to go down, but to me, RPGs are about making choices: whether they're big story choices or little nitty gritty choices like sticking a companion with Boots of Ass Stomping +5. Many times, when those choices are taken away, especially in sequels, its very annoying at best.
#347
Posté 05 novembre 2010 - 10:19
I don't think they thought those original mage outfits were weird. Similarly, they can think the new designs aren't weird, either.slimgrin wrote...
I'm sure they've learned. Those mage outfits were weird.
(cue obligatory darkspawn redesign debate)
#348
Posté 05 novembre 2010 - 10:21
filaminstrel wrote...
Regarding the outfits, I'm okay with them being set, because while I like being able to customize that as well, I feel the devs have made a convincing argument as to the benefits of giving the companions a visually distinct feel.
But they could do both if they wanted, they essentially did do that in DAO with Morrigan. A bit like the paraphrasing system, they could choose to have an option for a complete subtitle on the bottom of the screen and thus make both fans and non fans of the system relatively happy but they choose not to and needlessly ****** off a portion of the fanbase.
#349
Posté 05 novembre 2010 - 10:21
Modifié par twincast, 05 novembre 2010 - 10:21 .
#350
Posté 05 novembre 2010 - 10:21
It'll feel awkward if my Hawke is the only naked one...





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