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So. Companion equipment. Clarification please?


1080 réponses à ce sujet

#326
upsettingshorts

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The Tactics system strikes me as Hawke giving orders. Taking control of them is different, not because of the effect it has on the companion, but the fact it means I'm no longer actively controlling the protagonist. It is like the will of the player is ASSUMING DIRECT CONTROL - thanks Bioware for making Harbinger, it's an easy way to describe how party game mechanics work - of the ally. I've actually never liked it in concept though understood the necessity for it, as AI is extremely limited. The Tactics system is closer to my ideal, I suppose.

#327
Wittand25

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Blastback wrote...

Upsettingshorts wrote...

On a scale of 1-10, 1 being hate, 10 being love, I'm rating this at about a 4.

It will plummet if the outfits overall end up being as silly as ME2, and it will raise slightly - to a 5, hooray for indifference as the glorious ideal - if they aren't.


I'm more on the 3/2.5 side my self, but I echo this sentiment. 


Look at Carver, who is supposed to be a warrior.  Now, assuming that we can keep him for the whole game, how in the world is he supposed to fight in that outfit?  I can see Isabela in her pirate gear, even if I do wish she'd get some freakin pants, because she's a rogue.  A pirate.  They don't fight in heavy armor.  A warrior using a two handed sword does. 

Yeah, this bums me out. 

I am pretty sure that Bethany,Carver and Aveline should they survive the journey to Kirkwall will change into appropriate armor. This is actually an improvment from the old system because after the first timejump it would be silly if all of them to still wear the cloths they had while fleeing from Lothering and the new system allows to change the armor of a companion if the plots needs it. Thinking back one of my most beloved RPGs Planscape Torment had hardly any armor variation, if I remember correctly only the two female companions had more than one armor option and even then the look was identical in everything but color.

#328
Ryzaki

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...And I fail to see how companions looked identical. Am I the only one who focused on their face, mannerisms and voice instead of their clothing?

#329
Sylvius the Mad

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Calla S wrote...

It's a game. You win or lose games. It's just how the universe works.

It's an RPG.  It's not possible to lose an RPG.

#330
Shevy

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So, when your followers equipment is not changeable, does that mean, that if I play a rogue hawke ( for example), there will not drop plate boots or mage robes? I'm thinking about this, cause nobody could use them.

#331
tmp7704

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Upsettingshorts wrote...

There is one unequivocally positive bonus to this system though, and I didn't go through all 12 pages to see if it's been raised before but:

We don't have to put our mages in ugly robes with condom hats anymore! REJOICE!

Well, you are presuming the mandatory outfits for mage companions in DA2 won't be ugly robes and condom hats...

#332
Lord_Valandil

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Sylvius the Mad wrote...

Blacklash93 wrote...

I don't care about how the characters look, I just want to be able to customize their statistics on the same level I would Hawke.

I do care how they look, and I want control over that to the same degree I have with Hawke.

There's no reason to treat the companions differently from how Hawke is treated.  If BioWare thinks there is such a reason, I'd love to hear it.


We finally agree on something, Sylvius.
I want control over my characters outfits. I do care how they look too.

#333
upsettingshorts

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tmp7704 wrote...
Well, you are presuming the mandatory outfits for mage companions in DA2 won't be ugly robes and condom hats...


That would be terrifying. :sick:

#334
Ryzaki

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Shevy_001 wrote...

So, when your followers equipment is not changeable, does that mean, that if I play a rogue hawke ( for example), there will not drop plate boots or mage robes? I'm thinking about this, cause nobody could use them.


Hm...you could still sell them but I see your point.

#335
Wyndham711

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I really hope DA3 will have either/both A) more aptly set priorities where presentation wont drive past gameplay B) a larger budget and a longer dev time to make the more arduous, less glamorous improvements as necessary. I'd think taking away choice from the player should be counter productive to an RPG design, and that every design choice should aim at adding more choice, certainly not cutting existing choices out.

#336
Kileyan

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With this news, I have to wonder about other types of NPC customization. If the message being sent is that the party NPCS are Biowares and not ours, will we be able to pick their talents, will the party members even have the option to choose class specializations like our Hawke npc?

Not a game stopper, but if the the entire goal of this change, was to make the character have distinct looks like in ME2, I think I'd have rather they still let us equip found armor on them, but make it still appear as their unique pirate look or whatever.

I hope the lesser need for finding items for our party members, doesn't end up with it being an excuse to have very little fun and cool stuff to find for our Hawke character.

#337
Sylvius the Mad

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Dave of Canada wrote...

You actually reason that that's Hawke giving orders to the companions.

Then why aren't there distance restrictions?  Why don't I lose control when Hawke is unconscious?

the_one_54321 wrote...

So what you're suggesting is.... they should either give us complete control over the other characters or give us zero control over the other characters?

Yes.

And I am certain you are aware that you had no choice over what the characters, other than the PC, said in the last game. Correct? So then wasn't that game already nonsensical?

Yes.  Amd I complained about that quite a lot.  I thought we should have been able to have any party member act as the party's spokesperson in conversation.

In the intra-party conversations, I have no problem with them acting independently, but when dealing with the outside world we should control all of them equally.

Some characters are PCs.  Some are NPCs.  Never the twain shall meet.

#338
Nighteye2

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andar91 wrote...

Calla S wrote...

The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.

Posted ImagePosted ImageThis is pretty much how I feel as well.  I get why people are upset, but to me, it makes more sense that companions are their own characters.  They get to pick their clothes.  They get to pick their fighting styles.  It just makes sense to me.  But Hawke is our character and he/she is under our influence.

I also think it will add to their character in a visual way.  Honestly, I hardly ever changed Morrigan's armor because anything other than her classic look just looked odd to me.  So I'm actually happy that our companions get to keep that.  The only bad thing will be if I don't like that look, but I'm never going to like every little visual detail in the game.  So I'm not upset.


I also like the idea of companions being their own character, but that should not include silly clothing restrictions. Why should companions keep on walking around in useless rags while Hawke has a perfectly fine 2nd set of armour available for them to wear? Does their personality include being stupid?

#339
tmp7704

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Upsettingshorts wrote...

That would be terrifying. :sick:

If i was the guy who made these hats i'd take time to make one really special for DA2.

Then name it "Cold Dish".

(and stuck it on every mage companion)

Modifié par tmp7704, 05 novembre 2010 - 10:16 .


#340
the_one_54321

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Sylvius the Mad wrote...
stuff about RPGness

Yeah, that's not the kind of game this is every going to be. Or... like any game anymore for a long long time if not forever. Much like your preferences for cinematic, I suggest you prepare yourself for disappointment.

Modifié par the_one_54321, 05 novembre 2010 - 10:16 .


#341
Shevy

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Ryzaki wrote...

Shevy_001 wrote...

So, when your followers equipment is not changeable, does that mean, that if I play a rogue hawke ( for example), there will not drop plate boots or mage robes? I'm thinking about this, cause nobody could use them.


Hm...you could still sell them but I see your point.


Sure, this could be an option, but imagine this:

You play a rogue Hawke and are hunting for treasures in a nasty dungeon. At the end, you get a badass plate set and your only option is to sell it for some worthless coins? This would annoy me, if I'm honest.

#342
slimgrin

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Upsettingshorts wrote...

tmp7704 wrote...
Well, you are presuming the mandatory outfits for mage companions in DA2 won't be ugly robes and condom hats...


That would be terrifying. :sick:


I'm sure they've learned. Those mage outfits were weird.

#343
Saibh

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Sylvius the Mad wrote...

Yes.  Amd I complained about that quite a lot.  I thought we should have been able to have any party member act as the party's spokesperson in conversation.


But...no matter what I do, I can't make Leliana a mage, or spec Morrigan as a rogue. I don't have full control over them. I have control only over what the devs gave me to begin with.

#344
upsettingshorts

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Shevy_001 wrote...
Sure, this could be an option, but imagine this:

You play a rogue Hawke and are hunting for treasures in a nasty dungeon. At the end, you get a badass plate set and your only option is to sell it for some worthless coins? This would annoy me, if I'm honest.


I expect that this change means armor simply won't drop, at least not like that.  Changes like this mean changes in the entire loot and vendor system.

#345
Ryzaki

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Shevy_001 wrote...

Ryzaki wrote...

Shevy_001 wrote...

So, when your followers equipment is not changeable, does that mean, that if I play a rogue hawke ( for example), there will not drop plate boots or mage robes? I'm thinking about this, cause nobody could use them.


Hm...you could still sell them but I see your point.


Sure, this could be an option, but imagine this:

You play a rogue Hawke and are hunting for treasures in a nasty dungeon. At the end, you get a badass plate set and your only option is to sell it for some worthless coins? This would annoy me, if I'm honest.


That would annoy me too. And I doubt BW would change the armor depending on class. <_<

#346
Brockololly

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Wyndham711 wrote...

I really hope DA3 will have either/both A) more aptly set priorities where presentation wont drive past gameplay B) a larger budget and a longer dev time to make the more arduous, less glamorous improvements as necessary. I'd think taking away choice from the player should be counter productive to an RPG design, and that every design choice should aim at adding more choice, certainly not cutting existing choices out.



Totally, totally, totally agree. Dangerous road to go down, but to me, RPGs are about making choices: whether they're big story choices or little nitty gritty choices like sticking a companion with Boots of Ass Stomping +5. Many times, when those choices are taken away, especially in sequels, its very annoying at best.

#347
tmp7704

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slimgrin wrote...

I'm sure they've learned. Those mage outfits were weird.

I don't think they thought those original mage outfits were weird. Similarly, they can think the new designs aren't weird, either.

(cue obligatory darkspawn redesign debate)

#348
Morroian

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filaminstrel wrote...

Regarding the outfits, I'm okay with them being set, because while I like being able to customize that as well, I feel the devs have made a convincing argument as to the benefits of giving the companions a visually distinct feel.


But they could do both if they wanted, they essentially did do that in DAO with Morrigan. A bit like the paraphrasing system, they could choose to have an option for a complete subtitle on the bottom of the screen and thus make both fans and non fans of the system relatively happy but they choose not to and needlessly ****** off a portion of the fanbase.

#349
twincast

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n/a

Modifié par twincast, 05 novembre 2010 - 10:21 .


#350
Karl45

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How am I supposed to do my naked party playthrough now!? :(



It'll feel awkward if my Hawke is the only naked one...