So. Companion equipment. Clarification please?
#351
Posté 05 novembre 2010 - 10:22
Anyways the VO of Hawke already made me take a double take, the inventory is making me think of waiting a week after release.
...The only thing I'm waiting for is seeing everyone's "static" outfits .If those look anywhere near as silly as ME2 I'll get the game when the Ultimate version comes out.
#352
Posté 05 novembre 2010 - 10:25
Upsettingshorts wrote...
Shevy_001 wrote...
Sure, this could be an option, but imagine this:
You play a rogue Hawke and are hunting for treasures in a nasty dungeon. At the end, you get a badass plate set and your only option is to sell it for some worthless coins? This would annoy me, if I'm honest.
I expect that this change means armor simply won't drop, at least not like that. Changes like this mean changes in the entire loot and vendor system.
I see your point. Clearness about this would be appreciated. Equipment and the way how you gain it are some major factors for me in a rpg. If I have to throw awesome loot away because of the equipment change, it may affect my decision to buy this game.
Modifié par Shevy_001, 05 novembre 2010 - 10:30 .
#353
Posté 05 novembre 2010 - 10:26
casedawgz wrote...
Calla S wrote...
The fact that they're making party members (read: NOT HAWKE) more static is, in my opinion, not a bad thing. It makes them more fluid. Not having the freedom to raise Leliana's strength up to obscene levels and have her charge in with two daggers for some of the old slice and dice isn't a bad thing. That is more like playing dress up with your little dolls and having them fight. Having a character with a set skill set that they actually stay true to? That's a role. That's the character. The NPCs are not yours. Hawke is.
This, so hard. If Leliana is a fan of bows, she's not gonna just drop everything and learn an entirely new way to fight because the Warden says so. Wynne isn't just going to become a blood mage at the suggestion of some dude. I would rather the companions have identities of their own, rather than their identity being whatever the player feels like at a given time.
Who says Leliana like bows and can't use a dagger? Does she ever say that in her dialogue? If she's not going to learn a new way to fight, then why are you in charge of leveling her? You shouldn't get a say in what talents she learns.
And please, please, stop with the "playing dress up." We are talking about a roleplay game here. A role. play. game.
Modifié par Addai67, 05 novembre 2010 - 10:27 .
#354
Posté 05 novembre 2010 - 10:26
That is a good point. It might be that each act/time shift, will onlyShevy_001 wrote...
So, when your followers equipment is not changeable, does that mean, that if I play a rogue hawke ( for example), there will not drop plate boots or mage robes? I'm thinking about this, cause nobody could use them.
have say x number equipment drops, and to keep things uncluttered, they
will be set to drop for your character class. Maybe a large part to do with taking away dual wield and bows from warriors. Each act will have a set number of upgrades/items, each tuned for your class. It wouldn't have worked for a warrior who could concievably use any weapons, and would require more drops than any other class.
I at least hope stuff really does drop, and its not just an armor rack on your wall, where you choose upgrades every 4 levels or buy an upgrade recipe every once in a while.
#355
Posté 05 novembre 2010 - 10:28
Addai67 wrote...
Who says Leliana like bows and can't use a dagger? Does she ever say that in her dialogue? If she's not going to learn a new way to fight, then why are you in charge of leveling her? You shouldn't get a say in what talents she learns.
100% agree. We shouldn't be in charge what talents Leliana picks up during leveling.
#356
Posté 05 novembre 2010 - 10:29
SDNcN wrote...
Addai67 wrote...
Who says Leliana like bows and can't use a dagger? Does she ever say that in her dialogue? If she's not going to learn a new way to fight, then why are you in charge of leveling her? You shouldn't get a say in what talents she learns.
100% agree. We shouldn't be in charge what talents Leliana picks up during leveling.
Autoleveling IS an option in DA:O. Not one that I ever would want to use, but it's there :/
#357
Posté 05 novembre 2010 - 10:29
I just think that regardless of whether you like the change this is being blown waaay out of proportion by some folks.
#358
Posté 05 novembre 2010 - 10:30
But as long as our companions do get a handful of unique outfits, then I guess it is a nice compromise as long as I can freely swap it whenever.
I'm still hoping my Hawkette is able to equip Isabela's flirty outfit or something equivalent to it. I really like Isa's boots on that set
#359
Posté 05 novembre 2010 - 10:31
#360
Posté 05 novembre 2010 - 10:32
Modifié par Ryzaki, 05 novembre 2010 - 10:35 .
#361
Posté 05 novembre 2010 - 10:32
Sylvius the Mad wrote...
Then we shouldn't have tactical control of the whole party.JrayM16 wrote...
Maybe they're starting to move back toward a single character RPG kind of feel?
They can't have it both ways without the game being nonsensical.
I totally agree that it is inconsistent in the extreme.
Not sure if I agree that it is nonsensical though.
Only time will tell.
#362
Posté 05 novembre 2010 - 10:32
Apollo Starflare wrote...
ME2 didn't even have a real inventory, let alone a section for junk items. You certainly couldn't equip Miranda with stat changing items such as belts and rune stones.
And I for one was relieved to hear this.
DA2 remains an rpg with an emphasis on options, customization, progression.
#363
Posté 05 novembre 2010 - 10:36
Ah, so you autoleveled your companions in DAO, right?SDNcN wrote...
Addai67 wrote...
Who says Leliana like bows and can't use a dagger? Does she ever say that in her dialogue? If she's not going to learn a new way to fight, then why are you in charge of leveling her? You shouldn't get a say in what talents she learns.
100% agree. We shouldn't be in charge what talents Leliana picks up during leveling.
#364
Posté 05 novembre 2010 - 10:37
Brockololly wrote...
Wyndham711 wrote...
I really hope DA3 will have either/both A) more aptly set priorities where presentation wont drive past gameplaya larger budget and a longer dev time to make the more arduous, less glamorous improvements as necessary. I'd think taking away choice from the player should be counter productive to an RPG design, and that every design choice should aim at adding more choice, certainly not cutting existing choices out.
Totally, totally, totally agree. Dangerous road to go down, but to me, RPGs are about making choices: whether they're big story choices or little nitty gritty choices like sticking a companion with Boots of Ass Stomping +5. Many times, when those choices are taken away, especially in sequels, its very annoying at best.
100% agreement. Choices aren't usually easy to implement. But if one wants to endeavour in a comparatively easy genre, one doesn't pick RPGs.
Now, the gear system isn't going to ruin the game for me, and if nothing else, I'll almost certainly enjoy the game for the writing. But this is a discouraging sign, and to me personally the worst one yet. I think it either shows that their resources are deeply lacking and/or that their priorities are somewhat warped.
#365
Posté 05 novembre 2010 - 10:39
Wyndham711 wrote...
100% agreement. Choices aren't usually easy to implement. But if one wants to endeavour in a comparatively easy genre, one doesn't pick RPGs.
Now, the gear system isn't going to ruin the game for me, and if nothing else, I'll almost certainly enjoy the game for the writing. But this is a discouraging sign, and to me personally the worst one yet. I think it either shows that their resources are deeply lacking and/or that their priorities are somewhat warped.
QFT
#366
Posté 05 novembre 2010 - 10:40
Addai67 wrote...
Ah, so you autoleveled your companions in DAO, right?SDNcN wrote...
Addai67 wrote...
Who says Leliana like bows and can't use a dagger? Does she ever say that in her dialogue? If she's not going to learn a new way to fight, then why are you in charge of leveling her? You shouldn't get a say in what talents she learns.
100% agree. We shouldn't be in charge what talents Leliana picks up during leveling.
The play throughs in which I was roleplaying, yes.
The play throughs in which I was screwing around with various builds, no.
#367
Posté 05 novembre 2010 - 10:40
Wyndham711 wrote...
But if one wants to endeavour in a comparatively easy genre, one doesn't pick RPGs.
Um <raises hand>, I do. RPGs are dirt simple, even the supposedly "complicated and challenging" ones. Even sports games and multiplayer shooters are immensely more challenging than RPGs.
Modifié par Upsettingshorts, 05 novembre 2010 - 10:41 .
#368
Posté 05 novembre 2010 - 10:43
So you had a choice in how to build your companions and sometimes you exercised it? Curious! Why would you do that to poor Leliana?SDNcN wrote...
Addai67 wrote...
Ah, so you autoleveled your companions in DAO, right?SDNcN wrote...
Addai67 wrote...
Who says Leliana like bows and can't use a dagger? Does she ever say that in her dialogue? If she's not going to learn a new way to fight, then why are you in charge of leveling her? You shouldn't get a say in what talents she learns.
100% agree. We shouldn't be in charge what talents Leliana picks up during leveling.
The play throughs in which I was roleplaying, yes.
The play throughs in which I was screwing around with various builds, no.
#369
Posté 05 novembre 2010 - 10:43
Upsettingshorts wrote...
Wyndham711 wrote...
But if one wants to endeavour in a comparatively easy genre, one doesn't pick RPGs.
Um , I do. RPGs are dirt simple, even the supposedly "complicated and challenging" ones. Even sports games and multiplayer shooters are immensely more challenging than RPGs.
<_<.....
#370
Posté 05 novembre 2010 - 10:44
#371
Posté 05 novembre 2010 - 10:44
Upsettingshorts wrote...
Wyndham711 wrote...
But if one wants to endeavour in a comparatively easy genre, one doesn't pick RPGs.
Um , I do. RPGs are dirt simple, even the supposedly "complicated and challenging" ones. Even sports games and multiplayer shooters are immensely more challenging than RPGs.
:oBut... but... those are for casual gamers! ADD-ridden console kiddies!
#372
Posté 05 novembre 2010 - 10:45
Meltemph wrote...
Ya... RPG's are probably the easiest genre out there, at least for me, and I play every genre. Anybody can play a RPG and do good at it, and be quite successful, given enough time, for the most part. You don't really need to be naturally good at anything.
Nope, all ya gotta do is learn the rules.
shepard_lives wrote...
[smilie]../../../images/forum/emoticons/surprised.png[/smilie]But... but... those are for casual gamers! ADD-ridden console kiddies! [smilie]../../../images/forum/emoticons/crying.png[/smilie]
Yup. It's also impossible to like a wide variety of games.
Modifié par Upsettingshorts, 05 novembre 2010 - 10:47 .
#373
Posté 05 novembre 2010 - 10:46
Upsettingshorts wrote...
Wyndham711 wrote...
But if one wants to endeavour in a comparatively easy genre, one doesn't pick RPGs.
Um , I do. RPGs are dirt simple, even the supposedly "complicated and challenging" ones. Even sports games and multiplayer shooters are immensely more challenging than RPGs.
i commend you for saying this despite you immenent death by mob because of it. I'm with you in spirit. Just not when they come to you home with torches.
#374
Posté 05 novembre 2010 - 10:47
Upsettingshorts wrote...
Wyndham711 wrote...
But if one wants to endeavour in a comparatively easy genre, one doesn't pick RPGs.
Um , I do. RPGs are dirt simple, even the supposedly "complicated and challenging" ones. Even sports games and multiplayer shooters are immensely more challenging than RPGs.
Too much coffee today?
#375
Posté 05 novembre 2010 - 10:48





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