Upsettingshorts wrote...
Not accepting the challenge - either because it isn't fun or isn't possible to win - does not mean the challenge does not exist.
And just to clarify, my point isn't "pause and play vs. reaction timing" it's:
Thinking + Acting > Thinking
and
Thinking + Acting > Acting
The specific mechanics aren't part of my argument. It's a conceptual point I'm making.
Again, difficulty version challenging.
When it comes to games, I consider challenging to be using this definition -
http://www.thefreedi...com/challengingchallenging - stimulating interest or thought
you are considering challenging to be -
challenging - requiring full use of your abilities or resources
The former is what I care about for games - for entertainment.
The latter is unimportant to me.
What you mean by challenging is a "who cares" for me.
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I think that ends it as, again, I'd rather you used the word "difficulty" because, to me, you are misusing what I consider the game definition of challenging to be.