crimzontearz wrote...
ouch that one was venomous
I think I've reached Merrin's state of total apathy towards DA2.
crimzontearz wrote...
ouch that one was venomous
CoS Sarah Jinstar wrote...
We won't get a toolset, because that way people would mod around this ridiculous design decision and I'm sure that would hurt the DLC milk run potential on outfits.
In Dragon Age: Origins, I could play the game with the entire party being naked. So yea, going to the landsmeet in the buff yet everyone treats the party the same.crimzontearz wrote...
Collider wrote...
I play Bioware RPGs for the story and the story decisions. Putting a chantry robe on Morrigan, of all people, had nothing to do with the story but had to do with stats. I had to sacrifice Morrigan's unique appearance for gameplay stats, which is something I should never have to do.
Morrigan maintaining her "Witch of the Wilds" look, on the other hand, does have to do with story and does fit her.
so
story dictates that Isabela is a total moron who runs into a melee battle against a group of Qunari warriors with a shirt, thigh high boots and a thong and nothing else to protect her body from incoming attacks/arrows/whatever
sure
I TOTALLY buy that
CoS Sarah Jinstar wrote...
crimzontearz wrote...
ouch that one was venomous
I think I've reached Merrin's state of total apathy towards DA2.
CoS Sarah Jinstar wrote...
I think I've reached Merrin's state of total apathy towards DA2.
Collider wrote...
In Dragon Age: Origins, I could play the game with the entire party being naked. So yea, going to the landsmeet in the buff yet everyone treats the party the same.
Modifié par Upsettingshorts, 06 novembre 2010 - 02:46 .
CoS Sarah Jinstar wrote...
crimzontearz wrote...
ouch that one was venomous
I think I've reached Merrin's state of total apathy towards DA2.
Collider wrote...
In Dragon Age: Origins, I could play the game with the entire party being naked. So yea, going to the landsmeet in the buff yet everyone treats the party the same.crimzontearz wrote...
Collider wrote...
I play Bioware RPGs for the story and the story decisions. Putting a chantry robe on Morrigan, of all people, had nothing to do with the story but had to do with stats. I had to sacrifice Morrigan's unique appearance for gameplay stats, which is something I should never have to do.
Morrigan maintaining her "Witch of the Wilds" look, on the other hand, does have to do with story and does fit her.
so
story dictates that Isabela is a total moron who runs into a melee battle against a group of Qunari warriors with a shirt, thigh high boots and a thong and nothing else to protect her body from incoming attacks/arrows/whatever
sure
I TOTALLY buy that
crimzontearz wrote...
so uhm.....David....just out of curiosity here, why not give people the choice?
I mean, why not handle followers like morrigan in DAO? one set of "individually relevant" outfit and then the choice to equip other things to satisfy both sides of the field
Wow, funny. I never put Morrigan in a Chantry robe, ever. I did occasionally put her in the Archon robe or something similar. I also modded her default setup to have sleeves. But because you're a power gamer and just couldn't resist, that means choice in RPGs is a bad thing?Collider wrote...
I play Bioware RPGs for the story and the story decisions. Putting a chantry robe on Morrigan, of all people, had nothing to do with the story but had to do with stats. I had to sacrifice Morrigan's unique appearance for gameplay stats, which is something I should never have to do.
Morrigan maintaining her "Witch of the Wilds" look, on the other hand, does have to do with story and does fit her.
David Gaider wrote...
Regardless, this isn't a vote. The podcast was just meant to answer the question (which has come up) in as complete a way as possible, outlining the positives and negatives. If some choose to only look at the negatives, that's entirely up to them.
you CAN for giggles...you do not HAVE to
here, in DA2 we HAVE to deal with ridiculously battle-useless outfits
David Gaider wrote...
crimzontearz wrote...
so uhm.....David....just out of curiosity here, why not give people the choice?
I mean, why not handle followers like morrigan in DAO? one set of "individually relevant" outfit and then the choice to equip other things to satisfy both sides of the field
Regardless, you can still customize your PC however you like-- and there are options to outfit your followers with weapons and equipment, as well as mods. To us, at least for DA2, that's enough.
CoS Sarah Jinstar wrote...
Ya know, most people I know that are into RPG's, generally enjoy as much customization in their games as possible. I don't think I've ever heard someone I know, aside from a few people on these forums say "Hey it'd be great if they remove companion gear just so I can relate to a party member's super cool unique sleezy looking I look like a **** outfit!"
David Gaider wrote...
crimzontearz wrote...
so uhm.....David....just out of curiosity here, why not give people the choice?
I mean, why not handle followers like morrigan in DAO? one set of "individually relevant" outfit and then the choice to equip other things to satisfy both sides of the field
I'm not the person to speak on this, but my understanding is that there are advantages-- both from the characterization point of view (meaning characters looking how they are supposed to look rather than having one-size-fits all bodies for the followers and mostly generic outfits-- when you see someone like Isabela, we'd like it to look like Isabela and not generic-rogue-armor with an Isabela head) as well as from an animation point of view. We're not talking about one static look, either, but I suppose for some the fact that you can't simply put any armor on your followers makes the difference semantic.
Regardless, you can still customize your PC however you like-- and there are options to outfit your followers with weapons and equipment, as well as mods. To us, at least for DA2, that's enough.
I am definitely not a power gamer. In fact Dragon Age: Origins's gameplay was annoying to me and I wished I could skip the battles and get to the good stuff - which is the story. I wished the casual option was easier because sometimes it was too hard.But because you're a power gamer and just couldn't resist, that means choice in RPGs is a bad thing?
Sten is a unique case. Parading Alistair and Morrigan around naked is different.And who says NPC customization isn't story based? When I get Sten in Lothering and start outfitting him with armor, that is both me as the player getting to play "dress up" and it's also story based. Except I get to choose how the story goes. Which is what an RPG is supposed to offer.
ralph2190 wrote...
Mr. Gaider that makes a heck a lot of sense, thanks. I was always weirded out by how Justice in Awakening, was just a rotten head on a ripped, very much alive body
Perfect-Kenshin wrote...
As for you claiming that people
simply don't like change, with all due respect, this argument is a
cop-out. People made the same complaints about ME2 even AFTER it came
out and STILL have this problem with the game.
Modifié par David Gaider, 06 novembre 2010 - 02:56 .
CoS Sarah Jinstar wrote...
I think I've reached Merrin's state of total apathy towards DA2.crimzontearz wrote...
ouch that one was venomous
David Gaider wrote...
crimzontearz wrote...
so uhm.....David....just out of curiosity here, why not give people the choice?
I mean, why not handle followers like morrigan in DAO? one set of "individually relevant" outfit and then the choice to equip other things to satisfy both sides of the field
I'm not the person to speak on this, but my understanding is that there are advantages-- both from the characterization point of view (meaning characters looking how they are supposed to look rather than having one-size-fits all bodies for the followers and mostly generic outfits-- when you see someone like Isabela, we'd like it to look like Isabela and not generic-rogue-armor with an Isabela head) as well as from an animation point of view. We're not talking about one static look, either, but I suppose for some the fact that you can't simply put any armor on your followers makes the difference semantic.
Regardless, you can still customize your PC however you like-- and there are options to outfit your followers with weapons and equipment, as well as mods. To us, at least for DA2, that's enough.
slimgrin wrote...
David Gaider wrote...
FieryDove wrote...
If you make the imaginary game I will buy it.
Deal! I'll make an imaginary game, and you can pay me with imaginary money-- and you'll have lots of imaginary fun with it, I'm sure. Or at least Sylvius will, as most of the fun he has with games appears to be imaginary anyhow.
Poor Sylvius is not even here to logically defend himself.
David Gaider wrote...
ralph2190 wrote...
Mr. Gaider that makes a heck a lot of sense, thanks. I was always weirded out by how Justice in Awakening, was just a rotten head on a ripped, very much alive body
Indeed, and I like to think just how much cooler Justice could have looked had he a unique model to himself. Ideally, sure, there'd be variations on that model as well-- but I'm sure anyone here could come up with ways that something cool could be made even cooler if more content was created for it.
Maconbar wrote...
Logos-based arguments are the only valid ones.
Upsettingshorts wrote...
Perfect-Kenshin wrote...
I haven't read enough of this thread, but exactly how many people actually LIKE this idea in comparison to those who DON'T like it?
On the forum? I'd venture a guess and say a comfortable majority dislike it, on a variety of levels (from mild annoyance to complete rage) for a variety of reasons.
Collider wrote...
I am definitely not a power gamer. In fact Dragon Age: Origins's gameplay was annoying to me and I wished I could skip the battles and get to the good stuff - which is the story. I wished the casual option was easier because sometimes it was too hard.But because you're a power gamer and just couldn't resist, that means choice in RPGs is a bad thing?
And I don't understand why you would say "choice in RPGs is a bad thing" considering I JUST said that I played Bioware games for story decisions (aka, choices). I see choosing equipment for my companions rather trivial compared to choosing what to do at the landsmeet.Sten is a unique case. Parading Alistair and Morrigan around naked is different.And who says NPC customization isn't story based? When I get Sten in Lothering and start outfitting him with armor, that is both me as the player getting to play "dress up" and it's also story based. Except I get to choose how the story goes. Which is what an RPG is supposed to offer.
crimzontearz wrote...
ok...these mods and upgrades are they going to be as important and effective as armor/vestments/unique items?
You know if THAT is the case then......
a lot of people would stop complaining........