Maria Caliban wrote...
Sylvius the Mad wrote...
Then why do we have direct control over them in combat even when the PC is unable to give orders or isn't present?Maria Caliban wrote...
NPCs.
Because the game makers utilize the players to overcome the limits of current software technology. In Fallout NV and ME 2, you don't have to take control of the characters, but in DA you do because BioWare couldn't develop robust enough AI to simulate a game master or another player while maintaining the level of tactical depth they desire.
It's the same reason why you're limited when it comes to quests, actions, and dialogue: the technology isn't advanced enough to simulate a complete game master.
Player control of companions is a big, blood encrusted band-aid over the single biggest weakness of computer role-playing games, but it's one that, bizarrely, some people have grown very fond of.
Please tell me you didn't just call party based CRPG's a band aid. Please.





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