In a reputable competition I mean.
Modifié par Ryzaki, 06 novembre 2010 - 04:05 .
Modifié par Ryzaki, 06 novembre 2010 - 04:05 .
Morrigans God son wrote...
Because Tali fans probably voted their hearts out.
Ryzaki wrote...
...Huh? When did ME2 win game of the year?
In a reputable competition I mean.
Modifié par Upsettingshorts, 06 novembre 2010 - 04:06 .
CoS Sarah Jinstar wrote...
The Director wrote...
CoS Sarah Jinstar wrote...
The Director wrote...
CoS Sarah Jinstar wrote...
The Director wrote...
[Watching the debate while occasionally looking back to check if his question was answered.]
And here I thought I finally was a part of the thread....
What question was that?Close of business? Didn't know EA or Bioware was shutting down production in two days...
/images/forum/emoticons/sick.png[Ugh... I made myself sick with that joke....]
LOL = Lots of love? Wow, this thread is specifically lacking in that at the moment... I see the spaghetti dripping down the walls right now. [MAJOR POINTS if you get the reference.] Speaking of COB, what's Sarah's CoS stand for?
I still didn't technically get the COB thing from earlier. Doing midterms took away common market-knowledge from me. And I had a feeling you might post in this thread, so I was meaning to ask you about your acronym. You should see my knowledge of those! UGH! I'd fail that test minute 1 of taking it!
Oh Children of Shadows, it was a guild/PW I was a part of during the
Neverwinter Nights days, the name kinda just stuck and has been with me
ever since.
Oh ok. Sounds rather cool, to be honest. I thought of something similar, but it wasn't right. Well, now that we got that out of the way, nice to meet you!
Why thankya! Welcome to the social site. :happy:
Modifié par The Director, 06 novembre 2010 - 04:10 .
Okay. So do I. I want both.Collider wrote...
I am definitely not a power gamer. In fact Dragon Age: Origins's gameplay was annoying to me and I wished I could skip the battles and get to the good stuff - which is the story. I wished the casual option was easier because sometimes it was too hard.But because you're a power gamer and just couldn't resist, that means choice in RPGs is a bad thing?
And I don't understand why you would say "choice in RPGs is a bad thing" considering I JUST said that I played Bioware games for story decisions (aka, choices). I see choosing equipment for my companions rather trivial compared to choosing what to do at the landsmeet.
He's not a unique case. Both you and Alistair come away from Ostagar by the skin of your teeth and with conceivably wrecked equipment. When you loot armor, handing it to Alistair and saying "put this on, you look like sh*t" is definitely story-based. Then there are other times I just want to play around. Because it's a game and that customization is a great option to have.Sten is a unique case. Parading Alistair and Morrigan around naked is different.And who says NPC customization isn't story based? When I get Sten in Lothering and start outfitting him with armor, that is both me as the player getting to play "dress up" and it's also story based. Except I get to choose how the story goes. Which is what an RPG is supposed to offer.
Modifié par Addai67, 06 novembre 2010 - 04:13 .
Maria Caliban wrote...
slimgrin wrote...
Maria Caliban wrote...
Player control of companions is a big, blood encrusted band-aid over the single biggest weakness of computer role-playing games, but it's one that, bizarrely, some people have grown very fond of.
I have no idea why you feel this way. I'm glad Bioware is among the few to still make party based rpg's.
Because it is. And I'm also glad BioWare makes party based games.
Upsettingshorts wrote...
There are reputable awards competitions? All the ones I can think of are nonsense...
Morrigans God son wrote...
I still think I pulled a good joke!
*Scurries off to play New Vegas.*
Actually I think you said it better than what I said, more of akin to having a different specialization that no character (minus possibly hawke) has and making use of it also with different armor/ clothing that plays a bigger role in strategy.Maria Caliban wrote...
Aumata wrote...
So if I am looking at this correctly, it seems to look more like this:
All of your companion characters have different skill sets, not like ME where the characters all uses the same pool of sets only mix, and nothing like having a skill build like DA:O.
No.
Isabela has the rogue skill set *and* the swashbuckler specialization. It's just like ME.
Aumata wrote...
Actually I think you said it better than what I said, more of akin to having a different specialization that no character (minus possibly hawke) has and making use of it also with different armor/ clothing that plays a bigger role in strategy.Maria Caliban wrote...
Aumata wrote...
So if I am looking at this correctly, it seems to look more like this:
All of your companion characters have different skill sets, not like ME where the characters all uses the same pool of sets only mix, and nothing like having a skill build like DA:O.
No.
Isabela has the rogue skill set *and* the swashbuckler specialization. It's just like ME.
Also that sounds more like DA:O than ME. Gonna have to do some revision to what I meant, do not want to mistake it for something else, to which I thank you.
He's not a unique case. Both you and Alistair come away from Ostagar by the skin of your teeth and with conceivably wrecked equipment.
When you loot armor, handing it to Alistair and saying "put this on, you look like sh*t" is definitely story-based. Then there are other times I just want to play around.
Because it's a game and that customization is a great option to have.
YES! THIS!Aermas wrote...
Then you were not properly role-playing Wynne
What of tabletop games where one player controls multiple characters (like his PC plus henchmen)?Upsettingshorts wrote...
I've made similar arguments. You know the "CRPGs are choose your own adventure books and only mimic the table top experience that they are incapable of accurately simulating" one. I don't think we need to go into it again, but it's certainly not a view limited to a few people.
Modifié par Sopa de Gato, 06 novembre 2010 - 04:40 .
This completely ignores the single-player/multiplayer dichotomy.Sir JK wrote...
She didn't, she referred to complete party control as one since the technology cannot intelligently control these characters for you. Unlike tabletop roleplaying games where they would be controlled by other players or the DM and thus out of your control.
Except it's not. It's terrific at it.Upsettingshorts wrote...
The whole point of party based CRPGs was to represent the "tabletop" experience in a single player setting. But it's bad at it.
And yet here are a bunch of us claiming we do it.And the fact that specific playstyle is dieing - dead even
So Alistair's armor never breaks? Even if I find a nice shiny suit of massive, he has to stay in the ratty splintmail forever and ever and ever? Just because there's no dialogue option for me to tell him to change his clothes? Or because the Maker said "Alistiar, this is your armor" and lightning will strike him down if he wears something else?Collider wrote...
When you recruit Sten, he is wearing plain clothes and is unarmed. When you recruit Alistair, he is wearing armor and is armed. It's different.He's not a unique case. Both you and Alistair come away from Ostagar by the skin of your teeth and with conceivably wrecked equipment.
It's not story based if it only matters in battle mechanics. You can't tell Alistair that he has busted up armor.When you loot armor, handing it to Alistair and saying "put this on, you look like sh*t" is definitely story-based. Then there are other times I just want to play around.
LOL Dude, there are tons of FPS games just for you. Regardless, it's your prerogative to keep all your NPCs in starting equipment if you so desire. Why I should have to because you feel it's the right way to play the game, that's what I don't get.Not for me.Because it's a game and that customization is a great option to have.
Sylvius the Mad wrote...
YES! THIS!Aermas wrote...
Then you were not properly role-playing Wynne
So Alistair's armor never breaks? Even if I find a nice shiny suit of massive, he has to stay in the ratty splintmail forever and ever and ever? Just because there's no dialogue option for me to tell him to change his clothes? Or because the Maker said "Alistiar, this is your armor" and lightning will strike him down if he wears something else?
LOL Dude, there are tons of FPS games just for you.
Regardless, it's your prerogative to keep all your NPCs in starting equipment if you so desire.
Why I should have to because you feel it's the right way to play the game, that's what I don't get.
Sylvius the Mad wrote...
And we appear to be breathing.
Modifié par Upsettingshorts, 06 novembre 2010 - 04:52 .