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So. Companion equipment. Clarification please?


1080 réponses à ce sujet

#626
Ryzaki

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...Huh? When did ME2 win game of the year?

In a reputable competition I mean.

Modifié par Ryzaki, 06 novembre 2010 - 04:05 .


#627
CoS Sarah Jinstar

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At any rate time to go stick pins in my Maria voodoo doll and get some sleep. Argue with ya later Shorts. :devil:

#628
upsettingshorts

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Morrigans God son wrote...

Because Tali fans probably voted their hearts out.


Now we might disagree, but I endorse any cheap shots at Tali fans.

Ryzaki wrote...

...Huh? When did ME2 win game of the year?

In a reputable competition I mean.


There are reputable awards competitions?  All the ones I can think of are nonsense...

Modifié par Upsettingshorts, 06 novembre 2010 - 04:06 .


#629
ENolan

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CoS Sarah Jinstar wrote...

The Director wrote...

CoS Sarah Jinstar wrote...

The Director wrote...

CoS Sarah Jinstar wrote...

The Director wrote...

[Watching the debate while occasionally looking back to check if his question was answered.]

And here I thought I finally was a part of the thread....


What question was that?



Close of business? Didn't know EA or Bioware was shutting down production in two days...
/images/forum/emoticons/sick.png[Ugh... I made myself sick with that joke....]

LOL = Lots of love? Wow, this thread is specifically lacking in that at the moment... I see the spaghetti dripping down the walls right now. [MAJOR POINTS if you get the reference.] Speaking of COB, what's Sarah's CoS stand for?


I still didn't technically get the COB thing from earlier. Doing midterms took away common market-knowledge from me. And I had a feeling you might post in this thread, so I was meaning to ask you about your acronym. You should see my knowledge of those! UGH! I'd fail that test minute 1 of taking it!:pinched:


Oh Children of Shadows, it was a guild/PW I was a part of during the
Neverwinter Nights days, the name kinda just stuck and has been with me
ever since.


Oh ok. Sounds rather cool, to be honest. I thought of something similar, but it wasn't right. Well, now that we got that out of the way, nice to meet you!^_^


Why thankya! Welcome to the social site. :happy:


You're Welcome and thanks for the welcome. It's always nice to meet someone new as long as they don't pull a Flemeth on you later.

Modifié par The Director, 06 novembre 2010 - 04:10 .


#630
Morrigans God son

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I still think I pulled a good joke!

*Scurries off to play New Vegas.*


#631
Addai

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Collider wrote...

But because you're a power gamer and just couldn't resist, that means choice in RPGs is a bad thing?

I am definitely not a power gamer. In fact Dragon Age: Origins's gameplay was annoying to me and I wished I could skip the battles and get to the good stuff - which is the story. I wished the casual option was easier because sometimes it was too hard.

And I don't understand why you would say "choice in RPGs is a bad thing" considering I JUST said that I played Bioware games for story decisions (aka, choices). I see choosing equipment for my companions rather trivial compared to choosing what to do at the landsmeet.

Okay.  So do I.  I want both.

And who says NPC customization isn't story based?  When I get Sten in Lothering and start outfitting him with armor, that is both me as the player getting to play "dress up" and it's also story based.  Except I get to choose how the story goes.  Which is what an RPG is supposed to offer.

Sten is a unique case. Parading Alistair and Morrigan around naked is different.

He's not a unique case.  Both you and Alistair come away from Ostagar by the skin of your teeth and with conceivably wrecked equipment.  When you loot armor, handing it to Alistair and saying "put this on, you look like sh*t" is definitely story-based.  Then there are other times I just want to play around.  Because it's a game and that customization is a great option to have.

I want to be able to say to Isabela, "you can't possibly be serious" the first time she shows up for battle in that ridiculous get-up.  She can tell me to f' off, I'll tell her to go back and swab her deck, and then I go recruit someone who looks less like a street walker.  That is how I envision the "devs choice" outfits working out if this were truly a story-based change.

Modifié par Addai67, 06 novembre 2010 - 04:13 .


#632
Kileyan

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Maria Caliban wrote...

slimgrin wrote...

Maria Caliban wrote...

Player control of companions is a big, blood encrusted band-aid over the single biggest weakness of computer role-playing games, but it's one that, bizarrely, some people have grown very fond of.


I have no idea why you feel this way. I'm glad Bioware is among the few to still make party based rpg's.


Because it is. And I'm also glad BioWare makes party based games.


I don't really understand your disdain for being able to control party members, but whatever.

I actually posted to ask who that is in your forum avatar?

#633
Ryzaki

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Upsettingshorts wrote...

There are reputable awards competitions?  All the ones I can think of are nonsense...


Usually I take the magazine editor choices slightly more serious than one where anyone with alternate emails can send in more than one vote. But that's just me.

#634
ENolan

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Morrigans God son wrote...

I still think I pulled a good joke!
*Scurries off to play New Vegas.*


I gave you an official review, didn't I?

#635
Aumata

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Maria Caliban wrote...

Aumata wrote...

So if I am looking at this correctly, it seems to look more like this:
All of your companion characters have different skill sets, not like ME where the characters all uses the same pool of sets only mix, and nothing like having a skill build like DA:O.


No.

Isabela has the rogue skill set *and* the swashbuckler specialization. It's just like ME.

Actually I think you said it better than what I said, more of akin to having a different specialization that no character (minus possibly hawke) has and making use of it also with different armor/ clothing that plays a bigger role in strategy.
Also that sounds more like DA:O than ME.  Gonna have to do some revision to what I meant, do not want to mistake it for something else, to which I thank you.:lol:

#636
Aermas

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Aumata wrote...

Maria Caliban wrote...

Aumata wrote...

So if I am looking at this correctly, it seems to look more like this:
All of your companion characters have different skill sets, not like ME where the characters all uses the same pool of sets only mix, and nothing like having a skill build like DA:O.


No.

Isabela has the rogue skill set *and* the swashbuckler specialization. It's just like ME.

Actually I think you said it better than what I said, more of akin to having a different specialization that no character (minus possibly hawke) has and making use of it also with different armor/ clothing that plays a bigger role in strategy.
Also that sounds more like DA:O than ME.  Gonna have to do some revision to what I meant, do not want to mistake it for something else, to which I thank you.:lol:


Read Swashbuckler as Krogan Warlord or other character spec

#637
Aumata

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I was thinking more of the line of having Specialization/ tweaks to skills to differentiate from others companion playing a role when in use of strategy where you have the base skills of a warrior/mage/ rouge. This would mean that you would have to use their strengths collectively, as would a actual person deal with people with different skills sets. Hence what they were going for in terms of combat.

#638
Collider

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He's not a unique case. Both you and Alistair come away from Ostagar by the skin of your teeth and with conceivably wrecked equipment.


When you recruit Sten, he is wearing plain clothes and is unarmed. When you recruit Alistair, he is wearing armor and is armed. It's different.



When you loot armor, handing it to Alistair and saying "put this on, you look like sh*t" is definitely story-based. Then there are other times I just want to play around.


It's not story based if it only matters in battle mechanics. You can't tell Alistair that he has busted up armor.



Because it's a game and that customization is a great option to have.


Not for me.

#639
Sylvius the Mad

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Aermas wrote...

Then you were not properly role-playing Wynne

YES!  THIS!

#640
Sylvius the Mad

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Upsettingshorts wrote...

I've made similar arguments.  You know the "CRPGs are choose your own adventure books and only mimic the table top experience that they are incapable of accurately simulating" one.  I don't think we need to go into it again, but it's certainly not a view limited to a few people.

What of tabletop games where one player controls multiple characters (like his PC plus henchmen)?

Admittedly, the "party-based RPG" is quite rare in tabletop games, except insofar that the games are expected to be played by several players at a time.  But each player's experience is primarily one of controlling a single character.

Party-based RPGs are a different animal.

#641
Paul E Dangerously

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I really am leery of this change. While I understand the fact you guys want us to use the default character models you've spent hours working on, the lack of any choice at all in ME2 was really grating. It came down to "either suck it up, or pay extra for this DLC content to get a different outfit".

Modifié par Sopa de Gato, 06 novembre 2010 - 04:40 .


#642
Sylvius the Mad

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Sir JK wrote...

She didn't, she referred to complete party control as one since the technology cannot intelligently control these characters for you. Unlike tabletop roleplaying games where they would be controlled by other players or the DM and thus out of your control.

This completely ignores the single-player/multiplayer dichotomy.

You can't just compare a single-player game to a multiplayer game and claim that the party-control mechanics of one are intended to mimic the other.

Single character RPGs do this, but party-based RPGs do not.

Which is DA2?

#643
Sylvius the Mad

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Upsettingshorts wrote...

The whole point of party based CRPGs was to represent the "tabletop" experience in a single player setting.  But it's bad at it.

Except it's not.  It's terrific at it. 

And the fact that specific playstyle is dieing - dead even

And yet here are a bunch of us claiming we do it.

And we appear to be breathing.

#644
RyuAzai

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From what Mike said I was hoping it was more the rule that the 'look' of the characters would change or be different over time, instead of the exception.



And while I like having equipment change I also do like a character being able to be a -character- and not just a head.



I mean my fiancee would always comment on 'Okay so my boobs look HUGE in this mage outfit, but not so much in these." Probably not the best example, but I don't know I like the idea. Too tired to really go much more into it. I enjoyed it in Mass Effect 2. Also with kinetic shields in a universe of guns it didn't matter too much you weren't wearing armor.

#645
Addai

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Collider wrote...

He's not a unique case. Both you and Alistair come away from Ostagar by the skin of your teeth and with conceivably wrecked equipment.

When you recruit Sten, he is wearing plain clothes and is unarmed. When you recruit Alistair, he is wearing armor and is armed. It's different.

When you loot armor, handing it to Alistair and saying "put this on, you look like sh*t" is definitely story-based. Then there are other times I just want to play around.

It's not story based if it only matters in battle mechanics. You can't tell Alistair that he has busted up armor.

So Alistair's armor never breaks?  Even if I find a nice shiny suit of massive, he has to stay in the ratty splintmail forever and ever and ever?  Just because there's no dialogue option for me to tell him to change his clothes?  Or because the Maker said "Alistiar, this is your armor" and lightning will strike him down if he wears something else?

And hey, lightning didn't strike that other time, so...  :wizard:

Because it's a game and that customization is a great option to have.

Not for me.

LOL  Dude, there are tons of FPS games just for you.  Regardless, it's your prerogative to keep all your NPCs in starting equipment if you so desire.  Why I should have to because you feel it's the right way to play the game, that's what I don't get.

#646
Aermas

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Sylvius the Mad wrote...

Aermas wrote...

Then you were not properly role-playing Wynne

YES!  THIS!


Glad to be of service when you are away.;)

#647
Ryzaki

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Ryu!



*glomps*



On topic: Uh...yeah...I am disappoint about character outfits...

#648
Collider

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So Alistair's armor never breaks? Even if I find a nice shiny suit of massive, he has to stay in the ratty splintmail forever and ever and ever? Just because there's no dialogue option for me to tell him to change his clothes? Or because the Maker said "Alistiar, this is your armor" and lightning will strike him down if he wears something else?


It does not break in the game, apparently.



LOL Dude, there are tons of FPS games just for you.


That's quite dismissive of you.



Regardless, it's your prerogative to keep all your NPCs in starting equipment if you so desire.


Too bad trying to keep my companions in their iconic armor (that suits their character, like Morrigan's robes) often means that I have to sacrifice stats.



Why I should have to because you feel it's the right way to play the game, that's what I don't get.


I don't believe I've ever said that players should have to, only that I prefer the system in DA2 where companions keep their unique appearance. In any case, the only thing that is changing in DA2 is the appearance of the armor, not the stats.

#649
Aermas

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I just hope I can go to a mountain with Isabela in her pantslessness so she can freeze a little.

#650
upsettingshorts

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Sylvius the Mad wrote...
And we appear to be breathing.


And I'd love to play a good new flight sim.  Doesn't mean developers are lining up to match to my individual preferences and release another Red Baron game.

You know very well what I meant.

Modifié par Upsettingshorts, 06 novembre 2010 - 04:52 .