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So. Companion equipment. Clarification please?


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#651
Aermas

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Collider wrote...

So Alistair's armor never breaks? Even if I find a nice shiny suit of massive, he has to stay in the ratty splintmail forever and ever and ever? Just because there's no dialogue option for me to tell him to change his clothes? Or because the Maker said "Alistiar, this is your armor" and lightning will strike him down if he wears something else?

It does not break in the game, apparently.

LOL Dude, there are tons of FPS games just for you.

That's quite dismissive of you.

Regardless, it's your prerogative to keep all your NPCs in starting equipment if you so desire.

Too bad trying to keep my companions in their iconic armor (that suits their character, like Morrigan's robes) often means that I have to sacrifice stats.

Why I should have to because you feel it's the right way to play the game, that's what I don't get.

I don't believe I've ever said that players should have to, only that I prefer the system in DA2 where companions keep their unique appearance. In any case, the only thing that is changing in DA2 is the appearance of the armor, not the stats.


Robes of Possession let her keep her look

#652
MerinTB

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Maria Caliban wrote...

MerinTB wrote...

You can take all the freaking time in the world before making your move against a chess master, Upsettingshorts.  You go ahead and prove that it'll make the game less challenging because there's no clock or no reflexes involved.


This is incorrect. In tournament level chess, you have a time clock, and you actually have to punch after every move. It's usually something like 40 moves in 2 and a half hours.


Uhm...

did I say "tournament"?

Did I HINT tournament?

Can you say "strawman"?

#653
upsettingshorts

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MerinTB wrote...
Uhm...

did I say "tournament"?

Did I HINT tournament?

Can you say "strawman"?


You're the one talking about chess while I was talking about CRPGs.  Anyway, that conversation is long over.

#654
Addai

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Collider wrote...

So Alistair's armor never breaks? Even if I find a nice shiny suit of massive, he has to stay in the ratty splintmail forever and ever and ever? Just because there's no dialogue option for me to tell him to change his clothes? Or because the Maker said "Alistiar, this is your armor" and lightning will strike him down if he wears something else?

It does not break in the game, apparently.

And no one ever takes a pee, because you never see anyone go into the bushes?

Regardless, it's your prerogative to keep all your NPCs in starting equipment if you so desire.

Too bad trying to keep my companions in their iconic armor (that suits their character, like Morrigan's robes) often means that I have to sacrifice stats.

You could always buy Alistair the splintmail in different levels.  Of course, how does it make sense that the quality of the material should change during the game but not the appearance?  Isn't that even more of a "fudge" than roleplaying that Alistair gets his share of the loot the same as everyone else?

Why I should have to because you feel it's the right way to play the game, that's what I don't get.

I don't believe I've ever said that players should have to, only that I prefer the system in DA2 where companions keep their unique appearance. In any case, the only thing that is changing in DA2 is the appearance of the armor, not the stats.

??  Not sure I understand that last part.  What is changing is that we can no longer suit up teammates as we see fit.

#655
MerinTB

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David Gaider wrote...
It's not as bad as some make it out to be, but with any change you're going to encounter the most opposition (or, at least, trepidation) amongst those who are most invested in having everything remain exactly the same.


Again -

I doubt there is really that many people happy with all the changes...
nor that many people who want nothing at all to change.

The majority are somewhere in the middle, and even with some who like most of the changes there can be one or two that are "deal breakers" for them...
and vice-versa.

It comes across as very dismissive when it seems like you are trying to backhandidly downplay complaints as coming only from people who wanted everything to remain the same.

I can only speak for myself, but I could give you a laundry-list of things I'd want changed from DA:O.

Heck, I can pick other "favorite" games and give you long itineraries of "change this to that" for them as well.

Again, this is only me, but I'm not dead-set on a DA:O sequel being exactly like DA:O in all but story.  I like change and progress in games.

But some changes are not, in my sole opinion (which has no more or less weight than anyone else's) good changes.  Change just to "shake things up" is almost never a good thing as far as I'm concerned.

To put a finer point on this - I could pick out quite a few of the "changes" we've had revealed about DA2 that I actually really love the idea of, one I can think of off the top of my head that I've wanted BioWare games to change since KotOR.  I could also list things that DA2 seems to be keeping that I could really do without.

This is NOT as cut and dry as me (and again, I can only speak for myself) just wanting everything, or even most things, or even HALF the things to stay the same.

This is me very unhappy with some stuff I'm losing and not at all excited about some stuff I'll be gaining if I play DA2.
---

All the "I can only speak for myself" aside, I'd wager money that I'm not the only one in this "like some changes, dislike others, wish some stuff being kept would have been changed" boat.  I'd bet a great deal of money that most people, regardless of their level of enthusiasm about DA2, are in that boat.

How passionate they are about the changes at all varies greatly, I am certain, and probably around as much as how excited or discouraged they are about the new game.

---

And yes, that's ALL from reading "having everything remain exactly the same."

#656
MerinTB

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Upsettingshorts wrote...

MerinTB wrote...
Uhm...

did I say "tournament"?

Did I HINT tournament?

Can you say "strawman"?

You're the one talking about chess while I was talking about CRPGs.  Anyway, that conversation is long over.


Sorry I was away for a few hours and just saw that response.  I didn't realize I was on a timer for when I could answer people responding to something I said?

Also - still having a problem with analogies, are you?  Or you just like to keep picking apart what I say instead of addressing the actual discussion?
I'm quite willing to let it drop the second you don't respond with another dig at me.

#657
Guest_Goddess Of Boobs_*

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Well this system is better then ME2's at least. As long as there are five or more changes I'm happy. cause a couple of the costumes look like trashbag fashion.

#658
MerinTB

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CoS Sarah Jinstar wrote...

crimzontearz wrote...
ouch that one was venomous

I think I've reached Merrin's state of total apathy towards DA2.


I've flipped past apathy and am now in masochistic bemusement.

I'm finding this all quite hysterical - well, outside of people misrepresenting what I say or playing the logical fallacy game.  That's still annoying.

But the changes?  Heh, I cannot wait for the next one! :lol:

#659
MerinTB

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Sylvius the Mad wrote...

Upsettingshorts wrote...

The whole point of party based CRPGs was to represent the "tabletop" experience in a single player setting.  But it's bad at it.

Except it's not.  It's terrific at it. 

And the fact that specific playstyle is dieing - dead even

And yet here are a bunch of us claiming we do it.
And we appear to be breathing.


Thank you.

#660
Onyx Jaguar

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ffs I just want to put colossus armor on Miranda why must I be constantly denied

#661
Aermas

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MerinTB wrote...

Sylvius the Mad wrote...

Upsettingshorts wrote...

The whole point of party based CRPGs was to represent the "tabletop" experience in a single player setting.  But it's bad at it.

Except it's not.  It's terrific at it. 

And the fact that specific playstyle is dieing - dead even

And yet here are a bunch of us claiming we do it.
And we appear to be breathing.


Thank you.


I didn't see this before- I would also like to thank you 

#662
upsettingshorts

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Flight sim players are still here. The games are dead, they don't get made anymore. They're stuck playing modded versions of decade-old games.  If you can't see the parallels I'm drawing, you've got blinders on.

Yes, I know I'm totally personifying the concept of the wet blanket now.

Edit: I don't see how the overall conclusion is even controversial, I'm reframing the same "DA:2 was supposed to be like DA:O which was supposed to be like Baldur's Gate, but they're not so I'm screwed" arguments I read all the time.  Are you guys saying those arguments aren't accurate representations of how you feel?  If not, I'll gladly re-examine my position.

Modifié par Upsettingshorts, 06 novembre 2010 - 05:42 .


#663
Lucy Glitter

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Onyx Jaguar wrote...

ffs I just want to put colossus armor on Miranda why must I be constantly denied


Best armor of ME1...

T.T

It was so beautiful...

#664
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Sylvius the Mad wrote...

Upsettingshorts wrote...

The whole point of party based CRPGs was to represent the "tabletop" experience in a single player setting.  But it's bad at it.

Except it's not.  It's terrific at it. 

And the fact that specific playstyle is dieing - dead even

And yet here are a bunch of us claiming we do it.
And we appear to be breathing.


Actually, you really are dead.

#665
-Skorpious-

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I can understand peoples frustration over this announcement, but wouldn't the ability to customize every aspect of our companions armor interfere with the 10 year plot-device DA2 has going on?

I mean, wouldn't it be strange to see Isabella wear the exact same outfit for five straight year after leaving Hawke's side? 

Modifié par -Skorpious-, 06 novembre 2010 - 05:34 .


#666
Maria Caliban

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MerinTB wrote...

Maria Caliban wrote...

MerinTB wrote...

You can take all the freaking time in the world before making your move against a chess master, Upsettingshorts.  You go ahead and prove that it'll make the game less challenging because there's no clock or no reflexes involved.


This is incorrect. In tournament level chess, you have a time clock, and you actually have to punch after every move. It's usually something like 40 moves in 2 and a half hours.


Uhm...

did I say "tournament"?

Did I HINT tournament?

Can you say "strawman"?


Er.. you said chessmaster. That's rating class for chess. You're unlikely to meet one outside of a tournament and unless you're paying them for a tutorial, they're not going to sit around while you figure out how to move your pawns.

#667
tmp7704

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-Skorpious- wrote...

I can understand peoples frustration over this announcement, but wouldn't the ability to customize every aspect of our companions armor interfere with the 10 year plot-device DA2 has going on?

I mean, wouldn't it be strange to see Isabella wear the exact same outfit for five straight year after leaving Hawke's side

How's this different from seeing her wear the exact same outfit for ten straight years, instead?

#668
AntiChri5

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I love Calibans sig.

#669
Planeforger

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Well that's...certainly a controversial choice, and one that I can't say that I like (having said that, I'm not terribly surprised by this news, either).



I can see the benefits in terms of characterisation, but that comes at the very heavy cost of limiting party customisation. Plus it would make dungeons slightly more dull. I mean, I personally had a lot of fun in the old Infinity Engine RPGs trying to balance out all of the armour loot I found amongst my party members, and I suppose that'll be gone from this game. :(



Can someone confirm that we'll still be able to customise everyone's weapons and other accessories, at least? As in, more-or-less every non-armour item that we find can be worn by more-or-less every party member, barring class restrictions?

#670
Maria Caliban

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Planeforger wrote...

Can someone confirm that we'll still be able to customise everyone's weapons and other accessories, at least? As in, more-or-less every non-armour item that we find can be worn by more-or-less every party member, barring class restrictions?


Companions have open slots for weapons, belts, rings, and amulets.

#671
Saibh

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Maria Caliban wrote...

Er.. you said chessmaster. That's rating class for chess. You're unlikely to meet one outside of a tournament and unless you're paying them for a tutorial, they're not going to sit around while you figure out how to move your pawns.


You know, there's something about this response I really like. Someone else can fill what that is in.

#672
MerinTB

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Maria Caliban wrote...

MerinTB wrote...

Maria Caliban wrote...

MerinTB wrote...
You can take all the freaking time in the world before making your move against a chess master, Upsettingshorts.  You go ahead and prove that it'll make the game less challenging because there's no clock or no reflexes involved.

This is incorrect. In tournament level chess, you have a time clock, and you actually have to punch after every move. It's usually something like 40 moves in 2 and a half hours.


Uhm...

did I say "tournament"?

Did I HINT tournament?

Can you say "strawman"?

Er.. you said chessmaster. That's rating class for chess. You're unlikely to meet one outside of a tournament and unless you're paying them for a tutorial, they're not going to sit around while you figure out how to move your pawns.

And had I made a comparison to playing basketball with a pro-athlete, you'd have wanted there to be a time clock or some kind of payment to get a professional player to play with a novice, right?

You do realize that you aren't addressing the argument, you are trying to pick apart words I used instead of dealing with the overall concepts?

Not that the concepts might matter to you - it would appear to me that I have a stance you disagree with, and therefore you are just going to try and make what I say look stupid without actually talking about what I was saying but instead, again, trying to make out what I was saying as a false analogy.

But nevermind.  I concede.  To some people (like you and Upsettingshorts) unless you speak on the EXACT things such people bring up you are just wrong.  There's no comparisons to be made because such comparisons can always be picked apart since comparing unlike things are using unlike things meaning there are aspects of these things that are different.

And no one could ever use unlike things or hypothetical scenarios to explain anything.  It's not ever done.

:D

#673
errant_knight

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*bashes head on keyboard repeatedly until bleeding*
Damn, I'm getting sick of every single piece of news about this game being a kick in the butt.
Not surprised, though. Good news doesn't get announced via podcast. I expect a podcast about the toolset any day.

Modifié par errant_knight, 06 novembre 2010 - 05:46 .


#674
upsettingshorts

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MerinTB wrote...
But nevermind.  I concede.  To some people (like you and Upsettingshorts) unless you speak on the EXACT things such people bring up you are just wrong.  There's no comparisons to be made because such comparisons can always be picked apart since comparing unlike things are using unlike things meaning there are aspects of these things that are different.

And no one could ever use unlike things or hypothetical scenarios to explain anything.  It's not ever done.


Since you mentioned me by name.  It's not that I don't get your metaphor, I think that it served to mislead rather than to provide any sort of insight.  And yes, it is well within the rights of your opponent in a debate to question the relevance of your analogy.   I did so, you disputed it, and we got nowhere.  That's it really, people get nowhere in discussions all the time.  I see no need to mischaracterize my position further.  

Moving on...

I do wonder precisely what is meant by the hints of additional outfits.  Do they work like loyalty sets?  Are they different?  What's the deal?

Modifié par Upsettingshorts, 06 novembre 2010 - 05:47 .


#675
Sabariel

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Some of your companions may wear the same clothes for years? ... Good thing DA2 isn't scratch 'n' sniff. Or... is it? :sick: