So. Companion equipment. Clarification please?
#751
Posté 06 novembre 2010 - 09:09
#752
Posté 06 novembre 2010 - 09:40
#753
Posté 06 novembre 2010 - 09:43
#754
Posté 06 novembre 2010 - 10:26
Even in the 10 years old Diablo 2 (!) you were able to change (absolutely exchangable) followers armour.
"We don´t want to look Isabella like Isabella."
Yes, that´s realism. I also wear the same clothes for 28 years now, because I wouldn´t look like me otherwise and nobody would recognize me.
#755
Posté 06 novembre 2010 - 10:35
Mike Laidlaw wrote...
Anarya wrote...
One thing I wasn't too clear on, listening to the podcast: Mike said the companions will change equipment at points throughout the game and get upgrades so they won't be stuck in starter gear for the whole game. Does this mean their equipment will also change visually? Or are they going to basically wear the same outfit for a decade? Clarification would be appreciated.
Some may, but that is more the exception rather than the rule. Their equipment, however, will evolve over time from a statistical point of view, as will your access to upgrades. Apologies for the confusion.
Sorry for being dense
#756
Posté 06 novembre 2010 - 11:14
Modifié par FedericoV, 06 novembre 2010 - 11:17 .
#757
Posté 06 novembre 2010 - 11:16
Honestly, I think the first Mass Effect did it well. You could swap out different armors for your characters, but only if the armor type fit their race. Why not implement something similar? You can swap out different armor for the companions, but only if it fits that particular companion. Then the dev team could have a handful of outfits for every character that fit their look and unique style, and players would feel there was an element of customization to be had.
#758
Posté 06 novembre 2010 - 11:18
It's just my opinion !
#759
Posté 06 novembre 2010 - 11:44
Team cloth/armor is going to be similar to that of ME2. Hm!.
If thats the case, does that mean you no longer loot mobs and bosses for exciting new items or get quest rewards?.
Hmm!.
#760
Posté 06 novembre 2010 - 11:44
Querne wrote...
Yehaa. Again three steps back comparing to older games.
Even in the 10 years old Diablo 2 (!) you were able to change (absolutely exchangable) followers armour.
"We don´t want to look Isabella like Isabella."
Yes, that´s realism. I also wear the same clothes for 28 years now, because I wouldn´t look like me otherwise and nobody would recognize me.
Wait...realism?! Aren't we talking about a game?
#761
Posté 06 novembre 2010 - 12:14
It's called fantasy for a reason, and there's a reason heroes are classified as "larger then life" in those genres. If I can bleed and make hands come out of the ground and rip someone in half, I'm sure a half naked chick can be more formidable then the cowardly grunt wearing plate for the first time.
#762
Posté 06 novembre 2010 - 12:47
What I want to say is this:
Why is it not possible to have companions wear something other than sets restricted to them? It would please both camps, be it "Iconic look" one or "Customisation" one. Does it mean that every companion has a unique model now, and thus it's impossible technically? Or is it design decision only?
I'd like to hear the answer from someone who's actually a developer.
P.S. If Bioware is cutting corners here, where does it builds them?
#763
Posté 06 novembre 2010 - 12:52
Querne wrote...
Yehaa. Again three steps back comparing to older games.
Even in the 10 years old Diablo 2 (!) you were able to change (absolutely exchangable) followers armour.
"We don´t want to look Isabella like Isabella."
Yes, that´s realism. I also wear the same clothes for 28 years now, because I wouldn´t look like me otherwise and nobody would recognize me.
So? Just because it's been done before (being able to change followers armor) doesn't mean they have to do it in every game they release. It's a game, it doesn't have to be realistic. In DA:O my tiny elf warrior could share her armor with Sten without any problem. Talk about realism...
#764
Posté 06 novembre 2010 - 01:13
#765
Posté 06 novembre 2010 - 01:29
I hated this in ME2..
#766
Posté 06 novembre 2010 - 01:30
Sylvius the Mad wrote...
There will be more than one per companion, yes? And we'll be able to choose which one the companion is wearing?
Will there be meaningful differences stat-wise between the sets beyond just one being better than the other one? For example, might a companion have one set of armour that is good at preventing damage, while another gives a bonus to strength? That way at least we'd still be making meaningful choices pursuant to our companions - they'd just have a unique appearance.
My guess is that the armour upgrades over the course of the story, probably at scaled intervals so as to keep the loot table reasonable. Whether that means the statistics of the armour are customizable or not is not yet known.
Essentially, what Bioware is doing is fixing the appearance of armour. We know they have not fixed the statistical bonuses from armour, but we don't know whether there will be different sets of identically looking armours for companions that have different statistical bonuses.
Was the goal here simply to give each companion a distinctive appearance? If so, then that would still allow different equipment that does different things without violating the design objective.
Or was the goal to eliminate the need to manage the armour of the companions at all?
I would think it was the former and not the latter, but we would need more information in how armour upgrades to reach any reasonable conclusion.
On the general point of party-based RPGs, and companions as NPCs, my answer to your question (why can we control the party and yet say that NPCs are not PCs) is simple: story and gameplay segregation.
Modern games draw a powerful distinction between the mechanic of combat and the so-called "reality" of the game. An excellent example is DA:O in cut-scene versus combat.
In cut-scenes, bodies behave as if they are organic as we understand them. Flesh is easily cut, and bodies respond to the physical impact of weapons. Simple cuts are lethal. The cutscenes at the start of the game, at Denerim at at Ostagar is a clear illustration of this. Several examples include:
- Dogs being evicerated in a single cut by darwspawn weapons
- Arrow volleys knocking back darkspawn on contact
- Duncan stabbing and throwing the darkspawn off the cliff in the openin
- Cailin getting crushed in half in a second by an Ogre
Games have a clear distinction of 'what happens for real and what happens in game, and this is the basis for NPC control in combat, whereas outside of combat they are their own people.
It is a fundamental dichotomy: story and gameplay segregation.
#767
Posté 06 novembre 2010 - 01:49
No customizable equipment is, in fact, a huge step back instead of a step forward - I don't see the advantages for us players in this choice.
Additional question: in DA2, will we see elevator scenes and get our own spaceship? Can we scan landscapes for...uhm...resources?
If you want to know what may happen to a former RPG that gets way too casual because the publisher wants to target a broader audience, you might want to have a look at Gothic 4.
Modifié par FellowerOfOdin, 06 novembre 2010 - 02:11 .
#768
Posté 06 novembre 2010 - 02:27
FellowerOfOdin wrote...
No customizable equipment is...
Please explain why you couldn't be bothered to actually learn the new inventory system before you posted.
Hawke has full customization. Followers can be customized by weapon, belts, rings, amulets, and runes.
#769
Posté 06 novembre 2010 - 02:34
And please explain why you could be bothered with reading my entire post. I still do not see any advantages of the "new" aka old system.
Modifié par FellowerOfOdin, 06 novembre 2010 - 02:36 .
#770
Posté 06 novembre 2010 - 02:37
#771
Posté 06 novembre 2010 - 02:40
FellowerOfOdin wrote...
I know that your MC is customizable. The problem are the companions. It's a huge hit towards immersion when you can't properly customize your companions and Dragon Age lives from immersion alone :/
You can customize your companion's stats with belts, rings, amulets and runes but you can't change their look. If I understand, you can even customize their armour/weapons with runes. So, it's just like Planescape Torment and apparently Maria is right in the sense that you do not understand the implication of the changes.
Modifié par FedericoV, 06 novembre 2010 - 02:51 .
#772
Posté 06 novembre 2010 - 02:54
I think the obvious improvement would have been to add into all the pre-existing customization by, for example, including character specific outifts for every party member. I see no sense in the decision to discard arguably the most visual part of party customization, when a much more fulfilling approach is in plain sight.
Modifié par Wyndham711, 06 novembre 2010 - 02:56 .
#773
Posté 06 novembre 2010 - 02:56
#774
Posté 06 novembre 2010 - 02:59
FellowerOfOdin wrote...
So basically, DA2 goes the same way as ME2? More action less RPG? Awesome. Good thing GW2 gets released at the same time, makes the choice really easy.
No customizable equipment is, in fact, a huge step back instead of a step forward - I don't see the advantages for us players in this choice.
Additional question: in DA2, will we see elevator scenes and get our own spaceship? Can we scan landscapes for...uhm...resources?
If you want to know what may happen to a former RPG that gets way too casual because the publisher wants to target a broader audience, you might want to have a look at Gothic 4.
Uh....it will work like planescape torment with companion specific upgrades, weapons and swappable generic buff items...how is that bad? It saves the unique looks and the customization...the only drawback is that some outfits are silly but the core concepts are there
#775
Posté 06 novembre 2010 - 03:09
Wyndham711 wrote...
In Origins we had all the customization options mentioned above, but in addition we could fully choose the armor for the characters, and in Morrigan's case we also had unique character specific robes. And we have already been told that weapon choices wont be up to us anymore either - not to the same extent as they were in Origins, at least.
I think the obvious improvement would have been to add into all the pre-existing customization by, for example, including character specific outifts for every party member. I see no sense in the decision to discard arguably the most visual part of party customization, when a much more fulfilling approach is in plain sight.
The drawback of the approach in DA:O was that in order to be customizable all characters had to share body models. Ever noticed that Morrigan, Leliana and Wynne are actually different heads stuck on the very same body? That is shared with every human female in the game? That all characters of the same race and gender are of exactly same height?
I'm guessing that BioWare wanted to have characters that are a bit more unique than that. As a result full armor customization had to go. Don't see it as much of a problem especially that the idea that I can put the very same armor on Sten, Alistair and Oghren never struck me as very realistic. Unless of course silverite is Fereldan for spandex.





Retour en haut





