In Exile wrote...
Oh, I'm sure. It's just that we have this conflict on how we experience games. I've talked about this with others on the forum, and I think the concensus we reached was that part of it was my youth. I came in with 3D visuals and KoTOR, so for me it's natural to expect my content on-screen versus off-screen.
I wouldn't call it a conflict as I am not trying to deny your preferences nor how you have experienced DAO. It's simply a difference in our gaming experiences. While I tend to avoid commenting on age factors, I definitely think that one's expectations are molded by past experiences. I haven't played KoTOR (shame really as I think I would like it) so I do not know how reactive the world was in relation to DAO.
But this certainly adds context to your expectation to having content on-screen vs off-screen and even helps me understand why you find a PC voice over to be preferable.
Relative to most on this forum, I haven't played that many CRPGs. I did, however, spend 7 years on Ultima Online. Never even played a standalone Ultima game. But UO was as unlimiting as a game could get within the confines of its engine. There weren't any offical quests or goals. When I went dungeon crawling with my friends we imposed conditions, scenarios, and backgrounds on ourselves. In essence, we created our own content. The graphics compared to today's were horrendous and none of the NPCs were voiced. Ultimately, a lot of what I enjoyed about my UO experience was implementing my imagination within that world.
This may partly explain my "delusional" tendencies to infer certain aspects of DAO. I never really gave it much thought until now. Just that it doesn't bother me to do it since the instances when I do it are essentially trivial to the overall story in DAO.
I do think that content occurring on-screen is preferable to the alternative. So like I said, I can understand where you are coming from (except for the voice over part
I believe strongly in story/gameplay segregation. I want the story to simulate the PC as a person with a reactive world. But I want party-base combat for the gameplay. Hell, my ideal game would be turn-based hex combat like Heroes of Might and Magic.
Right. One of my biggest fears for DA2 will be that we cannot disable tactics. As much as out of combat I want characters to be their own person, in-combat I want souless puppets.
I think the reason for my initial impression was that you felt so strongly about the companions being their own person, it seemed reasonable to assume you felt the same during combat.
I enjoyed the turn-based hex combat of Heroes of Might and Magic too. Personally, turn-based hex wouldn't be my ideal but I quite enjoyed the combat system of DAO and would be content if it remained largely the same (which i understand it has for the most part). I certainly welcome tweaks here and there, and improvement to the party's reaction times.
If the choice to disable tactics is removed from DA2, I would be severely put out. Essentially, the core theme to my preferences is to give the player choices which is being lessened with the companion inventory design in DA2.
Modifié par RifuloftheWest, 07 novembre 2010 - 05:56 .





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