Addai67 wrote...
Do you ever set their tactics? Change their weapons? Level them yourself? Pick their specializations?Maconbar wrote...
Addai67 wrote...
So, can I ask, why is it that you play tactical team RPGs exactly?Upsettingshorts wrote...
It's not that I assume that. It's that I hate ASSUMING DIRECT CONTROL systems even more. I only got involved in the discussion because it was explicitly stated that players who wanted NPCs with backbone didn't exist.
And tmp is exactly right. I've seen the rage on the boards about the fact that Alistair can't be persuaded to stay in the party with Loghain or won't let a Warden he's been in love with take the final blow. Players want to do what they want to do. It's our game, I paid the 60 bucks, not Alistair. LOL
If controlling all the companions and having all of them do exactly what we want is so great why give the companions any independent personality at all. In what you are describing wouldn't it be better if we could name all the companions? We should be able to select what dialogue the companions use.
I think that many people play these games because the companions have their own personalities. I am glad that they do.
I am not claiming that the companions are entirely independent. I am just saying that I like them to have some independence. I don't want them to be entirely blank slates that I can completely control. I am glad they have personalities. The fact that companions react differently to the PCs actions and statements is a good thing in my book. I think that many people play BW games because the companions have distinct personalities.
Modifié par Maconbar, 07 novembre 2010 - 10:37 .





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