I sincerely agree with Bioware that companion outfits were sometimes too generic in DA:O, which is why some of the armor mods were really cool. But if there's no variety for the entire game, that's arguably even worse.
What I'd like to see (per companion) is one starting set, one to two unlockable sets (through story advancement, not loot/vendors!) and maybe sometimes one new set for companion-specific DLC (never sold standalone). Very importantly, you could switch between unlocked sets at will and all the sets are roughly balanced and aimed at different kinds of builds, with probably a very slight disadvantage for the starting set and a slight advantage for any DLC-related set. All of them improve over time and/or levels.
Here's of what I'd have liked to see for DA:O's companions as an example:
Leliana: [at start] Light armor [after personal quest with Marjolaine] medium armor with willpower boost [after sacred ashes if taken the 'good' path] light armor ala Armor of the Devout mod [after completing DLC] light more roguish armor
Alistair: [at start] Medium splintmail armor [after Connor] Massive armor of Redcliffe [if king] Massive King's armor
Morrigan: [at start] Duh? [after circle] Personalised mage robes (higher magic lower willpower), requires a conversation with her about her current outfit being too noticeable, resulting in some disapproval to unlock [after personal quest] More impressive version of the starting outfit. [after completing DLC] More stealthy version of the starting outfit with the face partially hidden (bonus to willpower, makes less attractive to targets, bonus to defense to dodge attacks)
Yes, this is more work, but keep in mind there's no problem with some of these armors being variants of the same kind, or being variants of 'generic' armor usable on NPCs and/or Hawke. I'm not asking for all outfits to be ultra-custom like the one we've seen from Isabela.
Modifié par Utoryo, 05 novembre 2010 - 08:40 .