Aller au contenu

Photo

So. Companion equipment. Clarification please?


1080 réponses à ce sujet

#176
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Calla S wrote...

I'll never understand why people want to gimp themselves and their party for the sake of "roleplaying."


Well, I always keep Morrigan in her robes because she looks odd without them.
I always leave Sten with Asala.
I always let Alistair have Duncan's Shield.
My Cousland always keeps the Cousland sword / shield.
My (female) City Elf always keeps the wedding ring.
My Morrigan romancers always keep her ring.

I'm gimping myself but I just find... fitting. Just like I would keep Varric with Bianca.

Modifié par Dave of Canada, 05 novembre 2010 - 08:27 .


#177
Calla S

Calla S
  • Members
  • 2 883 messages
But Hawke is your character, and you have full control over him or her. The system is no different from in Origins, just like Mike said. The party members are fully written, already finished characters with personalities already decided. Their armor has very little to do with them personally as opposed to their having individualized outfits that reflect them far more than Red Steel Heavy Armor #23.

@Dave: I meant more in the realm of "my Cousland wasn't well-trained and is a bit of a pansy, so he doesn't fight. Ever."

Modifié par Calla S, 05 novembre 2010 - 08:30 .


#178
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Sylvius the Mad wrote...

Armour's the biggest part of the character's appearance, and it has important statistical relevance.

The next biggest part is the weapons, and we're being restricted on that too by the default weapon system and the inability to equip weapons for which the character lacks access to relevant talents.

We have far less control of all of our characters in DA2.


Aside from early companions, you'd often be stuck with a weapon type in Origins as well. Oghren for example wouldn't work as a tank or a dual wielder since all his points are spent into 2h, just like how Zevran doesn't work as an archer or Loghain doesn't work as a 2h / dual wielder.

#179
Brockololly

Brockololly
  • Members
  • 9 029 messages

filaminstrel wrote...

CoS Sarah Jinstar wrote...
I had held out hope that all the "DA2 will be pretty much ME2 with swords" that every single preview mentions was overreacting, especially since we kept being reassured it wasn't so. So awesome to see Bioware slowly remove core rpg features like party customization to dumb the game down tor their shiny new target audience.

Being a faithful day 1 customer for a decade was fun while it lasted I suppose.


:(

:(:crying:


Nighteye2 wrote...
Why not? If she has enough strenght I should be able to equip her with it, like in Origins, right? [smilie]../../../images/forum/emoticons/wondering.png[/smilie]


Didn't you get the memo? We're stuck with one set of unique companion armor for each companion in DA2. You can supposedly add runes and stuff to tweak the stats but how they look is how they look, stats or not.

#180
Nighteye2

Nighteye2
  • Members
  • 876 messages

pitchblaq wrote...

Nighteye2 wrote...
Why not? If she has enough strenght I should be able to equip her with it, like in Origins, right? :huh:

Methinks you haven't listened to the podcast yet. Companions in DA2 have their own clothing that only they wear, unique and expressive of them as an individual.


Their appearance, yes. I already heard about that :(

Are you saying it's armour slots, too? That I can't dress them in Hawke's hand-me-down gear? :(

#181
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Anarya wrote...

What do you mean by "the wrong sort of armor"? This is literally impossible in a system like that.

What if the armour isn't heavy enough for the role I have that character playing in combat?  Like a Rogue acting as tank.  If I increase that Rogue's strength enough in DAO, I can give him heavy armour and thus improve his performance.  Apparently this is denied me in DA2.

#182
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Dave of Canada wrote...

filaminstrel wrote...

You don't think spending extra money for more in-game armor isn't a giant waste?

If I had my way there'd be a way for console players to install mods created by the toolset on the PC, but unfortunately it is not so. That doesn't mean it should be scrapped for the sake of parity.


No, I didn't mean it like that. I mean, if they added extra (free) outfits on the PC it would make me sadface as I'll most likely be motivated to buy a PC version somewhere down the line if only for the outfits.


Oh I see, my apologies.

#183
JrayM16

JrayM16
  • Members
  • 1 817 messages

Sylvius the Mad wrote...

Dave of Canada wrote...

Aside from armor itself, you can still customize everything else. You can probably deck Isabela out in +30% fire damage gear if that's what the person felt like.

Armour's the biggest part of the character's appearance, and it has important statistical relevance.

The next biggest part is the weapons, and we're being restricted on that too by the default weapon system and the inability to equip weapons for which the character lacks access to relevant talents.

We have far less control of all of our characters in DA2.


I am cautious to go as all-out as others have, but from what we can gather from this new info, I agree with you on most points.  I feel like they should have learned a bit from ME2 that they hit the inventory problem too harshly. 

Some of the stuff they are talking about sounds kinda cool, but I'll wait to see how it works.  Overall, this announcement did not help my confidence much, but it doesn't ruin the game for me or anything like that. 

I don't consider inventory a necessity of RPGs.  I do consider it a nice feature that can be very fulfilling when applied correctly.

#184
Rawgrim

Rawgrim
  • Members
  • 11 529 messages

Nefario wrote...

Rawgrim wrote...

It gives you less stuff to manage, when removing outfits and such. Ergo its dumbing the game down.


Well, first, you're only losing helm, glove, and boot slots.
Second, the outfits are upgradable.
Third, there are (eventually) rune slots for enchantments, which the main campaign in Origins didn't even have.
So there's still plenty of stuff to manage for the followers, it would seem.

But I'm inclined to disagree with your argument just for what it is, anyway. Less items to manage doesn't make the game dumber any more than more items would make it smarter. In fact, more items would probably just make it more tedious.


Only losing helm, glove and boots? Thats half the slots from the first game, man.

Outfits are upgradable, sure. But it doesn`t show does it? Still the same outfits in the game. the only thing thye customize are numbers.

Where does Isabella keep her runestones, I wonder? Does she have slots for them in her bra?

Less is pretty much allways less. I do belive Bioware said it would be less skills as well. But you can boost each skill to make it better. If you have more factors in play,, it makes the game "broader", and it gives you alot more options on how to deal with situations, certain fights, how to fight certain enemies. And whatsnot. But you are right. More equipment doesn`t make a game smarter. But it does add an extra, and kind of vital, dimension to an rpg.

#185
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Dave of Canada wrote...

Aside from early companions, you'd often be stuck with a weapon type in Origins as well. Oghren for example wouldn't work as a tank or a dual wielder since all his points are spent into 2h, just like how Zevran doesn't work as an archer or Loghain doesn't work as a 2h / dual wielder.

That's easy enough to mod out.   I have no idea how we're going to mod out the character-specific appearances.  Allowing any character to equip any piece of armour might be impossible.

#186
Harid

Harid
  • Members
  • 1 825 messages
Sigh. . .Dragon Effect, total.

Not really surprised given the dev's obfuscating their posts and refusing to answer, when posters saw it coming.

Hype is diminished.

Costume packs to nickel and dime us are the future.  Beginning to get tired of this console generation.

Modifié par Harid, 05 novembre 2010 - 08:34 .


#187
Khayness

Khayness
  • Members
  • 6 845 messages
Yay, more simplicity! God forbid I'd have to click more, my fingers would fall off.

Thank you BioWare for keeping my health safe.

#188
pitchblaq

pitchblaq
  • Members
  • 161 messages

Nighteye2 wrote...

Are you saying it's armour slots, too? That I can't dress them in Hawke's hand-me-down gear? :(

This might clear things up.

#189
Brockololly

Brockololly
  • Members
  • 9 029 messages

Rawgrim wrote...
Where does Isabella keep her runestones, I wonder? Does she have slots for them in her bra?


That must be some special skill when you've leveled her up all the way- she'll go to flash her enemy and reveal a blinding Victoria's Secret rune/gemstone encrusted bra that burns out the eyes of any onlooker=]

#190
MerinTB

MerinTB
  • Members
  • 4 688 messages
*dons his anti-BDF_Flamethrower cloak*



I hate this change.



And hate isn't a strong enough word.



*realizes he's not allowed to change his outfit as he's not Hawke and is now subject to all the BDF flaming*

#191
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

JrayM16 wrote...

I don't consider inventory a necessity of RPGs.  I do consider it a nice feature that can be very fulfilling when applied correctly.

I agree.  I just think this restriction makes no sense.  If they forced a default apearance in Hawke too, then maybe I'd understand.  But why just the non-Hawke party members?  What makes them special?

Modifié par Sylvius the Mad, 05 novembre 2010 - 08:34 .


#192
rexil

rexil
  • Members
  • 304 messages

Nefario wrote...

CoS Sarah Jinstar wrote...

Nefario wrote...

Calla S wrote...

CoS Sarah Jinstar wrote...
So **** pissed off about this. Sad that they had to dumb the game down to ME2 levels. Way to go Bioware, last 50 bucks you'll be getting from me day 1. I'll buy bargin bin from now on.

Good Christ, it's like us ME2 fans should be bottle fed and wear diapers. Get over yourself.


How is having unique companion outfits dumb to begin with? It actually makes a bit more sense from an RP point of view. And it's not as if you're losing the actual statistical customization. You just won't be playing dress-up anymore.Perhaps I've overlooked the intellectual requirements of playing dress-up?


You're directly removing core customization options from the game just to gain a unique outfit. Yay?
Course this way Bioware can sucker more money for extra outfits as DLC. Yay?
There's alot more to it than just playing dress up. Maybe I wanted to turn a mage into an arcane warrior with plate mail? Just as an example. All this does is remove a layer of choice from a supposed RPG.Seriously, this is prolly the most stupid idea ever and people actually asked for it. /facepalm


Something's not being what you want does not make it stupid.
It's a decision that makes sense in terms of characterization, and I'd argue that the limitations to customization (beyond the visual) are actually pretty minor.


It's not "pretty minor". What if I want to make Bethany an Arcane Warrior? Will the Combat Magic make any sense? I'll not be able to equip her with massive armor.
Well actually, thinking about that, as it seems companions will just have their unique abilities and default abilities of the class and will not be able to get any specialization. What would be the point on making Beth an Arcane Warrior if she can't equip massive armor. Or maybe Arcane Warrior got cut out just for the sake of companions unique look.

#193
Wyndham711

Wyndham711
  • Members
  • 467 messages
On the gameplay side of things this is the only _really_ bad decision I've yet witnessed of DA2. I think this is horrendously bad choice. As an addition (eg. done like Morrigan's special robe in Origins) the one-chunk outfits would have been very welcome, but as a replacement to the past freedom oriented system, I feel, this is just horrible.

I guess the problem is that BioWare wasn't willing and/or able to do the extra work to make the lootable armor fit dwarf or elven party members, so this is a way to cut corners. Every time I get the feeling that corners have been cut, I'm bummed out. Especially when we are talking about such a succesful and polish-oriented developer like BioWare. Once more, I'm very disappointed by this design choice. :(

#194
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

rexil wrote...

Or maybe Arcane Warrior got cut out just for the sake of companions unique look.

I wouldn't be surprised.

This is the tail wagging the dog.  They're designing this game backward.

#195
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

MerinTB wrote...

*dons his anti-BDF_Flamethrower cloak*


There's no cloaks in DA2, you cannot don anything of that kind!

*realizes he's not allowed to change his outfit as he's not Hawke and is now subject to all the BDF flaming*


Mm... here's a anti-flame belt, then. Or a ring. Or another ring. Or a necklace. Or a weapon.

You can still equip those!

#196
UberDuber

UberDuber
  • Members
  • 773 messages
See totally Mass Effect'd. The only thing it doesn't have is guns, yet. We might get them in a DLC though. >:(

#197
Utoryo

Utoryo
  • Members
  • 99 messages
I sincerely agree with Bioware that companion outfits were sometimes too generic in DA:O, which is why some of the armor mods were really cool. But if there's no variety for the entire game, that's arguably even worse.

What I'd like to see (per companion) is one starting set, one to two unlockable sets (through story advancement, not loot/vendors!) and maybe sometimes one new set for companion-specific DLC (never sold standalone). Very importantly, you could switch between unlocked sets at will and all the sets are roughly balanced and aimed at different kinds of builds, with probably a very slight disadvantage for the starting set and a slight advantage for any DLC-related set. All of them improve over time and/or levels.

Here's of what I'd have liked to see for DA:O's companions as an example:
Leliana: [at start] Light armor [after personal quest with Marjolaine] medium armor with willpower boost [after sacred ashes if taken the 'good' path] light armor ala Armor of the Devout mod [after completing DLC] light more roguish armor
Alistair: [at start] Medium splintmail armor [after Connor] Massive armor of Redcliffe [if king] Massive King's armor
Morrigan: [at start] Duh? [after circle] Personalised mage robes (higher magic lower willpower), requires a conversation with her about her current outfit being too noticeable, resulting in some disapproval to unlock [after personal quest] More impressive version of the starting outfit. [after completing DLC] More stealthy version of the starting outfit with the face partially hidden (bonus to willpower, makes less attractive to targets, bonus to defense to dodge attacks)

Yes, this is more work, but keep in mind there's no problem with some of these armors being variants of the same kind, or being variants of 'generic' armor usable on NPCs and/or Hawke. I'm not asking for all outfits to be ultra-custom like the one we've seen from Isabela.

Modifié par Utoryo, 05 novembre 2010 - 08:40 .


#198
Eldragon

Eldragon
  • Members
  • 82 messages
As long as this never happens, I will be happy:
My party is Leliana, Morrigan, and Alistair. Everyone else is dead or otherwise never going to be in my party.
Kill big nasty dragon. Loot the body. I find:
Plate Armor (Sten), Leather Armor (Zevran), Mage Robes (Wynee).

Nooooooooooooooooooooooooooooooo!

(I am using DA:O character, since we don't have the full list of DA2 companions)

Modifié par Eldragon, 05 novembre 2010 - 08:38 .


#199
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Not that our democratic vote matters at all to the devs, but I personally think they should seriously consider making alternate outfits that are part of the vanilla game to reflect the different time periods, which are different not just in stats but appearance, while still reflecting the spirit of the individual character. Also, toolset.

Modifié par filaminstrel, 05 novembre 2010 - 08:37 .


#200
Calla S

Calla S
  • Members
  • 2 883 messages

Dave of Canada wrote...
Mm... here's a anti-flame belt, then. Or a ring. Or another ring. Or a necklace. Or a weapon.

You can still equip those!

You're a swell guy, Dave.

Can I has a hug?

On another note, you guys are making me lol. Keep the lulz coming, please. OH NOES, DRAGON EFFECT.

Modifié par Calla S, 05 novembre 2010 - 08:38 .