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So. Companion equipment. Clarification please?


1080 réponses à ce sujet

#201
Nighteye2

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pitchblaq wrote...

Nighteye2 wrote...

Are you saying it's armour slots, too? That I can't dress them in Hawke's hand-me-down gear? :(

This might clear things up.


:crying:

I really don't like that lack of equipment slots. Equipment customisation is a major part of CRPGs. I hate seeing it get reduced like this. :(:crying:

Thanks for showing me, though, much as it pains me to see it. :blush:

#202
Dave of Canada

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Eldragon wrote...

As long as this never happens, I will be happy (I am using DA:O character, since we don't have the full list of DA2 companions):
My party is Leliana, Morrigan, and Alistair.
Kill big nasty dragon. Loot the body. I find:
Plate Armor (Sten), Leather Armor (Zevran), Mage Robes (Wynee).

Nooooooooooooooooooooooooooooooo!


That won't happen. It'll be more like..

Plate Armor (Hawke), Leather Armor (Hawke), Mage Robes (Hawke)

#203
Meltemph

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The move makes it seem, to me, that we will be swapping party members in and out a good amount. Maybe, I am just reading into this though. Not really sure how I feel about it though. While I like being able to switch out my characters crap with a lot of customization, I also was not a fan of the rather boring armor we had to wear(opinion), specifically the chest pieces. At least now, I am hoping, the gear the Main character wears will be much more varied then the last.



It might get old in terms of the companions though, due to the lack of variation with your companions looks or it could add a bit more "fun" having your characters around. Much how I always love how villains(typically) are presented with a very cool or at the very least distinct look, about them.



This will probably annoy me if we are stuck with the same companions for a significant amount of time, but if we will be changing our "line-up" consistently, then I think I will enjoy the idea. Either way though, I think due to this move the artists are going to have a lot more pressure, because if even one outfit looks off/meh/not good, they are going to get a lot of crap, more so I would guess if you could replace their armor(and probably rightfully so).



From a design standpoint though, it does make sense to me, seeing as how THIS story is much more... specifically about a single character, the hero. The uniqueness is nice, I just hope it does not get old. 1st time around though, I am pretty sure I will like the change.

#204
Dave of Canada

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Calla S wrote...

Can I has a hug?


 I don't think there's an equipment slot for that.

#205
JrayM16

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Sylvius the Mad wrote...

JrayM16 wrote...

I don't consider inventory a necessity of RPGs.  I do consider it a nice feature that can be very fulfilling when applied correctly.

I agree.  I just think this restriction makes no sense.  If they forced a default apearance in Hawke too, then maybe I'd understand.  But why just the non-Hawke party members?  What makes them special?


Maybe they're starting to move back toward a single character RPG kind of feel?  It would fit in with the game's theme being larely wrapped arounf the character of Hawke and his impact on the world.  Just a guess.

#206
ejoslin

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Harid wrote...

Sigh. . .Dragon Effect, total.

Not really surprised given the dev's obfuscating their posts and refusing to answer, when posters saw it coming.

Hype is diminished.

Costume packs to nickel and dime us are the future.  Beginning to get tired of this console generation.


Exactly my reaction (yes, I"m responding to you deliberately here, though only you and I may get the significance -- I like agreeing with people I have seriously butted heads with in the past on things like this).  Well, at least it's good to know I wasn't overreacting.

Whether people find these changes to be good or bad is a different matter, but the changes are most definitely there.  It is Dragon Effect.

DAO worked so well on the PC, and not so well on consoles.  I get that.  But bleh, it's so hard to believe that the answer is change the game so radically that it works well on consoles as well.

But, as I keep saying, it is what it is.  And I'm sure plenty of people are delighted with these changes.  But I know plenty are also very disappointed.  DAO was a fantastic game.  DA2 is a very different game.  Hopefully it will be a good game, nonetheless :)

Modifié par ejoslin, 05 novembre 2010 - 08:41 .


#207
slimgrin

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Sylvius the Mad wrote...

JrayM16 wrote...

I don't consider inventory a necessity of RPGs.  I do consider it a nice feature that can be very fulfilling when applied correctly.

I agree.  I just think this restriction makes no sense.  If they forced a default apearance in Hawke too, then maybe I'd understand.  But why just the non-Hawke party members?  What makes them special?


This is the one aspect where I do feel ME2 had a big influence. The personalities in that game were the focus, even more than the main story arc ( to the detriment of the main story arc, I would add). They want to play this up in DA2 as well.

Cosmetic restrictions don't concern me, but gameplay restrictions would.

#208
Calla S

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Dave of Canada wrote...

Calla S wrote...

Can I has a hug?

I don't think there's an equipment slot for that.

I've far overreached my innuendo limit for today. I shall stay quiet.

#209
Meltemph

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Costume packs to nickel and dime us are the future. Beginning to get tired of this console generation.




Ha, I actually did not think of this... Ya you have a rather high chance of being right, I would guess, sad part is, I will still probably end up buying them(as long as they look good/cool).

#210
Harid

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ejoslin wrote...

Harid wrote...

Sigh. . .Dragon Effect, total.

Not really surprised given the dev's obfuscating their posts and refusing to answer, when posters saw it coming.

Hype is diminished.

Costume packs to nickel and dime us are the future.  Beginning to get tired of this console generation.


Exactly my reaction (yes, I"m responding to you deliberately here, though only you and I may get the significance -- I like agreeing with people I have seriously butted heads with in the past on things like this).  Well, at least it's good to know I wasn't overreacting.

Whether people find these changes to be good or bad is a different matter, but the changes are most definitely there.  It is Dragon Effect.

DAO worked so well on the PC, and not so well on consoles.  I get that.  But bleh, it's so hard to believe that the answer is change the game so radically that it works well on consoles as well.

But, as I keep saying, it is what it is.  And I'm sure plenty of people are delighted with these changes.  But I know plenty are also very disappointed.  DAO was a fantastic game.  DA2 is a very different game.  Hopefully it will be a good game, nonetheless :)


Pretty sure consolization had nothing to do with this, I am pretty sure this was a Bioware decision, and this was an active path they were going to take since ME:2 came out.

Since the addition of the dialogue wheel I was weary on the path Bioware is going to take.  Hopefully I'll be enlisted before this comes out so I don't buy it.

#211
ENolan

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Calla S wrote...

Dave of Canada wrote...

Calla S wrote...

Can I has a hug?

I don't think there's an equipment slot for that.

I've far overreached my innuendo limit for today. I shall stay quiet.


Probably. What about a smile? Would that at least do?

#212
Nighteye2

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slimgrin wrote...

Sylvius the Mad wrote...

JrayM16 wrote...

I don't consider inventory a necessity of RPGs.  I do consider it a nice feature that can be very fulfilling when applied correctly.

I agree.  I just think this restriction makes no sense.  If they forced a default apearance in Hawke too, then maybe I'd understand.  But why just the non-Hawke party members?  What makes them special?


This is the one aspect where I do feel ME2 had a big influence. The personalities in that game were the focus, even more than the main story arc ( to the detriment of the main story arc, I would add). They want to play this up in DA2 as well.

Cosmetic restrictions don't concern me, but gameplay restrictions would.


Gameplay restrictions like not being able to equip Hawke's great armour on your companions when you find something better for Hawke to wear? <_<

#213
MerinTB

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Dave of Canada wrote...

MerinTB wrote...

*dons his anti-BDF_Flamethrower cloak*


There's no cloaks in DA2, you cannot don anything of that kind!


GAH! HOThotHOT!

*realizes he's not allowed to change his outfit as he's not Hawke and is now subject to all the BDF flaming*

Mm... here's a anti-flame belt, then. Or a ring. Or another ring. Or a necklace. Or a weapon.

You can still equip those!


YAY!  Thanks!

---

Ahem -

this would be one of those "minor annoyances" to me by it's lonesome.   As the game exists, however, I am curious to hear some explaination from the developers as to how this ISN'T Dragon Effect?

Because the design teams, settings, and stories are different?  What's the gameplay difference?  hack/slash vs. shooter?

#214
Calla S

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The Director wrote...

Calla S wrote...

Dave of Canada wrote...

Calla S wrote...

Can I has a hug?

I don't think there's an equipment slot for that.

I've far overreached my innuendo limit for today. I shall stay quiet.

Probably. What about a smile? Would that at least do?

I can manage a smile. ^_^

#215
UberDuber

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Last words.

Bye now. Good day, good night.

Modifié par Chris Priestly, 05 novembre 2010 - 10:10 .


#216
Nefario

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Rawgrim wrote...

Nefario wrote...

Rawgrim wrote...

It gives you less stuff to manage, when removing outfits and such. Ergo its dumbing the game down.


Well, first, you're only losing helm, glove, and boot slots.
Second, the outfits are upgradable.
Third, there are (eventually) rune slots for enchantments, which the main campaign in Origins didn't even have.
So there's still plenty of stuff to manage for the followers, it would seem.

But I'm inclined to disagree with your argument just for what it is, anyway. Less items to manage doesn't make the game dumber any more than more items would make it smarter. In fact, more items would probably just make it more tedious.


Only losing helm, glove and boots? Thats half the slots from the first game, man.

Outfits are upgradable, sure. But it doesn`t show does it? Still the same outfits in the game. the only thing thye customize are numbers.

Where does Isabella keep her runestones, I wonder? Does she have slots for them in her bra?

Less is pretty much allways less. I do belive Bioware said it would be less skills as well. But you can boost each skill to make it better. If you have more factors in play,, it makes the game "broader", and it gives you alot more options on how to deal with situations, certain fights, how to fight certain enemies. And whatsnot. But you are right. More equipment doesn`t make a game smarter. But it does add an extra, and kind of vital, dimension to an rpg.


Well, it's three out of eight. Less than half... though I know what you mean. It's significant.
Upgrades and enchantments probably don't show (I'm guessing), but again, that's really more just a visual issue.

I'm not sure about abilities... some are certainly upgradeable, but I don't know if there are going to be less or not. I get the impression that for followers, there will be. But I think that has more to do with having more strongly defined characters. For example, Isabela is a duelist, so you're not going to have an archery tree for her.
It does take something away from how well you're able to customize your character in terms of having them being able to fulfill different roles. And if that's something that's important to you, I guess there's a legitimate complaint there.
Personally, I'm in favor of it if it helps to build a stronger (in terms of characterization, not so much battle prowess) character.

I can respect your taking issue, but I don't think it's fair to call this sort of change a "dumbing down".

#217
JrayM16

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UberDuber wrote...

Last words.

Bye now. Good day, good night.


This is either the dumbest things I've seen all week or the post of the day.

Modifié par Chris Priestly, 05 novembre 2010 - 10:10 .


#218
mellifera

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Good thing there's no liquor in my house or I'd be dead over taking shots every time someone says Dragon Effect.

#219
pitchblaq

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Would it be better, I wonder, to allow all companions to wear everything, despite the potential that any party member may be entirely absent for several if not all following time periods? Imagine the burn of having Alistair walk away with your Dragon Bone Plate every time skip.



Is it more immersive to encounter your 'heads up, things are about to get messy' story progression warning and strip everyone down to their smallclothes so you don't lose your best armor? Just because we've had one system before doesn't necessarily mean that it's the only system that can work.

#220
Calla S

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UberDuber wrote...
Last words.

Bye now. Good day, good night.

Ohmigawd.

Where did you get your hands on it? I didn't think it'd leak this early. 

Modifié par Chris Priestly, 05 novembre 2010 - 10:10 .


#221
Ryzaki

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pitchblaq wrote...

Would it be better, I wonder, to allow all companions to wear everything, despite the potential that any party member may be entirely absent for several if not all following time periods? Imagine the burn of having Alistair walk away with your Dragon Bone Plate every time skip.

Is it more immersive to encounter your 'heads up, things are about to get messy' story progression warning and strip everyone down to their smallclothes so you don't lose your best armor? Just because we've had one system before doesn't necessarily mean that it's the only system that can work.


BW already said they were going to warn when there was going to be a time skip.

#222
Deviija

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yukidama wrote...

Good thing there's no liquor in my house or I'd be dead over taking shots every time someone says Dragon Effect.


Dragon Effect, Dragon Effect, Dragon Effect--oh darn, you said no liquor. :(

#223
ENolan

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Calla S wrote...

The Director wrote...

Calla S wrote...

Dave of Canada wrote...

Calla S wrote...

Can I has a hug?

I don't think there's an equipment slot for that.

I've far overreached my innuendo limit for today. I shall stay quiet.

Probably. What about a smile? Would that at least do?

I can manage a smile. ^_^


OK.
:)

#224
ejoslin

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Harid wrote...

Pretty sure consolization had nothing to do with this, I am pretty sure this was a Bioware decision, and this was an active path they were going to take since ME:2 came out.

Since the addition of the dialogue wheel I was weary on the path Bioware is going to take.  Hopefully I'll be enlisted before this comes out so I don't buy it.


I honestly don't really care why the changes happened.  DAO appealed to a certain audience, and did very well.  The dialog wheel was the first thing that made me go bleh as well.  But each time I start to get excited about DA2 (and the writers posting here are fabulous about raising excitement), then some more official news comes out and leaves me bleh again.

Ah well.  It will be a decent game, I have no doubt.  The writers are amazing and hopefully can make it work.  But it will be a very different game than DA:O, and I'm glad that is FINALLY out.  

#225
Nefario

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Sylvius the Mad wrote...

JrayM16 wrote...

I don't consider inventory a necessity of RPGs.  I do consider it a nice feature that can be very fulfilling when applied correctly.

I agree.  I just think this restriction makes no sense.  If they forced a default apearance in Hawke too, then maybe I'd understand.  But why just the non-Hawke party members?  What makes them special?


Hawke doesn't have a default appearance because he (or she) is the player character. The followers are people who take orders from him/her (you).
Maybe a better way to think of it is in terms of a table-top RPG. The followers aren't other characters of yours, but the other people at the table. Other people who are willing to bend to your domineering personality, I guess.
That's the way I look at it, anyways.

Modifié par Nefario, 05 novembre 2010 - 08:51 .