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Drive By Float Text.....


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6 réponses à ce sujet

#1
Knight_Shield

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I would like to slow the float text down some..it seems to wiz by.:D

#2
Fester Pot

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Don't use FloatingText but rather, SpeakString.



Floating text is the worst kind of text a builder can use for descriptive sections because it zips on by so quickly. A player who hides the HUD will then need to unhide it to read the message.



SpeakString over the head of the character will last longer.



FP!

#3
Knight_Shield

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I really like the float text ..but you have a good point.I forgot that people play with the Hud hidden.

I will give the speakstring a try.

#4
Builder_Anthony

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edit............cancel.

Modifié par Builder_Anthony, 06 novembre 2010 - 12:02 .


#5
Dagesh

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Use a different color. I don't rely on the floating aspect but instead the color (i.e., white).

#6
Taino

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When I use a FloatingText color is always added. But I never knew that SpeakString could be used over a players head. I assuming that SpeakString is applied as if you were using FloatingText?

#7
TSMDude

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What we do is besides adding color as suggested is we add a sound to elt know players know something happened, we added it to also play in their combat screen so they can go back and a floaty text.



And we defined the colors so each color lets players know what they saw/missed.