Do Cassandra and "FemHawke" have the same body model? I would assume so, because that's just efficiency of code, using the same animation structure, but it's hard to tell because they're well covered in body armour. They've chosen a model that can be made overtly sexual or relatively reserved (in terms of related fiction) depending on external textures, rather than than create two seperate models, or having to find some other way to exaggerate the effect.Yenaquai wrote...
But the problem here is, that this does not apply to one certain character, but to ALL female models we have
seen so far of the game. If Bioware releases some new screenshots which prove the difference, I am happy to accept I was wrong, and won't press the subject.
Plus, it can't really be a suprise that the images they're releasing as advertisements are of sex and violence, they have a game to sell after all.
I assume the games are built differently, that the roughly consistent size of the characters didn't limit the animation frame quite so much. I've not really studied them greatly, but I think it's more likely that it's an engine issue rather than any sort of statement upon female sexuality.Yenaquai wrote...
But here's the difference: Miranda in ME2 was sexualized, I don't think anyone would disagree. But that doesn't really bother me, because there still were plenty of other females who weren't.
Kasumi, Dr. Chakwas, Jack, female Shepard herself. Plus the default female model in ME is quite realistic and "natural"
As above, if there is a single body model it's probably more to do with economics, allowing the exaggeration in some while making the concession in others. As to why it exists at all, as I say, it's effective shorthand for characterisation. Varric's neckline is exactly the same, it just doesn't have the knock on effect of constricting models.Yenaquai wrote...
Because I do not see the idea behind this exaggeration.
Modifié par ziggehunderslash, 06 novembre 2010 - 05:13 .




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