Here is a list for what I was interested in implementing but I did not get into them before other things got in the way.
The list is somewhat old so a few things have been implemented (thought so far I've only combined my small scale work with Kaedrin's and RoF on my pc).
But in general I would like more Touch Attack based spells, Summon spells and ability damaging spells.
They are all pretty similar in implementation and should actually be pretty easy to implement many of them.
All to change increase the variations of spell casters.
For example with a lot of touch attack based spells a sorc could be dex focused instead of cha.
This together with extra summons to hold off enemeies could prove really useful and fun.
More ability damaging spells gives casters a choice to deny enemies in different ways instead of constantly dealing pure damage. Far more useful and evil to hit a barbarian with a str or con damaging spell or a wizard with a int damaging spell.
I wouldn't mind spells which strengthen Druids and Rangers.
(Yes it's very ugly posted... is there a command to put it in a window you can scroll in?)
Structure is:
Internal number of which I wrote them down in my own list
My former low experience personal opinion of difficulty
Book
Page
Short note
2
Easy and swift
Align Fang (and Mass)
SC
9
Makes natural attack aligned to beat DR
3
Normal
Arrow Storm
SC
16
Like AA's Hail of Arrows
4
Hard and unsure
Bite of the Wereanimal
SC
28
Gives enchantment bonuses to stats and natural weapons
5
Easy and swift
Blade Thirst
SC
31
+3 enchantment to slashing, add +3 AB and dmg instead?
6
Normal but no visuals
Cometfall
SC
50
Comet hits the ground if more than 40'
7
Normal, lots to do
Corona of Cold
SC
52
A whole lot of stuff, Resistance, damage shield, shivering
8
Quite easy
Creaking Cacophony
SC
55
Negative listen skill, distraction, if not immune get vulnerability
9
Realative easy
Embrace the Wild
SC
79
A bit of animal senses
10
Easy
Energy Vortex
SC
81
Elemental damage in 360, double if you take it too
11
Easy and swift
Enrage Animal
SC
82
Enrage an animal without fatigue
12
Complicated but fun
Entangling Staff
SC
83
On Hit property Entangling
13
Probably complicated
Find the Gap
SC
91
First attack is a touch attack
14
See Fire Shield
Fire Shield Mass
SC
92
See fire shield
15
HARD, not per pnp
Fire Shuriken
SC
92
Give feat with which you can cast fire shurikens as ranged attacks
16
Normal but hard
Foebane
SC
96
Choose favored enemy, get +5 enchantment and 2d6 dmg against them
17
Easy
Languor
SC
130
Ranged Touch attack, strength damage and slow
18
Far to easy
One with the land
SC
149
+ stuff to natural skills
19
Unsure
Panacea
SC
152
Removes a lot of negative stuff, cures a bit of stuff
20
Normal
Poison Thorns
SC
160
Like thornskin but can be poisoned.
21
Normal
Poison Vines
SC
160
Like vine mine but poison on enter instead. Party unaffected
22
Easy
Ray of clumsiness
SC
166
RTA that deals dex penalty
23
Easy, just 2da work
Restoration Mass
SC
174
Like Restoration but Mass
24
Easy
Saltray
SC
179
RTA damage and stun
25
Easy
Scent
SC
180
Give caster Scent
26
Easy
Shelterad Vitality
SC
188
Just give caster some immunities
27
Easy
Brambles
SC
38
Gives extra damage to wooden melee weapons
28
Easy
Spikes
SC
202
Like Brambles but higher enchantment and keen
29
Normal
Splinter Bolt
SC
203
RTAs against one or many enemies, similar to Scorching ray. Magic and Piercing damage
30
Easy but takes time
Thunderous Roar
SC
220
Small burst that deals sonic dmg and has a chance to knock prone
31
Easy
Towering Oak
SC
221
+10 to Intimidate, +2 to strenght
32
Very Easy
Vigor, Greater
SC
229
Like Vigor but +4
33
Easy
Wind Tunnel
SC
239
Allies get +5 ranged ab
34
Easy but takes time
Word of Balance
SC
242
Creatures of extreme alignments equal to or lesser HP suffers ill effects
35
Normal
Wracking Touch
SC
243
MTA which deals dmg + SA dmg
36
Normal
Wraithstrike
SC
243
MTAs instead of normal attacks, like eldritch glaive
37
Worthless
Fire Shield
PHB
230
Similar to elemtal shield, but elemental shield is superior
38
Easy
Longstrider
PHB
249
+10 enchantment speed
39
Easy
Poison
PHB
262
The real poison with 1d10 Con dmg, +1d10 1 min later
40
Normal
Shambler
PHB
277
Summon Shambling Mounds, must be under dominate spell
41
Normal
Anger of the Noonday Sun
CD
150
Blindness in a burst, undead take damage
42
Normal but complicated
Banebow
CD
151
+5 enchant and Bane prop against chosen FE
43
Normal, complicated?
Blackrot
CM
96
MTA dot to plants or OnHit prop Sickness
44
Normal
Heart of Fire
CM
107
Fire resistance, +10 speed and Elemental Shield 1/day
45
Normal
Prickling Torment
CM
113
Sickened and dot
46
Normal
Unicorn Blood
CM
121
Immunities, can give hp but ends spell
47
Normal
Unicorn Heart
CM
121
Extra speed and bonus on skill checks, if has Blood, magic circle against evil.
48
Easy
Bewildering Vision
CC
117
Sickened, take a fort save each round to evade nauseated
49
Normal to Hard
Iconic Manifestation
CC
122
Get template depending on alignment if wildshapes
50
Normal to Hard
Interfaith Blessing
CC
123
Every creature in burst gets a blessing depending on diety worshiped
51
Normal
Metal Fang
CC
124
Natural weapon count as magic and is considered silver or cold iron
52
Normal but takes time
As the Frost
PHBII
101
Become outsider with, cold immunity, DR and damage aura which can slow
53
Hard
Prismatic Mist
PHBII
121
AoE cloud effect with random effects
54
Normal
Renewd Vigor
PHBII
123
Removes Fatigue, adds +2 to Con
55
Relative easy
Righteous Burst
PHBII
123
Heals allies, hurts enemis. within the burst
56
Normal
Slashing Dispel
PHBII
125
Like Dispel Magic but damage on dispel
57
Hard
Summon Golem
PHBII
126
Summons a flesh, clay. Stone or iron golem
58
Hard
Thunder Field
PHBII
126
An AoE with chance of knockdown
59
Easy
Animal Growth
PHB
198
Enchantment through growth
60
Easy
Blur
PHB
206
Grants concealment
61
Easy
Daze Monster
PHB
217
A single target with 6 or Lower HD get Dazed
62
Easy
Burning Sword
SC
41
light out to 30 feet, +1d6 Fire, +(x-1)d10 massive crit, x = multiplier
63
Easy
Clear Mind
SC
47
Paladin gets +4 to saves against mind affecting
64
Normal
Flashburst
SC
95
Blindness and dazzle
65
Normal
Fleshshiver
SC
95
One target stunned and next round dealt damage to and nauseated
66
Normal
Freeze
SC
99
Cold Damage and Freeze
67
Normal
Memory Rot
SC
140
Instant int dmg and a int dmg dot
68
Normal
Mind Poison
SC
141
1d10 Wis poison
69
Easy
Phantasmal Assaailants
SC
154
Will save or get 8 wis+dex dmg (4 on fort save)
Modifié par Judas the Rogue, 12 novembre 2010 - 03:51 .