- Updated Darkspawn/Qunari Appearance
- "Mass Effect"-Style Companion Inventory
- Voiced Protagonist
- "Mission-Style" Framed Narrative
- Combat System Overhaul
Dragon Age: Origins had a very mature tone to it, dealing with issues such as slavery, rape, murder, genocide, torture, racism, etc. It was a very dark, very gritty, very depressing story and I loved every minute of it. The writers avoided clear-cut right and wrong and opted instead for situations with morally ambiguous solutions. There are still debates on the Origins forums about who would best lead Orzammar, or whether or not Loghain deserves to die, or if killing the biggest douche in the universe is worth the repercussions for the Alienage (it is).
Mass Effect (I and II), by comparison, had an average story. It wasn’t bad at all, it just wasn’t otherwise remarkable. It felt like one of the B-grades that air on the SciFi—sorry, SyFy *shudder*—channel every Saturday night. I know Mass Effect is completely different from Dragon Age, but it is Bioware's other (and arguably more popular) franchise and a likely template for some of these changes.
I suppose I’m just worried that with all of the changes designed to make Dragon Age II more accessible to a larger audience, the writing might suffer and leave us with an average RPG.
Modifié par DSerpa, 05 novembre 2010 - 08:41 .





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