Aller au contenu

How does the writing in DA:II compare to Origins?


176 réponses à ce sujet

#26
LiquidGrape

LiquidGrape
  • Members
  • 2 942 messages
I demand 64.5% more conjunctive verbs. And make it snappy! *snaps fingers*

#27
KJandrew

KJandrew
  • Members
  • 722 messages

Sheryl Chee wrote...

Marionetten wrote...
There better be some hot rod samurais in there or I'm going to be quite peeved. We were promised hot rod samurais!


There are. Hot-rod samurais from outer space!

Please say these Space Samurais fight the flaming Guitar scorpian and/or the honey monster 

#28
Lukas Kristjanson

Lukas Kristjanson
  • BioWare Employees
  • 237 messages
It’s a more personal story with no chosen one and no obvious evil beastie to knock off the mountain. I can’t say if you will find that better or worse, or if "better or worse" is even applicable. I’m sure many will claim that this means you’re not doing something that is as “important” as Origins, though the repercussions for the setting will be larger than saving the day. We also think the characters are some of the most interesting we have written, and many plots put you in a position of making some very rough decisions.

I could be biased, though. Actually, I am incredibly biased. Or perhaps I simply am bias. And I also wrote big chunks of ME1 and 2, so I’m technically the enemy. But I also wrote a lot of Jade, so you like me again, right? And lot of Neverwinter, so you hate me, maybe? And KotOR, so, love? And Jaheira, so, hair-tearing rage? Boo? Give me long enough and I will shear your emotions in half.

#29
Ympulse

Ympulse
  • Members
  • 128 messages

Lukas Kristjanson wrote...

It’s a more personal story with no chosen one and no obvious evil beastie to knock off the mountain. I can’t say if you will find that better or worse, or if "better or worse" is even applicable. I’m sure many will claim that this means you’re not doing something that is as “important” as Origins, though the repercussions for the setting will be larger than saving the day. We also think the characters are some of the most interesting we have written, and many plots put you in a position of making some very rough decisions.

So the story is character driven as opposed to plot driven.

Sounds interesting. Would you advise for or against taking a hit of LSD before one's first playthrough?

#30
LiquidGrape

LiquidGrape
  • Members
  • 2 942 messages

Lukas Kristjanson wrote...

I could be biased, though. Actually, I am incredibly biased. Or perhaps I simply am bias. And I also wrote big chunks of ME1


Now, I actually rather enjoyed the writing of Mass Effect. Sure, it wasn't as substantial as that of, say Dragon Age, bu-

and 2

SHUN! SHUUUUUUN!!!
...Okay, not really. But it was something of a step down.

so I’m technically the enemy. But I also wrote a lot of Jade, so you like me again, right?

Yes!

And lot of Neverwinter, so you hate me, maybe?

Hate is a strong word.

And KotOR, so, love?

Sir, you don't even know my name! But...go on. Please.

And Jaheira, so, hair-tearing rage? Boo? Give me long enough and I will shear your emotions in half.

Jawhonow?

Modifié par LiquidGrape, 05 novembre 2010 - 10:50 .


#31
Marionetten

Marionetten
  • Members
  • 1 769 messages

Lord_Valandil wrote...

Sheryl Chee wrote...

Marionetten wrote...
There better be some hot rod samurais in there or I'm going to be quite peeved. We were promised hot rod samurais!


There are. Hot-rod samurais from outer space!


Sold!

Ditto... but why do I feel as if I've fallen prey to some intergalactic marketing scheme?

#32
Chameleon Skin

Chameleon Skin
  • Members
  • 26 messages

Mary Kirby wrote...

Sheryl Chee wrote...

There are. Hot-rod samurais from outer space!


*cues the Hot-rod samurai from outer space musical number*


Guys, these had better be fully-voiced hot-rod samurai from outer space or I'm not buying the game.

#33
JrayM16

JrayM16
  • Members
  • 1 817 messages
I like character-based stories. I feel that ME2 almost succeeded at this but was brought down by the arbitrary plot element that was the Collector threat.

#34
Utoryo

Utoryo
  • Members
  • 99 messages

Lukas Kristjanson wrote...
Give me long enough and I will shear your emotions in half.

Ah, I was wondering what it was within you that made Leliana such a great character (especially the hidden layers of complexity, fragility, and strength you discover when you harden her)... now I know :)

Modifié par Utoryo, 05 novembre 2010 - 10:54 .


#35
Shepard Lives

Shepard Lives
  • Members
  • 3 883 messages

Lukas Kristjanson wrote...

I could be biased, though. Actually, I am incredibly biased. Or perhaps I simply am bias. And I also wrote big chunks of ME1 and 2, so I’m technically the enemy. But I also wrote a lot of Jade, so you like me again, right? And lot of Neverwinter, so you hate me, maybe? And KotOR, so, love? And Jaheira, so, hair-tearing rage? Boo? Give me long enough and I will shear your emotions in half.


I need to know which KotOR characters you wrote before I can make my decision descend into schizophrenia.

Modifié par shepard_lives, 05 novembre 2010 - 10:58 .


#36
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Utoryo wrote...
Ah, I was wondering what it was within you that made Leliana such a great character (especially the hidden layers of complexity, fragility, and strength you discover when you harden her)... now I know :)


Except that Sheryl wrote Leliana.

#37
Mary Kirby

Mary Kirby
  • BioWare Employees
  • 722 messages

David Gaider wrote...

Utoryo wrote...
Ah, I was wondering what it was within you that made Leliana such a great character (especially the hidden layers of complexity, fragility, and strength you discover when you harden her)... now I know :)


Except that Sheryl wrote Leliana.


Luke is just that influential.

#38
Utoryo

Utoryo
  • Members
  • 99 messages

David Gaider wrote...

Except that Sheryl wrote Leliana.

Ahhh, that does fit her personality a bit better *grins*. I'm sorry for the confusion - I think it's because Lukas was credited as the writer in the the Leliana's Song credits. I assume that means he was the lead and wrote most of the dialogue, while Sheryl still wrote some of Leliana? And obviously big props to Sheryl for main game Leliana.

FWIW, and to make up for my earlier mistake, let me say Leliana's Song was by far my favorite DLC (including Warden's Keep), the writing was excellent overall, and the characters were great.

And while I'm at it, I might as well push my luck a bit... when you harden Leliana, she shows some doubts about religion. Am exaggerating if I say she basically becomes an agnostic? 

Modifié par Utoryo, 05 novembre 2010 - 11:20 .


#39
LiquidGrape

LiquidGrape
  • Members
  • 2 942 messages

David Gaider wrote...

Except that Sheryl wrote Leliana.


I thought it was common practice to refer to her as "The Chee".

...No?

Well, it sounds rad anyway.

#40
Lukas Kristjanson

Lukas Kristjanson
  • BioWare Employees
  • 237 messages

Mary Kirby wrote...

David Gaider wrote...

Utoryo wrote...
Ah, I was wondering what it was within you that made Leliana such a great character (especially the hidden layers of complexity, fragility, and strength you discover when you harden her)... now I know :)


Except that Sheryl wrote Leliana.


Luke is just that influential.

I think my reputation precludes me. Seriously, all props to Sheryl for main game Lel and her many layers. I did write Leliana's Song, so I guess add that to your dread or approval column for DA2, depending on your preference for Orlesian liberties with the truth.

Modifié par Lukas Kristjanson, 05 novembre 2010 - 11:24 .


#41
slimgrin

slimgrin
  • Members
  • 12 485 messages

Lukas Kristjanson wrote...

It’s a more personal story with no chosen one and no obvious evil beastie to knock off the mountain


I like the sound of that, however.....in ME2 ( yes I'm going there) I strongly feel the plot suffered due to the emphasis on your team's personalities.

So is DA2 still going to focus more on Hawke's dilemma, or will it spend two thirds of the game fleshing out your team?

#42
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Lukas Kristjanson wrote...
Boo?


I'm pretty sure you earned a lifetime get out of jail free card with that one. ;)

#43
Thatdude88

Thatdude88
  • Members
  • 94 messages

Lukas Kristjanson wrote...

It’s a more personal story with no chosen one and no obvious evil beastie to knock off the mountain. I can’t say if you will find that better or worse, or if "better or worse" is even applicable. I’m sure many will claim that this means you’re not doing something that is as “important” as Origins, though the repercussions for the setting will be larger than saving the day. We also think the characters are some of the most interesting we have written, and many plots put you in a position of making some very rough decisions.

I could be biased, though. Actually, I am incredibly biased. Or perhaps I simply am bias. And I also wrote big chunks of ME1 and 2, so I’m technically the enemy. But I also wrote a lot of Jade, so you like me again, right? And lot of Neverwinter, so you hate me, maybe? And KotOR, so, love? And Jaheira, so, hair-tearing rage? Boo? Give me long enough and I will shear your emotions in half.


wait did you just say you wrote boo from BG ? if so you win at life.

#44
Spacelion

Spacelion
  • Members
  • 169 messages
Who wrote Flemeth in Origins/Still is? For an ancient forest hermit she pretty much ruled.

#45
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 messages

Lukas Kristjanson wrote...

Seriously, all props to Sheryl for main game Lel and her many layers.


*nods sagely* She is like an onion. Or one of those dips that everyone brings to pot lucks.

#46
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Sheryl Chee wrote...
*nods sagely* She is like an onion. Or one of those dips that everyone brings to pot lucks.


Leliana concept art:

Posted Image

#47
Guest_DSerpa_*

Guest_DSerpa_*
  • Guests

Lukas Kristjanson wrote...

It’s a more personal story with no chosen one and no obvious evil beastie to knock off the mountain. I can’t say if you will find that better or worse, or if "better or worse" is even applicable. I’m sure many will claim that this means you’re not doing something that is as “important” as Origins, though the repercussions for the setting will be larger than saving the day. We also think the characters are some of the most interesting we have written, and many plots put you in a position of making some very rough decisions.

I could be biased, though. Actually, I am incredibly biased. Or perhaps I simply am bias. And I also wrote big chunks of ME1 and 2, so I’m technically the enemy. But I also wrote a lot of Jade, so you like me again, right? And lot of Neverwinter, so you hate me, maybe? And KotOR, so, love? And Jaheira, so, hair-tearing rage? Boo? Give me long enough and I will shear your emotions in half.


I don't mean to offend. I liked Mass Effect (I and II). They were both rather straightforward with right and wrong clearly spelled out, but they were both still very good games. I'm only saying that I feel that the complexity and moral ambiguity in Origins made for a fantastic story; and I'm wondering if Dragon Age II will retain that formula or if it will be simplified and made less mature and melancholic in order to appeal to a wider audience. I certainly don't hate you.

Although I seem to have irked the entire writing staff at Bioware.

#48
mellifera

mellifera
  • Members
  • 10 061 messages
I think the fact that there is no morality meter is fairly indicative of there not being clearly "good" or "evil" choices.

#49
slimgrin

slimgrin
  • Members
  • 12 485 messages

DSerpa wrote...


Although I seem to have irked the entire writing staff at Bioware.


No you haven't. That would be me.

#50
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

DSerpa wrote...
I'm only saying that I feel that the complexity and moral ambiguity in Origins made for a fantastic story; and I'm wondering if Dragon Age II will retain that formula or if it will be simplified and made less mature and melancholic in order to appeal to a wider audience. I certainly don't hate you.

Although I seem to have irked the entire writing staff at Bioware.


Do we seem irked? I think we're generally snarkier than this when we're irked.

As for the formula, the themes are markedly different in DA2 but that's a good thing-- if we were retreading the same story themes that would be tiresome, and certainly wouldn't work for a more personal game. Insofar as the "simplified" part goes, I'm not sure why you would think that. I don't think we've simplified anything, but I can't really prove anything without citing examples from our story-- and I'm not about to do that. So there you go?