Aller au contenu

How does the writing in DA:II compare to Origins?


176 réponses à ce sujet

#101
In Exile

In Exile
  • Members
  • 28 738 messages

Upsettingshorts wrote...
Indeed, my ManShep liked the guy.  Woulda loved to have gotten a beer at the Citadel with him.  His "stability" (read: blandness to some) was a refreshing change.  In general I'm a big fan of his character, he's a mature, level headed, and thoughtful individual who has doubts about what he's doing but has dealt with his conflicts in an adult way.  If he was a real person I would label him a pleasure  to work with. 


I just felt like Jacob didn't really like you. When you go talk to you to him the impression I get is that he's annoyed you're there.

That F Shep is basically desparate to get out some chesse and grate it against his abs is an entirely different kind of creepy...

Coincidentally that's the approach I dislike the most.  If some characters talk, all characters should talk.  And vice versa. The lack of consistency kills my immersion no matter if its The Warden or Gordon Freeman.  Still, the concept of immersion varies from person to person, and everyone can't be pleased all the time.


I agree. I would dislike silent VO less if it was all isomeric and text-based. But once you introduce cinematic scenes, then

#102
Collider

Collider
  • Members
  • 17 165 messages

I know Mass Effect is completely different from Dragon Age, but it
is Bioware's other (and arguably more popular) franchise and a
likely template for some of these changes.

The team working on the Mass Effect games is different from the one working on the Dragon Age games.

I don't expect the writing to be changed in any way but for the better. For one thing the writers has shown themselves as people who actively listen and interacts with the fans. That counts for something, definitely.

Modifié par Collider, 06 novembre 2010 - 01:44 .


#103
Rattleface

Rattleface
  • Members
  • 495 messages

David Gaider wrote...

Upsettingshorts wrote...
Just because those threads are long doesn't mean everyone posting in them is signing off on the idea.  Quite the opposite, it seems.


My experience with long threads says that most of them are the result of a handful of people who refuse to let something go while everyone else argues with them. Occasionally that's not the case, but most often it is. We're not fooled.

Unless someone really thinks a scenario occurs where Mary runs into Mike's office going, "Oh no! There's a 100-page thread complaining about something!"

"Egad! We must get on that right away!"

Unlikely. :)

How about a Cassandra romance then?

#104
Anarya

Anarya
  • Members
  • 5 552 messages

In Exile wrote...

Upsettingshorts wrote...
Indeed, my ManShep liked the guy.  Woulda loved to have gotten a beer at the Citadel with him.  His "stability" (read: blandness to some) was a refreshing change.  In general I'm a big fan of his character, he's a mature, level headed, and thoughtful individual who has doubts about what he's doing but has dealt with his conflicts in an adult way.  If he was a real person I would label him a pleasure  to work with. 


I just felt like Jacob didn't really like you. When you go talk to you to him the impression I get is that he's annoyed you're there.

That F Shep is basically desparate to get out some chesse and grate it against his abs is an entirely different kind of creepy...

Coincidentally that's the approach I dislike the most.  If some characters talk, all characters should talk.  And vice versa. The lack of consistency kills my immersion no matter if its The Warden or Gordon Freeman.  Still, the concept of immersion varies from person to person, and everyone can't be pleased all the time.


I agree. I would dislike silent VO less if it was all isomeric and text-based. But once you introduce cinematic scenes, then


I sort of got the same feeling from Jacob--that he didn't really want to talk to my Shep, which made her interactions with him all the creepier.

Shep: *bedroom voice* Heeeeeeyyyy Jacob, I just thought we could talk *purrs, undresses Jacob with her eyes*
Jacob: Uh, I don't want to force these conversations *stoneface*

Creepy.

#105
Anacronian Stryx

Anacronian Stryx
  • Members
  • 3 134 messages

Maria Caliban wrote...

I'm playing Fallout: NV and I find the unvoiced protagonist works better in first person view. No shots of your PC silently staring with little to no expression on their face.

David Gaider wrote...

Not really, no-- unless you think we should be taking the pronouncements of the people on these forums as the final word on the matter?


I think you've come upon the one idea that no one on this forum would object to.


I would..hell take a look around would you want THESE people to have a say in how the game should be...

*squints* especially that weird guy from Belgium..yeah you..i got my eyes on you!! 

#106
Brockololly

Brockololly
  • Members
  • 9 035 messages

Maria Caliban wrote...

I'm playing Fallout: NV and I find the unvoiced protagonist works better in first person view. No shots of your PC silently staring with little to no expression on their face.


Winner! 

Which is why I'd have liked to see BioWare try different things like a first person view with a silent PC in DA2 instead of adopting ME2's system- it would have been nice to see DA develop its own identity that way. There is always DA3....:(

Modifié par Brockololly, 06 novembre 2010 - 01:57 .


#107
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Anarya wrote...
I sort of got the same feeling from Jacob--that he didn't really want to talk to my Shep, which made her interactions with him all the creepier.

Shep: *bedroom voice* Heeeeeeyyyy Jacob, I just thought we could talk *purrs, undresses Jacob with her eyes*
Jacob: Uh, I don't want to force these conversations *stoneface*

Creepy.


With FemShep I got that impression too.  With ManShep it felt more like he didn't fully trust my motives at first - casual fraternization being something he had learned to take with a heavy dose of skepticism, but it wasn't creepy because ManShep wasn't creepy.  It was more of a reflection of how reserved he is instead of being uncomfortable at getting you know, sexually harassed.

#108
slimgrin

slimgrin
  • Members
  • 12 485 messages

Brockololly wrote...

Maria Caliban wrote...

I'm playing Fallout: NV and I find the unvoiced protagonist works better in first person view. No shots of your PC silently staring with little to no expression on their face.


Winner! 

Which is why I'd have liked to see BioWare try different things like a first person view with a silent PC in DA2 instead of adopting ME2's system- it would have been nice to see DA develop its own identity. There is always DA3....:(


Really? You want a first person viewpoint in a party based rpg?

Modifié par slimgrin, 06 novembre 2010 - 01:58 .


#109
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Brockololly wrote...
Which is why I'd have liked to see BioWare try different things like a first person view with a silent PC in DA2 instead of adopting ME2's system- it would have been nice to see DA develop its own identity that way. There is always DA3....:(


That sounds unlikely. And lame.

We'd rather go our own way, thanks.

#110
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

slimgrin wrote...

Really? You want a first person viewpoint in a party based rpg?


Wizardry did it (it was the level scaling that made the game irritating) and Fallout NV has two companions you pick up.

I'm not sure I want Dragon Age to become FPVP, however. I think it works better for ranged combat than melee. Rushing into a crowd of herlocks with no awareness of anything to the side of me or behind me doesn't sound fun.

#111
Rattleface

Rattleface
  • Members
  • 495 messages

David Gaider wrote...

Brockololly wrote...
Which is why I'd have liked to see BioWare try different things like a first person view with a silent PC in DA2 instead of adopting ME2's system- it would have been nice to see DA develop its own identity that way. There is always DA3....:(


That sounds unlikely. And lame.

We'd rather go our own way, thanks.

Owned tbh

#112
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

Maria Caliban wrote...

slimgrin wrote...

Really? You want a first person viewpoint in a party based rpg?


Wizardry did it (it was the level scaling that made the game irritating) and Fallout NV has two companions you pick up.

I'm not sure I want Dragon Age to become FPVP, however. I think it works better for ranged combat than melee. Rushing into a crowd of herlocks with no awareness of anything to the side of me or behind me doesn't sound fun.


I love New Vegas and first person works because I play it like a FPS but any use of tactics with those companions barely exists.  I do like using them as meat shields. :D

#113
Brockololly

Brockololly
  • Members
  • 9 035 messages

David Gaider wrote...

Brockololly wrote...
Which is why I'd have liked to see BioWare try different things like a first person view with a silent PC in DA2 instead of adopting ME2's system- it would have been nice to see DA develop its own identity that way. There is always DA3....:(

That sounds unlikely. And lame.


So, no more silent PCs then since they don't fit with BioWare's master cinematic vision of making interactive movies complete with Alfred hitchcock smash zooms on some voiced PC's horribly distorted Uncanny valley buggy eye face? I see how it is....:crying:

*cue Sad Charlie Brown music*
Posted Image


David Gaider wrote...
We'd rather go our own way, thanks.

I think you mean you're going ME's way. ;)

Modifié par Brockololly, 06 novembre 2010 - 02:12 .


#114
Anarya

Anarya
  • Members
  • 5 552 messages
The shot with George Michael with the beagle on the doghouse in the background is the best clip in that gif.

#115
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Brockololly wrote...
So, no more silent PCs then since they don't fit with BioWare's master cinematic vision of making interactive movies complete with Alfred hitchcock smash zooms on some voiced PC's horribly distorted Uncanny valley buggy eye face? I see how it is....:crying:


Oh, I don't know that we'd never do a silent PC again. I just doubt we'd ever couple it with first-person view-- especially not in a party-based game. We do like the cinematic style, at least currently, and we'll see where it takes us. Just because we're doing one thing for DA2-- whether it's human-only PC or companion appearances or voiced protaganist doesn't mean this is how we will do it for ALL GAME FOREVER. We'll see how it works, okay?

#116
slimgrin

slimgrin
  • Members
  • 12 485 messages

Maria Caliban wrote...

I'm not sure I want Dragon Age to become FPVP, however. I think it works better for ranged combat than melee. 


If only Bethesda had considered this obvious little fact when making Oblivion. 

I agree with Brockololly on a lot - maybe even the silent pc - but I can't imagine DA in 1st person.

edit- damn, I'm off with my typing tonight.

Modifié par slimgrin, 06 novembre 2010 - 02:13 .


#117
Rattleface

Rattleface
  • Members
  • 495 messages

slimgrin wrote...

Maria Caliban wrote...

I'm not sure I want Dragon Age to become FPVP, however. I think it works better for ranged combat than melee. 


If only Bethesda had considered this obvious little fact when making Oblivion. 

I agree with Brockololly on a lot - maybe even the silent pc - but I can't imagine DA in 3rd person.

You realize DA is a 3rd person game, right?

#118
mellifera

mellifera
  • Members
  • 10 061 messages

David Gaider wrote...

Brockololly wrote...
So, no more silent PCs then since they don't fit with BioWare's master cinematic vision of making interactive movies complete with Alfred hitchcock smash zooms on some voiced PC's horribly distorted Uncanny valley buggy eye face? I see how it is....:crying:


Oh, I don't know that we'd never do a silent PC again. I just doubt we'd ever couple it with first-person view-- especially not in a party-based game. We do like the cinematic style, at least currently, and we'll see where it takes us. Just because we're doing one thing for DA2-- whether it's human-only PC or companion appearances or voiced protaganist doesn't mean this is how we will do it for ALL GAME FOREVER. We'll see how it works, okay?


Dwarf-only PC next time!! :o

*crickets chirp*

:?

:crying:

Modifié par yukidama, 06 novembre 2010 - 02:15 .


#119
Brockololly

Brockololly
  • Members
  • 9 035 messages

David Gaider wrote..
Oh, I don't know that we'd never do a silent PC again. I just doubt we'd ever couple it with first-person view-- especially not in a party-based game. We do like the cinematic style, at least currently, and we'll see where it takes us. Just because we're doing one thing for DA2-- whether it's human-only PC or companion appearances or voiced protaganist doesn't mean this is how we will do it for ALL GAME FOREVER. We'll see how it works, okay?


I'd like to believe that David, I really would. But the trend in all of BioWare's games going the SUPER KEWL cinematic with VO everything angle makes it hard to see past that hype. I just vastly prefer the silent PC approach in my RPGs, FWIW. You know, in case that wasn't clear.;)

I was just positing that a first person view for dialogue or conversations maybe would avoid the seeming issue some had with Origins with the Warden's blank face in conversations. Not that the whole game be in 1st person view - that would be stupid in a party based RPG. Thats all.

*goes off moping*:(

Modifié par Brockololly, 06 novembre 2010 - 02:17 .


#120
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

slimgrin wrote...

If only Bethesda had considered this obvious little fact when making Oblivion.


You can play Oblivion in third person.

#121
maxernst

maxernst
  • Members
  • 2 196 messages

slimgrin wrote...

Brockololly wrote...

Maria Caliban wrote...

I'm playing Fallout: NV and I find the unvoiced protagonist works better in first person view. No shots of your PC silently staring with little to no expression on their face.


Winner! 

Which is why I'd have liked to see BioWare try different things like a first person view with a silent PC in DA2 instead of adopting ME2's system- it would have been nice to see DA develop its own identity. There is always DA3....:(


Really? You want a first person viewpoint in a party based rpg?


Well, if you actually control your party, it's obviously easier to use a third person view, but 
the over-the-shoulder view used in Mass Effect doesn't have much of an advantage over first person. 

The Might & Magic and Wizardry series always used first person views,.  Although it must be said that  M&M was basically siamese quadruplets and Wizardry allowed only limited positioning of characters.

Also, you could have first person view for conversations, without using it for battles 

Modifié par maxernst, 06 novembre 2010 - 02:20 .


#122
In Exile

In Exile
  • Members
  • 28 738 messages

Brockololly wrote...
I was just positing that a first person view for dialogue or conversations maybe would avoid the seeming issue some had with Origins with the Warden's blank face in conversations. Not that the whole game be in 1st person view - that would be stupid in a party based RPG. Thats all.


No, that wouldn't adress the complaint (or at least my complaint). The issue with the blank face is that the Warden is a prop. That's a result of the cinematic presentation. For the Warden not to be a prop, the cinematics are what need to go. But that then takes the game toward the FO:NV direction, which frankly is not that interesting of a game to play.

#123
slimgrin

slimgrin
  • Members
  • 12 485 messages

Maria Caliban wrote...

slimgrin wrote...

If only Bethesda had considered this obvious little fact when making Oblivion.


You can play Oblivion in third person.


it rarely work well.

1st person is considered the primary view, just as it is in Fallout 3.

#124
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Maria Caliban wrote...

slimgrin wrote...

If only Bethesda had considered this obvious little fact when making Oblivion.


You can play Oblivion in third person.


But you can't talk to NPCs in the third person.

#125
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

In Exile wrote...
But that then takes the game toward the FO:NV direction, which frankly is not that interesting of a game to play.


I thought FO:NV was lovely-- but it's a very different kind of game from what we're making (or what we make). Thankfully there's room for both.