I thought that one way to implement this would be to create a custom pixel shader, similar to that of the fade blur shader that comes with the game, and have it load once damage was taken and then unload once the players health regenerated.
Is there some sort of function call which allows you to do this? or are all shaders hardcoded into the engine.
Alternitively if anyone knows of a way of doing this without using custom built shaders could you let me know?
Modifié par mtottenh, 05 novembre 2010 - 08:43 .





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