The "I Support the Changes Made to Dragon Age 2" Thread
#126
Posté 08 novembre 2010 - 02:32
I love lamp
I like Update to Face modeling, looks better
I like VO
I like semi-new setting
I like potential changes to console combat
I like and hate individual character clothings
I'm Brian Fontana, and I have been up way too long
#127
Posté 13 novembre 2010 - 07:51
JohnEpler wrote...
Ryzaki wrote...
JohnEpler wrote...
Nope! Every class has their own 'weapon use' animations and we're making darn sure to use conditional actors so that mage Hawke will do something different than rogue Hawke will do something different than warrior Hawke.
Thank you! <3
Awesome! So there's a chance that in a scene Mage! Hawke will cast a spell while 2HD warrior Hawke will charge the enemy? Sweet.
That was one of my only issues with ME cutscenes. It always assumed I was a soldier.
Precisely! If you're a Mage, you'll do something awesome and Mage-like. If you're a Warrior, you'll do something Warrior-like. We try to avoid too many scenes where we have to make these distinctions, simply because recreating the same scene three times with different animations on both the player and whoever the player is acting on is a lot of work - but when they happen, we make sure that you're doing something that your class would suggest you'd do.
Can you guys go have a talk with the ME devs, please? Also on the subjects of character portrait forum avatars and same sex romance inclusion? ;p
#128
Posté 13 novembre 2010 - 11:18
Dialog wheel ala mass effect with tones addiction:
Limits your roleplay choice and kill the immersion because you have any control of what your character is going to say you have only a general line.. This means character more defined but not by you in fact your character is not your character but a partial premaded one this limits the roleplay and its a really bad feature in a game where you create your Hero.... This systems work well if you have a totally defined character to play ((like geralt of the witcher)) but not if your create your character because you are limited and you have no opportunity to control the psicology of your character..
Static classes: Now classes are more defined in no sense of roleplay but in a cold sense of gameplay.. In Fact warriors lose dual wield and archery in favour of rougues.. This is really bad because that means static classes even if you add upgradable skills( another bad feature because in a nice system skill will be improved by stats and level) This add staticness of the game so again you have really limited choice in character building...
Animations: They look horrible they sound fake in evrymove.. The anims maybe are heem sylish... But they are maked with any logical fighting sense... A warrior that slash and heavy sword on horizontal and end with the sword raised benhind the throat on the sky is not coool to see but its silly and stupied.. Like the twirl move of the havy sword warrior that makes a complete circle with the body and ends prone... Again any logical sense of fighting.... They are tooo much faster tooo much... Mages are nice for some anims.. But looks fake in other sides also...
Gameplay:
I don't understeand why its beauty to see a combat in this way...
*teleport*swing swing swing*teleport*swing swing swing* for the warrior
*teleport* storm of stab *teleport* storm of stab* for the rougue......
Lenght: More longer than awakening but more shorter than origins...
After all i dont see those Great imrpovements...((except the graphic))
#129
Posté 13 novembre 2010 - 11:22
#130
Posté 13 novembre 2010 - 11:38
Upsettingshorts wrote...
People have different opinions and expectations, I'm shocked. Just shocked.
Inconceivable!
#131
Posté 13 novembre 2010 - 11:43
#132
Posté 13 novembre 2010 - 11:43
Upsettingshorts wrote...
People have different opinions and expectations, I'm shocked. Just shocked.
People have different opinions ? Well that is just your opinion.
#133
Posté 13 novembre 2010 - 11:48
SirGladiator wrote...
Some of the features can easily be seen either way, like whether a Voiced main character is a good or bad change, the new Art style, etc. clearly there are plusses and minuses, and Im hopeful that they will mostly be positive changes. There's really no reasonable debate however on the issue of armor not being changable, that's just flat out a bad, and incredibly dumb, change. The reason it is so bad, is because you literally gain nothing, and lose a great deal. If you like a given character's original starting armor so much that you never want to change it, then that's great, you could already leave it the same, this change doesn't help you any because you weren't going to change it anyway. But for the 99.9% of gamers (or higher) who would've liked to change the armors of various characters to suit their personal tastes, they lose a tremendous amount, while gaining absolutely nothing. Its not like they 'didnt have time to add' changing armors, since it was already around in DAO. Its a pretty basic feature, its simply unthinkable that they would take a feature like that away, one can only hope the modding community will be able to fix this terrible, terrible mistake in judgement that someone at Bioware has inexplicably made. I'm sorry for being so negative, I really think most of the changes will probably end up being for the better, but this one is just so incredibly bad that there's just no way to deny it or to 'hope for the best', its a bad mistake, its going to make the game less fun, simple as that.
What if someone disliked changing armor on the companions, because it detracts from their individuality? With unique outfits they feel more like your companions, and less like people whose wardrobe you have complete control over.
Mind you, I'm playing devil's advocate here.
Static armor for companions is, to me, a dumb choice unless it means that more resources can be put in designing kickass gear for Hawke.
#134
Posté 13 novembre 2010 - 06:28
SirGladiator wrote...
Some of the features can easily be seen either way, like whether a Voiced main character is a good or bad change, the new Art style, etc. clearly there are plusses and minuses, and Im hopeful that they will mostly be positive changes. There's really no reasonable debate however on the issue of armor not being changable, that's just flat out a bad, and incredibly dumb, change. The reason it is so bad, is because you literally gain nothing, and lose a great deal. If you like a given character's original starting armor so much that you never want to change it, then that's great, you could already leave it the same, this change doesn't help you any because you weren't going to change it anyway. But for the 99.9% of gamers (or higher)
Did you know that 87.5% of all statistics on the internet are completely fabricated?
who would've liked to change the armors of various characters to suit their personal tastes, they lose a tremendous amount, while gaining absolutely nothing. Its not like they 'didnt have time to add' changing armors, since it was already around in DAO. Its a pretty basic feature, its simply unthinkable that they would take a feature like that away, one can only hope the modding community will be able to fix this terrible, terrible mistake in judgement that someone at Bioware has inexplicably made. I'm sorry for being so negative, I really think most of the changes will probably end up being for the better, but this one is just so incredibly bad that there's just no way to deny it or to 'hope for the best', its a bad mistake, its going to make the game less fun, simple as that.
As has been mentioned, the fact that they have their own clothing tastes has numerous positive effects, and there -are- thoseo f us who think this is a good change. By giving the characters their own domain over what clothing they choose to wear, they are better defined as characters.
Every single time I would see someone post Wynne and Morrigan as full plate arcane warriors, I would just sort of roll my eyes and shake my head, because it represented someone completely blowing off what those characters were all about, for some sort of mechanical benefit. This change means they never have to compromise the characters for mechanical purposes, which is -good-. It does mean the player has less command over what the character wears, but in my mind, that makes the character better defined and more consistant, and -that's- good.
It also means your party is never tromping around in the same outfits, which makes them more distinct from one another, which is -good-.
It also means that the devs don't have to make different versions of armor for every character's body structure, or design the armors to scale to different dimensions. This means the armor Hawke wears can look and fit better, and be more elaborate. And since your companion's outfits are in the same boat, -they- get to look better as well, because all of their outfits are unique to them.
Small niggling point of fact. Just because you don't like something? Doesn't mean there is "no reason" for it.
#135
Posté 13 novembre 2010 - 06:32
#136
Posté 13 novembre 2010 - 08:20
Modifié par Cazlee, 13 novembre 2010 - 08:24 .
#137
Posté 13 novembre 2010 - 09:06
#138
Posté 13 novembre 2010 - 09:37
regarding the VO...I think its probably a copout they can use to justify slashing the amount of dialogue the PC has (and therefore the amount of responses NPCs have) down to 50% of the original game.
#139
Posté 13 novembre 2010 - 09:58
Monica83 wrote...
Support?.... Support what? An epic cutdown of features?
Dialog wheel ala mass effect with tones addiction:
I'm not at all sure what "cutdown of features" is supposed to mean. Obviously doing a voiced protagonist isn't any kind of cost-cutting measure.
This is really bad because that means static classes even if you add upgradable skills( another bad feature because in a nice system skill will be improved by stats and level)
Upgradable skills is bad, but increasing things by stats and levels is good? But you want more flexibility in character design? Going by level is less flexible than upgrading a particular ability. Your position doesn't make enough sense for me to even disagree with.
#140
Posté 13 novembre 2010 - 10:02
Archereon wrote...
regarding the VO...I think its probably a copout they can use to justify slashing the amount of dialogue the PC has (and therefore the amount of responses NPCs have) down to 50% of the original game.
And this makers even less sense. They're essentially tripling the amount of VO work necessary per conversation, and also increasing the writing necessary since you need both the full line and the paraphrase for every single Hawke response. And therefore you conclude that this is a way to do less work?
#141
Posté 13 novembre 2010 - 10:11
JohnEpler wrote...
Ryzaki wrote...
JohnEpler wrote...
Nope! Every class has their own 'weapon use' animations and we're making darn sure to use conditional actors so that mage Hawke will do something different than rogue Hawke will do something different than warrior Hawke.
Thank you! <3
Awesome! So there's a chance that in a scene Mage! Hawke will cast a spell while 2HD warrior Hawke will charge the enemy? Sweet.
That was one of my only issues with ME cutscenes. It always assumed I was a soldier.
Precisely! If you're a Mage, you'll do something awesome and Mage-like. If you're a Warrior, you'll do something Warrior-like. We try to avoid too many scenes where we have to make these distinctions, simply because recreating the same scene three times with different animations on both the player and whoever the player is acting on is a lot of work - but when they happen, we make sure that you're doing something that your class would suggest you'd do.
Stock cutscene animations copy pasted and smoothed out should do fine for ordinary custcene kills I hope?
#142
Posté 13 novembre 2010 - 11:10
Instead of improving on stuff they cut stuff back...
*The game will not be as long as DAO
*The wheel is 100% pointless
*Less strategy (more button mashing"
*No improvements on the stats / skill system
*Less armour / weapons
There are more stuff but its time to sleep...
But yeah we have VO yeahh! =) (lol)
#143
Posté 13 novembre 2010 - 11:12
DarthCaine wrote...
I think Orzimmar was my favorite of the main questsDave of Canada wrote...
DarthCaine wrote...
You also support DA2 being much shorter than DAO ?
I could've lived without Orzammar or the Fade.
However in DA2 they seem to be cutting short a lot of things. Looking at the leaked gameplay, it looks like you don't see any of Lothering's destruction, or Gwaren, or the ride to Kirkwall, just a tapestry cutscene which really dissapoints me
What do you expect? It takes place over 10 years and only the important parts of Hawke's story matter.
I've seen this kind of storytelling before at the later parts of some games, but usually it's because the developer didn't have the time to complete the game properly. They fact that they actually did this intentionally is... disturbing.
#144
Posté 14 novembre 2010 - 02:47
Voiced PC makes me especially happy.
#145
Posté 14 novembre 2010 - 02:51
Modifié par Urazz, 14 novembre 2010 - 02:51 .
#146
Posté 11 décembre 2010 - 05:40
#147
Posté 11 décembre 2010 - 07:28
I think this simply because I dont feel there is really an awful lot known about whats "different" with DA2 as yet apart from the readily obvious dialogue wheel and voiced protagonist. And human only protagonist.
I mean how can you support changes that you dont really know much about? How can you rail against it when you dont have all the information?
Its silly. And this thread is silly. If I were a moderator id close it and ask that it remained closed until at least after new years when we may have a bit more information and such a thread would be more appropriate.
#148
Posté 11 décembre 2010 - 07:31
#149
Posté 11 décembre 2010 - 10:03





Retour en haut







