What New Specializations Would You Like To See?
#1
Posté 06 novembre 2010 - 04:38
I'd like to see a Mentalist or something like that for the mage. Some of the spirit spells kind of had this flavor in DAO, and I think BioWare could make a whole psychic/telepath type spec and have it fit well in the setting. Maybe fill it with more spells that can cause stunning, or have some illusion type spells. I think it could work out well.
#2
Posté 06 novembre 2010 - 05:45
#3
Posté 06 novembre 2010 - 05:47
#4
Posté 06 novembre 2010 - 06:00
Doesn't that defeat the entire purpose of a Rogue?Aermas wrote...
People will hate if I post but- Rogues with shields
#5
Posté 06 novembre 2010 - 06:05
Pfft, no.Kaiser Shepard wrote...
Doesn't that defeat the entire purpose of a Rogue?Aermas wrote...
People will hate if I post but- Rogues with shields
#6
Posté 06 novembre 2010 - 06:06
Kaiser Shepard wrote...
Doesn't that defeat the entire purpose of a Rogue?Aermas wrote...
People will hate if I post but- Rogues with shields
Why, are you telling me there is a cosmic rule that says a rogue can't unlock a peasants potato shed with a shield equipped?
#7
Posté 06 novembre 2010 - 06:10
#8
Posté 06 novembre 2010 - 09:17
But on specializations i'd like to see a shamanesque class that really deals with spirits and ancestors, stuff like that. Also a dervish class for rogue and warrior a 2h one like momentum on steroids
#9
Posté 06 novembre 2010 - 09:18
#10
Posté 06 novembre 2010 - 09:23
Skllan wrote...
You're right, instead his arm gets crushed and his shield shatters and huge splinters impale or shred what's left of the arm, as well as his chest, thigh and most likely his head. Probably resulting in either immediate death or severe amputation, shock, mass infection, trauma and crippling which would result in death anyway.
But on specializations i'd like to see a shamanesque class that really deals with spirits and ancestors, stuff like that. Also a dervish class for rogue and warrior a 2h one like momentum on steroids
A shield would distribute the force of the attack
#11
Posté 06 novembre 2010 - 09:38
Upsettingshorts wrote...
To sort of quote Mike Laidlaw in an old post, I'd like the "Batman class" from Arkham Asylum.
I don't know about a 'new' specialization, but I'd really like the rouge to be as badass as possible, so I know where you're coming from Shorts. I don't expect princple combat animations as cool as Arkham's Batman's had, but on finishing moves, some really brutally efficient takedowns would be awesome. DA:O had a splash of that when you are dual weilding (some of the beheadings are awesome!), so I'm optimistic about the new art style and the renewed effort behind making the non-mage classes as awesome as the mages.
If I were to hazard an idle fancy on a new specializtion, perhaps some kind of interceptor or engineer specialization? Like a rogue that specializes in trapmaking and poisons and explosives so much that instead of direct combat, mostly the character contributes to swaying the terrain of the battle field into the partys favor.
A Burt Reynolds rogue specialization would be awesome as well, though.
#12
Posté 06 novembre 2010 - 09:38
I whole-heartedly agreeUpsettingshorts wrote...
To sort of quote Mike Laidlaw in an old post, I'd like the "Batman class" from Arkham Asylum.
#13
Posté 06 novembre 2010 - 09:39
Fortlowe wrote...
A Burt Reynolds rogue specialization would be awesome as well, though.
Only if a moustache was mandatory. For male and female Hawkes.
#14
Posté 06 novembre 2010 - 09:47
Aermas wrote...
Skllan wrote...
You're right, instead his arm gets crushed and his shield shatters and huge splinters impale or shred what's left of the arm, as well as his chest, thigh and most likely his head. Probably resulting in either immediate death or severe amputation, shock, mass infection, trauma and crippling which would result in death anyway.
But on specializations i'd like to see a shamanesque class that really deals with spirits and ancestors, stuff like that. Also a dervish class for rogue and warrior a 2h one like momentum on steroids
A shield would distribute the force of the attack
lulz do you know how physics works
#15
Posté 06 novembre 2010 - 09:50
Lukertin wrote...
Aermas wrote...
Skllan wrote...
You're right, instead his arm gets crushed and his shield shatters and huge splinters impale or shred what's left of the arm, as well as his chest, thigh and most likely his head. Probably resulting in either immediate death or severe amputation, shock, mass infection, trauma and crippling which would result in death anyway.
But on specializations i'd like to see a shamanesque class that really deals with spirits and ancestors, stuff like that. Also a dervish class for rogue and warrior a 2h one like momentum on steroids
A shield would distribute the force of the attack
lulz do you know how physics works
They would be thrown yes, but they would have what you described happen to them
#16
Posté 06 novembre 2010 - 10:17
#17
Posté 06 novembre 2010 - 10:21
The RustMonster wrote...
Title basically says it all. What brand spanking new kinds of specializations would you like to see for Dragon Age 2?
I'd like to see a Mentalist or something like that for the mage. Some of the spirit spells kind of had this flavor in DAO, and I think BioWare could make a whole psychic/telepath type spec and have it fit well in the setting. Maybe fill it with more spells that can cause stunning, or have some illusion type spells. I think it could work out well.
Lore wise, I think top level mental spells would be blood magic
#18
Posté 06 novembre 2010 - 10:39
#19
Posté 06 novembre 2010 - 11:02
#20
Posté 06 novembre 2010 - 01:34
#21
Posté 06 novembre 2010 - 07:34
Mage:
1.Raw Damage spec. Probably blood mage--turns your character into a glass cannon because you burn your health to fuel your spells. You can annihilate stuff, but if anything gets up to you and whacks you, you screwed.
2. Crowd Control Spec. Trades damage for longer-lasting/harder-to-resist crowd control spells.
3. Melee spec. Trades spells in for melee combat. This would work as the shapeshifter if they don't eff it up again.
4. Ranged spec: Trades spell ability for BOW proficiency. THIS should be your "arcane warrior", but since they had arcane warrior do STRENGTH requirements and not DEXTERITY it wound up being the melee spec instead of shapeshifter.
5. Heal spec: Boosts healing effectiveness at the price of giving up one of your spec slots.
6. Buff spec: boosts your ability to buff your party at the price of giving up one of your spec slots. If you combine this with some sort of rune-making, this could be a really interesting spec, because not only could you buff in combat, you could improve the enhancements on weapons/armor/whatever else will take runes.
Rogue:
1. Artificer spec. Boosts traps/poisons/grenades, both usage and recipes. (This spec could also do things like reduce ingredient requirements for recipes and boost your cash from sales, making it a good spec for money-intensive pursuits.)
2. Stealth spec: boosts stealth and also gives you lots of nice stealth-related abilities, like letting you pull single enemies away from groups to where you can kill them quietly without alerting other enemies.
3. Single-weapon spec: Concentrates on using a single one-handed weapon and doing MASSIVE crit/opportunity damage, meaning it's highly effective against heavily-armored foes.
4. Dual-weapon spec: Concentrates on using two one-handed weapons and doing a lot of small amounts of damage VERY fast. Great on foes with lots of hp and light armor, weaker vs. heavily armored stuff.
5. Buff/Debuff spec (bard): Hands out bonuses and penalties like they're candy.
6. Acrobat spec: lots of knockdown/stun immune to knockdown/stun.
Notice I didn't put archery in there. This is because I think the doesn't work well with the rogue concept. A lot of their ROGUE abilities from DA are short-range or melee only so there's a huge conflict going on between the two. I'd rather throw the archery spec over to Warrior, where I think it'd be more appropriate and more interesting.
Warrior:
1. Two-hander spec. Deals out massive damage but a bit slow and prone to TAKING lots of damage as well.
2. Defense spec: Difficult to hurt, but limited damage output.
3. Soak spec. Can take LOTS of damage, which fuels various special abilities with interesting effects. BRING ME MY RED SHIRT.
4. Archer spec. Specializes in hitting and KEEPING enemies at range.
5. Tactician spec. Specializes in granting specials to allies to make the team an overall more effective fighting force.
6. Crowdkiller spec: Specializes in 1-on-5 combat and similar. Wades right in to large numbers of enemies, handing out lots of stun/knockdown and penalties, then throwing out lots of area damage. Doesn't kill any single foe fast but does damage to EVERYONE in a crowd.
You can get lots of interesting combos from combining those specs.
I'd also like to see different specs give different conversation/roleplaying options, especially in those talk-before-fighting conversations where the game slaps you into a specific positioning with enemies. If your various specs let you do things like order your allies into a defensive formation right before the fight commences or let you get off a spell right at the beginning or vanish into the shadows, that'd be SWEET.
Modifié par PsychoBlonde, 06 novembre 2010 - 07:37 .
#22
Posté 06 novembre 2010 - 07:39
#23
Posté 06 novembre 2010 - 07:46
#24
Posté 11 janvier 2011 - 09:15
I think the Spirit Healer needs more than just healing spells, too. According to their lore, they summon good spirits from the Fade. That should allow them to have some form of summon, or at least give them the possibility of being the Summoner Mage spec.
Finally, I'm a fan of a telekinetic specialist. Someone with abilities that mirror the Adept class of Mass Effect, allowing them to be a powerful Crowd Controller, Support, or Glass Cannon, depending on how you build it.
#25
Posté 11 janvier 2011 - 09:20
Edit:grr, ninja'd...
Modifié par Nimpe, 11 janvier 2011 - 09:20 .





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