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The last boss.....


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#1
ninja0809

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Does anyone think the last boss was just lame? The collectors spent so much time and effort to collect tens of thousands of humans to make this giant reaper, only to let it be destroyed "easily" (the last boss was far from being the hardest part of the game) by 3 people.

Yes i know it was not finished, but what were the reapers planning on doing with this giant pushover of a machine. If a few pistol shots to the head could destroy half a machine, then i guess a nuke would be enough to destroy a completed version of it. I woulda thought the ultimate weapon was like a badass reaper battleship, even a giant laser woulda made much sense.

anyways, what are your thoughts? I haven't seen many of you guys complain about this, so there must be something that i didnt get....please enlighten me :wizard:

Modifié par ninja0809, 07 novembre 2010 - 04:19 .


#2
tommyt_1994

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That's a lot of speculation. Didn't EDI compare it to a human fetus? The collectors apparently needed millions of more humans, and had only abducted 'hundreds of thousands' so far. If it's only a "fetus" right now, and the collectors have been working for 2 years, that should really put it in perspective.

#3
ashwind

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EDI said it is somewhat the equivalent to an embryo. So, the finish product would/should be much more powerful. That freak embryo can withstand Cain nuke and not die, so the complete adult version of it would be overwhelming.



Haven said that :P yeah - the last boss is a joker.

#4
Purge the heathens

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I kinda liked it. It doesn't always have to be mecha tentacles with the Reapers.



But, if you look past those convenient "weak spots" (*ahem*), then the larva is impervious to everything you can muster. So the armor is top notch, plus the final product probably wouldn't have had "attack this for massive damage". And then there's the shields, although I've been wondering whether the Reapers really use shields. Those might actually be biotic barriers.

#5
mineralica

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I think some kind of protective shell is supposed to be added later. It's not added at early stages to easier access during constructing.

ME1, however, with its "kill Saren-husk to make Sovereign completely unprotected" wasn't much better

#6
ashwind

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mineralica wrote...

I think some kind of protective shell is supposed to be added later. It's not added at early stages to easier access during constructing.
ME1, however, with its "kill Saren-husk to make Sovereign completely unprotected" wasn't much better


Sovereign was silly or careless or over confident! He assumed direct control without a firewall which got him into trouble.

Harbinger on the other hand did it rightly - with protection and firewall. Using the Collector General as a firewall and assume control of normal collectors, so even when his collector-husk went down, it didnt hurt him. Harbinger also fled (released all control) just before the Collector base blew up.

It would seem that there is a risk for Reapers to possess husk - kill its husk vessel and they will be weaken.

#7
Chuvvy

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It was like I was playing contra all over again.

Modifié par Slidell505, 06 novembre 2010 - 05:50 .


#8
Iakus

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mineralica wrote...

I think some kind of protective shell is supposed to be added later. It's not added at early stages to easier access during constructing.
ME1, however, with its "kill Saren-husk to make Sovereign completely unprotected" wasn't much better


I always assumed it was a cinematic decision:  Sovereign was being fought both outside and inside the CItadel and ithappened to end at the same time.  Kinda like how in Return of the Jedi the Rebels blew the Death Star around the same time Vader was redeemed.  By the same token, both "Sovereigns" were defeated more or less simultaneously.

#9
Anacronian Stryx

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If it was a cinematic decision then the fleet would still be fighting Sovereign when it lost power and fell from the tower..but if you look at the clip again you'll see that nobody at all is firing at Sovereign when it loses power and beginning to fall - making the argument that Shep's defeat of the Saren-husk was the cause for Sovereign's end more likely.

Edit : Hell even Joker states that Sovereign's shields are down - Implying they were functional up until Shep killed the Saren-husk.

Look Here

Modifié par Anacronian Stryx, 06 novembre 2010 - 07:42 .


#10
AdmiralCheez

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I agree with iakus. Also, yes, the final battle was disappointing, but Bioware has never been very good at boss battles... until they released LotSB, anyway.

#11
Guest_mrsph_*

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As bad as the Reaper-Fetus was, it was still leagues better than Saren.

But Saren had better music...a quandry.

Modifié par mrsph, 06 novembre 2010 - 07:53 .


#12
AdmiralCheez

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@mrsph: Really? I thought Saren was more of a challenge (mostly because he wouldn't sit still), but both could definitely be improved.

#13
Zulu_DFA

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The most lame thing about the final boss of ME2 is the looks of it.

#14
Anacronian Stryx

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I think Reaper-saren was the better of the two for no other reason than at that point of the game you have a relationship with Saren while the reaper fetus was just a Mcguffin.

#15
Marzillius

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The stupid thing about the Human-Reaper is it's purpose. What were the Collectors gonna do with it once they finished it? Throw it at the Citadel and hope it fares better than Sovereign did?

#16
kraidy1117

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The JE boss was lame

The ME boss was lame

The ME2 boss was lame

The DAO boss was lame



Why can't Bioware make a good final boss anymore?




#17
Hoki

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The fight with the asari vanguard spectre was awesome though. IMO that was the final boss. Go get the Shadowbroker DLC if you don't know what im talking about.

edit - wrong DLC Posted Image

Shadowbroker DLC is best overall anyways. Absolute must have!

Modifié par Hoki, 06 novembre 2010 - 10:59 .


#18
AdmiralCheez

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Hoki wrote...

The fight with the asari vanguard spectre was awesome though. IMO that was the final boss. Go get the kasumi DLC if you don't know what im talking about.


You mean the Shadow Broker DLC.  You fought a gunship in Kasumi's quest.

#19
ninja0809

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Marzillius wrote...

The stupid thing about the Human-Reaper is it's purpose. What were the Collectors gonna do with it once they finished it? Throw it at the Citadel and hope it fares better than Sovereign did?


my point exactly

#20
ninja0809

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Hoki wrote...

The fight with the asari vanguard spectre
was awesome though. IMO that was the final boss. Go get the Shadowbroker
DLC if you don't know what im talking about.

edit - wrong DLC ../../../images/forum/emoticons/unsure.png

Shadowbroker DLC is best overall anyways. Absolute must have!


agreed :wizard::wizard::wizard:

Modifié par ninja0809, 07 novembre 2010 - 04:18 .


#21
Sajuro

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kraidy1117 wrote...

The JE boss was lame
The ME boss was lame
The ME2 boss was lame
The DAO boss was lame

Why can't Bioware make a good final boss anymore?

I have to disagree
Jade Empire: The final boss was kind of epic, being that you are fighting the only person who is on the same level as you, being able to use focus.

Mass Effect: Saren-husk was also a good battle simply because it was so frantic.

Mass Effect 2: The Reaper Fetus never proved as much of a challenge as the collector onslaught during the first part, and I think that it would have been better if the collectors continued to attack you as you fought the reaper fetus.

#22
-Skorpious-

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None of this really matters to me. In my mind Shepard never fought the reaper-larvae - he fought off several waves of Collectors instead.

I find the concept of destroying a giant machine with armor equivalent to an Alliance cruiser with small-arms fire incredibly unrealistic for my tastes.

#23
Sajuro

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-Skorpious- wrote...

None of this really matters to me. In my mind Shepard never fought the reaper-larvae - he fought off several waves of Collectors instead.
I find the concept of destroying a giant machine with armor equivalent to an Alliance cruiser with small-arms fire incredibly unrealistic for my tastes.

That's why you attack its weak point for massive damage.

#24
Marzillius

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Sajuro wrote...

-Skorpious- wrote...

None of this really matters to me. In my mind Shepard never fought the reaper-larvae - he fought off several waves of Collectors instead.
I find the concept of destroying a giant machine with armor equivalent to an Alliance cruiser with small-arms fire incredibly unrealistic for my tastes.

That's why you attack its weak point for massive damage.


Did you know that Mass Effect is based on japanese history? The battles that takes place in Mass Effect actually took place in ancient Japan.

#25
Louis_Cypher

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Sajuro wrote...
Mass Effect: Saren-husk was also a good battle simply because it was so frantic.

Until you discover that he's vulnerable to Lift.