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The last boss.....


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#26
Iakus

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Marzillius wrote...

Did you know that Mass Effect is based on japanese history? The battles that takes place in Mass Effect actually took place in ancient Japan.


Funny, after seeing that boss, I thought it took place in a Final Fantasy universe Posted Image

#27
hooahguy

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Sajuro wrote...
I think that it would have been better if the collectors continued to attack you as you fought the reaper fetus.

Actually, they do attack, just not many of them. I never noticed them until my last playthrough, I was so concentrated on killing the terminator. 

#28
Sajuro

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Marzillius wrote...

Sajuro wrote...

-Skorpious- wrote...

None of this really matters to me. In my mind Shepard never fought the reaper-larvae - he fought off several waves of Collectors instead.
I find the concept of destroying a giant machine with armor equivalent to an Alliance cruiser with small-arms fire incredibly unrealistic for my tastes.

That's why you attack its weak point for massive damage.


Did you know that Mass Effect is based on japanese history? The battles that takes place in Mass Effect actually took place in ancient Japan.

Of course, how could one forget the battle of the machine fetus that marked a turning point in one of the revolutions during the Meiji Era.

#29
Sphynx118

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Sajuro wrote...

Marzillius wrote...

Sajuro wrote...

-Skorpious- wrote...

None of this really matters to me. In my mind Shepard never fought the reaper-larvae - he fought off several waves of Collectors instead.
I find the concept of destroying a giant machine with armor equivalent to an Alliance cruiser with small-arms fire incredibly unrealistic for my tastes.

That's why you attack its weak point for massive damage.


Did you know that Mass Effect is based on japanese history? The battles that takes place in Mass Effect actually took place in ancient Japan.

Of course, how could one forget the battle of the machine fetus that marked a turning point in one of the revolutions during the Meiji Era.


All hail kawaii mecha-shogun

#30
SimonTheFrog

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what the?!




#31
008Zulu

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It was too easy. I had Mordin and Miranda with me. Mordin used his Incinerate once, Miranda her Warp once, Shepard's Incinerate once and two shots from Cain and the beast was toast (Miranda and Mordin may have been firing their guns, didnt really pay attention, focusing on timing my nukes). The Praetorians take longer and are harder to kill.

#32
hong

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The last boss is......



... freaking annoying to kill, the way he bounces and bobs around like that.

#33
Marzillius

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Sajuro wrote...

Marzillius wrote...

Sajuro wrote...

-Skorpious- wrote...

None of this really matters to me. In my mind Shepard never fought the reaper-larvae - he fought off several waves of Collectors instead.
I find the concept of destroying a giant machine with armor equivalent to an Alliance cruiser with small-arms fire incredibly unrealistic for my tastes.

That's why you attack its weak point for massive damage.


Did you know that Mass Effect is based on japanese history? The battles that takes place in Mass Effect actually took place in ancient Japan.

Of course, how could one forget the battle of the machine fetus that marked a turning point in one of the revolutions during the Meiji Era.


Yes, how can one forget the speech of the leaders. "Here's this Giant Enemy Reaper fetus, and we're going to use real-time weapon change to hit it's weak point for massive damage".

#34
Ryzaki

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hong wrote...

The last boss is......

... freaking annoying to kill, the way he bounces and bobs around like that.


This. 

He's not difficult just annoying. 

#35
adam_grif

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Posted Image

#36
grevinilvic

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look when you mix terminator annd a contra boss thats what you get to fight lol

#37
Destroy Raiden_

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yeah it was too easy I was waiting for it to pull a MGS and come back 3 times but it didn't I mean I've fought tougher bosses then that thing.



I think in 3 we should get a sub boss thats strong and challenging with a Saren track down and then the final boss or bosses sense its a trillion + reaper fleet though how you're fighting that outside the Normandy I'm not sure quick someone call H.G. Wells!




#38
chris025657

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SimonTheFrog wrote...

what the?!


They're referencing a historical Japanese battle in which there were giant crabs

#39
Moondoggie

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After the initial "holy crap" when the thing popped up it was all too boring and easy it had a repetative easy pattern and tons of weak spots to shoot at. Sure it looked creepy but looks arent what a boss is about especially a final battle it should be challanging. Even on higher levels it's not really all that difficult. Saren in the first game in his super sovereign form was a tougher battle but even that was east to cheat by spamming lift though it's still quite tough to take down at harder levels compared to the Reaper lavre



Though if the latest DLC is a preview of boss battles to come we might actually get some decent ones in ME 3

#40
The Spamming Troll

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is there any point in killing huge-reaper-baby? i know he shoots fireballs at you, but whats the motivation to kill it?



its like in fable 2 when i killed the final boss in one shot with the cheapest crappiest pistol that i never put any points into. one shot and he was dead. i killed all the townsfolk just because of that.

#41
Iakus

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Even the difficulty of the boss aside, just the look of it was lame. The very fact that we had to fight a giant robot was stupid. It was just so...video-gamey.



Give me the Collector-General. Give me waves of Collectors. Give me a timed run to the Normandy. Heck, give me indoctrinated colonists (how would that be for dark?) Just not a giant robot with lasers and a convenient infinite-ammo mechanic for Shepard.

#42
ReiSilver

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Moondoggie wrote...

After the initial "holy crap" when the thing popped up it was all too boring and easy it had a repetative easy pattern and tons of weak spots to shoot at. Sure it looked creepy but looks arent what a boss is about especially a final battle it should be challanging. Even on higher levels it's not really all that difficult. Saren in the first game in his super sovereign form was a tougher battle but even that was east to cheat by spamming lift though it's still quite tough to take down at harder levels compared to the Reaper lavre

Though if the latest DLC is a preview of boss battles to come we might actually get some decent ones in ME 3


I actually thought it's design wasn't that impacting, it was just a metal skeleton that looked like the Terminator, it wasn't creepy or scarey in the least.
Some of the concept art had something that looked like an actual fetus now that would have been memorable and creepy as all get out

#43
DadeLeviathan

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This isn't the first time this issue has been brought up, but I definitely wasn't a fan of the final boss fight. Firstly, it was just silly. I'm sure they weren't going for silly, I'm sure they were going for, "Holy crap, that's screwed up I'm going to have nightmares now," but they completely missed the mark. It was like I had been transported back to the days of NES game bosses.

#44
HappyHappyJoyJoy

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iakus wrote...

Even the difficulty of the boss aside, just the look of it was lame. The very fact that we had to fight a giant robot was stupid. It was just so...video-gamey.

Give me the Collector-General. Give me waves of Collectors. Give me a timed run to the Normandy. Heck, give me indoctrinated colonists (how would that be for dark?) Just not a giant robot with lasers and a convenient infinite-ammo mechanic for Shepard.


Or if you knocked the reaper larva down to 10% health... "ASSUMING CONTROL" and now you have a boss fight against a giant Harbinger.  



I think the reason some don't notice the Collectors that are attacking at the same time is that this is what your squadmates are focused on.

#45
AdmiralCheez

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HappyHappyJoyJoy wrote...

Or if you knocked the reaper larva down to 10% health... "ASSUMING CONTROL" and now you have a boss fight against a giant Harbinger. 



Posted Image

#46
HappyHappyJoyJoy

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AdmiralCheez wrote...

HappyHappyJoyJoy wrote...

Or if you knocked the reaper larva down to 10% health... "ASSUMING CONTROL" and now you have a boss fight against a giant Harbinger. 



Posted Image


Ahem, I didn't say it was a good idea. 

I rather liked the final boss, though I think the DLC "bosses" were a bit more entertaining to fight.  Some required different strategies, one (Overlord) had the story woven into the fight. 

#47
AdmiralCheez

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HappyHappyJoyJoy wrote...

Ahem, I didn't say it was a good idea. 

I rather liked the final boss, though I think the DLC "bosses" were a bit more entertaining to fight.  Some required different strategies, one (Overlord) had the story woven into the fight. 


Definitely not a good idea.  I get Harby-spammed enough.

The DLC bosses are amazing, definitely.  I'm glad Bioware finally figured out how to pull it off.  A few months too late for the original release, but it made for good times and set my hopes high for ME3.  Baby Terminator?  The design did not impress me, nor did the difficulty, but the way it swung and moved around was pretty awesome.  It wasn't an overall bad experience, but they had it in them to do better.

Of course, without all the fans fussing over the lackluster final battle, the developers may not have made such an effort to learn how to design epic boss fights.

#48
HappyHappyJoyJoy

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AdmiralCheez wrote...

Definitely not a good idea.  I get Harby-spammed enough.

The DLC bosses are amazing, definitely.  I'm glad Bioware finally figured out how to pull it off.  A few months too late for the original release, but it made for good times and set my hopes high for ME3.  Baby Terminator?  The design did not impress me, nor did the difficulty, but the way it swung and moved around was pretty awesome.  It wasn't an overall bad experience, but they had it in them to do better.

Of course, without all the fans fussing over the lackluster final battle, the developers may not have made such an effort to learn how to design epic boss fights.


The final ME2 boss could have been tweaked a bit... move the "blow the base" decision before destroying the feeding tubes, and combine the two fights, i.e. blow up the tubes and then immediately kill the reaper, while being onslaught by collectors.  Heck, throw in a platform or two (one from each side!) crammed full of husks for the lulz. 


Kasumi's loyalty mission had the "big boss above with his ground troops both making your life hell" done well. 

#49
kraidy1117

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Sajuro wrote...

kraidy1117 wrote...

The JE boss was lame
The ME boss was lame
The ME2 boss was lame
The DAO boss was lame

Why can't Bioware make a good final boss anymore?

I have to disagree
Jade Empire: The final boss was kind of epic, being that you are fighting the only person who is on the same level as you, being able to use focus.

Mass Effect: Saren-husk was also a good battle simply because it was so frantic.

Mass Effect 2: The Reaper Fetus never proved as much of a challenge as the collector onslaught during the first part, and I think that it would have been better if the collectors continued to attack you as you fought the reaper fetus.


1: Use golem style, battle done in five seconds

2: We should have fought Saren in a real battle, not a flying platform or zombie version. It was lame, very lame

#50
QwertyQwerty

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I found it the hardest part on my Insanity run, I found the hardest parts of my play through to be where I had to fight the Collectors (I was using Vanguard).