Aller au contenu

Photo

The last boss.....


  • Veuillez vous connecter pour répondre
55 réponses à ce sujet

#51
Bad King

Bad King
  • Members
  • 3 133 messages

ninja0809 wrote...

Does anyone think the last boss was just lame? The collectors spent so much time and effort to collect tens of thousands of humans to make this giant reaper, only to let it be destroyed "easily" (the last boss was far from being the hardest part of the game) by 3 people.

Yes i know it was not finished, but what were the reapers planning on doing with this giant pushover of a machine. If a few pistol shots to the head could destroy half a machine, then i guess a nuke would be enough to destroy a completed version of it. I woulda thought the ultimate weapon was like a badass reaper battleship, even a giant laser woulda made much sense.

anyways, what are your thoughts? I haven't seen many of you guys complain about this, so there must be something that i didnt get....please enlighten me :wizard:


Well Sovereign got owned pretty badly as soon as its shield went down.

#52
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
Arnold's not much worse than Cyborg Zombie Frogger

Modifié par DarthCaine, 09 novembre 2010 - 09:44 .


#53
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
Maybe the Terminator baby was an attempt to get players to self reflect on their now cyborg Shep and give that feeling that in some ways he/she has become Saren a organic/ non organic construction.



Or my theory could be total BS !

#54
ScooterPie88

ScooterPie88
  • Members
  • 461 messages
Bioware seems to have a problem with boss design in their newest games. KoTOR the bosses were for the most part reasonably balanced. ME1 wasn't as good but still worked. Then came DA:O were bosses were way too difficult (at least imo). Unless you did it perfect you were dead. Like Flemeth I must have tried to beat her 30 times before I finally did (yea I wasn't very good at that game). ME2 the bosses, for the most part, were too easy.

Frankly though I would rather have a boss that is too easy than one I have to play 30 times just to beat. Challange is good (1-4 deaths) near impossibilty is not. Bioware needs to find that sweetspot they had in KotOR.

#55
DadeLeviathan

DadeLeviathan
  • Members
  • 678 messages

ScooterPie88 wrote...

Bioware seems to have a problem with boss design in their newest games. KoTOR the bosses were for the most part reasonably balanced. ME1 wasn't as good but still worked. Then came DA:O were bosses were way too difficult (at least imo). Unless you did it perfect you were dead. Like Flemeth I must have tried to beat her 30 times before I finally did (yea I wasn't very good at that game). ME2 the bosses, for the most part, were too easy.
Frankly though I would rather have a boss that is too easy than one I have to play 30 times just to beat. Challange is good (1-4 deaths) near impossibilty is not. Bioware needs to find that sweetspot they had in KotOR.


The bosses were hardly in a sweetspot with KotOR. Dark side bastila a joke, and malak is ridiculously easily. If you're a dark sider, you can literally beat malak in four hits. You just drain all the corpses, whak him a bit, and win the game. Hooray. If you're a lightsider, you can just lay up a bunch of mines as you're walking up to him, run to the back of the room, and watch him blow himself up.

Really, the only truly great bosses, gameplay wise, that Bioware has had (IMHO at least) are Irenicus, Kangaxx, Aribeth (If you can look past the atrocious combat system of NWN) and Tela Vasir from LOTSB. They've had some good ones other than that, but bosses, gameplay wise, have never truly been Bioware's strong point. Their strong point is dialogue and story. Always has been, always will be.

#56
ScooterPie88

ScooterPie88
  • Members
  • 461 messages
The fact I'm saying KoTOR was a sweet spot with bosses might have something to do with how much better I've gotten at games since then (not bragging but most of us get better with more experience just like with most things, the exception being 5 year olds on an FPS that are better than people 10-13 years older than them).