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#26
soteria

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The Darkspawn were zombies in ornate plate armour. Rotting flesh, corpse like apperance? Zombies. That's incredibly generic as a look.


I thought they were zombies when I first saw a gameplay video. My thought was, "Wow, another RPG where I'll be fighting undead for a lot of the game. How original."

#27
-Semper-

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ptibog wrote...

Utoryo wrote...

Here's an interesting anecdote: a friend of mine who doesn't follow DA2 very recently told me he didn't finish DA:O (played 20+ hours so he felt he had his money's worth though), and his main reason was melee combat on his warrior Warden (the shuffling around and lack of responsiveness).

Needless to say, when I explained to him the DA2 combat changes, the probability he'd buy the game increased significantly.



Here's an interesting anecdote: a friend of mine who doesn't follow DA2 very recently told me he loved DA:O.

Needless to say, when i explained to him the DA2 changes he answered "i won't buy this sh*t"


and because the majority of the players who bought da:o thought that it actually is an ACTION RPG were disappointed with the "traditional" rpg gameplay ea has to revamp the sequel to attract those buyers again to reach their goal of 10 million sold copies (and to earn money - right now their revenues are deeply red :whistle:)

#28
Ryllen Laerth Kriel

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Wow, you must of been busy interviewing all the people who bought DA:O to get their opinions...wait...you haven't interviewed me yet!

#29
Kilshrek

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In Exile wrote...

Lord of the Rings. All three movies, particularly the orcs and uruk-hai for the genlocks and the spanning shots of the battle at Ostagar which channels Helm's Deep quite heavily. If I knew how to link images, I would.

I mean, let's name our locales - Haven channels the overland pass at Moria. The Deep Roads are Moria. The Brecillian forest is Mirkwood.

They used the same armour design, largely, as a game like Medieval Total War II would,because the focus was on realistic armour, which some may like but is largely indistinguishable from any other game that tries for the same.

The Darkspawn were zombies in ornate plate armour. Rotting flesh, corpse like apperance? Zombies. That's incredibly generic as a look.

Given that I followed it since the original Aurora engine screen shots... yeah, I knew the engine was old. And how does this even matter? The engine could be brand new and still terrible.


Uruk-hai in the movies were larger than a regular human. With lots of hair, and a broad, slightly flattened face. Genlocks were short, squat and round headed creatures.

Helms Deep comparisons to Ostagar, fair enough. Haven is like overland Moria? I can't say I see the same thing you see there.

Deep roads = Moria? I don't know, the Deep Roads were slightly claustrophobic, Moria had a grand hall(Orzammar), but even the mine shafts were huge. Moria had all sorts of space the Deep Roads didn't.

Zombies in plate armour, okay. So now a skeleton with mail coif really looks so different?

My argument for the engine was in response to the complaint that the game itself didn't look too good. It would have looked pretty good for a game 5 years ago, but not now. What was your point there then?

But really, this doesn't really get at the generic issue. With just LOTR being named, this is more of a 'heavily inspired by LOTR' argument rather than saying the game itself looks like a cookie cutter fantasy game.

#30
Sir JK

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Again, this is merely a hypothetical discussion. A way for you to explain to us the DA2 of your dreams in detail and how it would solve with these suggested issues. Make the rest of us understand exactly what you wanted to see for solutiouns to those issues, how you would apply it and what you expect it to solve.

If using examples from other games, then pick out what exact features you think of and explain them and so on. Makes us understand what your dream looks like (but explaining how the actual DA2 doesn' live up to it is not needed. We're all clever people. We'll get it).

#31
AlanC9

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ziggehunderslash wrote...

Sir JK wrote...

[*]A lot of people didn't finish the game, due to length or uniformity

that's an issue? really?

Damn you Bioware, providing too much of a good thing. Maybe they could just sum it up in a paragraph next time, save me the hassle of actually buying and playing a game.

[*]It's a reasonable question. Should Bioware care if people don't finish a game? I certainly wouldn't buy a sequel to a game I didn't like enough to finish, but I've got no idea if I'm typical.

#32
AlanC9

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-Semper- wrote...

and because the majority of the players who bought da:o thought that it actually is an ACTION RPG were disappointed with the "traditional" rpg gameplay ea has to revamp the sequel to attract those buyers again to reach their goal of 10 million sold copies (and to earn money - right now their revenues are deeply red :whistle:)


It's important to remember that Bioware also considers DAO to have been an action-RPG. Their marketing said so, explicitly.  Unless you think Bio marketing was deliberately lying about the game, which I guess is possible.

#33
slimgrin

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AlanC9 wrote...


It's important to remember that Bioware also considers DAO to have been an action-RPG. Their marketing said so, explicitly.  Unless you think Bio marketing was deliberately lying about the game, which I guess is possible.


Which has always puzzled me. Maybe the term 'action rpg' to them has more marketing potential.

#34
-Semper-

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AlanC9 wrote...

-Semper- wrote...

and because the majority of the players who bought da:o thought that it actually is an ACTION RPG were disappointed with the "traditional" rpg gameplay ea has to revamp the sequel to attract those buyers again to reach their goal of 10 million sold copies (and to earn money - right now their revenues are deeply red :whistle:)


It's important to remember that Bioware also considers DAO to have been an action-RPG. Their marketing said so, explicitly.  Unless you think Bio marketing was deliberately lying about the game, which I guess is possible.


to begin with that's why they were disappointed with the gameplay. the marketing of da:o with all this "new ****" trailers and the action rpg within the naming built up wrong assumptions. now they really have to ship an action rpg to please the masses - that's where the big money is.

#35
In Exile

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Kilshrek wrote...
Uruk-hai in the movies were larger than a regular human. With lots of hair, and a broad, slightly flattened face. Genlocks were short, squat and round headed creatures.


http://www.tolkienfo...om/Uruks_dg.jpg
http://images3.wikia...lock_Alpha2.jpg

There is a strong similar between the two, and between the visual choices made with LoTR and DA:O. Not that DA2 seems to be moving away from this, since that LoTR scene looks exactly like the chalkspawn screen with Hawke.

http://www.gamersplu...da212_35870.jpg

I think the darkspawn are still orcs. They just look more unique now than before, chalkspawn as they are.

Helms Deep comparisons to Ostagar, fair enough. Haven is like overland Moria? I can't say I see the same thing you see there.


Haven isn't like Moria; it's the overland route over the Misty Mountains. It's just the imagine that stuck with me from the Sacred Ashes trailer, since even some of the shots were the same in that. But inspiration isn't execution, and you're right that the similarity isn't strong in the actual game.

Deep roads = Moria? I don't know, the Deep Roads were slightly claustrophobic, Moria had a grand hall(Orzammar), but even the mine shafts were huge. Moria had all sorts of space the Deep Roads didn't.


That's just quibbling over the difference. The dwarves in LoTOR lived in enormous city carved into a mountain and were overrun by monstrous abominations. The party travelled through these underground caverns, dogged at every turn by their enemy. Which is exactly what happens in DA:O, to some degree.

The look of Moria and the Deep Roads is very similar.

I'd try to find a shot, but my google image search is inundated with the LoTR MMO.

Zombies in plate armour, okay. So now a skeleton with mail coif really looks so different?


Zombies are generic. Skeletor is pretty distinct, even if it's comical.

My argument for the engine was in response to the complaint that the game itself didn't look too good. It would have looked pretty good for a game 5 years ago, but not now. What was your point there then?


The game wasn't released five years ago. It was released last year, and did not look great for its geenration.

My point was that the engine is just inferior to the standard fare offered by contemporary studios. It's inferior, for example, to the Unreal.

But really, this doesn't really get at the generic issue. With just LOTR being named, this is more of a 'heavily inspired by LOTR' argument rather than saying the game itself looks like a cookie cutter fantasy game.


LoTR is the staple of generic fantasy. To cash in on the visual legacy of that game, everyone and their mother churned out games that caught the visual feel of the game. It set an industry standard.

Gothic IV, Drakesang, Oblivion - they all have a feel that is quite like the look of LoTOR (though LoTR is the pop-culture meme) because they all try to produce this medieval European sword & sorcery look. So long as Dragon Age tries to look like standard fare European sword & sorcery it will look generic.

#36
slimgrin

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In Exile wrote...

LoTR is the staple of generic fantasy. To cash in on the visual legacy of that game, everyone and their mother churned out games that caught the visual feel of the game. It set an industry standard.

Gothic IV, Drakesang, Oblivion - they all have a feel that is quite like the look of LoTOR (though LoTR is the pop-culture meme) because they all try to produce this medieval European sword & sorcery look. So long as Dragon Age tries to look like standard fare European sword & sorcery it will look generic.


When DA came out out, first thing I thought of was Peter Jackson's LOTR.

This time around for DA2, its hard not to draw comparisons to 300. At least it looks more progressive than DA.

Overall, I wish the influence popular movies has on video games would just go away. It's why something like The Witcher 2 truly stands out while the rest in the fantasy genre becomes one big generic blob.

Modifié par slimgrin, 06 novembre 2010 - 06:21 .


#37
PsychoBlonde

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It's not just the influence of popular movies. Keep in mind that they were INTENTIONALLY going for a RECOGNIZABLE fantasy and trying to turn it on its head by spinning the elves, dwarves, humans, etc. differently. The trouble is that this has been done SO often that it's pretty much impossible to develop even an original spin. The stereotypes have become so broad, flat, and cliche'd over the years that the spin elements get marginalized.



This is also why, IMO the Qunari were the most interesting element of the game--because they were totally new, developed from scratch, and not tied to any existing fantasy genre element.



So, I think that what I'd like to see is for them to more thoroughly develop the ORIGINAL elements of the game world and treat the genre-norms as background noise by having the characters in the game be dismissive about them. Yah, yah, dwarves short underground stone-sense whatever. Oppressed lost lore elves trees immortal yadda yadda. There are some themes buried in the game I'd love to see them explore in real depth. Individualism vs. collectivism. Reason vs faith. Tradition vs. progress. Dig those out and expose their guts and nobody will remember that you've got cliche'd dwarves running around.



This is especially true because none of the "sides" warring with each other over these ideas actually REPRESENT any of those ideas. The Qunari *talk* about reason--but they're religious fanatics who seek to shortcut the operation of reason in others by forcing them to adopt a philosophy even against their better judgment. The Chantry pushes faith as a means to accomplish goals that rational people would actually want if they weren't tied up in a package with mysticism that may smother and destroy those rational goals. The dwarves and elves seek to maintain their traditions and identity, but that intent is smothering them. But the "progressives" among them are seeking a type of "progress" that may also smother them. The mages want freedom--but the freedom that many of them are seeking is the freedom to destroy and wreck mayhem.



That's what I want to see out of DA:2. The graphics, the art style, all of that is just trappings.

#38
slimgrin

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Good post PsychoBlonde, and I agree. There's much beneath the surface in DA and I shouldn't get too caught up in style and presentation.

#39
Aermas

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I thought the darkspawn were supposed to be dark. Not skinny, they're not called Skinnyspawn

#40
In Exile

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The thing is, Bioware tried an entirely new IP before. They ended up with Jade Empire, and that wasn't a great success. Mass Effect was, though, so they might at some point in the future try to create another entirely new fantasy setting. That's a game I would be excited for. Dragon Age was absolutely done with an intent to be partly generic in mind to cash on the D&D crowd, though.

#41
PsychoBlonde

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Aermas wrote...

I thought the darkspawn were supposed to be dark. Not skinny, they're not called Skinnyspawn


They're called "darkspawn" because they originate and breed (spawn) in the "deep places of the world".  Not because they have dark skin. :P

#42
AlanC9

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-Semper- wrote...
to begin with that's why they were disappointed with the gameplay. the marketing of da:o with all this "new ****" trailers and the action rpg within the naming built up wrong assumptions. now they really have to ship an action rpg to please the masses - that's where the big money is.


Accepting this argument would mean that DAO's big sales are essentially meaningless, since a large proportion of players have bought it by mistake.

Are you sure you want to go there?

#43
PsychoBlonde

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AlanC9 wrote...

-Semper- wrote...
to begin with that's why they were disappointed with the gameplay. the marketing of da:o with all this "new ****" trailers and the action rpg within the naming built up wrong assumptions. now they really have to ship an action rpg to please the masses - that's where the big money is.


Accepting this argument would mean that DAO's big sales are essentially meaningless, since a large proportion of players have bought it by mistake.

Are you sure you want to go there?


Not necessarily--not everyone values the same type of gameplay experience.  If they're looking for a few entertaining hours beating up bad guys and don't care much about story, they may not care whether they finish a game or not.  This doesn't make buying the game a "mistake".

Don't superimpose your values on other people.

#44
PsychoBlonde

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slimgrin wrote...

Good post PsychoBlonde, and I agree. There's much beneath the surface in DA and I shouldn't get too caught up in style and presentation.


I think, actually, by using iconic fantasy setting elements they've managed to avoid another huge pitfall: the "this is allegory for (current political conflict) in Reality" accusation.

Almost all the themes I mentioned are of major importance in the world today and if they created a new setting to explore those themes via a game, everyone would assume it was allegory.  I mean, how many people assume that LotR is some kind of allegory for WWII?  (IIRC Tolkein was a journalist during the war and it affected him deeply.)

Given a choice between "generic fantasy" accusations and "ripped from the headlines" accusations, I'll go with the former. :P

#45
Wulfram

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PsychoBlonde wrote...

Aermas wrote...

I thought the darkspawn were supposed to be dark. Not skinny, they're not called Skinnyspawn


They're called "darkspawn" because they originate and breed (spawn) in the "deep places of the world".  Not because they have dark skin. :P


I'd have thought they were called darkspawn because they were evil

#46
-Semper-

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AlanC9 wrote...

Accepting this argument would mean that DAO's big sales are essentially meaningless, since a large proportion of players have bought it by mistake.


i do believe that there are two groups of da:o buyers divided by platform. the majority of pc players expected a traditional rpg while the players at consoles thought that da:o would be more an action hack'n slash* they were disappointed by the clunky and slow gameplay and now hope for a better sequel - and there were lots of voices within console magazines which mock about the fights in da:o. we all know that you can't beat sold copies at consoles so ea simply revamps the ip to satisfy those.

*= i am beware of that there are also console players who liked the classic rpg and would not wish for a hack fest...

#47
Bratt1204

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Sir JK wrote...

Okay... fair enough. I should have clarified that those were assumptions as well and not necessarily true. My mistake.

Regardless. The intent was not to discuss them but rather put up a hypothetical "this is what I would like to have seen and I dealt with the issues thusly:". There is no denying that DAO was a great game, but sequels should always aim at being better than the originals, no? Anything else is rather pointless.


Absolutely, they should. However, nothing that I have seen or read about in the DA2 previews seems to be eluding to the fact that it will be.

#48
Anarya

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"Better" is entirely subjective. I can guarantee you that they *are* aiming to be better than the original, because who aims to put out a worse product than the first one? It's just that your concept of what a "better" game would be does not coincide with Bioware's.

#49
PsychoBlonde

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Wulfram wrote...

PsychoBlonde wrote...

Aermas wrote...

I thought the darkspawn were supposed to be dark. Not skinny, they're not called Skinnyspawn


They're called "darkspawn" because they originate and breed (spawn) in the "deep places of the world".  Not because they have dark skin. :P


I'd have thought they were called darkspawn because they were evil


That would be "evilspawn".  Or possibly "Richard Simmons".

#50
In Exile

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-Semper- wrote...

i do believe that there are two groups of da:o buyers divided by platform. the majority of pc players expected a traditional rpg while the players at consoles thought that da:o would be more an action hack'n slash* they were disappointed by the clunky and slow gameplay and now hope for a better sequel - and there were lots of voices within console magazines which mock about the fights in da:o. we all know that you can't beat sold copies at consoles so ea simply revamps the ip to satisfy those.

*= i am beware of that there are also console players who liked the classic rpg and would not wish for a hack fest...


I played DA:O on console, and I wouldn't buy the game on console because it's a piece of crap. Seriously, it's barely playable compared to the PC version. If console sales were just half of the total sales, Bioware has to go absolutely nuts telling everyone who will listen the console version of DA2 is nothing like DA:O, if they even hope to retain business.

It's not even about a tactical RPG or whatever - the game is just plain bad on consoles.