Kilshrek wrote...
Uruk-hai in the movies were larger than a regular human. With lots of hair, and a broad, slightly flattened face. Genlocks were short, squat and round headed creatures.
http://www.tolkienfo...om/Uruks_dg.jpghttp://images3.wikia...lock_Alpha2.jpgThere is a strong similar between the two, and between the visual choices made with LoTR and DA:O. Not that DA2 seems to be moving away from this, since that LoTR scene looks exactly like the chalkspawn screen with Hawke.
http://www.gamersplu...da212_35870.jpgI think the darkspawn are still orcs. They just look more unique now than before, chalkspawn as they are.
Helms Deep comparisons to Ostagar, fair enough. Haven is like overland Moria? I can't say I see the same thing you see there.
Haven isn't like Moria; it's the overland route over the Misty Mountains. It's just the imagine that stuck with me from the Sacred Ashes trailer, since even some of the shots were the same in that. But inspiration isn't execution, and you're right that the similarity isn't strong in the actual game.
Deep roads = Moria? I don't know, the Deep Roads were slightly claustrophobic, Moria had a grand hall(Orzammar), but even the mine shafts were huge. Moria had all sorts of space the Deep Roads didn't.
That's just quibbling over the difference. The dwarves in LoTOR lived in enormous city carved into a mountain and were overrun by monstrous abominations. The party travelled through these underground caverns, dogged at every turn by their enemy. Which is exactly what happens in DA:O, to some degree.
The look of Moria and the Deep Roads is very similar.
I'd try to find a shot, but my google image search is inundated with the LoTR MMO.
Zombies in plate armour, okay. So now a skeleton with mail coif really looks so different?
Zombies are generic. Skeletor is pretty distinct, even if it's comical.
My argument for the engine was in response to the complaint that the game itself didn't look too good. It would have looked pretty good for a game 5 years ago, but not now. What was your point there then?
The game wasn't released five years ago. It was released last year, and did not look great for its geenration.
My point was that the engine is just inferior to the standard fare offered by contemporary studios. It's inferior, for example, to the Unreal.
But really, this doesn't really get at the generic issue. With just LOTR being named, this is more of a 'heavily inspired by LOTR' argument rather than saying the game itself looks like a cookie cutter fantasy game.
LoTR
is the staple of generic fantasy. To cash in on the visual legacy of that game, everyone and their mother churned out games that caught the visual feel of the game. It set an industry standard.
Gothic IV, Drakesang, Oblivion - they all have a
feel that is quite like the look of LoTOR (though LoTR is the pop-culture meme) because they all try to produce this medieval European sword & sorcery look. So long as Dragon Age tries to look like standard fare European sword & sorcery it will look generic.