I have played a few - but I never really care much about graphics. Other parts of the game are a lot more important, like story and gameplay mechanics. (I can still enjoy NES games, even with their blocky graphics).Hollingdale wrote...
You input regarding graphics are completely off, have you played many Bioware 3d rpg's? Their issues are basic, they are simply bad at graphics, and technology wont help them, in fact it tends to cripple them further because they become fixated with just the sort of things you mentioned rather than what really matters (creating an in all aspects immersive living breathing world).
That said, the premise given was that the graphics had to be improved. Higher-res textures and some DX11 effects is the quick-and-dirty way to do just that.
No more than having combat speed stuck at 'fast' without being able to drag it back down to normal, like it was in DA:O.Hollingdale wrote...
A combat speed slider ruins immersion, the main issue with combat speed was the fact that you can't strike an enemy while moving or at anything but a very specific distance. For concoles the lack of a real pause button kinda sucked to though. Both theese issues will be fixed.
As a matter of fact I prefer long games - but again the premise was to make it shorter, and in that case I'd rather make content optional than remove it from the game.Hollingdale wrote...
You idea regarding lenght is basically to make a sandbox game instead, which first of all: Is obviously not going to happen, and second: would be a bad idea even if development on Dragon Age 2 hadn't even begun yet. Looking at Dragon Age 2 with it's voiced protagonist and action packed combat I'm very much inclined to think that it will be more similar to ME2 in lenght than it's predecessor. Which unfortunately sucks for most fans. Kudos for ranting about casuals or console kiddies and that their opinions ''shouldn't'' matter as if what a small group of hardcore fans deems ethically has any real effect on what more casual people want in a game.
Hollingdale wrote...
The controls for consoles are only partly a hardware issue (if the lack of buttons on a controller can be called that). For example the lack of a genuine pause buttons on consoles (you have to hold down a button to pause because if you select click to pause then the game will unpause after every selected action losing you precious time unless you instantly reclick which is more frustrating than holding a button down in the first place anyway) is inexcusable and the result of sheer incompetence imo. As is the small number of hotkeys when the controllers do allow for at least twice the amount. The pausing issue will hopefully be fixed. As regards the hotkeys, I think not.
I think you onto something with the HP, despite the combat being pausable I think the issue for a lot of novices was that they died too quick; indeed incoming damage can sometimes be a little too uneven, especially on normal and easy. Another problem is that Bioware often tend to lead the player into a series of very easy fights only to suddenly have them encounter a very hard one. Theese two things seriously suck for those who are new to the genre and know not to expect them.
The issue with the higher difficulties is as usual that while enemies gain HP and DMG their AI remains pretty much the same (maybe there are differences, I didn't really feel them going from normal to nightmare though), this predictability in regards to enemy behaviour means that even on nightmare you rarely have to think twice about what to do, you just have to pull it off a bit tighter and if things start going bad you can resort to some cheap tactics to lure the enemy. Sadly you really do have to metagame or fail in order for the game to be challenging.
Yes, the individual fights would also need to be balanced better, to each provide a challenge.





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