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Regarding the PC UI & Point/Click Interfaces


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#51
Dark Glasses

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Are my eyes broken, but the Inventory menu is now full screen? I think smaller inventory menu like Neverwinter Nights would be much better.

Modifié par Dark Glasses, 06 novembre 2010 - 09:44 .


#52
Brockololly

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slimgrin wrote...

In origins it was so nice to just hit 1-4 on the keyboard for the dialog responses.


^This, too.

Its another nitpick maybe, but its so much more convenient and easy to just use the number keys to sleect dialogue choices than in ME2 using the mouse to select the dialogue. At least in ME2 on PC there is some weird jumpiness with the dialogue wheel (or maybe thats my mouse?).

The more hotkeys the better- customizable ones too!:wizard:

#53
Mike Laidlaw

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slimgrin wrote...

Actually, hotkeys, yes. Will we be able to map hotkeys?


Yes.

In origins it was so nice to just hit 1-4 on the keyboard for the dialog responses.


Mmm hmm. Oh, and thank Mr. Gaider and a man named Paul for it, they pitched the idea of keeing numbers mapped to the dialog wheel to me.

Anyway, enough on this thread from me. For the most part, DA2 is nigh-identical when it comes to the way the interface behaves.

#54
TheConfidenceMan

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Not sure I get this. Do party members have fewer upgrade abilities than Hawke, like ME2?

#55
Brockololly

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Mike Laidlaw wrote...

slimgrin wrote...

In origins it was so nice to just hit 1-4 on the keyboard for the dialog responses.


Mmm hmm. Oh, and thank Mr. Gaider and a man named Paul for it, they pitched the idea of keeing numbers mapped to the dialog wheel to me.


Posted Image

#56
slimgrin

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I thank Mr. Gaider for the number mapping on dialog responses. Sincerely. Funny thing is, I discovered it halfway through on accident. With your hand stuck on the mouse for hours on end it was a nice touch.

And thanks for the info Mike. Everything you've said sells me more on the game than any of the trailers, to be honest.

Modifié par slimgrin, 06 novembre 2010 - 09:55 .


#57
tmp7704

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Mike Laidlaw wrote...

Anyway, enough on this thread from me. For the most part, DA2 is nigh-identical when it comes to the way the interface behaves.

Awww so mystery whether UI apperance is done as it is remains, then Posted Image

#58
MerinTB

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Mike Laidlaw wrote...
Talents are significantly more dense, so the space is needed. We are, in fact, doing a much better job of giving hard stats in the talent descriptions than we did in Origins.
....
Quick bar across the bottom: PC only.

Little icons on the side to quickly leap into your journal or character sheet: PC only.

Floating tooltips that give you information about items without having to dig into a new window: PC only.

Talent trees being the shape they are: represents the way the talent system works. Happens to be easy to navigate with a console stick, but is even EASIER to navigate with a mouse.
....

slimgrin wrote...
customizable quick bar like in Origins?

Ayup. So long as you're playing on PC. Console players have the same battle menu / radial menu interface they had in Origins.
....

slimgrin wrote...
Actually, hotkeys, yes. Will we be able to map hotkeys?

Yes.

slimgrin wrote...
In origins it was so nice to just hit 1-4 on the keyboard for the dialog responses.

Mmm hmm. Oh, and thank Mr. Gaider and a man named Paul for it, they pitched the idea of keeing numbers mapped to the dialog wheel to me.

This, for me, is all good to excellent news. :wizard:

Modifié par MerinTB, 07 novembre 2010 - 01:00 .


#59
In Exile

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So, on the whole, the news for the PC version is awesome. We have lots of confirmation that the UI is essentially the same, and aesthetic aside, that's awesome. Now we just need some gameplay videos...

#60
MerinTB

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In Exile wrote...

So, on the whole, the news for the PC version is awesome. We have lots of confirmation that the UI is essentially the same, and aesthetic aside, that's awesome. Now we just need some gameplay videos...


Despite all my insanity, some PC gameplay video could bring me back over to the dark side (or back to the light side, depending on which side I'm currently on, as obviously THAT MUST BE the right side. :P )

#61
In Exile

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MerinTB wrote...

Despite all my insanity, some PC gameplay video could bring me back over to the dark side (or back to the light side, depending on which side I'm currently on, as obviously THAT MUST BE the right side. :P )


I think, with what we've seen of the UI, that there are very good reasons to think that DA2 will be flashy but like DA:O under the hood, so to speak.

#62
addiction21

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MerinTB wrote...

In Exile wrote...

So, on the whole, the news for the PC version is awesome. We have lots of confirmation that the UI is essentially the same, and aesthetic aside, that's awesome. Now we just need some gameplay videos...


Despite all my insanity, some PC gameplay video could bring me back over to the dark side (or back to the light side, depending on which side I'm currently on, as obviously THAT MUST BE the right side. :P )


FYI it is the Indigo side.

#63
dielveio

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Great UI so far!


#64
Mike Laidlaw

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In Exile wrote...

MerinTB wrote...

Despite all my insanity, some PC gameplay video could bring me back over to the dark side (or back to the light side, depending on which side I'm currently on, as obviously THAT MUST BE the right side. :P )


I think, with what we've seen of the UI, that there are very good reasons to think that DA2 will be flashy but like DA:O under the hood, so to speak.


*Steeples fingers*

And you all thought I was lying to you. I've never seen a reason flashy couldn't co-exist with stats. Look at professional sports. Stats on performance up the wazoo, yet some damn flashy moves.

And yes, I'm aware stats in sports are reactive, not predictive like they are in an RPG, but still, the metaphor holds...sorta...ish.

#65
Mike Laidlaw

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TheConfidenceMan wrote...

Not sure I get this. Do party members have fewer upgrade abilities than Hawke, like ME2?


Not really. Every character has a number of skill trees to choose from, and followers have one that's "follower specific." You don't need to buy from it, if you don't want to, but they have some fun stuff.

#66
soteria

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One thing I'm curious to see is if we're limited in the number of quickbar slots to the width of our monitor, or if they added more slots a la Neverwinter (press ctrl or shift for more buttons).

#67
Brockololly

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Mike Laidlaw wrote...
Not really. Every character has a number of skill trees to choose from, and followers have one that's "follower specific." You don't need to buy from it, if you don't want to, but they have some fun stuff.


So does that mean you couldn't respec Isabela out of her Swashbuckler tree? And is it like one tree for mage, rogue, warrior, plus one companion/Hawke specific one, plus ones for different specializations?

Mike Laidlaw wrote...
*Steeples fingers*

And you all  thought I was lying to you. I've never seen a reason flashy couldn't  co-exist with stats. Look at professional sports. Stats on performance  up the wazoo, yet some damn flashy moves.


*squints eyes*<_<

We'll just see about that once we've got some PC gameplay walkthrough videos to judge, Big Boss Laidlaw...we shalll see...<_<

Modifié par Brockololly, 07 novembre 2010 - 05:49 .


#68
addiction21

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Brockololly wrote...

*squints eyes*<_<

We'll just see about that once we've got some PC gameplay walkthrough videos to judge, Big Boss Laidlaw...we shalll see...<_<


At this point I think the PC videos will be released sometime after DA3...

#69
ErichHartmann

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addiction21 wrote...

Brockololly wrote...

*squints eyes*<_<

We'll just see about that once we've got some PC gameplay walkthrough videos to judge, Big Boss Laidlaw...we shalll see...<_<


At this point I think the PC videos will be released sometime after DA3...


And they'll be marketed as DLC.

#70
Mike Laidlaw

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Brockololly wrote...
So does that mean you couldn't respec Isabela out of her Swashbuckler tree? And is it like one tree for mage, rogue, warrior, plus one companion/Hawke specific one, plus ones for different specializations?

Well, you can't make the pirate into a not-pirate, if that's what you're asking.

And no, it's more trees than that. I mean, really, followup to DA:O, here. Despite everyone's predictions, it's not like we were going to have 3 spells.

I don't feel like detailing them, but by way of example, "Creation" has its own tree. Heal's one of the spells in it.

Like...like....say it with me now...Origins!

Jeez. Someone jumps in combat, and suddenly some people assume cheeseburgers aren't delicious and hats are wearing people. It's a topsy-turvy world!

Modifié par Mike Laidlaw, 07 novembre 2010 - 05:58 .


#71
AtreiyaN7

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Nothing will ever change my love for cheeseburgers - NOTHING!!! :P

#72
Dave of Canada

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Mike Laidlaw wrote...

Jeez. Someone jumps in combat, and suddenly some people assume cheeseburgers aren't delicious and hats are wearing people. It's a topsy-turvy world!


Thanks Mike, now I had to remove my TIM and Loghain quote from my signature.

Modifié par Dave of Canada, 07 novembre 2010 - 06:09 .


#73
AtreiyaN7

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Oops, nm.

Modifié par AtreiyaN7, 07 novembre 2010 - 06:11 .


#74
tmp7704

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Mike Laidlaw wrote...

And no, it's more trees than that. I mean, really, followup to DA:O, here. Despite everyone's predictions, it's not like we were going to have 3 spells.

To be fair think it was in the "game system questions" thread that was said mages are being trimmed down to something like 3 basic talent trees (plus optionally spec trees) and there's a guesstimate of ~4-6 active skills per tree, so that could give people justified idea they're going to see less active skills? Although it's pretty late so maybe i'm just remembering things wrong.

#75
Leonia

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Dave of Canada wrote...

Mike Laidlaw wrote...

Jeez. Someone jumps in combat, and suddenly some people assume cheeseburgers aren't delicious and hats are wearing people. It's a topsy-turvy world!


Thanks Mike, now I had to remove my TIM and Loghain quote from my signature.


Your signature just gained +1 in Sexderity.