Sylvius the Mad wrote...
Ideally, yes, but practically this will only be true if you tell us how those star values are calculated. Otherwise, how can we trust them?
You can't. You can't trust
anyone. Luckily, it's clear that you don't need stars.
And what if we're looking for a specific benefit? Reducing the quality of a piece of a equipment to a single number seems pointless.
Is it? You have the ability to go through the stat of every thing in every store and every piece of equipment in your inventory. So you have lost not one iota of functionality there.
But you now have a thing in place that suggests, that, just perhaps, that armor you were wearing at the beginning of the game isn't good enough for you at this later point in the game. What's pointless about that?
That it's simple? That it does some of the work for you? That
you already know that, because that's how it always works?
Have you considered that it might, just maybe, help someone who has never played an RPG before understand the concepts of equipment and stats at a high level, and then encourage them to go a little deeper into the stats themselves and maybe start to love a genre for which you apparently have so much passion? That, maybe, just maybe, they might become an RPG fan that helps keep the genre alive, and maybe, just maybe, even more robust than it is today because it's got a larger fan base than it currently does?
I have rarely disagreed with you more, Sylvius. Feeling that features that add entry-level usability without taking away hardcore functionaly are "pointless," by my reckoning, is a sentiment that will kill RPGs.