Mike Laidlaw wrote...
You can't. You can't trust anyone. Luckily, it's clear that you don't need stars.
I don't need them, but they might still be a nice (and useful) feature if I know how they work. But if how they work is a mystery, then they can't actually convey information to the players.
I manage databases for a living. Often people give me proprietary database software where all the SQL happens under the hood and I can't see it. With those, whenever someone wants to to build something for that database I always dump the entire contents of the database to some other system where I can see what's happening. That's the only way to know for sure that whatever I've built works as intended.
Is it? You have the ability to go through the stat of every thing in every store and every piece of equipment in your inventory. So you have lost not one iota of functionality there.
True, but nor have we gained any.
But you now have a thing in place that suggests, that, just perhaps, that armor you were wearing at the beginning of the game isn't good enough for you at this later point in the game. What's pointless about that?
"Suggests" isn't useful. I would hope we'd actually want to know whether something is true rather than have it "suggested" at us.
Have you considered that it might, just maybe, help someone who has never played an RPG before understand the concepts of equipment and stats at a high level, and then encourage them to go a little deeper into the stats themselves and maybe start to love a genre for which you apparently have so much passion? That, maybe, just maybe, they might become an RPG fan that helps keep the genre alive, and maybe, just maybe, even more robust than it is today because it's got a larger fan base than it currently does?
Or maybe it will serve as a crutch, and they'll rely on it
rather than learning how the stats actually work, only to be frustrated later when the two disagree.
And given that frustration, you'll design the next game to eliminate those conflicts, thus reducing every stat-based decision to comparing single numbers to each other.
This is exactly the pattern you've followed with voice-over. It's exactly the pattern you're following now with inventory.
Feeling that features that add entry-level usability without taking away hardcore functionaly are "pointless," by my reckoning, is a sentiment that will kill RPGs.
I agree entirely with this statement.
I worry that this star-rating system might carry unforeseen consequences in future games, and I want everyone to be aware of that.